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1<vcxml gen="3.3" min_ver="33" max_ver="42">
2
3  <enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
4    <value name="NEVER" value="0"/>
5    <value name="LESS" value="1"/>
6    <value name="EQUAL" value="2"/>
7    <value name="LEQUAL" value="3"/>
8    <value name="GREATER" value="4"/>
9    <value name="NOTEQUAL" value="5"/>
10    <value name="GEQUAL" value="6"/>
11    <value name="ALWAYS" value="7"/>
12  </enum>
13
14  <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
15    <value name="ZERO" value="0"/>
16    <value name="ONE" value="1"/>
17    <value name="SRC_COLOR" value="2"/>
18    <value name="INV_SRC_COLOR" value="3"/>
19    <value name="DST_COLOR" value="4"/>
20    <value name="INV_DST_COLOR" value="5"/>
21    <value name="SRC_ALPHA" value="6"/>
22    <value name="INV_SRC_ALPHA" value="7"/>
23    <value name="DST_ALPHA" value="8"/>
24    <value name="INV_DST_ALPHA" value="9"/>
25    <value name="CONST_COLOR" value="10"/>
26    <value name="INV_CONST_COLOR" value="11"/>
27    <value name="CONST_ALPHA" value="12"/>
28    <value name="INV_CONST_ALPHA" value="13"/>
29    <value name="SRC_ALPHA_SATURATE" value="14"/>
30  </enum>
31
32  <enum name="Blend Mode" prefix="V3D_BLEND_MODE">
33    <value name="ADD" value="0"/>
34    <value name="SUB" value="1"/>
35    <value name="RSUB" value="2"/>
36    <value name="MIN" value="3"/>
37    <value name="MAX" value="4"/>
38    <value name="MUL" value="5"/>
39    <value name="SCREEN" value="6"/>
40    <value name="DARKEN" value="7"/>
41    <value name="LIGHTEN" value="8"/>
42  </enum>
43
44  <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
45    <value name="ZERO" value="0"/>
46    <value name="KEEP" value="1"/>
47    <value name="REPLACE" value="2"/>
48    <value name="INCR" value="3"/>
49    <value name="DECR" value="4"/>
50    <value name="INVERT" value="5"/>
51    <value name="INCWRAP" value="6"/>
52    <value name="DECWRAP" value="7"/>
53  </enum>
54
55  <enum name="Primitive" prefix="V3D_PRIM">
56    <value name="POINTS" value="0"/>
57    <value name="LINES" value="1"/>
58    <value name="LINE_LOOP" value="2"/>
59    <value name="LINE_STRIP" value="3"/>
60    <value name="TRIANGLES" value="4"/>
61    <value name="TRIANGLE_STRIP" value="5"/>
62    <value name="TRIANGLE_FAN" value="6"/>
63    <value name="POINTS_TF" value="16"/>
64    <value name="LINES_TF" value="17"/>
65    <value name="LINE_LOOP_TF" value="18"/>
66    <value name="LINE_STRIP_TF" value="19"/>
67    <value name="TRIANGLES_TF" value="20"/>
68    <value name="TRIANGLE_STRIP_TF" value="21"/>
69    <value name="TRIANGLE_FAN_TF" value="22"/>
70  </enum>
71
72  <enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33">
73    <!-- Names are mip filter, min filter, mag filter -->
74    <value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
75    <value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
76    <value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/>
77    <value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/>
78
79    <value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/>
80    <value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/>
81    <value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/>
82    <value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/>
83
84    <value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/>
85    <value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/>
86    <value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/>
87    <value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/>
88
89    <value name="ANISOTROPIC_2_1" value="12"/>
90    <value name="ANISOTROPIC_4_1" value="13"/>
91    <value name="ANISOTROPIC_8_1" value="14"/>
92    <value name="ANISOTROPIC_16_1" value="15"/>
93  </enum>
94
95  <enum name="Border Color Mode" prefix="V3D_BORDER_COLOR" min_ver="41">
96    <value name="0000" value="0"/>
97    <value name="0001" value="1"/>
98    <value name="1111" value="2"/>
99    <value name="Follows" value="7"/>
100  </enum>
101
102  <enum name="Wrap Mode" prefix="V3D_WRAP_MODE">
103      <value name="REPEAT" value="0"/>
104      <value name="CLAMP" value="1"/>
105      <value name="MIRROR" value="2"/>
106      <value name="BORDER" value="3"/>
107      <value name="MIRROR_ONCE" value="4"/>
108  </enum>
109
110  <enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41">
111    <value name="Write ADD, Read Prefetch" value="0"/>
112    <value name="Write SUB, Read Clear" value="1"/>
113    <value name="Write XCHG, Read Flush" value="2"/>
114    <value name="Write CMPXCHG, Read Flush" value="3"/>
115    <value name="Write UMIN, Full L1 Clear" value="4"/>
116    <value name="Write UMAX" value="5"/>
117    <value name="Write SMIN" value="6"/>
118    <value name="Write SMAX" value="7"/>
119    <value name="Write AND, Read INC" value="8"/>
120    <value name="Write OR, Read DEC" value="9"/>
121    <value name="Write XOR, Read NOT" value="10"/>
122    <value name="Regular" value="15"/>
123  </enum>
124
125  <enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
126    <value name="unchanged" value="0"/>
127    <value name="zeroed" value="1"/>
128    <value name="set" value="2"/>
129  </enum>
130
131  <enum name="Memory Format" prefix="V3D_MEMORY_FORMAT">
132    <value name="Raster" value="0"/>
133    <value name="Lineartile" value="1"/>
134    <value name="UB-linear (1 UIF block wide)" value="2"/>
135    <value name="UB-linear (2 UIF blocks wide)" value="3"/>
136    <value name="UIF (No XOR)" value="4"/>
137    <value name="UIF (XOR)" value="5"/>
138  </enum>
139
140  <enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
141    <value name="sample 0" value="0"/>
142    <value name="4x" value="1"/>
143    <value name="all samples" value="3"/>
144  </enum>
145
146  <enum name="Internal Type" prefix="V3D_INTERNAL_TYPE">
147    <value name="8i" value="0"/>
148    <value name="8ui" value="1"/>
149    <value name="8" value="2"/>
150    <value name="16i" value="4"/>
151    <value name="16ui" value="5"/>
152    <value name="16f" value="6"/>
153    <value name="32i" value="8"/>
154    <value name="32ui" value="9"/>
155    <value name="32f" value="10"/>
156  </enum>
157
158  <enum name="Internal BPP" prefix="V3D_INTERNAL_BPP">
159    <value name="32" value="0"/>
160    <value name="64" value="1"/>
161    <value name="128" value="2"/>
162  </enum>
163
164  <enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE">
165    <value name="depth_32f" value="0"/>
166    <value name="depth_24" value="1"/>
167    <value name="depth_16" value="2"/>
168  </enum>
169
170  <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
171    <value name="none" value="0"/> <!-- no clamping -->
172    <value name="norm" value="1"/> <!-- [0,1] for f16 -->
173    <value name="pos" value="2"/> <!-- [0, for f16 -->
174    <value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
175  </enum>
176
177  <!---
178    CL cache flush commands are not fully documented and subject to a
179    number of hardware issues that make them unreliable. Specifically:
180
181    * The L2T flush command has a 'deferred' bit to ensure the command
182      doesn't execute until all other commands in the CL have completed,
183      which is required to achieve the expected behavior. This bit comes
184      right after the mode field.
185
186    * GFXH-1895: Overlapping write combiner flush requests from different
187      sources are not safe. If two flush requests from different sources
188      overlap, the TMU may send the done signal for the first flush back to
189      the wrong source.
190
191    * GFXH-1888: It is possible for a regular access to sneak past a
192      pending L2T flush. If an L2T flush is requested via L2TCACTL while a
193      CLE-requested flush is in progress, it is possible for a regular
194      access to sneak through in the gap between the CLE flush and the
195      L2TCACTL flush.
196
197    * GFXH-1897: Writing 0 to L2TCACTL clobbers in-progress flush status.
198      Writing 0 to TMUWCF (bit 8) clears the TMUWCF bit, even if a write
199      combiner flush is still in progress. Similarly, writing 0 to L2TFLS
200      (bit 0) clears the L2TFLS bit, even if an L2T flush is still in
201      progress. Writing 0 to L2TFLM (bits 1..2) overwrites the flush mode,
202      even if a flush is not being requested (ie 0 is being written to
203      L2TFLS). If the last flush has not yet made it through the L2T
204      arbiter, this will change the mode of that flush.
205
206    GFXH-1888 and GFXH-1897 are problematic when we don't wait for L2T
207    flushes requested via LATCACTL to complete immediately.
208
209    Because of this, the driver will do all of its flushing via the kernel
210    using L2TCACTL instead of using the CL commands.
211  -->
212  <enum name="L2T Flush Mode" prefix="L2T_FLUSH_MODE">
213    <!-- invalidates all cache lines -->
214    <value name="flush" value="0"/>
215    <!-- Invalidates dirty cachelines without writeback -->
216    <value name="clear" value="1"/>
217    <!-- Writes back dirty cachelines and marks them clean, without
218         invalidating -->
219    <value name="clean" value="2"/>
220  </enum>
221
222  <enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
223    <!--
224	Formats appear with their channels named from the low bits to
225	the high bits.
226    -->
227    <value name="srgb8_alpha8" value="0"/>
228    <value name="srgb" value="1"/>
229    <value name="rgb10_a2ui" value="2"/>
230    <value name="rgb10_a2" value="3"/>
231    <value name="abgr1555" value="4"/>
232    <value name="alpha-masked abgr1555" value="5"/>
233    <value name="abgr4444" value="6"/>
234    <value name="bgr565" value="7"/>
235    <value name="r11f_g11f_b10f" value="8"/>
236    <value name="rgba32f"  value="9"/>
237    <value name="rg32f"    value="10"/>
238    <value name="r32f"     value="11"/>
239    <value name="rgba32i"  value="12"/>
240    <value name="rg32i"    value="13"/>
241    <value name="r32i"     value="14"/>
242    <value name="rgba32ui" value="15"/>
243    <value name="rg32ui"   value="16"/>
244    <value name="r32ui"    value="17"/>
245    <value name="rgba16f"  value="18"/>
246    <value name="rg16f"    value="19"/>
247    <value name="r16f"     value="20"/>
248    <value name="rgba16i"  value="21"/>
249    <value name="rg16i"    value="22"/>
250    <value name="r16i"     value="23"/>
251    <value name="rgba16ui" value="24"/>
252    <value name="rg16ui"   value="25"/>
253    <value name="r16ui"    value="26"/>
254    <value name="rgba8"    value="27"/>
255    <value name="rgb8"     value="28"/>
256    <value name="rg8"      value="29"/>
257    <value name="r8"       value="30"/>
258    <value name="rgba8i"   value="31"/>
259    <value name="rg8i"     value="32"/>
260    <value name="r8i"      value="33"/>
261    <value name="rgba8ui"  value="34"/>
262    <value name="rg8ui"    value="35"/>
263    <value name="r8ui"     value="36"/>
264    <value name="srgbx8"   value="37" max_ver="33"/>
265    <value name="rgbx8"    value="38" max_ver="33"/>
266    <value name="bstc"     value="39" min_ver="41"/>
267    <value name="d32f"     value="40" min_ver="41"/>
268    <value name="d24"      value="41" min_ver="41"/>
269    <value name="d16"      value="42" min_ver="41"/>
270    <value name="d24s8"    value="43" min_ver="41"/>
271    <value name="s8"       value="44" min_ver="41"/>
272    <value name="rgba5551" value="45" min_ver="41"/>
273  </enum>
274
275  <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
276    <value name="depth_component32f" value="0"/>
277    <value name="depth_component24" value="1"/> <!-- depth low, pad high -->
278    <value name="depth_component16" value="2"/>
279    <value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high -->
280  </enum>
281
282  <enum name="Dither Mode" prefix="V3D_DITHER_MODE">
283    <value name="None" value="0"/>
284    <value name="RGB" value="1"/>
285    <value name="A" value="2"/>
286    <value name="RGBA" value="3"/>
287  </enum>
288
289  <enum name="Pack Mode" prefix="V3D_PACK_MODE">
290    <value name="16-way" value="0"/>
291    <value name="8-way" value="1"/>
292    <value name="4-way" value="2"/>
293    <value name="1-way" value="3"/>
294  </enum>
295
296  <enum name="TCS flush mode" prefix="V3D_TCS_FLUSH_MODE">
297    <value name="fully packed" value="0"/>
298    <value name="single patch" value="1"/>
299    <value name="packed complete patches" value="2"/>
300  </enum>
301
302  <enum name="Primitve counters" prefix="V3D_PRIM_COUNTS">
303    <value name="tf_words_buffer0" value="0"/>
304    <value name="tf_words_buffer1" value="1"/>
305    <value name="tf_words_buffer2" value="2"/>
306    <value name="tf_words_buffer3" value="3"/>
307    <value name="written" value="4"/>
308    <value name="tf_written" value="5"/>
309    <value name="tf_overflow" value="6"/>
310  </enum>
311
312  <packet code="0" name="Halt"/>
313  <packet code="1" name="NOP"/>
314  <packet code="4" name="Flush"/>
315  <packet code="5" name="Flush All State"/>
316  <packet code="6" name="Start Tile Binning"/>
317  <packet code="7" shortname="incr_semaphore" name="Increment Semaphore"/>
318  <packet code="8" shortname="wait_semaphore" name="Wait on Semaphore"/>
319  <packet code="9" shortname="wait_prev_frame" name="Wait for previous frame"/>
320  <packet code="10" shortname="enable_z_only" name="Enable Z-only rendering" cl="R"/>
321  <packet code="11" shortname="disable_z_only" name="Disable Z-only rendering" cl="R"/>
322  <packet code="12" shortname="end_z_only" name="End of Z-only rendering in frame"/>
323  <packet code="13" shortname="end_render" name="End of rendering"/>
324
325  <packet code="14" shortname="wait_transform_feedback" name="Wait for transform feedback" cl="B">
326    <field name="Block count" size="8" start="0" type="uint"/>
327  </packet>
328
329  <packet code="15" shortname="branch_sub_autochain" name="Branch to auto-chained sub-list">
330    <field name="address" size="32" start="0" type="address"/>
331  </packet>
332
333  <packet code="16" name="Branch">
334    <field name="address" size="32" start="0" type="address"/>
335  </packet>
336
337  <packet code="17" shortname="branch_sub" name="Branch to Sub-list">
338    <field name="address" size="32" start="0" type="address"/>
339  </packet>
340
341  <packet code="18" shortname="return" name="Return from sub-list"/>
342  <packet code="19" shortname="clear_vcd_cache" name="Flush VCD cache"/>
343
344  <packet code="20" shortname="generic_tile_list" name="Start Address of Generic Tile List">
345    <field name="start" size="32" start="0" type="address"/>
346    <field name="end" size="32" start="32" type="address"/>
347  </packet>
348
349  <packet code="21" shortname="branch_implicit_tile" name="Branch to Implicit Tile List">
350    <field name="tile list set number" size="8" start="0" type="uint"/>
351  </packet>
352
353  <packet code="22" shortname="branch_explicit_supertile" name="Branch to Explicit Supertile">
354    <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
355    <field name="explicit supertile number" size="8" start="16" type="uint"/>
356    <field name="row number" size="8" start="8" type="uint"/>
357    <field name="column number" size="8" start="0" type="uint"/>
358  </packet>
359
360  <packet code="23" shortname="supertile_coords" name="Supertile Coordinates">
361    <field name="row number in supertiles" size="8" start="8" type="uint"/>
362    <field name="column number in supertiles" size="8" start="0" type="uint"/>
363  </packet>
364
365  <packet code="24" shortname="store_subsample" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/>
366
367  <packet code="25" shortname="store_subsample_ex" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33">
368    <field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
369    <field name="Enable Z write" size="1" start="7" type="bool"/>
370    <field name="Enable Stencil write" size="1" start="6" type="bool"/>
371    <!-- bit 5 unused -->
372    <field name="Disable Color buffer(s) clear on write" size="1" start="4" type="bool"/>
373    <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
374    <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
375    <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
376    <field name="Last Tile of Frame" size="1" start="0" type="bool"/>
377  </packet>
378
379  <packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" min_ver="41">
380    <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
381    <field name="Clear all Render Targets" size="1" start="0" type="bool"/>
382  </packet>
383
384  <packet code="26" shortname="load" name="Reload Tile Color Buffer" cl="R" max_ver="33">
385    <field name="Disable Color Buffer load" size="8" start="8" type="uint"/>
386    <field name="Enable Z load" size="1" start="7" type="bool"/>
387    <field name="Enable Stencil load" size="1" start="6" type="bool"/>
388  </packet>
389
390  <packet code="26" shortname="end_loads" name="End of Loads" cl="R" min_ver="41"/>
391
392  <packet code="27" shortname="end_tile" name="End of Tile Marker" cl="R"/>
393
394  <packet code="29" shortname="store_general" name="Store Tile Buffer General" cl="R" max_ver="33">
395    <field name="Address" size="24" start="24" type="address"/>
396    <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
397    <field name="XOR UIF" size="1" start="10" type="bool"/>
398    <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
399    <field name="Disable Color buffer(s) clear on write" size="1" start="7" type="bool"/>
400    <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
401    <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
402    <field name="Raw Mode" size="1" start="4" type="bool"/>
403    <field name="Buffer to Store" size="4" start="0" type="uint">
404      <value name="Render target 0" value="0"/>
405      <value name="Render target 1" value="1"/>
406      <value name="Render target 2" value="2"/>
407      <value name="Render target 3" value="3"/>
408      <value name="None" value="8"/>
409      <value name="Z" value="9"/>
410      <value name="Stencil" value="10"/>
411      <value name="Z+Stencil" value="11"/>
412    </field>
413  </packet>
414
415  <packet code="29" shortname="store" name="Store Tile Buffer General" cl="R" min_ver="41">
416    <field name="Address" size="32" start="64" type="address"/>
417
418    <!-- used for y flip -->
419    <field name="Height" size="16" start="48" type="uint"/>
420
421    <!-- height in ub for UIF, byte stride for raster -->
422    <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
423
424    <field name="R/B swap" size="1" start="20" type="bool"/>
425    <field name="Channel Reverse" size="1" start="19" type="bool"/>
426    <field name="Clear buffer being stored" size="1" start="18" type="bool"/>
427    <field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
428
429    <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
430
431    <field name="Dither Mode" size="2" start="8" type="Dither Mode"/>
432
433    <field name="Flip Y" size="1" start="7" type="bool"/>
434
435    <field name="Memory Format" size="3" start="4" type="Memory Format"/>
436    <field name="Buffer to Store" size="4" start="0" type="uint">
437      <value name="Render target 0" value="0"/>
438      <value name="Render target 1" value="1"/>
439      <value name="Render target 2" value="2"/>
440      <value name="Render target 3" value="3"/>
441      <value name="None" value="8"/>
442      <value name="Z" value="9"/>
443      <value name="Stencil" value="10"/>
444      <value name="Z+Stencil" value="11"/>
445    </field>
446  </packet>
447
448  <packet code="30" shortname="load_general" name="Load Tile Buffer General" cl="R" max_ver="33">
449    <field name="Address" size="24" start="24" type="address"/>
450    <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
451    <field name="XOR UIF" size="1" start="10" type="bool"/>
452    <field name="Raw Mode" size="1" start="4" type="bool"/>
453    <field name="Buffer to Load" size="4" start="0" type="uint">
454      <value name="Render target 0" value="0"/>
455      <value name="Render target 1" value="1"/>
456      <value name="Render target 2" value="2"/>
457      <value name="Render target 3" value="3"/>
458      <value name="None" value="8"/>
459      <value name="Z" value="9"/>
460      <value name="Stencil" value="10"/>
461      <value name="Z+Stencil" value="11"/>
462    </field>
463  </packet>
464
465  <packet code="30" shortname="load" name="Load Tile Buffer General" cl="R" min_ver="41">
466    <field name="Address" size="32" start="64" type="address"/>
467
468    <!-- used for y flip -->
469    <field name="Height" size="16" start="48" type="uint"/>
470
471    <!-- height in ub for UIF, byte stride for raster -->
472    <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
473
474    <field name="R/B swap" size="1" start="20" type="bool"/>
475    <field name="Channel Reverse" size="1" start="19" type="bool"/>
476    <field name="Force alpha 1" size="1" start="18" type="bool"/>
477
478    <field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
479
480    <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
481
482    <field name="Flip Y" size="1" start="7" type="bool"/>
483
484    <field name="Memory Format" size="3" start="4" type="Memory Format"/>
485    <field name="Buffer to Load" size="4" start="0" type="uint">
486      <value name="Render target 0" value="0"/>
487      <value name="Render target 1" value="1"/>
488      <value name="Render target 2" value="2"/>
489      <value name="Render target 3" value="3"/>
490      <value name="None" value="8"/>
491      <value name="Z" value="9"/>
492      <value name="Stencil" value="10"/>
493      <value name="Z+Stencil" value="11"/>
494    </field>
495  </packet>
496
497  <packet code="31" shortname="tf_draw_flush_and_count" name="Transform Feedback Flush and Count"/>
498
499  <packet code="32" name="Indexed Prim List" cl="B" max_ver="33">
500    <field name="Minimum index" size="32" start="104" type="uint"/>
501    <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
502    <field name="Maximum index" size="31" start="72" type="uint"/>
503    <field name="Address of Indices List" size="32" start="40" type="address"/>
504    <field name="Length" size="32" start="8" type="uint"/>
505
506    <field name="Index type" size="2" start="6" type="uint">
507      <value name="Index type 8-bit" value="0"/>
508      <value name="Index type 16-bit" value="1"/>
509      <value name="Index type 32-bit" value="2"/>
510    </field>
511
512    <field name="mode" size="5" start="0" type="Primitive"/>
513  </packet>
514
515  <packet code="32" name="Indexed Prim List" cl="B" min_ver="41">
516    <field name="Index Offset" size="32" start="40" type="uint"/>
517
518    <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
519    <field name="Length" size="31" start="8" type="uint"/>
520
521    <field name="Index type" size="2" start="6" type="uint">
522      <value name="Index type 8-bit" value="0"/>
523      <value name="Index type 16-bit" value="1"/>
524      <value name="Index type 32-bit" value="2"/>
525    </field>
526
527    <field name="mode" size="6" start="0" type="Primitive"/>
528  </packet>
529
530  <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" max_ver="33">
531    <field name="Stride in Multiples of 4 Bytes" size="8" start="104" type="uint"/>
532    <field name="Address of Indices List" size="32" start="72" type="address"/>
533    <field name="Address" size="32" start="40" type="address"/>
534    <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
535    <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
536
537    <field name="Index type" size="2" start="6" type="uint">
538      <value name="Index type 8-bit" value="0"/>
539      <value name="Index type 16-bit" value="1"/>
540      <value name="Index type 32-bit" value="2"/>
541    </field>
542
543    <field name="mode" size="6" start="0" type="Primitive"/>
544  </packet>
545
546  <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" min_ver="41">
547    <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
548    <field name="Address" size="32" start="40" type="address"/>
549    <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
550    <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
551
552    <field name="Index type" size="2" start="6" type="uint">
553      <value name="Index type 8-bit" value="0"/>
554      <value name="Index type 16-bit" value="1"/>
555      <value name="Index type 32-bit" value="2"/>
556    </field>
557
558    <field name="mode" size="6" start="0" type="Primitive"/>
559  </packet>
560
561  <packet code="34" name="Indexed Instanced Prim List" cl="B" max_ver="33">
562    <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
563    <field name="Maximum index" size="31" start="104" type="uint"/>
564    <field name="Address of Indices List" size="32" start="72" type="address"/>
565    <field name="Number of Instances" size="32" start="40" type="uint"/>
566    <field name="Instance Length" size="32" start="8" type="uint"/>
567
568    <field name="Index type" size="2" start="6" type="uint">
569      <value name="Index type 8-bit" value="0"/>
570      <value name="Index type 16-bit" value="1"/>
571      <value name="Index type 32-bit" value="2"/>
572    </field>
573
574    <field name="mode" size="5" start="0" type="Primitive"/>
575  </packet>
576
577  <packet code="34" name="Indexed Instanced Prim List" cl="B" min_ver="41">
578    <field name="Index Offset" size="32" start="72" type="uint"/>
579    <field name="Number of Instances" size="32" start="40" type="uint"/>
580    <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
581    <field name="Instance Length" size="31" start="8" type="uint"/>
582
583    <field name="Index type" size="2" start="6" type="uint">
584      <value name="Index type 8-bit" value="0"/>
585      <value name="Index type 16-bit" value="1"/>
586      <value name="Index type 32-bit" value="2"/>
587    </field>
588
589    <field name="mode" size="6" start="0" type="Primitive"/>
590  </packet>
591
592  <packet code="36" name="Vertex Array Prims" cl="B">
593    <field name="Index of First Vertex" size="32" start="40" type="uint"/>
594    <field name="Length" size="32" start="8" type="uint"/>
595
596    <field name="mode" size="8" start="0" type="Primitive"/>
597  </packet>
598
599  <packet code="37" name="Indirect Vertex Array Instanced Prims" cl="B">
600    <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
601    <field name="Address" size="32" start="40" type="address"/>
602    <field name="Number of Draw Indirect Array Records" size="32" start="8" type="uint"/>
603
604    <field name="mode" size="8" start="0" type="Primitive"/>
605  </packet>
606
607  <packet code="38" name="Vertex Array Instanced Prims" cl="B">
608    <field name="Index of First Vertex" size="32" start="72" type="uint"/>
609    <field name="Number of Instances" size="32" start="40" type="uint"/>
610    <field name="Instance Length" size="32" start="8" type="uint"/>
611
612    <field name="mode" size="8" start="0" type="Primitive"/>
613  </packet>
614
615  <packet code="39" name="Vertex Array Single Instance Prims" cl="B">
616    <field name="Index of First Vertex" size="32" start="72" type="uint"/>
617    <field name="Instance ID" size="32" start="40" type="uint"/>
618    <field name="Instance Length" size="32" start="8" type="uint"/>
619
620    <field name="mode" size="8" start="0" type="Primitive"/>
621  </packet>
622
623  <packet code="43" name="Base Vertex Base Instance" cl="B">
624    <field name="Base Instance" size="32" start="32" type="uint"/>
625
626    <field name="Base Vertex" size="32" start="0" type="uint"/>
627  </packet>
628
629  <packet code="44" name="Index Buffer Setup" cl="B" min_ver="41">
630    <field name="Address" size="32" start="0" type="address"/>
631    <field name="Size" size="32" start="32" type="uint"/>
632  </packet>
633
634  <packet code="54" name="Set InstanceID" cl="B" min_ver="41">
635    <field name="Instance ID" size="32" start="0" type="uint"/>
636  </packet>
637
638  <packet code="55" name="Set PrimitiveID" cl="B" min_ver="41">
639    <field name="Primitive ID" size="32" start="0" type="uint"/>
640  </packet>
641
642  <packet code="56" name="Prim List Format">
643    <field name="tri strip or fan" size="1" start="7" type="bool"/>
644    <field name="primitive type" size="6" start="0" type="uint">
645      <value name="List Points" value="0"/>
646      <value name="List Lines" value="1"/>
647      <value name="List Triangles" value="2"/>
648    </field>
649  </packet>
650
651  <packet code="57" name="Serial Number List Start">
652    <field name="address" size="26" start="6" type="address"/>
653    <field name="block size" size="2" start="0" type="uint">
654      <value name="block size 64b" value="0"/>
655      <value name="block size 128b" value="1"/>
656      <value name="block size 256b" value="2"/>
657    </field>
658  </packet>
659
660  <packet code="64" shortname="gl_shader" name="GL Shader State">
661    <field name="address" size="27" start="5" type="address"/>
662    <field name="number of attribute arrays" size="5" start="0" type="uint"/>
663  </packet>
664
665  <packet code="65" shortname="gl_t_shader" name="GL Shader State including TS" min_ver="41">
666    <field name="address" size="27" start="5" type="address"/>
667    <field name="number of attribute arrays" size="5" start="0" type="uint"/>
668  </packet>
669
670  <packet code="66" shortname="gl_g_shader" name="GL Shader State including GS" min_ver="41">
671    <field name="address" size="27" start="5" type="address"/>
672    <field name="number of attribute arrays" size="5" start="0" type="uint"/>
673  </packet>
674
675  <packet code="67" shortname="gl_tg_shader" name="GL Shader State including TS/GS" min_ver="41">
676    <field name="address" size="27" start="5" type="address"/>
677    <field name="number of attribute arrays" size="5" start="0" type="uint"/>
678  </packet>
679
680  <packet code="71" name="VCM Cache Size" min_ver="41">
681    <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
682    <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
683  </packet>
684
685  <packet code="72" shortname="prim_counts_feedback" name="Primitive Counts Feedback">
686    <field name="address" size="27" start="5" type="address"/>
687    <field name="read/write 64byte" size="1" start="4" type="bool"/>
688    <field name="op" size="4" start="0" type="uint">
689      <!--
690	  dword 0-3 are words written to TFB 0-3.  4 is prims generated, 5 is prims written, 6 is
691	  prims overflowed
692      -->
693      <value name="store primitive counts" value="0"/>
694      <value name="store primitive counts and zero" value="1"/>
695      <!--
696	  write 4 pairs of TFB state: remaining TFB space in buffer n, current address in buffer n
697      -->
698      <value name="store buffer state" value="2"/>
699      <value name="store buffer state CL" value="3"/>
700      <!--
701	  Waits for buffer state stores to complete, then loads from
702	  the given buffer state.  This op can be offset by n to skip
703	  waiting for the last n.
704      -->
705      <value name="load buffer state" value="8"/>
706    </field>
707  </packet>
708
709  <packet code="73" name="VCM Cache Size" max_ver="33">
710    <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
711    <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
712  </packet>
713
714  <packet code="73" name="Transform Feedback Buffer" min_ver="41">
715    <field name="Buffer Address" size="32" start="32" type="address"/>
716    <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
717    <field name="Buffer Number" size="2" start="0" type="uint"/>
718  </packet>
719
720  <packet code="74" name="Transform Feedback Enable" max_ver="33">
721    <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
722    <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
723  </packet>
724
725  <packet code="74" name="Transform Feedback Specs" min_ver="41">
726    <field name="Enable" size="1" start="7" type="bool"/>
727    <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
728  </packet>
729
730  <packet code="75" name="Flush Transform Feedback Data"/>
731
732  <packet code="76" name="L1 Cache Flush Control">
733    <field name="TMU Config Cache Clear" size="4" start="12" type="uint"/>
734    <field name="TMU Data Cache Clear" size="4" start="8" type="uint"/>
735    <field name="Uniforms Cache Clear" size="4" start="4" type="uint"/>
736    <field name="Instruction Cache Clear" size="4" start="0" type="uint"/>
737  </packet>
738
739  <packet code="77" name="L2T Cache Flush Control">
740    <field name="L2T Flush Mode" size="4" start="64" type="L2T Flush Mode"/>
741    <field name="L2T Flush End" size="32" start="32" type="address"/>
742    <field name="L2T Flush Start" size="32" start="0" type="address"/>
743  </packet>
744
745  <struct name="Transform Feedback Output Data Spec" max_ver="33">
746    <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
747    <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
748    <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
749  </struct>
750
751  <struct name="Transform Feedback Output Data Spec" min_ver="41">
752    <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
753    <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
754    <field name="Output Buffer to write to" size="2" start="12" type="uint"/>
755    <field name="Stream number" size="2" start="14" type="uint"/>
756  </struct>
757
758  <struct name="Transform Feedback Output Address">
759    <field name="address" size="32" start="0" type="address"/>
760  </struct>
761
762  <packet code="80" name="Stencil Cfg">
763    <field name="Stencil Write Mask" size="8" start="32" type="uint"/>
764    <field name="Back Config" size="1" start="29" type="bool"/>
765    <field name="Front Config" size="1" start="28" type="bool"/>
766    <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
767    <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
768    <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
769    <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
770    <field name="Stencil Test Mask" size="8" start="8" type="uint"/>
771    <field name="Stencil Ref Value" size="8" start="0" type="uint"/>
772  </packet>
773
774  <packet code="83" name="Blend Enables" min_ver="41">
775    <field name="Mask" size="8" start="0" type="uint"/>
776  </packet>
777
778  <packet code="84" name="Blend Cfg" max_ver="33">
779    <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
780    <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
781    <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
782    <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
783    <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
784    <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
785  </packet>
786
787  <packet code="84" name="Blend Cfg" min_ver="41">
788    <field name="Render Target Mask" size="4" start="24" type="uint"/>
789    <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
790    <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
791    <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
792    <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
793    <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
794    <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
795  </packet>
796
797  <packet code="86" shortname="blend_ccolor" name="Blend Constant Color">
798    <field name="Alpha (F16)" size="16" start="48" type="uint"/>
799    <field name="Blue (F16)" size="16" start="32" type="uint"/>
800    <field name="Green (F16)" size="16" start="16" type="uint"/>
801    <field name="Red (F16)" size="16" start="0" type="uint"/>
802  </packet>
803
804  <packet code="87" shortname="color_wmasks" name="Color Write Masks">
805    <field name="Mask" size="32" start="0" type="uint"/>
806  </packet>
807
808  <packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
809
810  <packet code="89" name="Centroid Flags" min_ver="41">
811    <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
812    <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
813    <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
814    <field name="Varying offset V0" size="4" start="0" type="uint"/>
815  </packet>
816
817  <packet code="91" name="Sample State" min_ver="41">
818    <field name="Coverage" size="16" start="16" type="f187"/>
819    <field name="Mask" size="4" start="0" type="uint"/>
820  </packet>
821
822  <packet code="92" shortname="occlusion_query_counter_enable" name="Occlusion Query Counter">
823    <field name="address" size="32" start="0" type="address"/>
824  </packet>
825
826  <packet code="96" name="Cfg Bits">
827    <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
828    <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
829    <field name="Blend enable" size="1" start="19" type="bool"/>
830    <field name="Stencil enable" size="1" start="18" type="bool"/>
831    <field name="Early Z updates enable" size="1" start="17" type="bool"/>
832    <field name="Early Z enable" size="1" start="16" type="bool"/>
833    <field name="Z updates enable" size="1" start="15" type="bool"/>
834    <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
835    <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
836    <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
837    <field name="Line Rasterization" size="2" start="4" type="uint"/>
838    <field name="Enable Depth Offset" size="1" start="3" type="bool"/>
839    <field name="Clockwise Primitives" size="1" start="2" type="bool"/>
840    <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
841    <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
842  </packet>
843
844  <packet code="97" shortname="zero_all_flatshade_flags" name="Zero All Flat Shade Flags"/>
845
846  <packet code="98" shortname="flatshade_flags" name="Flat Shade Flags">
847    <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
848    <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
849    <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
850    <field name="Varying offset V0" size="4" start="0" type="uint"/>
851  </packet>
852
853  <packet code="99" shortname="zero_all_noperspective_flags" name="Zero All Non-perspective Flags" min_ver="41"/>
854
855  <packet code="100" shortname="noperspective_flags" name="Non-perspective Flags" min_ver="41">
856    <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
857    <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
858    <field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
859    <field name="Varying offset V0" size="4" start="0" type="uint"/>
860  </packet>
861
862  <packet code="104" name="Point size">
863    <field name="Point Size" size="32" start="0" type="float"/>
864  </packet>
865
866  <packet code="105" name="Line width">
867    <field name="Line width" size="32" start="0" type="float"/>
868  </packet>
869
870  <packet name="Depth Offset" code="106" max_ver="33">
871    <field name="Depth Offset Units" size="16" start="16" type="f187"/>
872    <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
873  </packet>
874
875  <packet name="Depth Offset" code="106" min_ver="41">
876    <field name="Limit" size="32" start="32" type="float"/>
877    <field name="Depth Offset Units" size="16" start="16" type="f187"/>
878    <field name="Depth Offset Factor" size="16" start="0" type="f187"/>
879  </packet>
880
881  <packet shortname="clip" name="clip_window" code="107">
882    <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
883    <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
884    <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
885    <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
886  </packet>
887
888  <packet name="Viewport Offset" code="108" max_ver="33">
889    <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
890    <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
891  </packet>
892
893  <packet name="Viewport Offset" code="108" min_ver="41">
894    <field name="Coarse Y" size="10" start="54" type="uint"/>
895    <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
896    <field name="Coarse X" size="10" start="22" type="uint"/>
897    <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
898  </packet>
899
900  <packet shortname="clipz" name="Clipper Z min/max clipping planes" code="109">
901    <field name="Maximum Zw" size="32" start="32" type="float"/>
902    <field name="Minimum Zw" size="32" start="0" type="float"/>
903  </packet>
904
905  <packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B">
906    <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
907    <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
908  </packet>
909
910  <packet shortname="clipper_z" name="Clipper Z Scale and Offset" code="111" cl="B">
911    <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
912    <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
913  </packet>
914
915  <packet name="Number of Layers" code="119" min_ver="41">
916    <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
917  </packet>
918
919  <packet code="120" name="Tile Binning Mode Cfg (Part1)" max_ver="33">
920    <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
921    <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
922
923    <field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/>
924
925    <field name="Number of Render Targets" size="4" start="56" type="uint"/>
926    <field name="Height (in tiles)" size="12" start="44" type="uint"/>
927    <field name="Width (in tiles)" size="12" start="32" type="uint"/>
928
929    <field name="Tile State Data Array Base Address" size="26" start="6" type="address"/>
930
931    <field name="tile allocation block size" size="2" start="4" type="uint">
932      <value name="tile allocation block size 64b" value="0"/>
933      <value name="tile allocation block size 128b" value="1"/>
934      <value name="tile allocation block size 256b" value="2"/>
935    </field>
936    <field name="tile allocation initial block size" size="2" start="2" type="uint">
937      <value name="tile allocation initial block size 64b" value="0"/>
938      <value name="tile allocation initial block size 128b" value="1"/>
939      <value name="tile allocation initial block size 256b" value="2"/>
940    </field>
941    <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/>
942    <field name="sub-id" size="1" start="0" type="uint" default="0"/>
943  </packet>
944
945  <packet code="120" name="Tile Binning Mode Cfg" min_ver="41">
946
947    <field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/>
948    <field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/>
949
950    <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
951    <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
952
953    <field name="Maximum BPP of all render targets" size="2" start="12" type="Internal BPP"/>
954
955    <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
956
957    <field name="tile allocation block size" size="2" start="4" type="uint">
958      <value name="tile allocation block size 64b" value="0"/>
959      <value name="tile allocation block size 128b" value="1"/>
960      <value name="tile allocation block size 256b" value="2"/>
961    </field>
962    <field name="tile allocation initial block size" size="2" start="2" type="uint">
963      <value name="tile allocation initial block size 64b" value="0"/>
964      <value name="tile allocation initial block size 128b" value="1"/>
965      <value name="tile allocation initial block size 256b" value="2"/>
966    </field>
967  </packet>
968
969  <packet code="120" name="Tile Binning Mode Cfg (Part2)" cl="B" max_ver="33">
970    <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
971    <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
972
973    <field name="sub-id" size="1" start="0" type="uint" default="1"/>
974  </packet>
975
976  <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" max_ver="33">
977    <field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
978    <field name="Enable Z Store" size="1" start="55" type="bool"/>
979    <field name="Enable Stencil Store" size="1" start="54" type="bool"/>
980
981    <field name="Early-Z disable" size="1" start="46" type="bool"/>
982
983    <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
984      <value name="Early-Z direction LT/LE" value="0"/>
985      <value name="Early-Z direction GT/GE" value="1"/>
986    </field>
987
988    <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
989    <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
990
991    <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
992
993    <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
994    <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
995    <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
996
997    <field name="sub-id" size="4" start="0" type="uint" default="0"/>
998  </packet>
999
1000  <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="41">
1001    <field name="Pad" size="12" start="52" type="uint"/>
1002
1003    <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
1004    <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
1005
1006    <field name="Early-Z disable" size="1" start="46" type="bool"/>
1007
1008    <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
1009      <value name="Early-Z direction LT/LE" value="0"/>
1010      <value name="Early-Z direction GT/GE" value="1"/>
1011    </field>
1012
1013    <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
1014    <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
1015
1016    <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
1017
1018    <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
1019    <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
1020    <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
1021
1022    <field name="sub-id" size="4" start="0" type="uint" default="0"/>
1023  </packet>
1024
1025  <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" max_ver="33">
1026    <field name="Address" size="32" start="32" type="address"/>
1027
1028    <field name="Pad" size="4" start="28" type="uint"/>
1029
1030    <field name="Flip Y" size="1" start="27" type="bool"/>
1031
1032    <field name="Memory Format" size="3" start="24" type="Memory Format"/>
1033
1034    <field name="Dither Mode" size="2" start="22" type="Dither Mode"/>
1035
1036    <field name="Output image format" size="6" start="16" type="Output Image Format"/>
1037
1038    <field name="Decimate mode" size="2" start="14" type="Decimate Mode"/>
1039
1040    <field name="Internal Type" size="4" start="10" type="Internal Type"/>
1041    <field name="Internal BPP" size="2" start="8" type="Internal BPP"/>
1042    <field name="Render Target Number" size="4" start="4" type="uint"/>
1043    <field name="sub-id" size="4" start="0" type="uint" default="2"/>
1044  </packet>
1045
1046  <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" min_ver="41">
1047
1048    <field name="Pad" size="28" start="36" type="uint"/>
1049
1050    <field name="Render Target 3 Clamp" size="2" start="34" type="Render Target Clamp"/>
1051    <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
1052    <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
1053
1054    <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
1055    <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
1056    <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
1057
1058    <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
1059    <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
1060    <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
1061
1062    <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
1063    <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
1064    <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
1065
1066    <field name="sub-id" size="4" start="0" type="uint" default="1"/>
1067  </packet>
1068
1069  <packet code="121" name="Tile Rendering Mode Cfg (Z/Stencil)" cl="R" max_ver="33">
1070    <field name="Address" size="26" start="38" type="address"/>
1071
1072    <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
1073
1074    <field name="Memory Format" size="3" start="22" type="Memory Format"/>
1075
1076    <field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/>
1077
1078    <field name="Decimate mode" size="2" start="14" type="uint"/>
1079
1080    <field name="Internal Type" size="4" start="10" type="Internal Depth Type"/>
1081
1082    <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/>
1083    <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
1084    <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/>
1085    <field name="sub-id" size="4" start="0" type="uint" default="1"/>
1086  </packet>
1087
1088  <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" max_ver="33">
1089    <field name="unused" size="16" start="48" type="uint"/>
1090
1091    <field name="Z Clear Value" size="32" start="16" type="float"/>
1092
1093    <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
1094    <field name="sub-id" size="4" start="0" type="uint" default="3"/>
1095  </packet>
1096
1097  <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="41">
1098    <field name="unused" size="16" start="48" type="uint"/>
1099
1100    <field name="Z Clear Value" size="32" start="16" type="float"/>
1101
1102    <field name="Stencil Clear Value" size="8" start="8" type="uint"/>
1103    <field name="sub-id" size="4" start="0" type="uint" default="2"/>
1104  </packet>
1105
1106  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" max_ver="33">
1107    <!-- Express this as a 56-bit field? -->
1108    <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
1109    <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
1110
1111    <field name="Render Target number" size="4" start="4" type="uint"/>
1112    <field name="sub-id" size="4" start="0" type="uint" default="4"/>
1113  </packet>
1114
1115  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" min_ver="41">
1116    <!-- Express this as a 56-bit field? -->
1117    <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
1118    <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
1119
1120    <field name="Render Target number" size="4" start="4" type="uint"/>
1121    <field name="sub-id" size="4" start="0" type="uint" default="3"/>
1122  </packet>
1123
1124  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" max_ver="33">
1125    <!-- Express this as a 56-bit field? -->
1126    <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
1127    <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
1128
1129    <field name="Render Target number" size="4" start="4" type="uint"/>
1130    <field name="sub-id" size="4" start="0" type="uint" default="5"/>
1131  </packet>
1132
1133  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" min_ver="41">
1134    <!-- Express this as a 56-bit field? -->
1135    <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
1136    <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
1137
1138    <field name="Render Target number" size="4" start="4" type="uint"/>
1139    <field name="sub-id" size="4" start="0" type="uint" default="4"/>
1140  </packet>
1141
1142  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" max_ver="33">
1143    <field name="pad" size="11" start="53" type="uint"/>
1144    <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1145    <!-- image height is for Y flipping -->
1146    <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1147    <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1148
1149    <field name="Render Target number" size="4" start="4" type="uint"/>
1150    <field name="sub-id" size="4" start="0" type="uint" default="6"/>
1151  </packet>
1152
1153  <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" min_ver="41">
1154    <field name="pad" size="11" start="53" type="uint"/>
1155    <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
1156    <!-- image height is for Y flipping -->
1157    <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
1158    <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
1159
1160    <field name="Render Target number" size="4" start="4" type="uint"/>
1161    <field name="sub-id" size="4" start="0" type="uint" default="5"/>
1162  </packet>
1163
1164  <packet code="124" shortname="tile_coords" name="Tile Coordinates">
1165    <field name="tile row number" size="12" start="12" type="uint"/>
1166    <field name="tile column number" size="12" start="0" type="uint"/>
1167  </packet>
1168
1169  <packet code="122" name="Multicore Rendering Supertile Cfg" cl="R">
1170    <field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/>
1171    <field name="Supertile Raster Order" size="1" start="60" type="bool"/>
1172    <field name="Multicore Enable" size="1" start="56" type="bool"/>
1173
1174    <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
1175    <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
1176
1177    <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
1178    <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
1179
1180    <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
1181    <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
1182  </packet>
1183
1184  <packet code="123" shortname="multicore_rendering_tile_list_base" name="Multicore Rendering Tile List Set Base" cl="R">
1185    <field name="address" size="26" start="6" type="address"/>
1186    <field name="Tile List Set Number" size="4" start="0" type="uint"/>
1187  </packet>
1188
1189  <!-- add fields -->
1190  <packet code="125" shortname="implicit_tile_coords" name="Tile Coordinates Implicit"/>
1191
1192  <packet code="126" name="Tile List Initial Block Size">
1193    <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
1194
1195    <field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
1196      <value name="tile allocation block size 64b" value="0"/>
1197      <value name="tile allocation block size 128b" value="1"/>
1198      <value name="tile allocation block size 256b" value="2"/>
1199    </field>
1200  </packet>
1201
1202  <struct name="GL Shader State Record" max_ver="33">
1203    <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1204    <field name="Enable clipping" size="1" start="1" type="bool"/>
1205    <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1206    <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1207    <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/>
1208    <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/>
1209    <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/>
1210    <field name="Turn off early-z test" size="1" start="7" type="bool"/>
1211    <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/>
1212    <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/>
1213    <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/>
1214
1215    <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/>
1216    <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/>
1217    <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/>
1218    <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/>
1219    <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/>
1220    <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1221    <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1222    <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/>
1223    <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/>
1224    <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1225    <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1226    <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
1227    <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/>
1228    <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/>
1229    <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1230    <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1231    <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
1232    <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/>
1233    <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/>
1234    <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1235    <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1236  </struct>
1237
1238  <struct name="GL Shader State Record" min_ver="41">
1239    <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
1240    <field name="Enable clipping" size="1" start="1" type="bool"/>
1241
1242    <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
1243    <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
1244    <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
1245    <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
1246    <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
1247    <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
1248
1249    <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
1250    <field name="Turn off early-z test" size="1" start="9" type="bool"/>
1251    <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
1252    <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
1253    <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
1254    <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
1255    <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
1256    <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
1257    <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
1258    <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
1259    <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
1260    <field name="No prim pack" size="1" start="19" type="bool"/>
1261
1262    <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
1263
1264    <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
1265    <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
1266
1267    <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
1268    <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
1269
1270    <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
1271    <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
1272
1273    <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
1274    <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
1275
1276    <field name="Address of default attribute values" size="32" start="8b" type="address"/>
1277
1278    <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
1279    <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
1280    <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
1281    <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
1282    <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
1283
1284    <field name="Vertex Shader Code Address" size="29" start="163" type="address"/>
1285    <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
1286    <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
1287    <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
1288    <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
1289
1290    <field name="Coordinate Shader Code Address" size="29" start="227" type="address"/>
1291    <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
1292    <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
1293    <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
1294    <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
1295  </struct>
1296
1297  <struct name="Geometry Shader State Record" min_ver="41">
1298    <field name="Geometry Bin Mode Shader Code Address" size="29" start="3" type="address"/>
1299    <field name="Geometry Bin Mode Shader 4-way threadable" size="1" start="0" type="bool"/>
1300    <field name="Geometry Bin Mode Shader Start in final thread section" size="1" start="1" type="bool"/>
1301    <field name="Geometry Bin Mode Shader Propagate NaNs" size="1" start="2" type="bool"/>
1302    <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
1303    <field name="Geometry Render Mode Shader Code Address" size="29" start="67" type="address"/>
1304    <field name="Geometry Render Mode Shader 4-way threadable" size="1" start="64" type="bool"/>
1305    <field name="Geometry Render Mode Shader Start in final thread section" size="1" start="65" type="bool"/>
1306    <field name="Geometry Render Mode Shader Propagate NaNs" size="1" start="66" type="bool"/>
1307    <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
1308  </struct>
1309
1310  <struct name="Tessellation Shader State Record" min_ver="41">
1311    <field name="Tessellation Bin Mode Control Shader Code Address" size="29" start="3" type="address"/>
1312    <field name="Tessellation Bin Mode Control Shader 4-way threadable" size="1" start="0" type="bool"/>
1313    <field name="Tessellation Bin Mode Control Shader Start in final thread section" size="1" start="1" type="bool"/>
1314    <field name="Tessellation Bin Mode Control Shader Propagate NaNs" size="1" start="2" type="bool"/>
1315    <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
1316    <field name="Tessellation Render Mode Control Shader Code Address" size="29" start="67" type="address"/>
1317    <field name="Tessellation Render Mode Control Shader 4-way threadable" size="1" start="64" type="bool"/>
1318    <field name="Tessellation Render Mode Control Shader Start in final thread section" size="1" start="65" type="bool"/>
1319    <field name="Tessellation Render Mode Control Shader Propagate NaNs" size="1" start="66" type="bool"/>
1320    <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
1321
1322    <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="29" start="131" type="address"/>
1323    <field name="Tessellation Bin Mode Evaluation Shader 4-way threadable" size="1" start="128" type="bool"/>
1324    <field name="Tessellation Bin Mode Evaluation Shader Start in final thread section" size="1" start="129" type="bool"/>
1325    <field name="Tessellation Bin Mode Evaluation Shader Propagate NaNs" size="1" start="130" type="bool"/>
1326    <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
1327    <field name="Tessellation Render Mode Evaluation Shader Code Address" size="29" start="195" type="address"/>
1328    <field name="Tessellation Render Mode Evaluation Shader 4-way threadable" size="1" start="192" type="bool"/>
1329    <field name="Tessellation Render Mode Evaluation Shader Start in final thread section" size="1" start="193" type="bool"/>
1330    <field name="Tessellation Render Mode Evaluation Shader Propagate NaNs" size="1" start="194" type="bool"/>
1331    <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
1332  </struct>
1333
1334  <struct name="Tessellation/Geometry Common Params" min_ver="41">
1335    <field name="Tessellation Type" size="2" start="1" type="uint">
1336      <value name="Tessellation Type Triangle" value="0"/>
1337      <value name="Tessellation Type Quads" value="1"/>
1338      <value name="Tessellation Type Isolines" value="2"/>
1339    </field>
1340
1341    <field name="Tessellation point mode" size="1" start="3" type="bool"/>
1342
1343    <field name="Tessellation Edge Spacing" size="2" start="4" type="uint">
1344      <value name="Tessellation Edge Spacing Even" value="0"/>
1345      <value name="Tessellation Edge Spacing Fractional Even" value="1"/>
1346      <value name="Tessellation Edge Spacing Fractional Odd" value="2"/>
1347    </field>
1348
1349    <field name="Tessellation clockwise" size="1" start="6" type="bool"/>
1350
1351    <field name="Tessellation Invocations" size="5" start="12" type="uint"/> <!-- 0 == 32 -->
1352
1353    <field name="Geometry Shader output format" size="2" start="17" type="uint">
1354      <value name="Geometry Shader Points" value="0"/>
1355      <value name="Geometry Shader Line Strip" value="1"/>
1356      <value name="Geometry Shader Tri Strip" value="2"/>
1357    </field>
1358
1359    <field name="Geometry Shader Instances" size="5" start="19" type="uint"/> <!-- 0 == 32 -->
1360
1361     <!-- This field should not be filled, but we need it in the struct description so
1362          we don't compute an incorrect packet size, since it uses an full byte.
1363      -->
1364    <field name="Reserved" size="8" start="24" type="uint"/>
1365
1366    <!-- followed by "Tessellation/Geometry Shader Params" for bin, then render -->
1367  </struct>
1368
1369  <struct name="Tessellation/Geometry Shader Params">
1370    <field name="TCS Batch Flush Mode" size="2" start="0" type="TCS flush mode"/>
1371    <field name="Per-patch data column depth" size="4" start="2" type="uint"/> <!-- 8-dword units, 0==16 -->
1372
1373    <field name="TCS output segment size in sectors" size="6" start="8" type="uint"/>
1374    <field name="TCS output segment pack mode" size="2" start="14" type="Pack Mode"/>
1375
1376    <field name="TES output segment size in sectors" size="6" start="16" type="uint"/>
1377    <field name="TES output segment pack mode" size="2" start="22" type="Pack Mode"/>
1378
1379    <field name="GS output segment size in sectors" size="6" start="24" type="uint"/>
1380    <field name="GS output segment pack mode" size="2" start="30" type="Pack Mode"/>
1381
1382    <field name="TBG max patches per TCS batch" size="4" start="32" type="uint" minus_one="true"/>
1383    <field name="TBG max extra vertex segs for patches after first" size="2" start="36" type="uint"/>
1384    <field name="TBG min TCS output segments required in play" size="2" start="38" type="uint" minus_one="true"/>
1385    <field name="TBG min per-patch data segments required in play" size="3" start="40" type="uint" minus_one="true"/>
1386    <field name="TPG max patches per TES batch" size="4" start="45" type="uint" minus_one="true"/>
1387    <field name="TPG max vertex segments per TES batch" size="2" start="49" type="uint"/>
1388    <field name="TPG max TCS output segments per TES batch" size="3" start="51" type="uint" minus_one="true"/>
1389    <field name="TPG min TES output segments required in play" size="3" start="54" type="uint" minus_one="true"/>
1390    <field name="GBG max TES output/vertex segments per GS batch" size="2" start="57" type="uint"/>
1391    <field name="GBG min GS output segments required in play" size="3" start="59" type="uint" minus_one="true"/>
1392  </struct>
1393
1394  <struct name="GL Shader State Attribute Record" max_ver="33">
1395    <field name="Address" size="32" start="0" type="address"/>
1396
1397    <field name="Vec size" size="2" start="32" type="uint"/>
1398    <field name="Type" size="3" start="34" type="uint">
1399      <value name="Attribute half-float" value="1"/>
1400      <value name="Attribute float" value="2"/>
1401      <value name="Attribute fixed" value="3"/>
1402      <value name="Attribute byte" value="4"/>
1403      <value name="Attribute short" value="5"/>
1404      <value name="Attribute int" value="6"/>
1405      <value name="Attribute int2_10_10_10" value="7"/>
1406    </field>
1407    <field name="Signed int type" size="1" start="37" type="bool"/>
1408    <field name="Normalized int type" size="1" start="38" type="bool"/>
1409    <field name="Read as int/uint" size="1" start="39" type="bool"/>
1410
1411    <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1412    <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1413
1414    <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1415    <field name="Stride" size="32" start="8b" type="uint"/>
1416  </struct>
1417
1418  <struct name="GL Shader State Attribute Record" min_ver="41">
1419    <field name="Address" size="32" start="0" type="address"/>
1420
1421    <field name="Vec size" size="2" start="32" type="uint"/>
1422    <field name="Type" size="3" start="34" type="uint">
1423      <value name="Attribute half-float" value="1"/>
1424      <value name="Attribute float" value="2"/>
1425      <value name="Attribute fixed" value="3"/>
1426      <value name="Attribute byte" value="4"/>
1427      <value name="Attribute short" value="5"/>
1428      <value name="Attribute int" value="6"/>
1429      <value name="Attribute int2_10_10_10" value="7"/>
1430    </field>
1431    <field name="Signed int type" size="1" start="37" type="bool"/>
1432    <field name="Normalized int type" size="1" start="38" type="bool"/>
1433    <field name="Read as int/uint" size="1" start="39" type="bool"/>
1434
1435    <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
1436    <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
1437
1438    <field name="Instance Divisor" size="16" start="6b" type="uint"/>
1439    <field name="Stride" size="32" start="8b" type="uint"/>
1440    <field name="Maximum Index" size="32" start="12b" type="uint"/>
1441  </struct>
1442
1443  <struct name="VPM generic block write setup">
1444    <field name="id" size="2" start="30" type="uint" default="0"/>
1445    <field name="id0" size="3" start="27" type="uint" default="0"/>
1446
1447    <field name="horiz" size="1" start="24" type="bool"/>
1448    <field name="laned" size="1" start="23" type="bool"/>
1449    <field name="segs" size="1" start="22" type="bool"/>
1450    <field name="stride" size="7" start="15" type="int"/>
1451
1452    <field name="size" size="2" start="13" type="uint">
1453      <value name="VPM setup size 8-bit" value="0"/>
1454      <value name="VPM setup size 16-bit" value="1"/>
1455      <value name="VPM setup size 32-bit" value="2"/>
1456    </field>
1457
1458    <field name="addr" size="13" start="0" type="uint"/>
1459  </struct>
1460
1461  <struct name="VPM generic block read setup">
1462    <field name="id" size="2" start="30" type="uint" default="1"/>
1463
1464    <field name="horiz" size="1" start="29" type="bool"/>
1465    <field name="laned" size="1" start="28" type="bool"/>
1466    <field name="segs" size="1" start="27" type="bool"/>
1467    <field name="num" size="5" start="22" type="uint"/>
1468    <field name="stride" size="7" start="15" type="int"/>
1469
1470    <field name="size" size="2" start="13" type="uint">
1471      <value name="VPM setup size 8-bit" value="0"/>
1472      <value name="VPM setup size 16-bit" value="1"/>
1473      <value name="VPM setup size 32-bit" value="2"/>
1474    </field>
1475
1476    <field name="addr" size="13" start="0" type="uint"/>
1477  </struct>
1478
1479  <struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33">
1480    <field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
1481
1482    <field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
1483    <field name="Texel offset for t coordinate" size="4" start="23" type="int"/>
1484    <field name="Texel offset for s coordinate" size="4" start="19" type="int"/>
1485
1486    <field name="R Wrap Mode" size="3" start="16" type="Wrap Mode"/>
1487    <field name="T Wrap Mode" size="3" start="13" type="Wrap Mode"/>
1488    <field name="S Wrap Mode" size="3" start="10" type="Wrap Mode"/>
1489
1490    <field name="New configuration mode" size="1" start="9" type="bool" default="1"/>
1491
1492    <field name="Shadow" size="1" start="8" type="bool"/>
1493    <field name="Coefficient lookup mode" size="1" start="7" type="bool"/>
1494    <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/>
1495    <field name="Bias supplied" size="1" start="5" type="bool"/>
1496    <field name="Gather sample mode" size="1" start="4" type="bool"/>
1497    <field name="Fetch sample mode" size="1" start="3" type="bool"/>
1498
1499    <field name="Lookup Type" size="3" start="0" type="uint">
1500      <value name="Texture 2D" value="0"/>
1501      <value name="Texture 2D array" value="1"/>
1502      <value name="Texture 3D" value="2"/>
1503      <value name="Texture Cube Map" value="3"/>
1504      <value name="Texture 1D" value="4"/>
1505      <value name="Texture 1D Array" value="5"/>
1506      <value name="Texture Child Image" value="6"/>
1507    </field>
1508  </struct>
1509
1510  <struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33">
1511    <field name="Texture state record base address" size="28" start="4" type="address"/>
1512    <field name="Return words of texture data" size="4" start="0" type="uint"/>
1513  </struct>
1514
1515  <struct name="TMU Config Parameter 0" min_ver="41">
1516    <field name="Texture state address" size="32" start="0" type="address"/>
1517    <field name="Return words of texture data" size="4" start="0" type="uint"/>
1518  </struct>
1519
1520  <struct name="TMU Config Parameter 1" min_ver="41">
1521    <field name="Sampler state address" size="32" start="0" type="address"/>
1522    <field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
1523    <field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
1524    <field name="Output Type 32-bit" size="1" start="0" type="bool"/>
1525  </struct>
1526
1527  <struct name="TMU Config Parameter 2" min_ver="41" max_ver="41">
1528    <field name="Pad" size="8" start="24" type="uint"/>
1529    <field name="Op" size="4" start="20" type="TMU Op"/>
1530    <field name="Offset R" size="4" start="16" type="int"/>
1531    <field name="Offset T" size="4" start="12" type="int"/>
1532    <field name="Offset S" size="4" start="8" type="int"/>
1533    <field name="Gather Mode" size="1" start="7" type="bool"/>
1534    <field name="Gather Component" size="2" start="5" type="uint"/>
1535    <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1536    <field name="Sample Number" size="2" start="2" type="uint"/>
1537    <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1538    <field name="Offset Format 8" size="1" start="0" type="bool"/>
1539  </struct>
1540
1541  <struct name="TMU Config Parameter 2" min_ver="42">
1542    <field name="Pad" size="7" start="25" type="uint"/>
1543    <field name="LOD Query" size="1" start="24" type="bool"/>
1544    <field name="Op" size="4" start="20" type="TMU Op"/>
1545    <field name="Offset R" size="4" start="16" type="int"/>
1546    <field name="Offset T" size="4" start="12" type="int"/>
1547    <field name="Offset S" size="4" start="8" type="int"/>
1548    <field name="Gather Mode" size="1" start="7" type="bool"/>
1549    <field name="Gather Component" size="2" start="5" type="uint"/>
1550    <field name="Coefficient Mode" size="1" start="4" type="bool"/>
1551    <field name="Sample Number" size="2" start="2" type="uint"/>
1552    <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
1553    <field name="Offset Format 8" size="1" start="0" type="bool"/>
1554  </struct>
1555
1556  <struct name="Texture Shader State" max_ver="33">
1557    <field name="UIF XOR disable" size="1" start="255" type="bool"/>
1558    <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
1559    <field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
1560    <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
1561    <field name="Output 32-bit" size="1" start="246" type="bool"/>
1562    <field name="Sample Number" size="2" start="244" type="uint"/>
1563
1564    <field name="Base Level" size="4" start="240" type="uint"/>
1565    <field name="Fixed Bias" size="16" start="224" type="s8.8"/>
1566    <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/>
1567    <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/>
1568
1569    <field name="Border Color alpha" size="16" start="176" type="uint"/>
1570    <field name="Border Color blue" size="16" start="160" type="uint"/>
1571    <field name="Border Color green" size="16" start="144" type="uint"/>
1572    <field name="Border Color red" size="16" start="128" type="uint"/>
1573
1574    <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/>
1575    <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/>
1576    <field name="Flip texture Y Axis" size="1" start="125" type="bool"/>
1577    <field name="Flip texture X Axis" size="1" start="124" type="bool"/>
1578
1579    <field name="Swizzle A" size="3" start="121" type="uint">
1580      <value name="Swizzle Zero" value="0"/>
1581      <value name="Swizzle One" value="1"/>
1582      <value name="Swizzle Red" value="2"/>
1583      <value name="Swizzle Green" value="3"/>
1584      <value name="Swizzle Blue" value="4"/>
1585      <value name="Swizzle Alpha" value="5"/>
1586    </field>
1587
1588    <field name="Swizzle B" size="3" start="118" type="uint"/>
1589    <field name="Swizzle G" size="3" start="115" type="uint"/>
1590    <field name="Swizzle R" size="3" start="112" type="uint"/>
1591
1592    <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/>
1593
1594    <field name="sRGB" size="1" start="107" type="bool"/>
1595
1596    <field name="Texture type" size="7" start="100" type="uint"/>
1597
1598    <field name="Image Depth" size="14" start="86" type="uint"/>
1599    <field name="Image Height" size="14" start="72" type="uint"/>
1600    <field name="Image Width" size="14" start="58" type="uint"/>
1601
1602    <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1603
1604    <field name="Texture base pointer" size="30" start="2" type="address"/>
1605
1606    <field name="Filter" size="4" start="0" type="TMU Filter"/>
1607  </struct>
1608
1609  <struct name="Texture Shader State" min_ver="41">
1610    <field name="Pad" size="56" start="136" type="uint"/>
1611    <field name="UIF XOR disable" size="1" start="135" type="bool"/>
1612    <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
1613    <field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
1614    <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
1615
1616    <field name="Base Level" size="4" start="124" type="uint"/>
1617    <field name="Max Level" size="4" start="120" type="uint"/>
1618
1619    <field name="Swizzle A" size="3" start="117" type="uint">
1620      <value name="Swizzle Zero" value="0"/>
1621      <value name="Swizzle One" value="1"/>
1622      <value name="Swizzle Red" value="2"/>
1623      <value name="Swizzle Green" value="3"/>
1624      <value name="Swizzle Blue" value="4"/>
1625      <value name="Swizzle Alpha" value="5"/>
1626    </field>
1627
1628    <field name="Swizzle B" size="3" start="114" type="uint"/>
1629    <field name="Swizzle G" size="3" start="111" type="uint"/>
1630    <field name="Swizzle R" size="3" start="108" type="uint"/>
1631    <field name="Extended" size="1" start="107" type="bool"/>
1632
1633    <field name="Texture type" size="7" start="100" type="uint"/>
1634    <field name="Image Depth" size="14" start="86" type="uint"/>
1635    <field name="Image Height" size="14" start="72" type="uint"/>
1636    <field name="Image Width" size="14" start="58" type="uint"/>
1637
1638    <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
1639
1640    <field name="Texture base pointer" size="32" start="0" type="address"/>
1641
1642    <field name="Reverse Standard Border Color" size="1" start="5" type="bool"/>
1643    <field name="AHDR" size="1" start="4" type="bool"/>
1644    <field name="sRGB" size="1" start="3" type="bool"/>
1645    <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
1646    <field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
1647    <field name="Flip texture X Axis" size="1" start="0" type="bool"/>
1648  </struct>
1649
1650  <struct name="Sampler State" min_ver="41">
1651    <field name="Border color word 3" size="32" start="160" type="uint"/>
1652    <field name="Border color word 2" size="32" start="128" type="uint"/>
1653    <field name="Border color word 1" size="32" start="96" type="uint"/>
1654    <field name="Border color word 0" size="32" start="64" type="uint"/>
1655
1656    <field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
1657    <field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/>
1658    <field name="Wrap I Border" size="1" start="57" type="bool"/>
1659    <field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
1660    <field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
1661    <field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
1662
1663    <field name="Fixed Bias" size="16" start="32" type="s8.8"/>
1664    <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
1665    <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
1666
1667    <field name="sRGB Disable" size="1" start="7" type="bool"/>
1668
1669    <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
1670
1671    <field name="Anisotropy Enable" size="1" start="3" type="bool"/>
1672    <field name="Mip filter Nearest" size="1" start="2" type="bool"/>
1673    <field name="Min filter Nearest" size="1" start="1" type="bool"/>
1674    <field name="Mag filter Nearest" size="1" start="0" type="bool"/>
1675  </struct>
1676
1677  <enum name="Texture Data Formats">
1678    <!--
1679	most formats here have R in the low bits, A in the high bits.
1680	Exceptions noted.
1681    -->
1682    <value name="Texture Data Format R8" value="0"/>
1683    <value name="Texture Data Format R8 SNORM" value="1"/>
1684    <value name="Texture Data Format RG8" value="2"/>
1685    <value name="Texture Data Format RG8 SNORM" value="3"/>
1686    <value name="Texture Data Format RGBA8" value="4"/>
1687    <value name="Texture Data Format RGBA8 SNORM" value="5"/>
1688    <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
1689    <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
1690    <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
1691    <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
1692    <value name="Texture Data Format R16" value="10"/>
1693    <value name="Texture Data Format R16 SNORM" value="11"/>
1694    <value name="Texture Data Format RG16" value="12"/>
1695    <value name="Texture Data Format RG16 SNORM" value="13"/>
1696    <value name="Texture Data Format RGBA16" value="14"/>
1697    <value name="Texture Data Format RGBA16 SNORM" value="15"/>
1698    <value name="Texture Data Format R16F" value="16"/>
1699    <value name="Texture Data Format RG16F" value="17"/>
1700    <value name="Texture Data Format RGBA16F" value="18"/>
1701    <value name="Texture Data Format R11F_G11F_B10F" value="19"/>
1702    <value name="Texture Data Format RGB9_E5" value="20"/>
1703    <value name="Texture Data Format DEPTH COMP16" value="21"/>
1704    <value name="Texture Data Format DEPTH COMP24" value="22"/>
1705    <value name="Texture Data Format DEPTH COMP32F" value="23"/>
1706    <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
1707    <value name="Texture Data Format R4" value="25"/>
1708    <value name="Texture Data Format R1" value="26"/>
1709    <!-- generic unfiltered 8-bit sample -->
1710    <value name="Texture Data Format S8" value="27"/>
1711    <!-- generic unfiltered 16-bit sample -->
1712    <value name="Texture Data Format S16" value="28"/>
1713    <!-- generic unfiltered 32-bit sample -->
1714    <value name="Texture Data Format R32F" value="29"/>
1715    <!-- generic unfiltered 64-bit sample -->
1716    <value name="Texture Data Format RG32F" value="30"/>
1717    <!-- generic unfiltered 128-bit sample -->
1718    <value name="Texture Data Format RGBA32F" value="31"/>
1719
1720    <value name="Texture Data Format RGB8_ETC2" value="32"/>
1721    <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
1722
1723    <value name="Texture Data Format R11_EAC" value="34"/>
1724    <value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
1725    <value name="Texture Data Format RG11_EAC" value="36"/>
1726    <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
1727
1728    <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
1729    <value name="Texture Data Format YCBCR_LUMA" value="39"/>
1730    <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
1731
1732    <value name="Texture Data Format BC1" value="48"/>
1733    <value name="Texture Data Format BC2" value="49"/>
1734    <value name="Texture Data Format BC3" value="50"/>
1735
1736    <value name="Texture Data Format ASTC_4x4" value="64"/>
1737    <value name="Texture Data Format ASTC_5x4" value="65"/>
1738    <value name="Texture Data Format ASTC_5x5" value="66"/>
1739    <value name="Texture Data Format ASTC_6x5" value="67"/>
1740    <value name="Texture Data Format ASTC_6x6" value="68"/>
1741    <value name="Texture Data Format ASTC_8x5" value="69"/>
1742    <value name="Texture Data Format ASTC_8x6" value="70"/>
1743    <value name="Texture Data Format ASTC_8x8" value="71"/>
1744    <value name="Texture Data Format ASTC_10x5" value="72"/>
1745    <value name="Texture Data Format ASTC_10x6" value="73"/>
1746    <value name="Texture Data Format ASTC_10x8" value="74"/>
1747    <value name="Texture Data Format ASTC_10x10" value="75"/>
1748    <value name="Texture Data Format ASTC_12x10" value="76"/>
1749    <value name="Texture Data Format ASTC_12x12" value="77"/>
1750
1751    <value name="Texture Data Format R8I" value="96"/>
1752    <value name="Texture Data Format R8UI" value="97"/>
1753    <value name="Texture Data Format RG8I" value="98"/>
1754    <value name="Texture Data Format RG8UI" value="99"/>
1755    <value name="Texture Data Format RGBA8I" value="100"/>
1756    <value name="Texture Data Format RGBA8UI" value="101"/>
1757
1758    <value name="Texture Data Format R16I" value="102"/>
1759    <value name="Texture Data Format R16UI" value="103"/>
1760    <value name="Texture Data Format RG16I" value="104"/>
1761    <value name="Texture Data Format RG16UI" value="105"/>
1762    <value name="Texture Data Format RGBA16I" value="106"/>
1763    <value name="Texture Data Format RGBA16UI" value="107"/>
1764
1765    <value name="Texture Data Format R32I" value="108"/>
1766    <value name="Texture Data Format R32UI" value="109"/>
1767    <value name="Texture Data Format RG32I" value="110"/>
1768    <value name="Texture Data Format RG32UI" value="111"/>
1769    <value name="Texture Data Format RGBA32I" value="112"/>
1770    <value name="Texture Data Format RGBA32UI" value="113"/>
1771    <value name="Texture Data Format RGB10_A2UI" value="114"/>
1772    <value name="Texture Data Format A1_RGB5" value="115"/>
1773
1774  </enum>
1775</vcxml>
1776