1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // validationGL14.cpp: Validation functions for OpenGL 1.4 entry point parameters
8
9 #include "libANGLE/validationGL14_autogen.h"
10
11 namespace gl
12 {
13
ValidateFogCoordPointer(Context * context,GLenum type,GLsizei stride,const void * pointer)14 bool ValidateFogCoordPointer(Context *context, GLenum type, GLsizei stride, const void *pointer)
15 {
16 return true;
17 }
18
ValidateFogCoordd(Context * context,GLdouble coord)19 bool ValidateFogCoordd(Context *context, GLdouble coord)
20 {
21 return true;
22 }
23
ValidateFogCoorddv(Context * context,const GLdouble * coord)24 bool ValidateFogCoorddv(Context *context, const GLdouble *coord)
25 {
26 return true;
27 }
28
ValidateFogCoordf(Context * context,GLfloat coord)29 bool ValidateFogCoordf(Context *context, GLfloat coord)
30 {
31 return true;
32 }
33
ValidateFogCoordfv(Context * context,const GLfloat * coord)34 bool ValidateFogCoordfv(Context *context, const GLfloat *coord)
35 {
36 return true;
37 }
38
ValidateMultiDrawArrays(Context * context,PrimitiveMode modePacked,const GLint * first,const GLsizei * count,GLsizei drawcount)39 bool ValidateMultiDrawArrays(Context *context,
40 PrimitiveMode modePacked,
41 const GLint *first,
42 const GLsizei *count,
43 GLsizei drawcount)
44 {
45 return true;
46 }
47
ValidateMultiDrawElements(Context * context,PrimitiveMode modePacked,const GLsizei * count,DrawElementsType typePacked,const void * const * indices,GLsizei drawcount)48 bool ValidateMultiDrawElements(Context *context,
49 PrimitiveMode modePacked,
50 const GLsizei *count,
51 DrawElementsType typePacked,
52 const void *const *indices,
53 GLsizei drawcount)
54 {
55 return true;
56 }
57
ValidatePointParameteri(Context * context,GLenum pname,GLint param)58 bool ValidatePointParameteri(Context *context, GLenum pname, GLint param)
59 {
60 return true;
61 }
62
ValidatePointParameteriv(Context * context,GLenum pname,const GLint * params)63 bool ValidatePointParameteriv(Context *context, GLenum pname, const GLint *params)
64 {
65 return true;
66 }
67
ValidateSecondaryColor3b(Context * context,GLbyte red,GLbyte green,GLbyte blue)68 bool ValidateSecondaryColor3b(Context *context, GLbyte red, GLbyte green, GLbyte blue)
69 {
70 return true;
71 }
72
ValidateSecondaryColor3bv(Context * context,const GLbyte * v)73 bool ValidateSecondaryColor3bv(Context *context, const GLbyte *v)
74 {
75 return true;
76 }
77
ValidateSecondaryColor3d(Context * context,GLdouble red,GLdouble green,GLdouble blue)78 bool ValidateSecondaryColor3d(Context *context, GLdouble red, GLdouble green, GLdouble blue)
79 {
80 return true;
81 }
82
ValidateSecondaryColor3dv(Context * context,const GLdouble * v)83 bool ValidateSecondaryColor3dv(Context *context, const GLdouble *v)
84 {
85 return true;
86 }
87
ValidateSecondaryColor3f(Context * context,GLfloat red,GLfloat green,GLfloat blue)88 bool ValidateSecondaryColor3f(Context *context, GLfloat red, GLfloat green, GLfloat blue)
89 {
90 return true;
91 }
92
ValidateSecondaryColor3fv(Context * context,const GLfloat * v)93 bool ValidateSecondaryColor3fv(Context *context, const GLfloat *v)
94 {
95 return true;
96 }
97
ValidateSecondaryColor3i(Context * context,GLint red,GLint green,GLint blue)98 bool ValidateSecondaryColor3i(Context *context, GLint red, GLint green, GLint blue)
99 {
100 return true;
101 }
102
ValidateSecondaryColor3iv(Context * context,const GLint * v)103 bool ValidateSecondaryColor3iv(Context *context, const GLint *v)
104 {
105 return true;
106 }
107
ValidateSecondaryColor3s(Context * context,GLshort red,GLshort green,GLshort blue)108 bool ValidateSecondaryColor3s(Context *context, GLshort red, GLshort green, GLshort blue)
109 {
110 return true;
111 }
112
ValidateSecondaryColor3sv(Context * context,const GLshort * v)113 bool ValidateSecondaryColor3sv(Context *context, const GLshort *v)
114 {
115 return true;
116 }
117
ValidateSecondaryColor3ub(Context * context,GLubyte red,GLubyte green,GLubyte blue)118 bool ValidateSecondaryColor3ub(Context *context, GLubyte red, GLubyte green, GLubyte blue)
119 {
120 return true;
121 }
122
ValidateSecondaryColor3ubv(Context * context,const GLubyte * v)123 bool ValidateSecondaryColor3ubv(Context *context, const GLubyte *v)
124 {
125 return true;
126 }
127
ValidateSecondaryColor3ui(Context * context,GLuint red,GLuint green,GLuint blue)128 bool ValidateSecondaryColor3ui(Context *context, GLuint red, GLuint green, GLuint blue)
129 {
130 return true;
131 }
132
ValidateSecondaryColor3uiv(Context * context,const GLuint * v)133 bool ValidateSecondaryColor3uiv(Context *context, const GLuint *v)
134 {
135 return true;
136 }
137
ValidateSecondaryColor3us(Context * context,GLushort red,GLushort green,GLushort blue)138 bool ValidateSecondaryColor3us(Context *context, GLushort red, GLushort green, GLushort blue)
139 {
140 return true;
141 }
142
ValidateSecondaryColor3usv(Context * context,const GLushort * v)143 bool ValidateSecondaryColor3usv(Context *context, const GLushort *v)
144 {
145 return true;
146 }
147
ValidateSecondaryColorPointer(Context * context,GLint size,GLenum type,GLsizei stride,const void * pointer)148 bool ValidateSecondaryColorPointer(Context *context,
149 GLint size,
150 GLenum type,
151 GLsizei stride,
152 const void *pointer)
153 {
154 return true;
155 }
156
ValidateWindowPos2d(Context * context,GLdouble x,GLdouble y)157 bool ValidateWindowPos2d(Context *context, GLdouble x, GLdouble y)
158 {
159 return true;
160 }
161
ValidateWindowPos2dv(Context * context,const GLdouble * v)162 bool ValidateWindowPos2dv(Context *context, const GLdouble *v)
163 {
164 return true;
165 }
166
ValidateWindowPos2f(Context * context,GLfloat x,GLfloat y)167 bool ValidateWindowPos2f(Context *context, GLfloat x, GLfloat y)
168 {
169 return true;
170 }
171
ValidateWindowPos2fv(Context * context,const GLfloat * v)172 bool ValidateWindowPos2fv(Context *context, const GLfloat *v)
173 {
174 return true;
175 }
176
ValidateWindowPos2i(Context * context,GLint x,GLint y)177 bool ValidateWindowPos2i(Context *context, GLint x, GLint y)
178 {
179 return true;
180 }
181
ValidateWindowPos2iv(Context * context,const GLint * v)182 bool ValidateWindowPos2iv(Context *context, const GLint *v)
183 {
184 return true;
185 }
186
ValidateWindowPos2s(Context * context,GLshort x,GLshort y)187 bool ValidateWindowPos2s(Context *context, GLshort x, GLshort y)
188 {
189 return true;
190 }
191
ValidateWindowPos2sv(Context * context,const GLshort * v)192 bool ValidateWindowPos2sv(Context *context, const GLshort *v)
193 {
194 return true;
195 }
196
ValidateWindowPos3d(Context * context,GLdouble x,GLdouble y,GLdouble z)197 bool ValidateWindowPos3d(Context *context, GLdouble x, GLdouble y, GLdouble z)
198 {
199 return true;
200 }
201
ValidateWindowPos3dv(Context * context,const GLdouble * v)202 bool ValidateWindowPos3dv(Context *context, const GLdouble *v)
203 {
204 return true;
205 }
206
ValidateWindowPos3f(Context * context,GLfloat x,GLfloat y,GLfloat z)207 bool ValidateWindowPos3f(Context *context, GLfloat x, GLfloat y, GLfloat z)
208 {
209 return true;
210 }
211
ValidateWindowPos3fv(Context * context,const GLfloat * v)212 bool ValidateWindowPos3fv(Context *context, const GLfloat *v)
213 {
214 return true;
215 }
216
ValidateWindowPos3i(Context * context,GLint x,GLint y,GLint z)217 bool ValidateWindowPos3i(Context *context, GLint x, GLint y, GLint z)
218 {
219 return true;
220 }
221
ValidateWindowPos3iv(Context * context,const GLint * v)222 bool ValidateWindowPos3iv(Context *context, const GLint *v)
223 {
224 return true;
225 }
226
ValidateWindowPos3s(Context * context,GLshort x,GLshort y,GLshort z)227 bool ValidateWindowPos3s(Context *context, GLshort x, GLshort y, GLshort z)
228 {
229 return true;
230 }
231
ValidateWindowPos3sv(Context * context,const GLshort * v)232 bool ValidateWindowPos3sv(Context *context, const GLshort *v)
233 {
234 return true;
235 }
236
237 } // namespace gl
238