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1 /*
2  * GStreamer
3  * Copyright (C) 2003 Julien Moutte <julien@moutte.net>
4  * Copyright (C) 2005,2006,2007 David A. Schleef <ds@schleef.org>
5  * Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
6  * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the
20  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  */
23 
24 /**
25  * SECTION:element-glimagesink
26  * @title: glimagesink
27  *
28  * glimagesink renders video frames to a drawable on a local or remote
29  * display using OpenGL. This element can receive a Window ID from the
30  * application through the VideoOverlay interface and will then render video
31  * frames in this drawable.
32  * If no Window ID was provided by the application, the element will
33  * create its own internal window and render into it.
34  *
35  * See the #GstGLDisplay documentation for a list of environment variables that
36  * can override window/platform detection.
37  *
38  * ## Scaling
39  *
40  * Depends on the driver, OpenGL handles hardware accelerated
41  * scaling of video frames. This means that the element will just accept
42  * incoming video frames no matter their geometry and will then put them to the
43  * drawable scaling them on the fly. Using the #GstGLImageSink:force-aspect-ratio
44  * property it is possible to enforce scaling with a constant aspect ratio,
45  * which means drawing black borders around the video frame.
46  *
47  * ## Events
48  *
49  * Through the gl thread, glimagesink handle some events coming from the drawable
50  * to manage its appearance even when the data is not flowing (GST_STATE_PAUSED).
51  * That means that even when the element is paused, it will receive expose events
52  * from the drawable and draw the latest frame with correct borders/aspect-ratio.
53  *
54  * ## Examples
55  * |[
56  * gst-launch-1.0 -v videotestsrc ! video/x-raw ! glimagesink
57  * ]| A pipeline to test hardware scaling.
58  * No special opengl extension is used in this pipeline, that's why it should work
59  * with OpenGL >= 1.1. That's the case if you are using the MESA3D driver v1.3.
60  * |[
61  * gst-launch-1.0 -v videotestsrc ! video/x-raw,format=I420 ! glimagesink
62  * ]| A pipeline to test hardware scaling and hardware colorspace conversion.
63  * When your driver supports GLSL (OpenGL Shading Language needs OpenGL >= 2.1),
64  * the 4 following format YUY2, UYVY, I420, YV12 and AYUV are converted to RGB32
65  * through some fragment shaders and using one framebuffer (FBO extension OpenGL >= 1.4).
66  * If your driver does not support GLSL but supports MESA_YCbCr extension then
67  * the you can use YUY2 and UYVY. In this case the colorspace conversion is automatically
68  * made when loading the texture and therefore no framebuffer is used.
69  * |[
70  * gst-launch-1.0 -v gltestsrc ! glimagesink
71  * ]| A pipeline 100% OpenGL.
72  * No special opengl extension is used in this pipeline, that's why it should work
73  * with OpenGL >= 1.1. That's the case if you are using the MESA3D driver v1.3.
74  * |[
75  * gst-plugins-bas/tests/examples/gl/generic/cube
76  * ]| The graphic FPS scene can be greater than the input video FPS.
77  * The graphic scene can be written from a client code through the
78  * two glfilterapp properties.
79  *
80  */
81 
82 #ifdef HAVE_CONFIG_H
83 #include "config.h"
84 #endif
85 
86 #include <gst/video/videooverlay.h>
87 #include <gst/video/navigation.h>
88 #include <gst/video/gstvideoaffinetransformationmeta.h>
89 
90 #include "gstglelements.h"
91 #include "gstglimagesink.h"
92 #include "gstglsinkbin.h"
93 #include "gstglutils.h"
94 
95 #include <gst/gl/gstglviewconvert.h>
96 
97 GST_DEBUG_CATEGORY (gst_debug_glimage_sink);
98 #define GST_CAT_DEFAULT gst_debug_glimage_sink
99 
100 #define DEFAULT_SHOW_PREROLL_FRAME  TRUE
101 #define DEFAULT_HANDLE_EVENTS       TRUE
102 #define DEFAULT_FORCE_ASPECT_RATIO  TRUE
103 #define DEFAULT_IGNORE_ALPHA        TRUE
104 
105 #define DEFAULT_MULTIVIEW_MODE GST_VIDEO_MULTIVIEW_MODE_MONO
106 #define DEFAULT_MULTIVIEW_FLAGS GST_VIDEO_MULTIVIEW_FLAGS_NONE
107 #define DEFAULT_MULTIVIEW_DOWNMIX GST_GL_STEREO_DOWNMIX_ANAGLYPH_GREEN_MAGENTA_DUBOIS
108 
109 typedef GstGLSinkBin GstGLImageSinkBin;
110 typedef GstGLSinkBinClass GstGLImageSinkBinClass;
111 
112 G_DEFINE_TYPE (GstGLImageSinkBin, gst_gl_image_sink_bin, GST_TYPE_GL_SINK_BIN);
113 GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (glimagesink, "glimagesink",
114     GST_RANK_SECONDARY, gst_gl_image_sink_bin_get_type (),
115     gl_element_init (plugin));
116 
117 enum
118 {
119   PROP_BIN_0,
120   PROP_BIN_ROTATE_METHOD,
121   PROP_BIN_FORCE_ASPECT_RATIO,
122   PROP_BIN_PIXEL_ASPECT_RATIO,
123   PROP_BIN_HANDLE_EVENTS,
124   PROP_BIN_CONTEXT,
125   PROP_BIN_IGNORE_ALPHA,
126   PROP_BIN_SHOW_PREROLL_FRAME,
127   PROP_BIN_OUTPUT_MULTIVIEW_LAYOUT,
128   PROP_BIN_OUTPUT_MULTIVIEW_FLAGS,
129   PROP_BIN_OUTPUT_MULTIVIEW_DOWNMIX_MODE,
130   PROP_BIN_LAST
131 };
132 
133 enum
134 {
135   SIGNAL_BIN_0,
136   SIGNAL_BIN_CLIENT_DRAW,
137   SIGNAL_BIN_CLIENT_RESHAPE,
138   SIGNAL_BIN_LAST,
139 };
140 
141 static guint gst_gl_image_sink_bin_signals[SIGNAL_BIN_LAST] = { 0 };
142 
143 static void
gst_gl_image_sink_bin_set_property(GObject * object,guint prop_id,const GValue * value,GParamSpec * param_spec)144 gst_gl_image_sink_bin_set_property (GObject * object, guint prop_id,
145     const GValue * value, GParamSpec * param_spec)
146 {
147   g_object_set_property (G_OBJECT (GST_GL_SINK_BIN (object)->sink),
148       param_spec->name, value);
149 }
150 
151 static void
gst_gl_image_sink_bin_get_property(GObject * object,guint prop_id,GValue * value,GParamSpec * param_spec)152 gst_gl_image_sink_bin_get_property (GObject * object, guint prop_id,
153     GValue * value, GParamSpec * param_spec)
154 {
155   g_object_get_property (G_OBJECT (GST_GL_SINK_BIN (object)->sink),
156       param_spec->name, value);
157 }
158 
159 static gboolean
_on_client_reshape(GstGLImageSink * sink,GstGLContext * context,guint width,guint height,gpointer data)160 _on_client_reshape (GstGLImageSink * sink, GstGLContext * context,
161     guint width, guint height, gpointer data)
162 {
163   gboolean ret;
164 
165   g_signal_emit (data, gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_RESHAPE],
166       0, context, width, height, &ret);
167 
168   return ret;
169 }
170 
171 static gboolean
_on_client_draw(GstGLImageSink * sink,GstGLContext * context,GstSample * sample,gpointer data)172 _on_client_draw (GstGLImageSink * sink, GstGLContext * context,
173     GstSample * sample, gpointer data)
174 {
175   gboolean ret;
176 
177   g_signal_emit (data, gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_DRAW], 0,
178       context, sample, &ret);
179 
180   return ret;
181 }
182 
183 #define DEFAULT_ROTATE_METHOD GST_VIDEO_ORIENTATION_IDENTITY
184 
185 #define GST_TYPE_GL_ROTATE_METHOD (gst_gl_rotate_method_get_type())
186 
187 static const GEnumValue rotate_methods[] = {
188   {GST_VIDEO_ORIENTATION_IDENTITY, "Identity (no rotation)", "none"},
189   {GST_VIDEO_ORIENTATION_90R, "Rotate clockwise 90 degrees", "clockwise"},
190   {GST_VIDEO_ORIENTATION_180, "Rotate 180 degrees", "rotate-180"},
191   {GST_VIDEO_ORIENTATION_90L, "Rotate counter-clockwise 90 degrees",
192       "counterclockwise"},
193   {GST_VIDEO_ORIENTATION_HORIZ, "Flip horizontally", "horizontal-flip"},
194   {GST_VIDEO_ORIENTATION_VERT, "Flip vertically", "vertical-flip"},
195   {GST_VIDEO_ORIENTATION_UL_LR,
196       "Flip across upper left/lower right diagonal", "upper-left-diagonal"},
197   {GST_VIDEO_ORIENTATION_UR_LL,
198       "Flip across upper right/lower left diagonal", "upper-right-diagonal"},
199   {GST_VIDEO_ORIENTATION_AUTO,
200       "Select rotate method based on image-orientation tag", "automatic"},
201   {0, NULL, NULL},
202 };
203 
204 static GType
gst_gl_rotate_method_get_type(void)205 gst_gl_rotate_method_get_type (void)
206 {
207   static GType rotate_method_type = 0;
208 
209   if (!rotate_method_type) {
210     rotate_method_type = g_enum_register_static ("GstGLRotateMethod",
211         rotate_methods);
212   }
213   return rotate_method_type;
214 }
215 
216 static void
gst_gl_image_sink_bin_init(GstGLImageSinkBin * self)217 gst_gl_image_sink_bin_init (GstGLImageSinkBin * self)
218 {
219   GstGLImageSink *sink = g_object_new (GST_TYPE_GLIMAGE_SINK, NULL);
220 
221   g_signal_connect (sink, "client-reshape", (GCallback) _on_client_reshape,
222       self);
223   g_signal_connect (sink, "client-draw", (GCallback) _on_client_draw, self);
224 
225   gst_gl_sink_bin_finish_init_with_element (GST_GL_SINK_BIN (self),
226       GST_ELEMENT (sink));
227 }
228 
229 static void
gst_gl_image_sink_bin_class_init(GstGLImageSinkBinClass * klass)230 gst_gl_image_sink_bin_class_init (GstGLImageSinkBinClass * klass)
231 {
232   GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
233 
234   gobject_class->get_property = gst_gl_image_sink_bin_get_property;
235   gobject_class->set_property = gst_gl_image_sink_bin_set_property;
236 
237   /* gl sink */
238   g_object_class_install_property (gobject_class, PROP_BIN_ROTATE_METHOD,
239       g_param_spec_enum ("rotate-method",
240           "rotate method",
241           "rotate method",
242           GST_TYPE_GL_ROTATE_METHOD, DEFAULT_ROTATE_METHOD,
243           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
244   g_object_class_install_property (gobject_class, PROP_BIN_FORCE_ASPECT_RATIO,
245       g_param_spec_boolean ("force-aspect-ratio",
246           "Force aspect ratio",
247           "When enabled, scaling will respect original aspect ratio",
248           DEFAULT_FORCE_ASPECT_RATIO,
249           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
250   g_object_class_install_property (gobject_class, PROP_BIN_HANDLE_EVENTS,
251       g_param_spec_boolean ("handle-events", "Handle XEvents",
252           "When enabled, XEvents will be selected and handled",
253           DEFAULT_HANDLE_EVENTS, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
254   g_object_class_install_property (gobject_class, PROP_BIN_IGNORE_ALPHA,
255       g_param_spec_boolean ("ignore-alpha", "Ignore Alpha",
256           "When enabled, alpha will be ignored and converted to black",
257           DEFAULT_IGNORE_ALPHA, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
258   g_object_class_install_property (gobject_class, PROP_BIN_CONTEXT,
259       g_param_spec_object ("context", "OpenGL context", "Get OpenGL context",
260           GST_TYPE_GL_CONTEXT, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
261   g_object_class_install_property (gobject_class, PROP_BIN_PIXEL_ASPECT_RATIO,
262       gst_param_spec_fraction ("pixel-aspect-ratio", "Pixel Aspect Ratio",
263           "The pixel aspect ratio of the device", 0, 1, G_MAXINT, 1, 1, 1,
264           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
265 
266   /* video sink */
267   g_object_class_install_property (gobject_class, PROP_BIN_SHOW_PREROLL_FRAME,
268       g_param_spec_boolean ("show-preroll-frame", "Show preroll frame",
269           "Whether to render video frames during preroll",
270           DEFAULT_SHOW_PREROLL_FRAME,
271           G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_STATIC_STRINGS));
272 
273   g_object_class_install_property (gobject_class,
274       PROP_BIN_OUTPUT_MULTIVIEW_LAYOUT,
275       g_param_spec_enum ("output-multiview-mode", "Output Multiview Mode",
276           "Choose output mode for multiview/3D video",
277           GST_TYPE_VIDEO_MULTIVIEW_MODE, DEFAULT_MULTIVIEW_MODE,
278           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
279   g_object_class_install_property (gobject_class,
280       PROP_BIN_OUTPUT_MULTIVIEW_FLAGS,
281       g_param_spec_flags ("output-multiview-flags", "Output Multiview Flags",
282           "Output multiview layout modifier flags",
283           GST_TYPE_VIDEO_MULTIVIEW_FLAGS, DEFAULT_MULTIVIEW_FLAGS,
284           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
285   g_object_class_install_property (gobject_class,
286       PROP_BIN_OUTPUT_MULTIVIEW_DOWNMIX_MODE,
287       g_param_spec_enum ("output-multiview-downmix-mode",
288           "Mode for mono downmixed output",
289           "Output anaglyph type to generate when downmixing to mono",
290           GST_TYPE_GL_STEREO_DOWNMIX, DEFAULT_MULTIVIEW_DOWNMIX,
291           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
292 
293   gst_video_overlay_install_properties (gobject_class, PROP_BIN_LAST);
294 
295   gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_DRAW] =
296       g_signal_new ("client-draw", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST,
297       0, NULL, NULL, NULL, G_TYPE_BOOLEAN, 2, GST_TYPE_GL_CONTEXT,
298       GST_TYPE_SAMPLE);
299 
300   gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_RESHAPE] =
301       g_signal_new ("client-reshape", G_TYPE_FROM_CLASS (klass),
302       G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_BOOLEAN, 3,
303       GST_TYPE_GL_CONTEXT, G_TYPE_UINT, G_TYPE_UINT);
304 
305   gst_type_mark_as_plugin_api (GST_TYPE_GL_ROTATE_METHOD, 0);
306 }
307 
308 #define GST_GLIMAGE_SINK_GET_LOCK(glsink) \
309   (GST_GLIMAGE_SINK(glsink)->drawing_lock)
310 #define GST_GLIMAGE_SINK_LOCK(glsink) \
311   (g_mutex_lock(&GST_GLIMAGE_SINK_GET_LOCK (glsink)))
312 #define GST_GLIMAGE_SINK_UNLOCK(glsink) \
313   (g_mutex_unlock(&GST_GLIMAGE_SINK_GET_LOCK (glsink)))
314 
315 #define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
316 #define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
317 #define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
318 #define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
319 #define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
320 
321 #define SUPPORTED_GL_APIS GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3
322 
323 static void gst_glimage_sink_thread_init_redisplay (GstGLImageSink * gl_sink);
324 static void gst_glimage_sink_cleanup_glthread (GstGLImageSink * gl_sink);
325 static void gst_glimage_sink_on_close (GstGLImageSink * gl_sink);
326 static void gst_glimage_sink_on_resize (GstGLImageSink * gl_sink,
327     gint width, gint height);
328 static void gst_glimage_sink_on_draw (GstGLImageSink * gl_sink);
329 static gboolean gst_glimage_sink_redisplay (GstGLImageSink * gl_sink);
330 
331 static void gst_glimage_sink_finalize (GObject * object);
332 static void gst_glimage_sink_set_property (GObject * object, guint prop_id,
333     const GValue * value, GParamSpec * param_spec);
334 static void gst_glimage_sink_get_property (GObject * object, guint prop_id,
335     GValue * value, GParamSpec * param_spec);
336 
337 static gboolean gst_glimage_sink_event (GstBaseSink * sink, GstEvent * event);
338 static gboolean gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query);
339 static void gst_glimage_sink_set_context (GstElement * element,
340     GstContext * context);
341 
342 static GstStateChangeReturn
343 gst_glimage_sink_change_state (GstElement * element, GstStateChange transition);
344 
345 static void gst_glimage_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
346     GstClockTime * start, GstClockTime * end);
347 static gboolean gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps);
348 static GstCaps *gst_glimage_sink_get_caps (GstBaseSink * bsink,
349     GstCaps * filter);
350 static GstFlowReturn gst_glimage_sink_prepare (GstBaseSink * bsink,
351     GstBuffer * buf);
352 static GstFlowReturn gst_glimage_sink_show_frame (GstVideoSink * bsink,
353     GstBuffer * buf);
354 static gboolean gst_glimage_sink_propose_allocation (GstBaseSink * bsink,
355     GstQuery * query);
356 
357 static void gst_glimage_sink_video_overlay_init (GstVideoOverlayInterface *
358     iface);
359 static void gst_glimage_sink_set_window_handle (GstVideoOverlay * overlay,
360     guintptr id);
361 static void gst_glimage_sink_expose (GstVideoOverlay * overlay);
362 static void gst_glimage_sink_set_render_rectangle (GstVideoOverlay * overlay,
363     gint x, gint y, gint width, gint height);
364 static void gst_glimage_sink_handle_events (GstVideoOverlay * overlay,
365     gboolean handle_events);
366 static gboolean update_output_format (GstGLImageSink * glimage_sink);
367 
368 #define GST_GL_SINK_CAPS \
369     "video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "              \
370     "format = (string) RGBA, "                                          \
371     "width = " GST_VIDEO_SIZE_RANGE ", "                                \
372     "height = " GST_VIDEO_SIZE_RANGE ", "                               \
373     "framerate = " GST_VIDEO_FPS_RANGE ", "                             \
374     "texture-target = (string) { 2D, external-oes } "                   \
375     " ; "                                                               \
376     "video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY ","                \
377     GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION "), "           \
378     "format = (string) RGBA, "                                          \
379     "width = " GST_VIDEO_SIZE_RANGE ", "                                \
380     "height = " GST_VIDEO_SIZE_RANGE ", "                               \
381     "framerate = " GST_VIDEO_FPS_RANGE ", "                             \
382     "texture-target = (string) { 2D, external-oes } "
383 
384 static GstStaticPadTemplate gst_glimage_sink_template =
385 GST_STATIC_PAD_TEMPLATE ("sink",
386     GST_PAD_SINK,
387     GST_PAD_ALWAYS,
388     GST_STATIC_CAPS (GST_GL_SINK_CAPS));
389 
390 enum
391 {
392   ARG_0,
393   ARG_DISPLAY,
394   PROP_ROTATE_METHOD,
395   PROP_FORCE_ASPECT_RATIO,
396   PROP_PIXEL_ASPECT_RATIO,
397   PROP_CONTEXT,
398   PROP_HANDLE_EVENTS,
399   PROP_IGNORE_ALPHA,
400   PROP_OUTPUT_MULTIVIEW_LAYOUT,
401   PROP_OUTPUT_MULTIVIEW_FLAGS,
402   PROP_OUTPUT_MULTIVIEW_DOWNMIX_MODE,
403   PROP_LAST
404 };
405 
406 enum
407 {
408   SIGNAL_0,
409   CLIENT_DRAW_SIGNAL,
410   CLIENT_RESHAPE_SIGNAL,
411   LAST_SIGNAL
412 };
413 
414 static guint gst_glimage_sink_signals[LAST_SIGNAL] = { 0 };
415 
416 static void
_display_size_to_stream_size(GstGLImageSink * gl_sink,gdouble x,gdouble y,gdouble * stream_x,gdouble * stream_y)417 _display_size_to_stream_size (GstGLImageSink * gl_sink, gdouble x,
418     gdouble y, gdouble * stream_x, gdouble * stream_y)
419 {
420   gdouble stream_width, stream_height;
421 
422   stream_width = (gdouble) GST_VIDEO_INFO_WIDTH (&gl_sink->out_info);
423   stream_height = (gdouble) GST_VIDEO_INFO_HEIGHT (&gl_sink->out_info);
424 
425   /* from display coordinates to stream coordinates */
426   if (gl_sink->display_rect.w > 0)
427     *stream_x =
428         (x - gl_sink->display_rect.x) / gl_sink->display_rect.w * stream_width;
429   else
430     *stream_x = 0.;
431 
432   /* clip to stream size */
433   if (*stream_x < 0.)
434     *stream_x = 0.;
435   if (*stream_x > GST_VIDEO_INFO_WIDTH (&gl_sink->out_info))
436     *stream_x = GST_VIDEO_INFO_WIDTH (&gl_sink->out_info);
437 
438   /* same for y-axis */
439   if (gl_sink->display_rect.h > 0)
440     *stream_y =
441         (y - gl_sink->display_rect.y) / gl_sink->display_rect.h * stream_height;
442   else
443     *stream_y = 0.;
444 
445   if (*stream_y < 0.)
446     *stream_y = 0.;
447   if (*stream_y > GST_VIDEO_INFO_HEIGHT (&gl_sink->out_info))
448     *stream_y = GST_VIDEO_INFO_HEIGHT (&gl_sink->out_info);
449 
450   GST_TRACE ("transform %fx%f into %fx%f", x, y, *stream_x, *stream_y);
451 }
452 
453 static void
_display_scroll_value_to_stream_scroll_value(GstGLImageSink * gl_sink,gdouble delta_x,gdouble delta_y,gdouble * stream_delta_x,gdouble * stream_delta_y)454 _display_scroll_value_to_stream_scroll_value (GstGLImageSink * gl_sink,
455     gdouble delta_x, gdouble delta_y, gdouble * stream_delta_x,
456     gdouble * stream_delta_y)
457 {
458   gdouble stream_width, stream_height;
459 
460   stream_width = (gdouble) GST_VIDEO_INFO_WIDTH (&gl_sink->out_info);
461   stream_height = (gdouble) GST_VIDEO_INFO_HEIGHT (&gl_sink->out_info);
462 
463   if (delta_x != 0 && gl_sink->display_rect.w > 0)
464     *stream_delta_x = delta_x * (stream_width / gl_sink->display_rect.w);
465   else
466     *stream_delta_x = delta_x;
467 
468   if (delta_y != 0 && gl_sink->display_rect.h > 0)
469     *stream_delta_y = delta_y * (stream_height / gl_sink->display_rect.h);
470   else
471     *stream_delta_y = delta_y;
472 
473   GST_TRACE_OBJECT (gl_sink, "transform %fx%f into %fx%f", delta_x, delta_y,
474       *stream_delta_x, *stream_delta_y);
475 }
476 
477 /* rotate 90 */
478 static const gfloat clockwise_matrix[] = {
479   0.0f, -1.0f, 0.0f, 0.0f,
480   1.0f, 0.0f, 0.0f, 0.0f,
481   0.0f, 0.0f, 1.0f, 0.0f,
482   0.0f, 0.0f, 0.0f, 1.0f,
483 };
484 
485 /* rotate 180 */
486 static const gfloat clockwise_180_matrix[] = {
487   -1.0f, 0.0f, 0.0f, 0.0f,
488   0.0f, -1.0f, 0.0f, 0.0f,
489   0.0f, 0.0f, 1.0f, 0.0f,
490   0.0f, 0.0f, 0.0f, 1.0f,
491 };
492 
493 /* rotate 270 */
494 static const gfloat counterclockwise_matrix[] = {
495   0.0f, 1.0f, 0.0f, 0.0f,
496   -1.0f, 0.0f, 0.0f, 0.0f,
497   0.0f, 0.0f, 1.0f, 0.0f,
498   0.0f, 0.0f, 0.0f, 1.0f,
499 };
500 
501 /* horizontal-flip */
502 static const gfloat horizontal_flip_matrix[] = {
503   -1.0f, 0.0f, 0.0f, 0.0f,
504   0.0f, 1.0f, 0.0f, 0.0f,
505   0.0f, 0.0f, 1.0f, 0.0f,
506   0.0f, 0.0f, 0.0f, 1.0f,
507 };
508 
509 /* vertical-flip */
510 static const gfloat vertical_flip_matrix[] = {
511   1.0f, 0.0f, 0.0f, 0.0f,
512   0.0f, -1.0f, 0.0f, 0.0f,
513   0.0f, 0.0f, 1.0f, 0.0f,
514   0.0f, 0.0f, 0.0f, 1.0f,
515 };
516 
517 /* upper-left-diagonal */
518 static const gfloat upper_left_matrix[] = {
519   0.0f, -1.0f, 0.0f, 0.0f,
520   -1.0f, 0.0f, 0.0f, 0.0f,
521   0.0f, 0.0f, 1.0f, 0.0f,
522   0.0f, 0.0f, 0.0f, 1.0f,
523 };
524 
525 /* upper-right-diagonal */
526 static const gfloat upper_right_matrix[] = {
527   0.0f, 1.0f, 0.0f, 0.0f,
528   1.0f, 0.0f, 0.0f, 0.0f,
529   0.0f, 0.0f, 1.0f, 0.0f,
530   0.0f, 0.0f, 0.0f, 1.0f,
531 };
532 
533 static void
gst_glimage_sink_set_rotate_method(GstGLImageSink * gl_sink,GstVideoOrientationMethod method,gboolean from_tag)534 gst_glimage_sink_set_rotate_method (GstGLImageSink * gl_sink,
535     GstVideoOrientationMethod method, gboolean from_tag)
536 {
537   GstVideoOrientationMethod tag_method = DEFAULT_ROTATE_METHOD;
538   GST_GLIMAGE_SINK_LOCK (gl_sink);
539   if (from_tag)
540     tag_method = method;
541   else
542     gl_sink->rotate_method = method;
543 
544   if (gl_sink->rotate_method == GST_VIDEO_ORIENTATION_AUTO)
545     method = tag_method;
546   else
547     method = gl_sink->rotate_method;
548 
549   if (method != gl_sink->current_rotate_method) {
550     GST_DEBUG_OBJECT (gl_sink, "Changing method from %s to %s",
551         rotate_methods[gl_sink->current_rotate_method].value_nick,
552         rotate_methods[method].value_nick);
553 
554     switch (method) {
555       case GST_VIDEO_ORIENTATION_IDENTITY:
556         gl_sink->transform_matrix = NULL;
557         gl_sink->output_mode_changed = TRUE;
558         break;
559       case GST_VIDEO_ORIENTATION_90R:
560         gl_sink->transform_matrix = clockwise_matrix;
561         gl_sink->output_mode_changed = TRUE;
562         break;
563       case GST_VIDEO_ORIENTATION_180:
564         gl_sink->transform_matrix = clockwise_180_matrix;
565         gl_sink->output_mode_changed = TRUE;
566         break;
567       case GST_VIDEO_ORIENTATION_90L:
568         gl_sink->transform_matrix = counterclockwise_matrix;
569         gl_sink->output_mode_changed = TRUE;
570         break;
571       case GST_VIDEO_ORIENTATION_HORIZ:
572         gl_sink->transform_matrix = horizontal_flip_matrix;
573         gl_sink->output_mode_changed = TRUE;
574         break;
575       case GST_VIDEO_ORIENTATION_VERT:
576         gl_sink->transform_matrix = vertical_flip_matrix;
577         gl_sink->output_mode_changed = TRUE;
578         break;
579       case GST_VIDEO_ORIENTATION_UL_LR:
580         gl_sink->transform_matrix = upper_left_matrix;
581         gl_sink->output_mode_changed = TRUE;
582         break;
583       case GST_VIDEO_ORIENTATION_UR_LL:
584         gl_sink->transform_matrix = upper_right_matrix;
585         gl_sink->output_mode_changed = TRUE;
586         break;
587       default:
588         g_assert_not_reached ();
589         break;
590     }
591 
592     gl_sink->current_rotate_method = method;
593   }
594   GST_GLIMAGE_SINK_UNLOCK (gl_sink);
595 }
596 
597 static void
gst_glimage_sink_navigation_send_event(GstNavigation * navigation,GstStructure * structure)598 gst_glimage_sink_navigation_send_event (GstNavigation * navigation, GstStructure
599     * structure)
600 {
601   GstGLImageSink *sink = GST_GLIMAGE_SINK (navigation);
602   gboolean handled = FALSE;
603   GstEvent *event = NULL;
604   GstGLWindow *window;
605   guint width, height;
606   gdouble x, y;
607 
608   if (!sink->context) {
609     gst_structure_free (structure);
610     return;
611   }
612 
613   window = gst_gl_context_get_window (sink->context);
614   g_return_if_fail (GST_IS_GL_WINDOW (window));
615 
616   width = GST_VIDEO_SINK_WIDTH (sink);
617   height = GST_VIDEO_SINK_HEIGHT (sink);
618   gst_gl_window_get_surface_dimensions (window, &width, &height);
619 
620   /* Converting pointer coordinates to the non scaled geometry */
621   if (width != 0 && gst_structure_get_double (structure, "pointer_x", &x)
622       && height != 0 && gst_structure_get_double (structure, "pointer_y", &y)) {
623     gdouble stream_x, stream_y;
624 
625     _display_size_to_stream_size (sink, x, y, &stream_x, &stream_y);
626 
627     gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE,
628         stream_x, "pointer_y", G_TYPE_DOUBLE, stream_y, NULL);
629   }
630 
631   /* Converting pointer scroll coordinates to the non scaled geometry */
632   if (width != 0 && gst_structure_get_double (structure, "delta_pointer_x", &x)
633       && height != 0
634       && gst_structure_get_double (structure, "delta_pointer_y", &y)) {
635     gdouble stream_x, stream_y;
636 
637     _display_scroll_value_to_stream_scroll_value (sink, x, y, &stream_x,
638         &stream_y);
639 
640     gst_structure_set (structure, "delta_pointer_x", G_TYPE_DOUBLE,
641         stream_x, "delta_pointer_y", G_TYPE_DOUBLE, stream_y, NULL);
642   }
643 
644   event = gst_event_new_navigation (structure);
645   if (event) {
646     gst_event_ref (event);
647     handled = gst_pad_push_event (GST_VIDEO_SINK_PAD (sink), event);
648 
649     if (!handled)
650       gst_element_post_message ((GstElement *) sink,
651           gst_navigation_message_new_event ((GstObject *) sink, event));
652 
653     gst_event_unref (event);
654   }
655   gst_object_unref (window);
656 }
657 
658 static void
gst_glimage_sink_navigation_interface_init(GstNavigationInterface * iface)659 gst_glimage_sink_navigation_interface_init (GstNavigationInterface * iface)
660 {
661   iface->send_event = gst_glimage_sink_navigation_send_event;
662 }
663 
664 #define gst_glimage_sink_parent_class parent_class
665 G_DEFINE_TYPE_WITH_CODE (GstGLImageSink, gst_glimage_sink,
666     GST_TYPE_VIDEO_SINK, G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY,
667         gst_glimage_sink_video_overlay_init);
668     G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION,
669         gst_glimage_sink_navigation_interface_init);
670     GST_DEBUG_CATEGORY_INIT (gst_debug_glimage_sink, "glimagesink", 0,
671         "OpenGL Video Sink"));
672 GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (glimagesinkelement, "glimagesinkelement",
673     GST_RANK_NONE, gst_glimage_sink_get_type (), gl_element_init (plugin));
674 
675 static void
gst_glimage_sink_class_init(GstGLImageSinkClass * klass)676 gst_glimage_sink_class_init (GstGLImageSinkClass * klass)
677 {
678   GObjectClass *gobject_class;
679   GstElementClass *gstelement_class;
680   GstBaseSinkClass *gstbasesink_class;
681   GstVideoSinkClass *gstvideosink_class;
682   GstElementClass *element_class;
683 
684   gobject_class = (GObjectClass *) klass;
685   gstelement_class = (GstElementClass *) klass;
686   gstbasesink_class = (GstBaseSinkClass *) klass;
687   gstvideosink_class = (GstVideoSinkClass *) klass;
688   element_class = GST_ELEMENT_CLASS (klass);
689 
690   gobject_class->set_property = gst_glimage_sink_set_property;
691   gobject_class->get_property = gst_glimage_sink_get_property;
692 
693   g_object_class_install_property (gobject_class, PROP_ROTATE_METHOD,
694       g_param_spec_enum ("rotate-method",
695           "rotate method",
696           "rotate method",
697           GST_TYPE_GL_ROTATE_METHOD, DEFAULT_ROTATE_METHOD,
698           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
699 
700   g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
701       g_param_spec_boolean ("force-aspect-ratio", "Force aspect ratio",
702           "When enabled, scaling will respect original aspect ratio",
703           DEFAULT_FORCE_ASPECT_RATIO,
704           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
705 
706   g_object_class_install_property (gobject_class, PROP_PIXEL_ASPECT_RATIO,
707       gst_param_spec_fraction ("pixel-aspect-ratio", "Pixel Aspect Ratio",
708           "The pixel aspect ratio of the device", 0, 1, G_MAXINT, 1, 1, 1,
709           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
710 
711   g_object_class_install_property (gobject_class, PROP_CONTEXT,
712       g_param_spec_object ("context", "OpenGL context", "Get OpenGL context",
713           GST_TYPE_GL_CONTEXT, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
714 
715   g_object_class_install_property (gobject_class, PROP_HANDLE_EVENTS,
716       g_param_spec_boolean ("handle-events", "Handle XEvents",
717           "When enabled, XEvents will be selected and handled",
718           DEFAULT_HANDLE_EVENTS, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
719 
720   g_object_class_install_property (gobject_class, PROP_IGNORE_ALPHA,
721       g_param_spec_boolean ("ignore-alpha", "Ignore Alpha",
722           "When enabled, alpha will be ignored and converted to black",
723           DEFAULT_IGNORE_ALPHA, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
724 
725   g_object_class_install_property (gobject_class, PROP_OUTPUT_MULTIVIEW_LAYOUT,
726       g_param_spec_enum ("output-multiview-mode",
727           "Output Multiview Mode",
728           "Choose output mode for multiview/3D video",
729           GST_TYPE_VIDEO_MULTIVIEW_MODE, DEFAULT_MULTIVIEW_MODE,
730           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
731   g_object_class_install_property (gobject_class, PROP_OUTPUT_MULTIVIEW_FLAGS,
732       g_param_spec_flags ("output-multiview-flags",
733           "Output Multiview Flags",
734           "Output multiview layout modifier flags",
735           GST_TYPE_VIDEO_MULTIVIEW_FLAGS, DEFAULT_MULTIVIEW_FLAGS,
736           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
737   g_object_class_install_property (gobject_class,
738       PROP_OUTPUT_MULTIVIEW_DOWNMIX_MODE,
739       g_param_spec_enum ("output-multiview-downmix-mode",
740           "Mode for mono downmixed output",
741           "Output anaglyph type to generate when downmixing to mono",
742           GST_TYPE_GL_STEREO_DOWNMIX, DEFAULT_MULTIVIEW_DOWNMIX,
743           G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
744 
745   gst_video_overlay_install_properties (gobject_class, PROP_LAST);
746 
747   gst_element_class_set_metadata (element_class, "OpenGL video sink",
748       "Sink/Video", "A videosink based on OpenGL",
749       "Julien Isorce <julien.isorce@gmail.com>");
750 
751   /**
752    * GstGLImageSink::client-draw:
753    * @object: the #GstGLImageSink
754    * @context: the #GstGLContext
755    * @sample: the #GstSample
756    *
757    * Will be emitted before actually drawing the texture.  The client should
758    * redraw the surface/contents of @sample and return %TRUE.
759    *
760    * Returns: whether the texture was redrawn by the signal.  If not, a
761    *          default redraw will occur.
762    */
763   gst_glimage_sink_signals[CLIENT_DRAW_SIGNAL] =
764       g_signal_new ("client-draw", G_TYPE_FROM_CLASS (klass),
765       G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_BOOLEAN, 2,
766       GST_TYPE_GL_CONTEXT, GST_TYPE_SAMPLE);
767 
768   /**
769    * GstGLImageSink::client-reshape:
770    * @object: the #GstGLImageSink
771    * @context: the #GstGLContext
772    * @width: the #guint width of the texture.
773    * @height: the #guint height of the texture.
774    *
775    * The client should resize the surface/window/viewport with the @width and
776    * @height and return %TRUE.
777    *
778    * Returns: whether the content area was resized by the signal.  If not, a
779    *          default viewport resize will occur.
780    */
781   gst_glimage_sink_signals[CLIENT_RESHAPE_SIGNAL] =
782       g_signal_new ("client-reshape", G_TYPE_FROM_CLASS (klass),
783       G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_BOOLEAN, 3,
784       GST_TYPE_GL_CONTEXT, G_TYPE_UINT, G_TYPE_UINT);
785 
786   gst_element_class_add_static_pad_template (element_class,
787       &gst_glimage_sink_template);
788 
789   gobject_class->finalize = gst_glimage_sink_finalize;
790 
791   gstelement_class->change_state = gst_glimage_sink_change_state;
792   gstelement_class->set_context = gst_glimage_sink_set_context;
793   gstbasesink_class->event = gst_glimage_sink_event;
794   gstbasesink_class->query = GST_DEBUG_FUNCPTR (gst_glimage_sink_query);
795   gstbasesink_class->set_caps = gst_glimage_sink_set_caps;
796   gstbasesink_class->get_caps = gst_glimage_sink_get_caps;
797   gstbasesink_class->get_times = gst_glimage_sink_get_times;
798   gstbasesink_class->prepare = gst_glimage_sink_prepare;
799   gstbasesink_class->propose_allocation = gst_glimage_sink_propose_allocation;
800 
801   gstvideosink_class->show_frame =
802       GST_DEBUG_FUNCPTR (gst_glimage_sink_show_frame);
803 }
804 
805 static void
gst_glimage_sink_init(GstGLImageSink * glimage_sink)806 gst_glimage_sink_init (GstGLImageSink * glimage_sink)
807 {
808   glimage_sink->window_id = 0;
809   glimage_sink->new_window_id = 0;
810   glimage_sink->display = NULL;
811   glimage_sink->keep_aspect_ratio = TRUE;
812   glimage_sink->par_n = 0;
813   glimage_sink->par_d = 1;
814   glimage_sink->redisplay_texture = 0;
815   glimage_sink->handle_events = TRUE;
816   glimage_sink->ignore_alpha = TRUE;
817   glimage_sink->overlay_compositor = NULL;
818 
819   glimage_sink->mview_output_mode = DEFAULT_MULTIVIEW_MODE;
820   glimage_sink->mview_output_flags = DEFAULT_MULTIVIEW_FLAGS;
821   glimage_sink->mview_downmix_mode = DEFAULT_MULTIVIEW_DOWNMIX;
822 
823   glimage_sink->current_rotate_method = DEFAULT_ROTATE_METHOD;
824   glimage_sink->transform_matrix = NULL;
825 
826   g_mutex_init (&glimage_sink->drawing_lock);
827 }
828 
829 static void
gst_glimage_sink_set_property(GObject * object,guint prop_id,const GValue * value,GParamSpec * pspec)830 gst_glimage_sink_set_property (GObject * object, guint prop_id,
831     const GValue * value, GParamSpec * pspec)
832 {
833   GstGLImageSink *glimage_sink;
834 
835   g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
836 
837   glimage_sink = GST_GLIMAGE_SINK (object);
838 
839   switch (prop_id) {
840     case PROP_ROTATE_METHOD:
841       gst_glimage_sink_set_rotate_method (glimage_sink,
842           g_value_get_enum (value), FALSE);
843       break;
844     case PROP_FORCE_ASPECT_RATIO:
845     {
846       glimage_sink->keep_aspect_ratio = g_value_get_boolean (value);
847       break;
848     }
849     case PROP_PIXEL_ASPECT_RATIO:
850     {
851       glimage_sink->par_n = gst_value_get_fraction_numerator (value);
852       glimage_sink->par_d = gst_value_get_fraction_denominator (value);
853       break;
854     }
855     case PROP_HANDLE_EVENTS:
856       gst_glimage_sink_handle_events (GST_VIDEO_OVERLAY (glimage_sink),
857           g_value_get_boolean (value));
858       break;
859     case PROP_IGNORE_ALPHA:
860       glimage_sink->ignore_alpha = g_value_get_boolean (value);
861       break;
862     case PROP_OUTPUT_MULTIVIEW_LAYOUT:
863       GST_GLIMAGE_SINK_LOCK (glimage_sink);
864       glimage_sink->mview_output_mode = g_value_get_enum (value);
865       glimage_sink->output_mode_changed = TRUE;
866       GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
867       break;
868     case PROP_OUTPUT_MULTIVIEW_FLAGS:
869       GST_GLIMAGE_SINK_LOCK (glimage_sink);
870       glimage_sink->mview_output_flags = g_value_get_flags (value);
871       glimage_sink->output_mode_changed = TRUE;
872       GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
873       break;
874     case PROP_OUTPUT_MULTIVIEW_DOWNMIX_MODE:
875       GST_GLIMAGE_SINK_LOCK (glimage_sink);
876       glimage_sink->mview_downmix_mode = g_value_get_enum (value);
877       glimage_sink->output_mode_changed = TRUE;
878       GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
879       break;
880     default:
881       if (!gst_video_overlay_set_property (object, PROP_LAST, prop_id, value))
882         G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
883       break;
884   }
885 }
886 
887 static void
gst_glimage_sink_finalize(GObject * object)888 gst_glimage_sink_finalize (GObject * object)
889 {
890   GstGLImageSink *glimage_sink;
891 
892   g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
893 
894   glimage_sink = GST_GLIMAGE_SINK (object);
895   g_mutex_clear (&glimage_sink->drawing_lock);
896 
897   GST_DEBUG ("finalized");
898   G_OBJECT_CLASS (parent_class)->finalize (object);
899 }
900 
901 static void
gst_glimage_sink_get_property(GObject * object,guint prop_id,GValue * value,GParamSpec * pspec)902 gst_glimage_sink_get_property (GObject * object, guint prop_id,
903     GValue * value, GParamSpec * pspec)
904 {
905   GstGLImageSink *glimage_sink;
906 
907   g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
908 
909   glimage_sink = GST_GLIMAGE_SINK (object);
910 
911   switch (prop_id) {
912     case PROP_ROTATE_METHOD:
913       g_value_set_enum (value, glimage_sink->current_rotate_method);
914       break;
915     case PROP_FORCE_ASPECT_RATIO:
916       g_value_set_boolean (value, glimage_sink->keep_aspect_ratio);
917       break;
918     case PROP_PIXEL_ASPECT_RATIO:
919       gst_value_set_fraction (value, glimage_sink->par_n, glimage_sink->par_d);
920       break;
921     case PROP_CONTEXT:
922       g_value_set_object (value, glimage_sink->context);
923       break;
924     case PROP_HANDLE_EVENTS:
925       g_value_set_boolean (value, glimage_sink->handle_events);
926       break;
927     case PROP_IGNORE_ALPHA:
928       g_value_set_boolean (value, glimage_sink->ignore_alpha);
929       break;
930     case PROP_OUTPUT_MULTIVIEW_LAYOUT:
931       g_value_set_enum (value, glimage_sink->mview_output_mode);
932       break;
933     case PROP_OUTPUT_MULTIVIEW_FLAGS:
934       g_value_set_flags (value, glimage_sink->mview_output_flags);
935       break;
936     case PROP_OUTPUT_MULTIVIEW_DOWNMIX_MODE:
937       g_value_set_enum (value, glimage_sink->mview_downmix_mode);
938       break;
939     default:
940       G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
941       break;
942   }
943 }
944 
945 static void
gst_glimage_sink_key_event_cb(GstGLWindow * window,char * event_name,char * key_string,GstGLImageSink * gl_sink)946 gst_glimage_sink_key_event_cb (GstGLWindow * window, char *event_name, char
947     *key_string, GstGLImageSink * gl_sink)
948 {
949   GST_DEBUG_OBJECT (gl_sink, "event %s key %s pressed", event_name, key_string);
950   gst_navigation_send_key_event (GST_NAVIGATION (gl_sink),
951       event_name, key_string);
952 }
953 
954 static void
gst_glimage_sink_mouse_event_cb(GstGLWindow * window,char * event_name,int button,double posx,double posy,GstGLImageSink * gl_sink)955 gst_glimage_sink_mouse_event_cb (GstGLWindow * window, char *event_name,
956     int button, double posx, double posy, GstGLImageSink * gl_sink)
957 {
958   GST_DEBUG_OBJECT (gl_sink, "event %s at %g, %g", event_name, posx, posy);
959   gst_navigation_send_mouse_event (GST_NAVIGATION (gl_sink),
960       event_name, button, posx, posy);
961 }
962 
963 
964 static void
gst_glimage_sink_mouse_scroll_event_cb(GstGLWindow * window,double posx,double posy,double delta_x,double delta_y,GstGLImageSink * gl_sink)965 gst_glimage_sink_mouse_scroll_event_cb (GstGLWindow * window,
966     double posx, double posy, double delta_x, double delta_y,
967     GstGLImageSink * gl_sink)
968 {
969   GST_DEBUG_OBJECT (gl_sink, "event scroll at %g, %g", posx, posy);
970   gst_navigation_send_mouse_scroll_event (GST_NAVIGATION (gl_sink),
971       posx, posy, delta_x, delta_y);
972 }
973 
974 static void
_set_context(GstGLImageSink * gl_sink,GstGLContext * context)975 _set_context (GstGLImageSink * gl_sink, GstGLContext * context)
976 {
977   GST_GLIMAGE_SINK_LOCK (gl_sink);
978   if (gl_sink->context)
979     gst_object_unref (gl_sink->context);
980 
981   gl_sink->context = context;
982   GST_GLIMAGE_SINK_UNLOCK (gl_sink);
983 }
984 
985 static void
_set_other_context(GstGLImageSink * gl_sink,GstGLContext * other_context)986 _set_other_context (GstGLImageSink * gl_sink, GstGLContext * other_context)
987 {
988   GST_GLIMAGE_SINK_LOCK (gl_sink);
989   if (gl_sink->other_context)
990     gst_object_unref (gl_sink->other_context);
991 
992   gl_sink->other_context = other_context;
993   GST_GLIMAGE_SINK_UNLOCK (gl_sink);
994 }
995 
996 static void
_set_display(GstGLImageSink * gl_sink,GstGLDisplay * display)997 _set_display (GstGLImageSink * gl_sink, GstGLDisplay * display)
998 {
999   GST_GLIMAGE_SINK_LOCK (gl_sink);
1000   if (gl_sink->display)
1001     gst_object_unref (gl_sink->display);
1002 
1003   gl_sink->display = display;
1004   GST_GLIMAGE_SINK_UNLOCK (gl_sink);
1005 }
1006 
1007 static gboolean
_ensure_gl_setup(GstGLImageSink * gl_sink)1008 _ensure_gl_setup (GstGLImageSink * gl_sink)
1009 {
1010   GError *error = NULL;
1011 
1012   GST_TRACE_OBJECT (gl_sink, "Ensuring setup");
1013 
1014   if (!gl_sink->context) {
1015     GST_OBJECT_LOCK (gl_sink->display);
1016     do {
1017       GstGLContext *other_context = NULL;
1018       GstGLContext *context = NULL;
1019       GstGLWindow *window = NULL;
1020 
1021       _set_context (gl_sink, NULL);
1022 
1023       GST_DEBUG_OBJECT (gl_sink,
1024           "No current context, creating one for %" GST_PTR_FORMAT,
1025           gl_sink->display);
1026 
1027       if (gl_sink->other_context) {
1028         other_context = gst_object_ref (gl_sink->other_context);
1029       } else {
1030         other_context =
1031             gst_gl_display_get_gl_context_for_thread (gl_sink->display, NULL);
1032       }
1033 
1034       if (!gst_gl_display_create_context (gl_sink->display,
1035               other_context, &context, &error)) {
1036         if (other_context)
1037           gst_object_unref (other_context);
1038         GST_OBJECT_UNLOCK (gl_sink->display);
1039         goto context_error;
1040       }
1041       _set_context (gl_sink, context);
1042       context = NULL;
1043 
1044       GST_DEBUG_OBJECT (gl_sink,
1045           "created context %" GST_PTR_FORMAT " from other context %"
1046           GST_PTR_FORMAT, gl_sink->context, gl_sink->other_context);
1047 
1048       window = gst_gl_context_get_window (gl_sink->context);
1049 
1050       GST_DEBUG_OBJECT (gl_sink, "got window %" GST_PTR_FORMAT, window);
1051 
1052       if (!gl_sink->window_id && !gl_sink->new_window_id)
1053         gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY (gl_sink));
1054 
1055       GST_DEBUG_OBJECT (gl_sink,
1056           "window_id : %" G_GUINTPTR_FORMAT " , new_window_id : %"
1057           G_GUINTPTR_FORMAT, gl_sink->window_id, gl_sink->new_window_id);
1058 
1059       if (gl_sink->window_id != gl_sink->new_window_id) {
1060         gl_sink->window_id = gl_sink->new_window_id;
1061         GST_DEBUG_OBJECT (gl_sink, "Setting window handle on gl window");
1062         gst_gl_window_set_window_handle (window, gl_sink->window_id);
1063       }
1064 
1065       gst_gl_window_handle_events (window, gl_sink->handle_events);
1066 
1067       /* setup callbacks */
1068       gst_gl_window_set_resize_callback (window,
1069           GST_GL_WINDOW_RESIZE_CB (gst_glimage_sink_on_resize),
1070           gst_object_ref (gl_sink), (GDestroyNotify) gst_object_unref);
1071       gst_gl_window_set_draw_callback (window,
1072           GST_GL_WINDOW_CB (gst_glimage_sink_on_draw),
1073           gst_object_ref (gl_sink), (GDestroyNotify) gst_object_unref);
1074       gst_gl_window_set_close_callback (window,
1075           GST_GL_WINDOW_CB (gst_glimage_sink_on_close),
1076           gst_object_ref (gl_sink), (GDestroyNotify) gst_object_unref);
1077       gl_sink->key_sig_id = g_signal_connect (window, "key-event", G_CALLBACK
1078           (gst_glimage_sink_key_event_cb), gl_sink);
1079       gl_sink->mouse_sig_id =
1080           g_signal_connect (window, "mouse-event",
1081           G_CALLBACK (gst_glimage_sink_mouse_event_cb), gl_sink);
1082       gl_sink->mouse_scroll_sig_id =
1083           g_signal_connect (window, "scroll-event",
1084           G_CALLBACK (gst_glimage_sink_mouse_scroll_event_cb), gl_sink);
1085 
1086       gst_gl_window_set_render_rectangle (window, gl_sink->x, gl_sink->y,
1087           gl_sink->width, gl_sink->height);
1088 
1089       if (other_context)
1090         gst_object_unref (other_context);
1091       gst_object_unref (window);
1092     } while (!gst_gl_display_add_context (gl_sink->display, gl_sink->context));
1093     GST_OBJECT_UNLOCK (gl_sink->display);
1094   } else
1095     GST_TRACE_OBJECT (gl_sink, "Already have a context");
1096 
1097   return TRUE;
1098 
1099 context_error:
1100   {
1101     GST_ELEMENT_ERROR (gl_sink, RESOURCE, NOT_FOUND, ("%s", error->message),
1102         (NULL));
1103 
1104     _set_context (gl_sink, NULL);
1105 
1106     g_clear_error (&error);
1107 
1108     return FALSE;
1109   }
1110 }
1111 
1112 static gboolean
gst_glimage_sink_event(GstBaseSink * sink,GstEvent * event)1113 gst_glimage_sink_event (GstBaseSink * sink, GstEvent * event)
1114 {
1115   GstGLImageSink *gl_sink = GST_GLIMAGE_SINK (sink);
1116   GstTagList *taglist;
1117   GstVideoOrientationMethod method;
1118   gboolean ret;
1119 
1120   GST_DEBUG_OBJECT (gl_sink, "handling %s event", GST_EVENT_TYPE_NAME (event));
1121 
1122   switch (GST_EVENT_TYPE (event)) {
1123     case GST_EVENT_TAG:
1124       gst_event_parse_tag (event, &taglist);
1125 
1126       if (gst_video_orientation_from_tag (taglist, &method))
1127         gst_glimage_sink_set_rotate_method (gl_sink, method, TRUE);
1128 
1129       break;
1130     default:
1131       break;
1132   }
1133 
1134   ret = GST_BASE_SINK_CLASS (parent_class)->event (sink, event);
1135 
1136   return ret;
1137 }
1138 
1139 static gboolean
gst_glimage_sink_query(GstBaseSink * bsink,GstQuery * query)1140 gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query)
1141 {
1142   GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (bsink);
1143   gboolean res = FALSE;
1144 
1145   switch (GST_QUERY_TYPE (query)) {
1146     case GST_QUERY_CONTEXT:
1147     {
1148       GstGLContext *context = NULL;
1149       GstGLContext *other_context = NULL;
1150       GstGLDisplay *display = NULL;
1151 
1152       GST_GLIMAGE_SINK_LOCK (bsink);
1153       if (glimage_sink->context)
1154         context = gst_object_ref (glimage_sink->context);
1155       if (glimage_sink->other_context)
1156         other_context = gst_object_ref (glimage_sink->other_context);
1157       if (glimage_sink->display)
1158         display = gst_object_ref (glimage_sink->display);
1159       GST_GLIMAGE_SINK_UNLOCK (bsink);
1160 
1161       res = gst_gl_handle_context_query ((GstElement *) glimage_sink, query,
1162           display, context, other_context);
1163 
1164       if (context)
1165         gst_object_unref (context);
1166       if (other_context)
1167         gst_object_unref (other_context);
1168       if (display)
1169         gst_object_unref (display);
1170       if (res)
1171         return res;
1172       break;
1173     }
1174     case GST_QUERY_DRAIN:
1175     {
1176       GstBuffer *buf[2];
1177 
1178       GST_GLIMAGE_SINK_LOCK (glimage_sink);
1179       glimage_sink->redisplay_texture = 0;
1180       buf[0] = glimage_sink->stored_buffer[0];
1181       buf[1] = glimage_sink->stored_buffer[1];
1182       glimage_sink->stored_buffer[0] = glimage_sink->stored_buffer[1] = NULL;
1183       glimage_sink->stored_sync_meta = glimage_sink->next_sync_meta = NULL;
1184       GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1185 
1186       gst_buffer_replace (buf, NULL);
1187       gst_buffer_replace (buf + 1, NULL);
1188 
1189       gst_buffer_replace (&glimage_sink->input_buffer, NULL);
1190       gst_buffer_replace (&glimage_sink->input_buffer2, NULL);
1191       gst_buffer_replace (&glimage_sink->next_buffer, NULL);
1192       gst_buffer_replace (&glimage_sink->next_buffer2, NULL);
1193       gst_buffer_replace (&glimage_sink->next_sync, NULL);
1194 
1195       res = GST_BASE_SINK_CLASS (parent_class)->query (bsink, query);
1196       break;
1197     }
1198     default:
1199       res = GST_BASE_SINK_CLASS (parent_class)->query (bsink, query);
1200       break;
1201   }
1202 
1203   return res;
1204 }
1205 
1206 static void
gst_glimage_sink_set_context(GstElement * element,GstContext * context)1207 gst_glimage_sink_set_context (GstElement * element, GstContext * context)
1208 {
1209   GstGLImageSink *gl_sink = GST_GLIMAGE_SINK (element);
1210   GstGLContext *other_context = NULL;
1211   GstGLDisplay *display = NULL;
1212 
1213   gst_gl_handle_set_context (element, context, &display, &other_context);
1214   _set_other_context (gl_sink, other_context);
1215   _set_display (gl_sink, display);
1216 
1217   if (gl_sink->display)
1218     gst_gl_display_filter_gl_api (gl_sink->display, SUPPORTED_GL_APIS);
1219 
1220   GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
1221 }
1222 
1223 static GstStateChangeReturn
gst_glimage_sink_change_state(GstElement * element,GstStateChange transition)1224 gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
1225 {
1226   GstGLImageSink *glimage_sink;
1227   GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
1228   GstGLContext *context;
1229 
1230   GST_DEBUG ("changing state: %s => %s",
1231       gst_element_state_get_name (GST_STATE_TRANSITION_CURRENT (transition)),
1232       gst_element_state_get_name (GST_STATE_TRANSITION_NEXT (transition)));
1233 
1234   glimage_sink = GST_GLIMAGE_SINK (element);
1235 
1236   switch (transition) {
1237     case GST_STATE_CHANGE_NULL_TO_READY:
1238       if (!gst_gl_ensure_element_data (glimage_sink, &glimage_sink->display,
1239               &glimage_sink->other_context))
1240         return GST_STATE_CHANGE_FAILURE;
1241 
1242       gst_gl_display_filter_gl_api (glimage_sink->display, SUPPORTED_GL_APIS);
1243 
1244       if (!_ensure_gl_setup (glimage_sink))
1245         return GST_STATE_CHANGE_FAILURE;
1246       break;
1247     case GST_STATE_CHANGE_READY_TO_PAUSED:
1248       g_atomic_int_set (&glimage_sink->to_quit, 0);
1249       break;
1250     case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
1251       break;
1252     default:
1253       break;
1254   }
1255 
1256   ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
1257   if (ret == GST_STATE_CHANGE_FAILURE)
1258     return ret;
1259 
1260   switch (transition) {
1261     case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
1262       break;
1263     case GST_STATE_CHANGE_PAUSED_TO_READY:
1264     {
1265       GstBuffer *buf[2];
1266 
1267       GST_GLIMAGE_SINK_LOCK (glimage_sink);
1268       /* mark the redisplay_texture as unavailable (=0)
1269        * to avoid drawing
1270        */
1271       glimage_sink->redisplay_texture = 0;
1272       buf[0] = glimage_sink->stored_buffer[0];
1273       buf[1] = glimage_sink->stored_buffer[1];
1274       glimage_sink->stored_buffer[0] = glimage_sink->stored_buffer[1] = NULL;
1275       glimage_sink->stored_sync_meta = glimage_sink->next_sync_meta = NULL;
1276 
1277       if (glimage_sink->stored_sync)
1278         gst_buffer_unref (glimage_sink->stored_sync);
1279       glimage_sink->stored_sync = NULL;
1280 
1281       GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1282 
1283       gst_buffer_replace (buf, NULL);
1284       gst_buffer_replace (buf + 1, NULL);
1285 
1286       gst_object_replace ((GstObject **) & glimage_sink->convert_views, NULL);
1287       gst_buffer_replace (&glimage_sink->input_buffer, NULL);
1288       gst_buffer_replace (&glimage_sink->input_buffer2, NULL);
1289       gst_buffer_replace (&glimage_sink->next_buffer, NULL);
1290       gst_buffer_replace (&glimage_sink->next_buffer2, NULL);
1291       gst_buffer_replace (&glimage_sink->next_sync, NULL);
1292 
1293       glimage_sink->window_id = 0;
1294       /* but do not reset glimage_sink->new_window_id */
1295 
1296       GST_VIDEO_SINK_WIDTH (glimage_sink) = 1;
1297       GST_VIDEO_SINK_HEIGHT (glimage_sink) = 1;
1298       /* Clear cached caps */
1299       if (glimage_sink->out_caps) {
1300         gst_caps_unref (glimage_sink->out_caps);
1301         glimage_sink->out_caps = NULL;
1302       }
1303       if (glimage_sink->in_caps) {
1304         gst_caps_unref (glimage_sink->in_caps);
1305         glimage_sink->in_caps = NULL;
1306       }
1307       break;
1308     }
1309     case GST_STATE_CHANGE_READY_TO_NULL:
1310       if (glimage_sink->overlay_compositor) {
1311         gst_object_unref (glimage_sink->overlay_compositor);
1312         glimage_sink->overlay_compositor = NULL;
1313       }
1314 
1315       context = NULL;
1316       GST_GLIMAGE_SINK_LOCK (glimage_sink);
1317       if (glimage_sink->context)
1318         context = gst_object_ref (glimage_sink->context);
1319       GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1320 
1321       if (context) {
1322         GstGLWindow *window = gst_gl_context_get_window (context);
1323 
1324         gst_gl_window_send_message (window,
1325             GST_GL_WINDOW_CB (gst_glimage_sink_cleanup_glthread), glimage_sink);
1326 
1327         gst_gl_window_set_resize_callback (window, NULL, NULL, NULL);
1328         gst_gl_window_set_draw_callback (window, NULL, NULL, NULL);
1329         gst_gl_window_set_close_callback (window, NULL, NULL, NULL);
1330 
1331         if (glimage_sink->key_sig_id)
1332           g_signal_handler_disconnect (window, glimage_sink->key_sig_id);
1333         glimage_sink->key_sig_id = 0;
1334         if (glimage_sink->mouse_sig_id)
1335           g_signal_handler_disconnect (window, glimage_sink->mouse_sig_id);
1336         glimage_sink->mouse_sig_id = 0;
1337         if (glimage_sink->mouse_scroll_sig_id)
1338           g_signal_handler_disconnect (window,
1339               glimage_sink->mouse_scroll_sig_id);
1340         glimage_sink->mouse_scroll_sig_id = 0;
1341 
1342         gst_object_unref (window);
1343         _set_context (glimage_sink, NULL);
1344 
1345         gst_object_unref (context);
1346       }
1347 
1348       glimage_sink->window_id = 0;
1349 
1350       _set_other_context (glimage_sink, NULL);
1351       _set_display (glimage_sink, NULL);
1352       break;
1353     default:
1354       break;
1355   }
1356 
1357   return ret;
1358 }
1359 
1360 static void
gst_glimage_sink_get_times(GstBaseSink * bsink,GstBuffer * buf,GstClockTime * start,GstClockTime * end)1361 gst_glimage_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
1362     GstClockTime * start, GstClockTime * end)
1363 {
1364   GstGLImageSink *glimagesink;
1365 
1366   glimagesink = GST_GLIMAGE_SINK (bsink);
1367 
1368   if (GST_BUFFER_TIMESTAMP_IS_VALID (buf)) {
1369     *start = GST_BUFFER_TIMESTAMP (buf);
1370     if (GST_BUFFER_DURATION_IS_VALID (buf))
1371       *end = *start + GST_BUFFER_DURATION (buf);
1372     else {
1373       if (GST_VIDEO_INFO_FPS_N (&glimagesink->out_info) > 0) {
1374         *end = *start +
1375             gst_util_uint64_scale_int (GST_SECOND,
1376             GST_VIDEO_INFO_FPS_D (&glimagesink->out_info),
1377             GST_VIDEO_INFO_FPS_N (&glimagesink->out_info));
1378       }
1379     }
1380   }
1381 }
1382 
1383 static GstCaps *
gst_glimage_sink_get_caps(GstBaseSink * bsink,GstCaps * filter)1384 gst_glimage_sink_get_caps (GstBaseSink * bsink, GstCaps * filter)
1385 {
1386   GstCaps *tmp = NULL;
1387   GstCaps *result = NULL;
1388 
1389   tmp = gst_pad_get_pad_template_caps (GST_BASE_SINK_PAD (bsink));
1390 
1391   if (filter) {
1392     GST_DEBUG_OBJECT (bsink, "intersecting with filter caps %" GST_PTR_FORMAT,
1393         filter);
1394 
1395     result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
1396     gst_caps_unref (tmp);
1397   } else {
1398     result = tmp;
1399   }
1400 
1401   result = gst_gl_overlay_compositor_add_caps (result);
1402 
1403   GST_DEBUG_OBJECT (bsink, "returning caps: %" GST_PTR_FORMAT, result);
1404 
1405   return result;
1406 }
1407 
1408 static gboolean
configure_display_from_info(GstGLImageSink * glimage_sink,const GstVideoInfo * vinfo)1409 configure_display_from_info (GstGLImageSink * glimage_sink,
1410     const GstVideoInfo * vinfo)
1411 {
1412   gint width;
1413   gint height;
1414   gboolean ok;
1415   gint par_n, par_d;
1416   gint display_par_n, display_par_d;
1417   guint display_ratio_num, display_ratio_den;
1418 
1419   width = GST_VIDEO_INFO_WIDTH (vinfo);
1420   height = GST_VIDEO_INFO_HEIGHT (vinfo);
1421 
1422   par_n = GST_VIDEO_INFO_PAR_N (vinfo);
1423   par_d = GST_VIDEO_INFO_PAR_D (vinfo);
1424 
1425   if (!par_n)
1426     par_n = 1;
1427 
1428   /* get display's PAR */
1429   if (glimage_sink->par_n != 0 && glimage_sink->par_d != 0) {
1430     display_par_n = glimage_sink->par_n;
1431     display_par_d = glimage_sink->par_d;
1432   } else {
1433     display_par_n = 1;
1434     display_par_d = 1;
1435   }
1436 
1437   ok = gst_video_calculate_display_ratio (&display_ratio_num,
1438       &display_ratio_den, width, height, par_n, par_d, display_par_n,
1439       display_par_d);
1440 
1441   if (!ok)
1442     return FALSE;
1443 
1444   GST_TRACE ("PAR: %u/%u DAR:%u/%u", par_n, par_d, display_par_n,
1445       display_par_d);
1446 
1447   if (height % display_ratio_den == 0) {
1448     GST_DEBUG ("keeping video height");
1449     GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint)
1450         gst_util_uint64_scale_int (height, display_ratio_num,
1451         display_ratio_den);
1452     GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
1453   } else if (width % display_ratio_num == 0) {
1454     GST_DEBUG ("keeping video width");
1455     GST_VIDEO_SINK_WIDTH (glimage_sink) = width;
1456     GST_VIDEO_SINK_HEIGHT (glimage_sink) = (guint)
1457         gst_util_uint64_scale_int (width, display_ratio_den, display_ratio_num);
1458   } else {
1459     GST_DEBUG ("approximating while keeping video height");
1460     GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint)
1461         gst_util_uint64_scale_int (height, display_ratio_num,
1462         display_ratio_den);
1463     GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
1464   }
1465   GST_DEBUG ("scaling to %dx%d", GST_VIDEO_SINK_WIDTH (glimage_sink),
1466       GST_VIDEO_SINK_HEIGHT (glimage_sink));
1467 
1468   return TRUE;
1469 }
1470 
1471 static gboolean
_mview_modes_are_equal(GstVideoMultiviewMode a,GstVideoMultiviewMode b)1472 _mview_modes_are_equal (GstVideoMultiviewMode a, GstVideoMultiviewMode b)
1473 {
1474   if (a == b)
1475     return TRUE;
1476   if (a == GST_VIDEO_MULTIVIEW_MODE_NONE && b == GST_VIDEO_MULTIVIEW_MODE_MONO)
1477     return TRUE;
1478   if (a == GST_VIDEO_MULTIVIEW_MODE_MONO && b == GST_VIDEO_MULTIVIEW_MODE_NONE)
1479     return TRUE;
1480 
1481   return FALSE;
1482 }
1483 
1484 /* Called with GST_GLIMAGE_SINK lock held, to
1485  * copy in_info to out_info and update out_caps */
1486 static gboolean
update_output_format(GstGLImageSink * glimage_sink)1487 update_output_format (GstGLImageSink * glimage_sink)
1488 {
1489   GstVideoInfo *out_info = &glimage_sink->out_info;
1490   GstVideoMultiviewMode mv_mode;
1491   GstGLWindow *window = NULL;
1492   GstGLTextureTarget previous_target;
1493   GstStructure *s;
1494   const gchar *target_str;
1495   GstCaps *out_caps;
1496   gboolean ret;
1497 
1498   *out_info = glimage_sink->in_info;
1499   previous_target = glimage_sink->texture_target;
1500 
1501   mv_mode = GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info);
1502 
1503   if (!_mview_modes_are_equal (glimage_sink->mview_output_mode, mv_mode)) {
1504     /* Input is multiview, and output wants a conversion - configure 3d converter now,
1505      * otherwise defer it until either the caps or the 3D output mode changes */
1506     gst_video_multiview_video_info_change_mode (out_info,
1507         glimage_sink->mview_output_mode, glimage_sink->mview_output_flags);
1508 
1509     if (glimage_sink->convert_views == NULL) {
1510       glimage_sink->convert_views = gst_gl_view_convert_new ();
1511       gst_gl_view_convert_set_context (glimage_sink->convert_views,
1512           glimage_sink->context);
1513     }
1514   } else {
1515     if (glimage_sink->convert_views) {
1516       gst_object_unref (glimage_sink->convert_views);
1517       glimage_sink->convert_views = NULL;
1518     }
1519   }
1520 
1521   ret = configure_display_from_info (glimage_sink, out_info);
1522 
1523   if (glimage_sink->convert_views) {
1524     gint new_w, new_h;
1525     gint par_n, par_d;
1526 
1527     /* Match actual output window size for pixel-aligned output,
1528      * even though we can't necessarily match the starting left/right
1529      * view parity properly for line-by-line modes, because that
1530      * depends on the window being placed correctly.
1531      * FIXME: Should this rescaling be configurable? */
1532     if (glimage_sink->display_rect.w > 0 && glimage_sink->display_rect.h > 0) {
1533       new_w = glimage_sink->display_rect.w;
1534       new_h = glimage_sink->display_rect.h;
1535       if (new_w != out_info->width || new_h != out_info->height) {
1536         /* Recalculate PAR if rescaling */
1537         gint from_dar_n, from_dar_d;
1538         if (!gst_util_fraction_multiply (out_info->width, out_info->height,
1539                 out_info->par_n, out_info->par_d, &from_dar_n,
1540                 &from_dar_d) ||
1541             !gst_util_fraction_multiply (from_dar_n, from_dar_d, new_h, new_w,
1542                 &par_n, &par_d)) {
1543           par_n = glimage_sink->par_n;
1544           par_d = glimage_sink->par_d;
1545         }
1546         out_info->par_n = par_n;
1547         out_info->par_d = par_d;
1548         out_info->width = new_w;
1549         out_info->height = new_h;
1550       }
1551 
1552       GST_LOG_OBJECT (glimage_sink, "Set 3D output scale to %dx%d PAR %d/%d",
1553           out_info->width, out_info->height, out_info->par_n, out_info->par_d);
1554     }
1555   }
1556 
1557   s = gst_caps_get_structure (glimage_sink->in_caps, 0);
1558   target_str = gst_structure_get_string (s, "texture-target");
1559 
1560   if (!target_str)
1561     target_str = GST_GL_TEXTURE_TARGET_2D_STR;
1562 
1563   glimage_sink->texture_target = gst_gl_texture_target_from_string (target_str);
1564   if (!glimage_sink->texture_target)
1565     return FALSE;
1566 
1567   out_caps = gst_video_info_to_caps (out_info);
1568   gst_caps_set_features (out_caps, 0,
1569       gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_GL_MEMORY));
1570   gst_caps_set_simple (out_caps, "texture-target", G_TYPE_STRING,
1571       target_str, NULL);
1572 
1573   if (glimage_sink->convert_views) {
1574     gst_caps_set_simple (out_caps, "texture-target", G_TYPE_STRING,
1575         GST_GL_TEXTURE_TARGET_2D_STR, NULL);
1576 
1577     glimage_sink->texture_target = GST_GL_TEXTURE_TARGET_2D;
1578 
1579     GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1580     gst_gl_view_convert_set_caps (glimage_sink->convert_views,
1581         glimage_sink->in_caps, out_caps);
1582     g_object_set (glimage_sink->convert_views, "downmix-mode",
1583         glimage_sink->mview_downmix_mode, NULL);
1584     GST_GLIMAGE_SINK_LOCK (glimage_sink);
1585   }
1586 
1587   if (glimage_sink->out_caps)
1588     gst_caps_unref (glimage_sink->out_caps);
1589   glimage_sink->out_caps = out_caps;
1590 
1591   if (previous_target != GST_GL_TEXTURE_TARGET_NONE &&
1592       glimage_sink->texture_target != previous_target) {
1593     /* regenerate the shader for the changed target */
1594     GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
1595     gst_gl_window_send_message (window,
1596         GST_GL_WINDOW_CB (gst_glimage_sink_cleanup_glthread), glimage_sink);
1597     gst_object_unref (window);
1598   }
1599 
1600   glimage_sink->output_mode_changed = FALSE;
1601 
1602   if (glimage_sink->context)
1603     window = gst_gl_context_get_window (glimage_sink->context);
1604   if (window) {
1605     gst_gl_window_queue_resize (window);
1606     gst_object_unref (window);
1607   }
1608 
1609   return ret;
1610 }
1611 
1612 static gboolean
gst_glimage_sink_set_caps(GstBaseSink * bsink,GstCaps * caps)1613 gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
1614 {
1615   GstGLImageSink *glimage_sink;
1616   gboolean ok;
1617   GstVideoInfo vinfo;
1618 
1619   GST_DEBUG_OBJECT (bsink, "set caps with %" GST_PTR_FORMAT, caps);
1620 
1621   glimage_sink = GST_GLIMAGE_SINK (bsink);
1622 
1623   ok = gst_video_info_from_caps (&vinfo, caps);
1624   if (!ok)
1625     return FALSE;
1626 
1627   if (!_ensure_gl_setup (glimage_sink))
1628     return FALSE;
1629 
1630   GST_GLIMAGE_SINK_LOCK (glimage_sink);
1631   if (glimage_sink->in_caps)
1632     gst_caps_unref (glimage_sink->in_caps);
1633   glimage_sink->in_caps = gst_caps_ref (caps);
1634   glimage_sink->in_info = vinfo;
1635   ok = update_output_format (glimage_sink);
1636 
1637   GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1638 
1639   return ok;
1640 }
1641 
1642 /* Take the input_buffer and run it through 3D conversion if needed.
1643  * Called with glimagesink lock, but might drop it temporarily */
1644 static gboolean
prepare_next_buffer(GstGLImageSink * glimage_sink)1645 prepare_next_buffer (GstGLImageSink * glimage_sink)
1646 {
1647   GstBuffer *in_buffer, *next_buffer, *old_buffer;
1648   GstBuffer *in_buffer2 = NULL, *next_buffer2 = NULL, *old_buffer2;
1649   GstBuffer *next_sync = NULL, *old_sync;
1650   GstGLSyncMeta *sync_meta;
1651   GstVideoFrame gl_frame;
1652   GstGLViewConvert *convert_views = NULL;
1653   GstVideoInfo *info;
1654 
1655   if (glimage_sink->input_buffer == NULL)
1656     return TRUE;                /* No input buffer to process */
1657 
1658   if (GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info) ==
1659       GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) {
1660     if (glimage_sink->input_buffer2 == NULL)
1661       return TRUE;              /* Need 2nd input buffer to process */
1662     in_buffer2 = gst_buffer_ref (glimage_sink->input_buffer2);
1663   }
1664 
1665   in_buffer = gst_buffer_ref (glimage_sink->input_buffer);
1666   if (glimage_sink->convert_views &&
1667       (GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info) !=
1668           GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->out_info) ||
1669           GST_VIDEO_INFO_MULTIVIEW_FLAGS (&glimage_sink->in_info) !=
1670           GST_VIDEO_INFO_MULTIVIEW_FLAGS (&glimage_sink->out_info)))
1671     convert_views = gst_object_ref (glimage_sink->convert_views);
1672 
1673   GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1674 
1675   if (convert_views) {
1676     info = &glimage_sink->out_info;
1677 
1678     if (gst_gl_view_convert_submit_input_buffer (glimage_sink->convert_views,
1679             GST_BUFFER_IS_DISCONT (in_buffer), in_buffer) != GST_FLOW_OK) {
1680       gst_buffer_replace (&in_buffer2, NULL);
1681       goto fail;
1682     }
1683     if (in_buffer2) {
1684       if (gst_gl_view_convert_submit_input_buffer (glimage_sink->convert_views,
1685               GST_BUFFER_IS_DISCONT (in_buffer2), in_buffer2) != GST_FLOW_OK) {
1686         goto fail;
1687       }
1688     }
1689 
1690     if (gst_gl_view_convert_get_output (glimage_sink->convert_views,
1691             &next_buffer) != GST_FLOW_OK)
1692       goto fail;
1693     if (GST_VIDEO_INFO_MULTIVIEW_MODE (info) ==
1694         GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) {
1695       if (gst_gl_view_convert_get_output (glimage_sink->convert_views,
1696               &next_buffer2) != GST_FLOW_OK)
1697         goto fail;
1698     }
1699     gst_object_unref (convert_views);
1700     convert_views = NULL;
1701 
1702     if (next_buffer == NULL) {
1703       /* Not ready to paint a buffer yet */
1704       GST_GLIMAGE_SINK_LOCK (glimage_sink);
1705       return TRUE;
1706     }
1707   } else {
1708     next_buffer = in_buffer;
1709     info = &glimage_sink->in_info;
1710   }
1711 
1712   if (!glimage_sink->overlay_compositor) {
1713     if (!(glimage_sink->overlay_compositor =
1714             gst_gl_overlay_compositor_new (glimage_sink->context))) {
1715       gst_buffer_unref (next_buffer);
1716       goto fail;
1717     }
1718   }
1719 
1720   gst_gl_overlay_compositor_upload_overlays (glimage_sink->overlay_compositor,
1721       next_buffer);
1722 
1723   sync_meta = gst_buffer_get_gl_sync_meta (next_buffer);
1724 
1725   if (!sync_meta) {
1726     next_sync = gst_buffer_new ();
1727     sync_meta = gst_buffer_add_gl_sync_meta (glimage_sink->context, next_sync);
1728     gst_gl_sync_meta_set_sync_point (sync_meta, glimage_sink->context);
1729   }
1730 
1731   /* in_buffer invalid now */
1732   if (!gst_video_frame_map (&gl_frame, info, next_buffer,
1733           GST_MAP_READ | GST_MAP_GL)) {
1734     gst_buffer_unref (next_buffer);
1735     GST_ERROR ("Failed to map video frame.");
1736     goto fail;
1737   }
1738 
1739   GST_GLIMAGE_SINK_LOCK (glimage_sink);
1740   glimage_sink->next_tex = *(guint *) gl_frame.data[0];
1741 
1742   old_buffer = glimage_sink->next_buffer;
1743   glimage_sink->next_buffer = next_buffer;
1744   old_buffer2 = glimage_sink->next_buffer2;
1745   glimage_sink->next_buffer2 = next_buffer2;
1746 
1747   old_sync = glimage_sink->next_sync;
1748   glimage_sink->next_sync = next_sync;
1749   glimage_sink->next_sync_meta = sync_meta;
1750 
1751   /* Need to drop the lock again, to avoid a deadlock if we're
1752    * dropping the last ref on this buffer and it goes back to our
1753    * allocator */
1754   GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1755 
1756   if (old_buffer)
1757     gst_buffer_unref (old_buffer);
1758   if (old_buffer2)
1759     gst_buffer_unref (old_buffer2);
1760   if (old_sync)
1761     gst_buffer_unref (old_sync);
1762   gst_video_frame_unmap (&gl_frame);
1763 
1764   GST_GLIMAGE_SINK_LOCK (glimage_sink);
1765 
1766   return TRUE;
1767 
1768 fail:
1769   if (convert_views)
1770     gst_object_unref (convert_views);
1771   GST_GLIMAGE_SINK_LOCK (glimage_sink);
1772   return FALSE;
1773 }
1774 
1775 static GstFlowReturn
gst_glimage_sink_prepare(GstBaseSink * bsink,GstBuffer * buf)1776 gst_glimage_sink_prepare (GstBaseSink * bsink, GstBuffer * buf)
1777 {
1778   GstGLImageSink *glimage_sink;
1779   GstGLSyncMeta *sync_meta;
1780   GstBuffer **target;
1781   GstBuffer *old_input;
1782 
1783   glimage_sink = GST_GLIMAGE_SINK (bsink);
1784 
1785   GST_TRACE ("preparing buffer:%p", buf);
1786 
1787   if (GST_VIDEO_SINK_WIDTH (glimage_sink) < 1 ||
1788       GST_VIDEO_SINK_HEIGHT (glimage_sink) < 1) {
1789     return GST_FLOW_NOT_NEGOTIATED;
1790   }
1791 
1792   if (!_ensure_gl_setup (glimage_sink))
1793     return GST_FLOW_NOT_NEGOTIATED;
1794 
1795   sync_meta = gst_buffer_get_gl_sync_meta (buf);
1796   if (sync_meta)
1797     gst_gl_sync_meta_wait (sync_meta, glimage_sink->context);
1798 
1799   GST_GLIMAGE_SINK_LOCK (glimage_sink);
1800   if (glimage_sink->window_resized) {
1801     glimage_sink->window_resized = FALSE;
1802     GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1803     GST_DEBUG_OBJECT (glimage_sink, "Sending reconfigure event on sinkpad.");
1804     gst_pad_push_event (GST_BASE_SINK (glimage_sink)->sinkpad,
1805         gst_event_new_reconfigure ());
1806     GST_GLIMAGE_SINK_LOCK (glimage_sink);
1807   }
1808 
1809   target = &glimage_sink->input_buffer;
1810   if (GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info) ==
1811       GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME &&
1812       !GST_BUFFER_FLAG_IS_SET (buf, GST_VIDEO_BUFFER_FLAG_FIRST_IN_BUNDLE)) {
1813     target = &glimage_sink->input_buffer2;
1814   }
1815   old_input = *target;
1816   *target = gst_buffer_ref (buf);
1817 
1818   if (glimage_sink->output_mode_changed)
1819     update_output_format (glimage_sink);
1820 
1821   if (!prepare_next_buffer (glimage_sink)) {
1822     GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1823     if (old_input)
1824       gst_buffer_unref (old_input);
1825     goto convert_views_failed;
1826   }
1827   GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1828 
1829   if (old_input)
1830     gst_buffer_unref (old_input);
1831 
1832   if (glimage_sink->window_id != glimage_sink->new_window_id) {
1833     GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
1834 
1835     glimage_sink->window_id = glimage_sink->new_window_id;
1836     gst_gl_window_set_window_handle (window, glimage_sink->window_id);
1837 
1838     gst_object_unref (window);
1839   }
1840 
1841   return GST_FLOW_OK;
1842 convert_views_failed:
1843   {
1844     GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
1845         ("%s", "Failed to convert multiview video buffer"), (NULL));
1846     return GST_FLOW_ERROR;
1847   }
1848 }
1849 
1850 static GstFlowReturn
gst_glimage_sink_show_frame(GstVideoSink * vsink,GstBuffer * buf)1851 gst_glimage_sink_show_frame (GstVideoSink * vsink, GstBuffer * buf)
1852 {
1853   GstGLImageSink *glimage_sink;
1854 
1855   GST_TRACE ("rendering buffer:%p", buf);
1856 
1857   glimage_sink = GST_GLIMAGE_SINK (vsink);
1858 
1859   GST_TRACE ("redisplay texture:%u of size:%ux%u, window size:%ux%u",
1860       glimage_sink->next_tex, GST_VIDEO_INFO_WIDTH (&glimage_sink->out_info),
1861       GST_VIDEO_INFO_HEIGHT (&glimage_sink->out_info),
1862       GST_VIDEO_SINK_WIDTH (glimage_sink),
1863       GST_VIDEO_SINK_HEIGHT (glimage_sink));
1864 
1865   /* Ask the underlying window to redraw its content */
1866   if (!gst_glimage_sink_redisplay (glimage_sink))
1867     goto redisplay_failed;
1868 
1869   GST_TRACE ("post redisplay");
1870 
1871   if (g_atomic_int_get (&glimage_sink->to_quit) != 0) {
1872     GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
1873         ("%s", "Quit requested"), (NULL));
1874     return GST_FLOW_ERROR;
1875   }
1876 
1877   return GST_FLOW_OK;
1878 
1879 /* ERRORS */
1880 redisplay_failed:
1881   {
1882     GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
1883         ("%s", "Window redisplay failed"), (NULL));
1884     return GST_FLOW_ERROR;
1885   }
1886 }
1887 
1888 static void
gst_glimage_sink_video_overlay_init(GstVideoOverlayInterface * iface)1889 gst_glimage_sink_video_overlay_init (GstVideoOverlayInterface * iface)
1890 {
1891   iface->set_window_handle = gst_glimage_sink_set_window_handle;
1892   iface->set_render_rectangle = gst_glimage_sink_set_render_rectangle;
1893   iface->handle_events = gst_glimage_sink_handle_events;
1894   iface->expose = gst_glimage_sink_expose;
1895 }
1896 
1897 static void
gst_glimage_sink_set_window_handle(GstVideoOverlay * overlay,guintptr id)1898 gst_glimage_sink_set_window_handle (GstVideoOverlay * overlay, guintptr id)
1899 {
1900   GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
1901   guintptr window_id = (guintptr) id;
1902 
1903   g_return_if_fail (GST_IS_GLIMAGE_SINK (overlay));
1904 
1905   GST_DEBUG ("set_xwindow_id %" G_GUINT64_FORMAT, (guint64) window_id);
1906 
1907   glimage_sink->new_window_id = window_id;
1908 }
1909 
1910 
1911 static void
gst_glimage_sink_expose(GstVideoOverlay * overlay)1912 gst_glimage_sink_expose (GstVideoOverlay * overlay)
1913 {
1914   GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
1915 
1916   /* redisplay opengl scene */
1917   if (glimage_sink->display) {
1918     if (glimage_sink->window_id
1919         && glimage_sink->window_id != glimage_sink->new_window_id) {
1920       GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
1921 
1922       glimage_sink->window_id = glimage_sink->new_window_id;
1923       gst_gl_window_set_window_handle (window, glimage_sink->window_id);
1924 
1925       gst_object_unref (window);
1926     }
1927 
1928     gst_glimage_sink_redisplay (glimage_sink);
1929   }
1930 }
1931 
1932 static void
gst_glimage_sink_handle_events(GstVideoOverlay * overlay,gboolean handle_events)1933 gst_glimage_sink_handle_events (GstVideoOverlay * overlay,
1934     gboolean handle_events)
1935 {
1936   GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
1937 
1938   glimage_sink->handle_events = handle_events;
1939   if (G_LIKELY (glimage_sink->context)) {
1940     GstGLWindow *window;
1941     window = gst_gl_context_get_window (glimage_sink->context);
1942     gst_gl_window_handle_events (window, handle_events);
1943     gst_object_unref (window);
1944   }
1945 }
1946 
1947 static void
gst_glimage_sink_set_render_rectangle(GstVideoOverlay * overlay,gint x,gint y,gint width,gint height)1948 gst_glimage_sink_set_render_rectangle (GstVideoOverlay * overlay,
1949     gint x, gint y, gint width, gint height)
1950 {
1951   GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
1952 
1953   if (G_LIKELY (glimage_sink->context)) {
1954     GstGLWindow *window;
1955     window = gst_gl_context_get_window (glimage_sink->context);
1956     gst_gl_window_set_render_rectangle (window, x, y, width, height);
1957     gst_object_unref (window);
1958   }
1959 
1960   glimage_sink->x = x;
1961   glimage_sink->y = y;
1962   glimage_sink->width = width;
1963   glimage_sink->height = height;
1964 }
1965 
1966 static gboolean
gst_glimage_sink_propose_allocation(GstBaseSink * bsink,GstQuery * query)1967 gst_glimage_sink_propose_allocation (GstBaseSink * bsink, GstQuery * query)
1968 {
1969   GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (bsink);
1970   GstStructure *config;
1971   GstCaps *caps;
1972   GstBufferPool *pool = NULL;
1973   GstVideoInfo info;
1974   guint size;
1975   gboolean need_pool;
1976   GstStructure *allocation_meta = NULL;
1977   GstGLContext *context = NULL;
1978 
1979   if (!_ensure_gl_setup (glimage_sink))
1980     return FALSE;
1981 
1982   GST_GLIMAGE_SINK_LOCK (glimage_sink);
1983   if (glimage_sink->context)
1984     context = gst_object_ref (glimage_sink->context);
1985   GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
1986 
1987   if (!context)
1988     return FALSE;
1989 
1990   gst_query_parse_allocation (query, &caps, &need_pool);
1991 
1992   if (caps == NULL)
1993     goto no_caps;
1994 
1995   if (!gst_video_info_from_caps (&info, caps))
1996     goto invalid_caps;
1997 
1998   /* the normal size of a frame */
1999   size = info.size;
2000 
2001   if (need_pool) {
2002     GST_DEBUG_OBJECT (glimage_sink, "create new pool");
2003 
2004     pool = gst_gl_buffer_pool_new (context);
2005     config = gst_buffer_pool_get_config (pool);
2006     gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
2007     gst_buffer_pool_config_add_option (config,
2008         GST_BUFFER_POOL_OPTION_GL_SYNC_META);
2009 
2010     if (!gst_buffer_pool_set_config (pool, config)) {
2011       g_object_unref (pool);
2012       goto config_failed;
2013     }
2014   }
2015 
2016   /* we need at least 2 buffer because we hold on to the last one */
2017   gst_query_add_allocation_pool (query, pool, size, 2, 0);
2018   if (pool)
2019     g_object_unref (pool);
2020 
2021   if (context->gl_vtable->FenceSync)
2022     gst_query_add_allocation_meta (query, GST_GL_SYNC_META_API_TYPE, 0);
2023 
2024   if (glimage_sink->window_width != 0 && glimage_sink->window_height != 0) {
2025     allocation_meta =
2026         gst_structure_new ("GstVideoOverlayCompositionMeta",
2027         "width", G_TYPE_UINT, glimage_sink->window_width,
2028         "height", G_TYPE_UINT, glimage_sink->window_height, NULL);
2029     GST_DEBUG ("sending alloc query with size %dx%d",
2030         glimage_sink->window_width, glimage_sink->window_height);
2031   }
2032 
2033   gst_query_add_allocation_meta (query,
2034       GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, allocation_meta);
2035   gst_query_add_allocation_meta (query,
2036       GST_VIDEO_AFFINE_TRANSFORMATION_META_API_TYPE, 0);
2037 
2038   if (allocation_meta)
2039     gst_structure_free (allocation_meta);
2040 
2041   gst_object_unref (context);
2042   return TRUE;
2043 
2044   /* ERRORS */
2045 no_caps:
2046   {
2047     gst_object_unref (context);
2048     GST_WARNING_OBJECT (bsink, "no caps specified");
2049     return FALSE;
2050   }
2051 invalid_caps:
2052   {
2053     gst_object_unref (context);
2054     GST_WARNING_OBJECT (bsink, "invalid caps specified");
2055     return FALSE;
2056   }
2057 config_failed:
2058   {
2059     gst_object_unref (context);
2060     GST_WARNING_OBJECT (bsink, "failed setting config");
2061     return FALSE;
2062   }
2063 }
2064 
2065 /* *INDENT-OFF* */
2066 static const GLfloat vertices[] = {
2067      1.0f,  1.0f, 0.0f, 1.0f, 0.0f,
2068     -1.0f,  1.0f, 0.0f, 0.0f, 0.0f,
2069     -1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
2070      1.0f, -1.0f, 0.0f, 1.0f, 1.0f
2071 };
2072 
2073 static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
2074 /* *INDENT-ON* */
2075 
2076 static void
_bind_buffer(GstGLImageSink * gl_sink)2077 _bind_buffer (GstGLImageSink * gl_sink)
2078 {
2079   const GstGLFuncs *gl = gl_sink->context->gl_vtable;
2080 
2081   gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, gl_sink->vbo_indices);
2082   gl->BindBuffer (GL_ARRAY_BUFFER, gl_sink->vertex_buffer);
2083 
2084   /* Load the vertex position */
2085   gl->VertexAttribPointer (gl_sink->attr_position, 3, GL_FLOAT, GL_FALSE,
2086       5 * sizeof (GLfloat), (void *) 0);
2087 
2088   /* Load the texture coordinate */
2089   gl->VertexAttribPointer (gl_sink->attr_texture, 2, GL_FLOAT, GL_FALSE,
2090       5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
2091 
2092   gl->EnableVertexAttribArray (gl_sink->attr_position);
2093   gl->EnableVertexAttribArray (gl_sink->attr_texture);
2094 }
2095 
2096 static void
_unbind_buffer(GstGLImageSink * gl_sink)2097 _unbind_buffer (GstGLImageSink * gl_sink)
2098 {
2099   const GstGLFuncs *gl = gl_sink->context->gl_vtable;
2100 
2101   gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
2102   gl->BindBuffer (GL_ARRAY_BUFFER, 0);
2103 
2104   gl->DisableVertexAttribArray (gl_sink->attr_position);
2105   gl->DisableVertexAttribArray (gl_sink->attr_texture);
2106 }
2107 
2108 /* Called in the gl thread */
2109 static void
gst_glimage_sink_thread_init_redisplay(GstGLImageSink * gl_sink)2110 gst_glimage_sink_thread_init_redisplay (GstGLImageSink * gl_sink)
2111 {
2112   const GstGLFuncs *gl = gl_sink->context->gl_vtable;
2113   GError *error = NULL;
2114   GstGLSLStage *frag_stage, *vert_stage;
2115 
2116   vert_stage = gst_glsl_stage_new_with_string (gl_sink->context,
2117       GL_VERTEX_SHADER, GST_GLSL_VERSION_NONE,
2118       GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
2119       gst_gl_shader_string_vertex_mat4_vertex_transform);
2120   if (gl_sink->texture_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
2121     gchar *frag_str;
2122     frag_str =
2123         gst_gl_shader_string_fragment_external_oes_get_default
2124         (gl_sink->context, GST_GLSL_VERSION_NONE,
2125         GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY);
2126 
2127     frag_stage = gst_glsl_stage_new_with_string (gl_sink->context,
2128         GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE,
2129         GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, frag_str);
2130 
2131     g_free (frag_str);
2132   } else {
2133     frag_stage = gst_glsl_stage_new_default_fragment (gl_sink->context);
2134   }
2135   if (!vert_stage || !frag_stage) {
2136     GST_ERROR_OBJECT (gl_sink, "Failed to retrieve fragment shader for "
2137         "texture target");
2138     if (vert_stage)
2139       gst_object_unref (vert_stage);
2140     if (frag_stage)
2141       gst_object_unref (frag_stage);
2142     gst_glimage_sink_cleanup_glthread (gl_sink);
2143     return;
2144   }
2145 
2146   if (!(gl_sink->redisplay_shader =
2147           gst_gl_shader_new_link_with_stages (gl_sink->context, &error,
2148               vert_stage, frag_stage, NULL))) {
2149     GST_ERROR_OBJECT (gl_sink, "Failed to link shader: %s", error->message);
2150     gst_glimage_sink_cleanup_glthread (gl_sink);
2151     return;
2152   }
2153 
2154   gl_sink->attr_position =
2155       gst_gl_shader_get_attribute_location (gl_sink->redisplay_shader,
2156       "a_position");
2157   gl_sink->attr_texture =
2158       gst_gl_shader_get_attribute_location (gl_sink->redisplay_shader,
2159       "a_texcoord");
2160 
2161   if (gl->GenVertexArrays) {
2162     gl->GenVertexArrays (1, &gl_sink->vao);
2163     gl->BindVertexArray (gl_sink->vao);
2164   }
2165 
2166   if (!gl_sink->vertex_buffer) {
2167     gl->GenBuffers (1, &gl_sink->vertex_buffer);
2168     gl->BindBuffer (GL_ARRAY_BUFFER, gl_sink->vertex_buffer);
2169     gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices,
2170         GL_STATIC_DRAW);
2171   }
2172 
2173   if (!gl_sink->vbo_indices) {
2174     gl->GenBuffers (1, &gl_sink->vbo_indices);
2175     gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, gl_sink->vbo_indices);
2176     gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
2177         GL_STATIC_DRAW);
2178   }
2179 
2180   if (gl->GenVertexArrays) {
2181     _bind_buffer (gl_sink);
2182     gl->BindVertexArray (0);
2183   }
2184 
2185   gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
2186   gl->BindBuffer (GL_ARRAY_BUFFER, 0);
2187 }
2188 
2189 static void
gst_glimage_sink_cleanup_glthread(GstGLImageSink * gl_sink)2190 gst_glimage_sink_cleanup_glthread (GstGLImageSink * gl_sink)
2191 {
2192   const GstGLFuncs *gl = gl_sink->context->gl_vtable;
2193 
2194   if (gl_sink->redisplay_shader) {
2195     gst_object_unref (gl_sink->redisplay_shader);
2196     gl_sink->redisplay_shader = NULL;
2197   }
2198 
2199   if (gl_sink->vao) {
2200     gl->DeleteVertexArrays (1, &gl_sink->vao);
2201     gl_sink->vao = 0;
2202   }
2203 
2204   if (gl_sink->vertex_buffer) {
2205     gl->DeleteBuffers (1, &gl_sink->vertex_buffer);
2206     gl_sink->vertex_buffer = 0;
2207   }
2208 
2209   if (gl_sink->vbo_indices) {
2210     gl->DeleteBuffers (1, &gl_sink->vbo_indices);
2211     gl_sink->vbo_indices = 0;
2212   }
2213 
2214   if (gl_sink->overlay_compositor)
2215     gst_gl_overlay_compositor_free_overlays (gl_sink->overlay_compositor);
2216 }
2217 
2218 /* Called with object lock held */
2219 static void
gst_glimage_sink_on_resize(GstGLImageSink * gl_sink,gint width,gint height)2220 gst_glimage_sink_on_resize (GstGLImageSink * gl_sink, gint width, gint height)
2221 {
2222   /* Here gl_sink members (ex:gl_sink->out_info) have a life time of set_caps.
2223    * It means that they cannot change between two set_caps
2224    */
2225   const GstGLFuncs *gl;
2226   gboolean do_reshape;
2227 
2228   GST_DEBUG_OBJECT (gl_sink, "GL Window resized to %ux%u", width, height);
2229 
2230   /* check if a client reshape callback is registered */
2231   g_signal_emit (gl_sink, gst_glimage_sink_signals[CLIENT_RESHAPE_SIGNAL], 0,
2232       gl_sink->context, width, height, &do_reshape);
2233   GST_GLIMAGE_SINK_LOCK (gl_sink);
2234 
2235   gl = gl_sink->context->gl_vtable;
2236   width = MAX (1, width);
2237   height = MAX (1, height);
2238 
2239   /* Check if we would suggest a different width/height now */
2240   gl_sink->window_resized = ((gl_sink->window_width != width)
2241       || (gl_sink->window_height != height))
2242       && (gl_sink->window_width != 0)
2243       && (gl_sink->window_height != 0);
2244 
2245   gl_sink->window_width = width;
2246   gl_sink->window_height = height;
2247 
2248   gst_gl_insert_debug_marker (gl_sink->context, "%s window resize to %ix%i",
2249       GST_OBJECT_NAME (gl_sink), width, height);
2250 
2251   /* default reshape */
2252   if (!do_reshape) {
2253     if (gl_sink->keep_aspect_ratio) {
2254       GstVideoRectangle src, dst, result;
2255 
2256       src.x = 0;
2257       src.y = 0;
2258       if (gl_sink->current_rotate_method == GST_VIDEO_ORIENTATION_90R
2259           || gl_sink->current_rotate_method == GST_VIDEO_ORIENTATION_90L
2260           || gl_sink->current_rotate_method == GST_VIDEO_ORIENTATION_UL_LR
2261           || gl_sink->current_rotate_method == GST_VIDEO_ORIENTATION_UR_LL) {
2262         src.h = GST_VIDEO_SINK_WIDTH (gl_sink);
2263         src.w = GST_VIDEO_SINK_HEIGHT (gl_sink);
2264       } else {
2265         src.w = GST_VIDEO_SINK_WIDTH (gl_sink);
2266         src.h = GST_VIDEO_SINK_HEIGHT (gl_sink);
2267       }
2268 
2269       dst.x = 0;
2270       dst.y = 0;
2271       dst.w = width;
2272       dst.h = height;
2273 
2274       gst_video_sink_center_rect (src, dst, &result, TRUE);
2275       gl_sink->output_mode_changed |= (result.w != gl_sink->display_rect.w);
2276       gl_sink->output_mode_changed |= (result.h != gl_sink->display_rect.h);
2277       gl_sink->display_rect = result;
2278     } else {
2279       gl_sink->output_mode_changed |= (width != gl_sink->display_rect.w);
2280       gl_sink->output_mode_changed |= (height != gl_sink->display_rect.h);
2281 
2282       gl_sink->display_rect.x = 0;
2283       gl_sink->display_rect.y = 0;
2284       gl_sink->display_rect.w = width;
2285       gl_sink->display_rect.h = height;
2286     }
2287 
2288     gl->Viewport (gl_sink->display_rect.x, gl_sink->display_rect.y,
2289         gl_sink->display_rect.w, gl_sink->display_rect.h);
2290     GST_DEBUG_OBJECT (gl_sink, "GL output area now %u,%u %ux%u",
2291         gl_sink->display_rect.x, gl_sink->display_rect.y,
2292         gl_sink->display_rect.w, gl_sink->display_rect.h);
2293   } else {
2294     gint viewport_dims[4];
2295 
2296     /* save the viewport for use later */
2297     gl->GetIntegerv (GL_VIEWPORT, viewport_dims);
2298 
2299     gl_sink->display_rect.x = viewport_dims[0];
2300     gl_sink->display_rect.y = viewport_dims[1];
2301     gl_sink->display_rect.w = viewport_dims[2];
2302     gl_sink->display_rect.h = viewport_dims[3];
2303   }
2304   GST_GLIMAGE_SINK_UNLOCK (gl_sink);
2305 }
2306 
2307 static void
gst_glimage_sink_on_draw(GstGLImageSink * gl_sink)2308 gst_glimage_sink_on_draw (GstGLImageSink * gl_sink)
2309 {
2310   /* Here gl_sink members (ex:gl_sink->out_info) have a life time of set_caps.
2311    * It means that they cannot not change between two set_caps as well as
2312    * for the redisplay_texture size.
2313    * Whereas redisplay_texture id changes every sink_render
2314    */
2315 
2316   const GstGLFuncs *gl = NULL;
2317   GstGLWindow *window = NULL;
2318   gboolean do_redisplay = FALSE;
2319   GstSample *sample = NULL;
2320   guint gl_target = gst_gl_texture_target_to_gl (gl_sink->texture_target);
2321 
2322   g_return_if_fail (GST_IS_GLIMAGE_SINK (gl_sink));
2323 
2324   GST_GLIMAGE_SINK_LOCK (gl_sink);
2325 
2326   gl = gl_sink->context->gl_vtable;
2327 
2328   /* check if texture is ready for being drawn */
2329   if (!gl_sink->redisplay_texture) {
2330     GST_GLIMAGE_SINK_UNLOCK (gl_sink);
2331     return;
2332   }
2333 
2334   window = gst_gl_context_get_window (gl_sink->context);
2335   window->is_drawing = TRUE;
2336 
2337   /* opengl scene */
2338   gst_gl_insert_debug_marker (gl_sink->context, "%s element drawing texture %u",
2339       GST_OBJECT_NAME (gl_sink), gl_sink->redisplay_texture);
2340   GST_TRACE ("redrawing texture:%u", gl_sink->redisplay_texture);
2341 
2342   if (gl_sink->stored_sync_meta)
2343     gst_gl_sync_meta_wait (gl_sink->stored_sync_meta,
2344         gst_gl_context_get_current ());
2345 
2346   /* make sure that the environment is clean */
2347   gst_gl_context_clear_shader (gl_sink->context);
2348   gl->BindTexture (gl_target, 0);
2349 
2350   if (!gst_gl_window_controls_viewport (window)) {
2351     gl->Viewport (gl_sink->display_rect.x, gl_sink->display_rect.y,
2352         gl_sink->display_rect.w, gl_sink->display_rect.h);
2353     GST_DEBUG_OBJECT (gl_sink, "GL output area now %u,%u %ux%u",
2354         gl_sink->display_rect.x, gl_sink->display_rect.y,
2355         gl_sink->display_rect.w, gl_sink->display_rect.h);
2356   }
2357 
2358   sample = gst_sample_new (gl_sink->stored_buffer[0],
2359       gl_sink->out_caps, &GST_BASE_SINK (gl_sink)->segment, NULL);
2360   g_signal_emit (gl_sink, gst_glimage_sink_signals[CLIENT_DRAW_SIGNAL], 0,
2361       gl_sink->context, sample, &do_redisplay);
2362   gst_sample_unref (sample);
2363 
2364   if (gl_sink->stored_buffer[1]) {
2365     sample = gst_sample_new (gl_sink->stored_buffer[1],
2366         gl_sink->out_caps, &GST_BASE_SINK (gl_sink)->segment, NULL);
2367     g_signal_emit (gl_sink, gst_glimage_sink_signals[CLIENT_DRAW_SIGNAL], 0,
2368         gl_sink->context, sample, &do_redisplay);
2369     gst_sample_unref (sample);
2370   }
2371 
2372   if (!do_redisplay) {
2373     gfloat alpha = gl_sink->ignore_alpha ? 1.0f : 0.0f;
2374 
2375     gl->ClearColor (0.0, 0.0, 0.0, alpha);
2376     gl->Clear (GL_COLOR_BUFFER_BIT);
2377 
2378     if (gl_sink->ignore_alpha) {
2379       gl->BlendColor (0.0, 0.0, 0.0, alpha);
2380       if (gl->BlendFuncSeparate) {
2381         gl->BlendFuncSeparate (GL_SRC_ALPHA, GL_CONSTANT_COLOR, GL_ONE,
2382             GL_ONE_MINUS_SRC_ALPHA);
2383       } else {
2384         /* we don't have separate blend modes, perform something close to
2385          * correct instead */
2386         gl->BlendFunc (GL_SRC_ALPHA, GL_CONSTANT_COLOR);
2387       }
2388       gl->BlendEquation (GL_FUNC_ADD);
2389       gl->Enable (GL_BLEND);
2390     }
2391 
2392     gst_gl_shader_use (gl_sink->redisplay_shader);
2393 
2394     if (gl->GenVertexArrays)
2395       gl->BindVertexArray (gl_sink->vao);
2396     _bind_buffer (gl_sink);
2397 
2398     gl->ActiveTexture (GL_TEXTURE0);
2399     gl->BindTexture (gl_target, gl_sink->redisplay_texture);
2400     gst_gl_shader_set_uniform_1i (gl_sink->redisplay_shader, "tex", 0);
2401     {
2402       GstVideoAffineTransformationMeta *af_meta;
2403       gfloat matrix[16];
2404 
2405       af_meta =
2406           gst_buffer_get_video_affine_transformation_meta
2407           (gl_sink->stored_buffer[0]);
2408 
2409       if (gl_sink->transform_matrix) {
2410         gfloat tmp[16];
2411 
2412         gst_gl_get_affine_transformation_meta_as_ndc (af_meta, tmp);
2413         gst_gl_multiply_matrix4 (tmp, gl_sink->transform_matrix, matrix);
2414       } else {
2415         gst_gl_get_affine_transformation_meta_as_ndc (af_meta, matrix);
2416       }
2417 
2418       gst_gl_shader_set_uniform_matrix_4fv (gl_sink->redisplay_shader,
2419           "u_transformation", 1, FALSE, matrix);
2420     }
2421 
2422     gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
2423 
2424     gl->BindTexture (gl_target, 0);
2425     gst_gl_context_clear_shader (gl_sink->context);
2426 
2427     if (gl->GenVertexArrays)
2428       gl->BindVertexArray (0);
2429     else
2430       _unbind_buffer (gl_sink);
2431 
2432     if (gl_sink->ignore_alpha)
2433       gl->Disable (GL_BLEND);
2434 
2435     gst_gl_overlay_compositor_draw_overlays (gl_sink->overlay_compositor);
2436   }
2437   /* end default opengl scene */
2438   window->is_drawing = FALSE;
2439   gst_object_unref (window);
2440 
2441   GST_GLIMAGE_SINK_UNLOCK (gl_sink);
2442 }
2443 
2444 static void
gst_glimage_sink_on_close(GstGLImageSink * gl_sink)2445 gst_glimage_sink_on_close (GstGLImageSink * gl_sink)
2446 {
2447   GstGLWindow *window;
2448 
2449   GST_WARNING_OBJECT (gl_sink, "Output window was closed");
2450 
2451   window = gst_gl_context_get_window (gl_sink->context);
2452 
2453   if (gl_sink->key_sig_id)
2454     g_signal_handler_disconnect (window, gl_sink->key_sig_id);
2455   gl_sink->key_sig_id = 0;
2456   if (gl_sink->mouse_sig_id)
2457     g_signal_handler_disconnect (window, gl_sink->mouse_sig_id);
2458   gl_sink->mouse_sig_id = 0;
2459   if (gl_sink->mouse_scroll_sig_id)
2460     g_signal_handler_disconnect (window, gl_sink->mouse_scroll_sig_id);
2461   gl_sink->mouse_scroll_sig_id = 0;
2462 
2463   g_atomic_int_set (&gl_sink->to_quit, 1);
2464 
2465   gst_object_unref (window);
2466 }
2467 
2468 static gboolean
gst_glimage_sink_redisplay(GstGLImageSink * gl_sink)2469 gst_glimage_sink_redisplay (GstGLImageSink * gl_sink)
2470 {
2471   GstGLWindow *window;
2472   GstBuffer *old_stored_buffer[2], *old_sync;
2473   gulong handler_id;
2474 
2475   window = gst_gl_context_get_window (gl_sink->context);
2476   if (!window)
2477     return FALSE;
2478 
2479   handler_id =
2480       g_signal_handler_find (GST_ELEMENT_PARENT (gl_sink), G_SIGNAL_MATCH_ID,
2481       gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_DRAW], 0,
2482       NULL, NULL, NULL);
2483 
2484   if (G_UNLIKELY (!gl_sink->redisplay_shader) && (!handler_id
2485           || !gl_sink->other_context)) {
2486     gst_gl_window_send_message (window,
2487         GST_GL_WINDOW_CB (gst_glimage_sink_thread_init_redisplay), gl_sink);
2488 
2489     /* if the shader is still null it means it failed to be useable */
2490     if (G_UNLIKELY (!gl_sink->redisplay_shader)) {
2491       gst_object_unref (window);
2492       return FALSE;
2493     }
2494 
2495     gst_gl_window_set_preferred_size (window, GST_VIDEO_SINK_WIDTH (gl_sink),
2496         GST_VIDEO_SINK_HEIGHT (gl_sink));
2497     gst_gl_window_show (window);
2498   }
2499 
2500   /* Recreate the output texture if needed */
2501   GST_GLIMAGE_SINK_LOCK (gl_sink);
2502   if (gl_sink->window_resized) {
2503     gl_sink->window_resized = FALSE;
2504     GST_GLIMAGE_SINK_UNLOCK (gl_sink);
2505     GST_DEBUG_OBJECT (gl_sink, "Sending reconfigure event on sinkpad.");
2506     gst_pad_push_event (GST_BASE_SINK (gl_sink)->sinkpad,
2507         gst_event_new_reconfigure ());
2508     GST_GLIMAGE_SINK_LOCK (gl_sink);
2509   }
2510 
2511   if (gl_sink->output_mode_changed && gl_sink->input_buffer != NULL) {
2512     GST_DEBUG ("Recreating output after mode/size change");
2513     update_output_format (gl_sink);
2514     prepare_next_buffer (gl_sink);
2515   }
2516 
2517   if (gl_sink->next_buffer == NULL) {
2518     /* Nothing to display yet */
2519     GST_GLIMAGE_SINK_UNLOCK (gl_sink);
2520     gst_object_unref (window);
2521     return TRUE;
2522   }
2523 
2524   /* Avoid to release the texture while drawing */
2525   gl_sink->redisplay_texture = gl_sink->next_tex;
2526   old_stored_buffer[0] = gl_sink->stored_buffer[0];
2527   old_stored_buffer[1] = gl_sink->stored_buffer[1];
2528   gl_sink->stored_buffer[0] = gst_buffer_ref (gl_sink->next_buffer);
2529   if (gl_sink->next_buffer2)
2530     gl_sink->stored_buffer[1] = gst_buffer_ref (gl_sink->next_buffer2);
2531   else
2532     gl_sink->stored_buffer[1] = NULL;
2533 
2534   old_sync = gl_sink->stored_sync;
2535   if (gl_sink->next_sync)
2536     gl_sink->stored_sync = gst_buffer_ref (gl_sink->next_sync);
2537   else
2538     gl_sink->stored_sync = NULL;
2539   gl_sink->stored_sync_meta = gl_sink->next_sync_meta;
2540   GST_GLIMAGE_SINK_UNLOCK (gl_sink);
2541 
2542   gst_buffer_replace (old_stored_buffer, NULL);
2543   gst_buffer_replace (old_stored_buffer + 1, NULL);
2544   if (old_sync)
2545     gst_buffer_unref (old_sync);
2546 
2547   /* Drawing is asynchronous: gst_gl_window_draw is not blocking
2548    * It means that it does not wait for stuff to be executed in other threads
2549    */
2550   gst_gl_window_draw (window);
2551   gst_object_unref (window);
2552 
2553   return TRUE;
2554 }
2555