1<vcxml gen="3.3" min_ver="33" max_ver="42"> 2 3 <enum name="Compare Function" prefix="V3D_COMPARE_FUNC"> 4 <value name="NEVER" value="0"/> 5 <value name="LESS" value="1"/> 6 <value name="EQUAL" value="2"/> 7 <value name="LEQUAL" value="3"/> 8 <value name="GREATER" value="4"/> 9 <value name="NOTEQUAL" value="5"/> 10 <value name="GEQUAL" value="6"/> 11 <value name="ALWAYS" value="7"/> 12 </enum> 13 14 <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR"> 15 <value name="ZERO" value="0"/> 16 <value name="ONE" value="1"/> 17 <value name="SRC_COLOR" value="2"/> 18 <value name="INV_SRC_COLOR" value="3"/> 19 <value name="DST_COLOR" value="4"/> 20 <value name="INV_DST_COLOR" value="5"/> 21 <value name="SRC_ALPHA" value="6"/> 22 <value name="INV_SRC_ALPHA" value="7"/> 23 <value name="DST_ALPHA" value="8"/> 24 <value name="INV_DST_ALPHA" value="9"/> 25 <value name="CONST_COLOR" value="10"/> 26 <value name="INV_CONST_COLOR" value="11"/> 27 <value name="CONST_ALPHA" value="12"/> 28 <value name="INV_CONST_ALPHA" value="13"/> 29 <value name="SRC_ALPHA_SATURATE" value="14"/> 30 </enum> 31 32 <enum name="Blend Mode" prefix="V3D_BLEND_MODE"> 33 <value name="ADD" value="0"/> 34 <value name="SUB" value="1"/> 35 <value name="RSUB" value="2"/> 36 <value name="MIN" value="3"/> 37 <value name="MAX" value="4"/> 38 <value name="MUL" value="5"/> 39 <value name="SCREEN" value="6"/> 40 <value name="DARKEN" value="7"/> 41 <value name="LIGHTEN" value="8"/> 42 </enum> 43 44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP"> 45 <value name="ZERO" value="0"/> 46 <value name="KEEP" value="1"/> 47 <value name="REPLACE" value="2"/> 48 <value name="INCR" value="3"/> 49 <value name="DECR" value="4"/> 50 <value name="INVERT" value="5"/> 51 <value name="INCWRAP" value="6"/> 52 <value name="DECWRAP" value="7"/> 53 </enum> 54 55 <enum name="Primitive" prefix="V3D_PRIM"> 56 <value name="POINTS" value="0"/> 57 <value name="LINES" value="1"/> 58 <value name="LINE_LOOP" value="2"/> 59 <value name="LINE_STRIP" value="3"/> 60 <value name="TRIANGLES" value="4"/> 61 <value name="TRIANGLE_STRIP" value="5"/> 62 <value name="TRIANGLE_FAN" value="6"/> 63 <value name="POINTS_TF" value="16"/> 64 <value name="LINES_TF" value="17"/> 65 <value name="LINE_LOOP_TF" value="18"/> 66 <value name="LINE_STRIP_TF" value="19"/> 67 <value name="TRIANGLES_TF" value="20"/> 68 <value name="TRIANGLE_STRIP_TF" value="21"/> 69 <value name="TRIANGLE_FAN_TF" value="22"/> 70 </enum> 71 72 <enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33"> 73 <!-- Names are mip filter, min filter, mag filter --> 74 <value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/> 75 <value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/> 76 <value name="MIN_NEAR_MIP_NONE_MAG_LIN" value="2"/> 77 <value name="MIN_NEAR_MIP_NONE_MAG_NEAR" value="3"/> 78 79 <value name="MIN_NEAR_MIP_NEAR_MAG_LIN" value="4"/> 80 <value name="MIN_NEAR_MIP_NEAR_MAG_NEAR" value="5"/> 81 <value name="MIN_NEAR_MIP_LIN_MAG_LIN" value="6"/> 82 <value name="MIN_NEAR_MIP_LIN_MAG_NEAR" value="7"/> 83 84 <value name="MIN_LIN_MIP_NEAR_MAG_LIN" value="8"/> 85 <value name="MIN_LIN_MIP_NEAR_MAG_NEAR" value="9"/> 86 <value name="MIN_LIN_MIP_LIN_MAG_LIN" value="10"/> 87 <value name="MIN_LIN_MIP_LIN_MAG_NEAR" value="11"/> 88 89 <value name="ANISOTROPIC_2_1" value="12"/> 90 <value name="ANISOTROPIC_4_1" value="13"/> 91 <value name="ANISOTROPIC_8_1" value="14"/> 92 <value name="ANISOTROPIC_16_1" value="15"/> 93 </enum> 94 95 <enum name="Border Color Mode" prefix="V3D_BORDER_COLOR" min_ver="41"> 96 <value name="0000" value="0"/> 97 <value name="0001" value="1"/> 98 <value name="1111" value="2"/> 99 <value name="Follows" value="7"/> 100 </enum> 101 102 <enum name="Wrap Mode" prefix="V3D_WRAP_MODE"> 103 <value name="REPEAT" value="0"/> 104 <value name="CLAMP" value="1"/> 105 <value name="MIRROR" value="2"/> 106 <value name="BORDER" value="3"/> 107 <value name="MIRROR_ONCE" value="4"/> 108 </enum> 109 110 <enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41"> 111 <value name="Write ADD, Read Prefetch" value="0"/> 112 <value name="Write SUB, Read Clear" value="1"/> 113 <value name="Write XCHG, Read Flush" value="2"/> 114 <value name="Write CMPXCHG, Read Flush" value="3"/> 115 <value name="Write UMIN, Full L1 Clear" value="4"/> 116 <value name="Write UMAX" value="5"/> 117 <value name="Write SMIN" value="6"/> 118 <value name="Write SMAX" value="7"/> 119 <value name="Write AND, Read INC" value="8"/> 120 <value name="Write OR, Read DEC" value="9"/> 121 <value name="Write XOR, Read NOT" value="10"/> 122 <value name="Regular" value="15"/> 123 </enum> 124 125 <enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION"> 126 <value name="unchanged" value="0"/> 127 <value name="zeroed" value="1"/> 128 <value name="set" value="2"/> 129 </enum> 130 131 <enum name="Memory Format" prefix="V3D_MEMORY_FORMAT"> 132 <value name="Raster" value="0"/> 133 <value name="Lineartile" value="1"/> 134 <value name="UB-linear (1 UIF block wide)" value="2"/> 135 <value name="UB-linear (2 UIF blocks wide)" value="3"/> 136 <value name="UIF (No XOR)" value="4"/> 137 <value name="UIF (XOR)" value="5"/> 138 </enum> 139 140 <enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE"> 141 <value name="sample 0" value="0"/> 142 <value name="4x" value="1"/> 143 <value name="all samples" value="3"/> 144 </enum> 145 146 <enum name="Internal Type" prefix="V3D_INTERNAL_TYPE"> 147 <value name="8i" value="0"/> 148 <value name="8ui" value="1"/> 149 <value name="8" value="2"/> 150 <value name="16i" value="4"/> 151 <value name="16ui" value="5"/> 152 <value name="16f" value="6"/> 153 <value name="32i" value="8"/> 154 <value name="32ui" value="9"/> 155 <value name="32f" value="10"/> 156 </enum> 157 158 <enum name="Internal BPP" prefix="V3D_INTERNAL_BPP"> 159 <value name="32" value="0"/> 160 <value name="64" value="1"/> 161 <value name="128" value="2"/> 162 </enum> 163 164 <enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE"> 165 <value name="depth_32f" value="0"/> 166 <value name="depth_24" value="1"/> 167 <value name="depth_16" value="2"/> 168 </enum> 169 170 <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41"> 171 <value name="none" value="0"/> <!-- no clamping --> 172 <value name="norm" value="1"/> <!-- [0,1] for f16 --> 173 <value name="pos" value="2"/> <!-- [0, for f16 --> 174 <value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range --> 175 </enum> 176 177 <!--- 178 CL cache flush commands are not fully documented and subject to a 179 number of hardware issues that make them unreliable. Specifically: 180 181 * The L2T flush command has a 'deferred' bit to ensure the command 182 doesn't execute until all other commands in the CL have completed, 183 which is required to achieve the expected behavior. This bit comes 184 right after the mode field. 185 186 * GFXH-1895: Overlapping write combiner flush requests from different 187 sources are not safe. If two flush requests from different sources 188 overlap, the TMU may send the done signal for the first flush back to 189 the wrong source. 190 191 * GFXH-1888: It is possible for a regular access to sneak past a 192 pending L2T flush. If an L2T flush is requested via L2TCACTL while a 193 CLE-requested flush is in progress, it is possible for a regular 194 access to sneak through in the gap between the CLE flush and the 195 L2TCACTL flush. 196 197 * GFXH-1897: Writing 0 to L2TCACTL clobbers in-progress flush status. 198 Writing 0 to TMUWCF (bit 8) clears the TMUWCF bit, even if a write 199 combiner flush is still in progress. Similarly, writing 0 to L2TFLS 200 (bit 0) clears the L2TFLS bit, even if an L2T flush is still in 201 progress. Writing 0 to L2TFLM (bits 1..2) overwrites the flush mode, 202 even if a flush is not being requested (ie 0 is being written to 203 L2TFLS). If the last flush has not yet made it through the L2T 204 arbiter, this will change the mode of that flush. 205 206 GFXH-1888 and GFXH-1897 are problematic when we don't wait for L2T 207 flushes requested via LATCACTL to complete immediately. 208 209 Because of this, the driver will do all of its flushing via the kernel 210 using L2TCACTL instead of using the CL commands. 211 --> 212 <enum name="L2T Flush Mode" prefix="L2T_FLUSH_MODE"> 213 <!-- invalidates all cache lines --> 214 <value name="flush" value="0"/> 215 <!-- Invalidates dirty cachelines without writeback --> 216 <value name="clear" value="1"/> 217 <!-- Writes back dirty cachelines and marks them clean, without 218 invalidating --> 219 <value name="clean" value="2"/> 220 </enum> 221 222 <enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT"> 223 <!-- 224 Formats appear with their channels named from the low bits to 225 the high bits. 226 --> 227 <value name="srgb8_alpha8" value="0"/> 228 <value name="srgb" value="1"/> 229 <value name="rgb10_a2ui" value="2"/> 230 <value name="rgb10_a2" value="3"/> 231 <value name="abgr1555" value="4"/> 232 <value name="alpha-masked abgr1555" value="5"/> 233 <value name="abgr4444" value="6"/> 234 <value name="bgr565" value="7"/> 235 <value name="r11f_g11f_b10f" value="8"/> 236 <value name="rgba32f" value="9"/> 237 <value name="rg32f" value="10"/> 238 <value name="r32f" value="11"/> 239 <value name="rgba32i" value="12"/> 240 <value name="rg32i" value="13"/> 241 <value name="r32i" value="14"/> 242 <value name="rgba32ui" value="15"/> 243 <value name="rg32ui" value="16"/> 244 <value name="r32ui" value="17"/> 245 <value name="rgba16f" value="18"/> 246 <value name="rg16f" value="19"/> 247 <value name="r16f" value="20"/> 248 <value name="rgba16i" value="21"/> 249 <value name="rg16i" value="22"/> 250 <value name="r16i" value="23"/> 251 <value name="rgba16ui" value="24"/> 252 <value name="rg16ui" value="25"/> 253 <value name="r16ui" value="26"/> 254 <value name="rgba8" value="27"/> 255 <value name="rgb8" value="28"/> 256 <value name="rg8" value="29"/> 257 <value name="r8" value="30"/> 258 <value name="rgba8i" value="31"/> 259 <value name="rg8i" value="32"/> 260 <value name="r8i" value="33"/> 261 <value name="rgba8ui" value="34"/> 262 <value name="rg8ui" value="35"/> 263 <value name="r8ui" value="36"/> 264 <value name="srgbx8" value="37" max_ver="33"/> 265 <value name="rgbx8" value="38" max_ver="33"/> 266 <value name="bstc" value="39" min_ver="41"/> 267 <value name="d32f" value="40" min_ver="41"/> 268 <value name="d24" value="41" min_ver="41"/> 269 <value name="d16" value="42" min_ver="41"/> 270 <value name="d24s8" value="43" min_ver="41"/> 271 <value name="s8" value="44" min_ver="41"/> 272 <value name="rgba5551" value="45" min_ver="41"/> 273 </enum> 274 275 <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33"> 276 <value name="depth_component32f" value="0"/> 277 <value name="depth_component24" value="1"/> <!-- depth low, pad high --> 278 <value name="depth_component16" value="2"/> 279 <value name="depth24_stencil8" value="3"/> <!-- stencil low, depth high --> 280 </enum> 281 282 <enum name="Dither Mode" prefix="V3D_DITHER_MODE"> 283 <value name="None" value="0"/> 284 <value name="RGB" value="1"/> 285 <value name="A" value="2"/> 286 <value name="RGBA" value="3"/> 287 </enum> 288 289 <enum name="Pack Mode" prefix="V3D_PACK_MODE"> 290 <value name="16-way" value="0"/> 291 <value name="8-way" value="1"/> 292 <value name="4-way" value="2"/> 293 <value name="1-way" value="3"/> 294 </enum> 295 296 <enum name="TCS flush mode" prefix="V3D_TCS_FLUSH_MODE"> 297 <value name="fully packed" value="0"/> 298 <value name="single patch" value="1"/> 299 <value name="packed complete patches" value="2"/> 300 </enum> 301 302 <enum name="Primitve counters" prefix="V3D_PRIM_COUNTS"> 303 <value name="tf_words_buffer0" value="0"/> 304 <value name="tf_words_buffer1" value="1"/> 305 <value name="tf_words_buffer2" value="2"/> 306 <value name="tf_words_buffer3" value="3"/> 307 <value name="written" value="4"/> 308 <value name="tf_written" value="5"/> 309 <value name="tf_overflow" value="6"/> 310 </enum> 311 312 <packet code="0" name="Halt"/> 313 <packet code="1" name="NOP"/> 314 <packet code="4" name="Flush"/> 315 <packet code="5" name="Flush All State"/> 316 <packet code="6" name="Start Tile Binning"/> 317 <packet code="7" shortname="incr_semaphore" name="Increment Semaphore"/> 318 <packet code="8" shortname="wait_semaphore" name="Wait on Semaphore"/> 319 <packet code="9" shortname="wait_prev_frame" name="Wait for previous frame"/> 320 <packet code="10" shortname="enable_z_only" name="Enable Z-only rendering" cl="R"/> 321 <packet code="11" shortname="disable_z_only" name="Disable Z-only rendering" cl="R"/> 322 <packet code="12" shortname="end_z_only" name="End of Z-only rendering in frame"/> 323 <packet code="13" shortname="end_render" name="End of rendering"/> 324 325 <packet code="14" shortname="wait_transform_feedback" name="Wait for transform feedback" cl="B"> 326 <field name="Block count" size="8" start="0" type="uint"/> 327 </packet> 328 329 <packet code="15" shortname="branch_sub_autochain" name="Branch to auto-chained sub-list"> 330 <field name="address" size="32" start="0" type="address"/> 331 </packet> 332 333 <packet code="16" name="Branch"> 334 <field name="address" size="32" start="0" type="address"/> 335 </packet> 336 337 <packet code="17" shortname="branch_sub" name="Branch to Sub-list"> 338 <field name="address" size="32" start="0" type="address"/> 339 </packet> 340 341 <packet code="18" shortname="return" name="Return from sub-list"/> 342 <packet code="19" shortname="clear_vcd_cache" name="Flush VCD cache"/> 343 344 <packet code="20" shortname="generic_tile_list" name="Start Address of Generic Tile List"> 345 <field name="start" size="32" start="0" type="address"/> 346 <field name="end" size="32" start="32" type="address"/> 347 </packet> 348 349 <packet code="21" shortname="branch_implicit_tile" name="Branch to Implicit Tile List"> 350 <field name="tile list set number" size="8" start="0" type="uint"/> 351 </packet> 352 353 <packet code="22" shortname="branch_explicit_supertile" name="Branch to Explicit Supertile"> 354 <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/> 355 <field name="explicit supertile number" size="8" start="16" type="uint"/> 356 <field name="row number" size="8" start="8" type="uint"/> 357 <field name="column number" size="8" start="0" type="uint"/> 358 </packet> 359 360 <packet code="23" shortname="supertile_coords" name="Supertile Coordinates"> 361 <field name="row number in supertiles" size="8" start="8" type="uint"/> 362 <field name="column number in supertiles" size="8" start="0" type="uint"/> 363 </packet> 364 365 <packet code="24" shortname="store_subsample" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/> 366 367 <packet code="25" shortname="store_subsample_ex" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33"> 368 <field name="Disable Color Buffer write" size="8" start="8" type="uint"/> 369 <field name="Enable Z write" size="1" start="7" type="bool"/> 370 <field name="Enable Stencil write" size="1" start="6" type="bool"/> 371 <!-- bit 5 unused --> 372 <field name="Disable Color buffer(s) clear on write" size="1" start="4" type="bool"/> 373 <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/> 374 <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/> 375 <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/> 376 <field name="Last Tile of Frame" size="1" start="0" type="bool"/> 377 </packet> 378 379 <packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" min_ver="41"> 380 <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/> 381 <field name="Clear all Render Targets" size="1" start="0" type="bool"/> 382 </packet> 383 384 <packet code="26" shortname="load" name="Reload Tile Color Buffer" cl="R" max_ver="33"> 385 <field name="Disable Color Buffer load" size="8" start="8" type="uint"/> 386 <field name="Enable Z load" size="1" start="7" type="bool"/> 387 <field name="Enable Stencil load" size="1" start="6" type="bool"/> 388 </packet> 389 390 <packet code="26" shortname="end_loads" name="End of Loads" cl="R" min_ver="41"/> 391 392 <packet code="27" shortname="end_tile" name="End of Tile Marker" cl="R"/> 393 394 <packet code="29" shortname="store_general" name="Store Tile Buffer General" cl="R" max_ver="33"> 395 <field name="Address" size="24" start="24" type="address"/> 396 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/> 397 <field name="XOR UIF" size="1" start="10" type="bool"/> 398 <field name="Last Tile of Frame" size="1" start="8" type="bool"/> 399 <field name="Disable Color buffer(s) clear on write" size="1" start="7" type="bool"/> 400 <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/> 401 <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/> 402 <field name="Raw Mode" size="1" start="4" type="bool"/> 403 <field name="Buffer to Store" size="4" start="0" type="uint"> 404 <value name="Render target 0" value="0"/> 405 <value name="Render target 1" value="1"/> 406 <value name="Render target 2" value="2"/> 407 <value name="Render target 3" value="3"/> 408 <value name="None" value="8"/> 409 <value name="Z" value="9"/> 410 <value name="Stencil" value="10"/> 411 <value name="Z+Stencil" value="11"/> 412 </field> 413 </packet> 414 415 <packet code="29" shortname="store" name="Store Tile Buffer General" cl="R" min_ver="41"> 416 <field name="Address" size="32" start="64" type="address"/> 417 418 <!-- used for y flip --> 419 <field name="Height" size="16" start="48" type="uint"/> 420 421 <!-- height in ub for UIF, byte stride for raster --> 422 <field name="Height in UB or Stride" size="20" start="28" type="uint"/> 423 424 <field name="R/B swap" size="1" start="20" type="bool"/> 425 <field name="Channel Reverse" size="1" start="19" type="bool"/> 426 <field name="Clear buffer being stored" size="1" start="18" type="bool"/> 427 <field name="Output Image Format" size="6" start="12" type="Output Image Format"/> 428 429 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/> 430 431 <field name="Dither Mode" size="2" start="8" type="Dither Mode"/> 432 433 <field name="Flip Y" size="1" start="7" type="bool"/> 434 435 <field name="Memory Format" size="3" start="4" type="Memory Format"/> 436 <field name="Buffer to Store" size="4" start="0" type="uint"> 437 <value name="Render target 0" value="0"/> 438 <value name="Render target 1" value="1"/> 439 <value name="Render target 2" value="2"/> 440 <value name="Render target 3" value="3"/> 441 <value name="None" value="8"/> 442 <value name="Z" value="9"/> 443 <value name="Stencil" value="10"/> 444 <value name="Z+Stencil" value="11"/> 445 </field> 446 </packet> 447 448 <packet code="30" shortname="load_general" name="Load Tile Buffer General" cl="R" max_ver="33"> 449 <field name="Address" size="24" start="24" type="address"/> 450 <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/> 451 <field name="XOR UIF" size="1" start="10" type="bool"/> 452 <field name="Raw Mode" size="1" start="4" type="bool"/> 453 <field name="Buffer to Load" size="4" start="0" type="uint"> 454 <value name="Render target 0" value="0"/> 455 <value name="Render target 1" value="1"/> 456 <value name="Render target 2" value="2"/> 457 <value name="Render target 3" value="3"/> 458 <value name="None" value="8"/> 459 <value name="Z" value="9"/> 460 <value name="Stencil" value="10"/> 461 <value name="Z+Stencil" value="11"/> 462 </field> 463 </packet> 464 465 <packet code="30" shortname="load" name="Load Tile Buffer General" cl="R" min_ver="41"> 466 <field name="Address" size="32" start="64" type="address"/> 467 468 <!-- used for y flip --> 469 <field name="Height" size="16" start="48" type="uint"/> 470 471 <!-- height in ub for UIF, byte stride for raster --> 472 <field name="Height in UB or Stride" size="20" start="28" type="uint"/> 473 474 <field name="R/B swap" size="1" start="20" type="bool"/> 475 <field name="Channel Reverse" size="1" start="19" type="bool"/> 476 <field name="Force alpha 1" size="1" start="18" type="bool"/> 477 478 <field name="Input Image Format" size="6" start="12" type="Output Image Format"/> 479 480 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/> 481 482 <field name="Flip Y" size="1" start="7" type="bool"/> 483 484 <field name="Memory Format" size="3" start="4" type="Memory Format"/> 485 <field name="Buffer to Load" size="4" start="0" type="uint"> 486 <value name="Render target 0" value="0"/> 487 <value name="Render target 1" value="1"/> 488 <value name="Render target 2" value="2"/> 489 <value name="Render target 3" value="3"/> 490 <value name="None" value="8"/> 491 <value name="Z" value="9"/> 492 <value name="Stencil" value="10"/> 493 <value name="Z+Stencil" value="11"/> 494 </field> 495 </packet> 496 497 <packet code="31" shortname="tf_draw_flush_and_count" name="Transform Feedback Flush and Count"/> 498 499 <packet code="32" name="Indexed Prim List" cl="B" max_ver="33"> 500 <field name="Minimum index" size="32" start="104" type="uint"/> 501 <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/> 502 <field name="Maximum index" size="31" start="72" type="uint"/> 503 <field name="Address of Indices List" size="32" start="40" type="address"/> 504 <field name="Length" size="32" start="8" type="uint"/> 505 506 <field name="Index type" size="2" start="6" type="uint"> 507 <value name="Index type 8-bit" value="0"/> 508 <value name="Index type 16-bit" value="1"/> 509 <value name="Index type 32-bit" value="2"/> 510 </field> 511 512 <field name="mode" size="5" start="0" type="Primitive"/> 513 </packet> 514 515 <packet code="32" name="Indexed Prim List" cl="B" min_ver="41"> 516 <field name="Index Offset" size="32" start="40" type="uint"/> 517 518 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/> 519 <field name="Length" size="31" start="8" type="uint"/> 520 521 <field name="Index type" size="2" start="6" type="uint"> 522 <value name="Index type 8-bit" value="0"/> 523 <value name="Index type 16-bit" value="1"/> 524 <value name="Index type 32-bit" value="2"/> 525 </field> 526 527 <field name="mode" size="6" start="0" type="Primitive"/> 528 </packet> 529 530 <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" max_ver="33"> 531 <field name="Stride in Multiples of 4 Bytes" size="8" start="104" type="uint"/> 532 <field name="Address of Indices List" size="32" start="72" type="address"/> 533 <field name="Address" size="32" start="40" type="address"/> 534 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/> 535 <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/> 536 537 <field name="Index type" size="2" start="6" type="uint"> 538 <value name="Index type 8-bit" value="0"/> 539 <value name="Index type 16-bit" value="1"/> 540 <value name="Index type 32-bit" value="2"/> 541 </field> 542 543 <field name="mode" size="6" start="0" type="Primitive"/> 544 </packet> 545 546 <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B" min_ver="41"> 547 <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/> 548 <field name="Address" size="32" start="40" type="address"/> 549 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/> 550 <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/> 551 552 <field name="Index type" size="2" start="6" type="uint"> 553 <value name="Index type 8-bit" value="0"/> 554 <value name="Index type 16-bit" value="1"/> 555 <value name="Index type 32-bit" value="2"/> 556 </field> 557 558 <field name="mode" size="6" start="0" type="Primitive"/> 559 </packet> 560 561 <packet code="34" name="Indexed Instanced Prim List" cl="B" max_ver="33"> 562 <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/> 563 <field name="Maximum index" size="31" start="104" type="uint"/> 564 <field name="Address of Indices List" size="32" start="72" type="address"/> 565 <field name="Number of Instances" size="32" start="40" type="uint"/> 566 <field name="Instance Length" size="32" start="8" type="uint"/> 567 568 <field name="Index type" size="2" start="6" type="uint"> 569 <value name="Index type 8-bit" value="0"/> 570 <value name="Index type 16-bit" value="1"/> 571 <value name="Index type 32-bit" value="2"/> 572 </field> 573 574 <field name="mode" size="5" start="0" type="Primitive"/> 575 </packet> 576 577 <packet code="34" name="Indexed Instanced Prim List" cl="B" min_ver="41"> 578 <field name="Index Offset" size="32" start="72" type="uint"/> 579 <field name="Number of Instances" size="32" start="40" type="uint"/> 580 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/> 581 <field name="Instance Length" size="31" start="8" type="uint"/> 582 583 <field name="Index type" size="2" start="6" type="uint"> 584 <value name="Index type 8-bit" value="0"/> 585 <value name="Index type 16-bit" value="1"/> 586 <value name="Index type 32-bit" value="2"/> 587 </field> 588 589 <field name="mode" size="6" start="0" type="Primitive"/> 590 </packet> 591 592 <packet code="36" name="Vertex Array Prims" cl="B"> 593 <field name="Index of First Vertex" size="32" start="40" type="uint"/> 594 <field name="Length" size="32" start="8" type="uint"/> 595 596 <field name="mode" size="8" start="0" type="Primitive"/> 597 </packet> 598 599 <packet code="37" name="Indirect Vertex Array Instanced Prims" cl="B"> 600 <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/> 601 <field name="Address" size="32" start="40" type="address"/> 602 <field name="Number of Draw Indirect Array Records" size="32" start="8" type="uint"/> 603 604 <field name="mode" size="8" start="0" type="Primitive"/> 605 </packet> 606 607 <packet code="38" name="Vertex Array Instanced Prims" cl="B"> 608 <field name="Index of First Vertex" size="32" start="72" type="uint"/> 609 <field name="Number of Instances" size="32" start="40" type="uint"/> 610 <field name="Instance Length" size="32" start="8" type="uint"/> 611 612 <field name="mode" size="8" start="0" type="Primitive"/> 613 </packet> 614 615 <packet code="39" name="Vertex Array Single Instance Prims" cl="B"> 616 <field name="Index of First Vertex" size="32" start="72" type="uint"/> 617 <field name="Instance ID" size="32" start="40" type="uint"/> 618 <field name="Instance Length" size="32" start="8" type="uint"/> 619 620 <field name="mode" size="8" start="0" type="Primitive"/> 621 </packet> 622 623 <packet code="43" name="Base Vertex Base Instance" cl="B"> 624 <field name="Base Instance" size="32" start="32" type="uint"/> 625 626 <field name="Base Vertex" size="32" start="0" type="uint"/> 627 </packet> 628 629 <packet code="44" name="Index Buffer Setup" cl="B" min_ver="41"> 630 <field name="Address" size="32" start="0" type="address"/> 631 <field name="Size" size="32" start="32" type="uint"/> 632 </packet> 633 634 <packet code="54" name="Set InstanceID" cl="B" min_ver="41"> 635 <field name="Instance ID" size="32" start="0" type="uint"/> 636 </packet> 637 638 <packet code="55" name="Set PrimitiveID" cl="B" min_ver="41"> 639 <field name="Primitive ID" size="32" start="0" type="uint"/> 640 </packet> 641 642 <packet code="56" name="Prim List Format"> 643 <field name="tri strip or fan" size="1" start="7" type="bool"/> 644 <field name="primitive type" size="6" start="0" type="uint"> 645 <value name="List Points" value="0"/> 646 <value name="List Lines" value="1"/> 647 <value name="List Triangles" value="2"/> 648 </field> 649 </packet> 650 651 <packet code="57" name="Serial Number List Start"> 652 <field name="address" size="26" start="6" type="address"/> 653 <field name="block size" size="2" start="0" type="uint"> 654 <value name="block size 64b" value="0"/> 655 <value name="block size 128b" value="1"/> 656 <value name="block size 256b" value="2"/> 657 </field> 658 </packet> 659 660 <packet code="64" shortname="gl_shader" name="GL Shader State"> 661 <field name="address" size="27" start="5" type="address"/> 662 <field name="number of attribute arrays" size="5" start="0" type="uint"/> 663 </packet> 664 665 <packet code="65" shortname="gl_t_shader" name="GL Shader State including TS" min_ver="41"> 666 <field name="address" size="27" start="5" type="address"/> 667 <field name="number of attribute arrays" size="5" start="0" type="uint"/> 668 </packet> 669 670 <packet code="66" shortname="gl_g_shader" name="GL Shader State including GS" min_ver="41"> 671 <field name="address" size="27" start="5" type="address"/> 672 <field name="number of attribute arrays" size="5" start="0" type="uint"/> 673 </packet> 674 675 <packet code="67" shortname="gl_tg_shader" name="GL Shader State including TS/GS" min_ver="41"> 676 <field name="address" size="27" start="5" type="address"/> 677 <field name="number of attribute arrays" size="5" start="0" type="uint"/> 678 </packet> 679 680 <packet code="71" name="VCM Cache Size" min_ver="41"> 681 <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/> 682 <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/> 683 </packet> 684 685 <packet code="72" shortname="prim_counts_feedback" name="Primitive Counts Feedback"> 686 <field name="address" size="27" start="5" type="address"/> 687 <field name="read/write 64byte" size="1" start="4" type="bool"/> 688 <field name="op" size="4" start="0" type="uint"> 689 <!-- 690 dword 0-3 are words written to TFB 0-3. 4 is prims generated, 5 is prims written, 6 is 691 prims overflowed 692 --> 693 <value name="store primitive counts" value="0"/> 694 <value name="store primitive counts and zero" value="1"/> 695 <!-- 696 write 4 pairs of TFB state: remaining TFB space in buffer n, current address in buffer n 697 --> 698 <value name="store buffer state" value="2"/> 699 <value name="store buffer state CL" value="3"/> 700 <!-- 701 Waits for buffer state stores to complete, then loads from 702 the given buffer state. This op can be offset by n to skip 703 waiting for the last n. 704 --> 705 <value name="load buffer state" value="8"/> 706 </field> 707 </packet> 708 709 <packet code="73" name="VCM Cache Size" max_ver="33"> 710 <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/> 711 <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/> 712 </packet> 713 714 <packet code="73" name="Transform Feedback Buffer" min_ver="41"> 715 <field name="Buffer Address" size="32" start="32" type="address"/> 716 <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/> 717 <field name="Buffer Number" size="2" start="0" type="uint"/> 718 </packet> 719 720 <packet code="74" name="Transform Feedback Enable" max_ver="33"> 721 <field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/> 722 <field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/> 723 </packet> 724 725 <packet code="74" name="Transform Feedback Specs" min_ver="41"> 726 <field name="Enable" size="1" start="7" type="bool"/> 727 <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/> 728 </packet> 729 730 <packet code="75" name="Flush Transform Feedback Data"/> 731 732 <packet code="76" name="L1 Cache Flush Control"> 733 <field name="TMU Config Cache Clear" size="4" start="12" type="uint"/> 734 <field name="TMU Data Cache Clear" size="4" start="8" type="uint"/> 735 <field name="Uniforms Cache Clear" size="4" start="4" type="uint"/> 736 <field name="Instruction Cache Clear" size="4" start="0" type="uint"/> 737 </packet> 738 739 <packet code="77" name="L2T Cache Flush Control"> 740 <field name="L2T Flush Mode" size="4" start="64" type="L2T Flush Mode"/> 741 <field name="L2T Flush End" size="32" start="32" type="address"/> 742 <field name="L2T Flush Start" size="32" start="0" type="address"/> 743 </packet> 744 745 <struct name="Transform Feedback Output Data Spec" max_ver="33"> 746 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/> 747 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/> 748 <field name="Output Buffer to write to" size="2" start="12" type="uint"/> 749 </struct> 750 751 <struct name="Transform Feedback Output Data Spec" min_ver="41"> 752 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/> 753 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/> 754 <field name="Output Buffer to write to" size="2" start="12" type="uint"/> 755 <field name="Stream number" size="2" start="14" type="uint"/> 756 </struct> 757 758 <struct name="Transform Feedback Output Address"> 759 <field name="address" size="32" start="0" type="address"/> 760 </struct> 761 762 <packet code="80" name="Stencil Cfg"> 763 <field name="Stencil Write Mask" size="8" start="32" type="uint"/> 764 <field name="Back Config" size="1" start="29" type="bool"/> 765 <field name="Front Config" size="1" start="28" type="bool"/> 766 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/> 767 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/> 768 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/> 769 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/> 770 <field name="Stencil Test Mask" size="8" start="8" type="uint"/> 771 <field name="Stencil Ref Value" size="8" start="0" type="uint"/> 772 </packet> 773 774 <packet code="83" name="Blend Enables" min_ver="41"> 775 <field name="Mask" size="8" start="0" type="uint"/> 776 </packet> 777 778 <packet code="84" name="Blend Cfg" max_ver="33"> 779 <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/> 780 <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/> 781 <field name="Color blend mode" size="4" start="12" type="Blend Mode"/> 782 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/> 783 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/> 784 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/> 785 </packet> 786 787 <packet code="84" name="Blend Cfg" min_ver="41"> 788 <field name="Render Target Mask" size="4" start="24" type="uint"/> 789 <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/> 790 <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/> 791 <field name="Color blend mode" size="4" start="12" type="Blend Mode"/> 792 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/> 793 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/> 794 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/> 795 </packet> 796 797 <packet code="86" shortname="blend_ccolor" name="Blend Constant Color"> 798 <field name="Alpha (F16)" size="16" start="48" type="uint"/> 799 <field name="Blue (F16)" size="16" start="32" type="uint"/> 800 <field name="Green (F16)" size="16" start="16" type="uint"/> 801 <field name="Red (F16)" size="16" start="0" type="uint"/> 802 </packet> 803 804 <packet code="87" shortname="color_wmasks" name="Color Write Masks"> 805 <field name="Mask" size="32" start="0" type="uint"/> 806 </packet> 807 808 <packet code="88" name="Zero All Centroid Flags" min_ver="41"/> 809 810 <packet code="89" name="Centroid Flags" min_ver="41"> 811 <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/> 812 <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/> 813 <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/> 814 <field name="Varying offset V0" size="4" start="0" type="uint"/> 815 </packet> 816 817 <packet code="91" name="Sample State" min_ver="41"> 818 <field name="Coverage" size="16" start="16" type="f187"/> 819 <field name="Mask" size="4" start="0" type="uint"/> 820 </packet> 821 822 <packet code="92" shortname="occlusion_query_counter_enable" name="Occlusion Query Counter"> 823 <field name="address" size="32" start="0" type="address"/> 824 </packet> 825 826 <packet code="96" name="Cfg Bits"> 827 <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/> 828 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/> 829 <field name="Blend enable" size="1" start="19" type="bool"/> 830 <field name="Stencil enable" size="1" start="18" type="bool"/> 831 <field name="Early Z updates enable" size="1" start="17" type="bool"/> 832 <field name="Early Z enable" size="1" start="16" type="bool"/> 833 <field name="Z updates enable" size="1" start="15" type="bool"/> 834 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/> 835 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/> 836 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/> 837 <field name="Line Rasterization" size="2" start="4" type="uint"/> 838 <field name="Enable Depth Offset" size="1" start="3" type="bool"/> 839 <field name="Clockwise Primitives" size="1" start="2" type="bool"/> 840 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/> 841 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/> 842 </packet> 843 844 <packet code="97" shortname="zero_all_flatshade_flags" name="Zero All Flat Shade Flags"/> 845 846 <packet code="98" shortname="flatshade_flags" name="Flat Shade Flags"> 847 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/> 848 <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/> 849 <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/> 850 <field name="Varying offset V0" size="4" start="0" type="uint"/> 851 </packet> 852 853 <packet code="99" shortname="zero_all_noperspective_flags" name="Zero All Non-perspective Flags" min_ver="41"/> 854 855 <packet code="100" shortname="noperspective_flags" name="Non-perspective Flags" min_ver="41"> 856 <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/> 857 <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/> 858 <field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/> 859 <field name="Varying offset V0" size="4" start="0" type="uint"/> 860 </packet> 861 862 <packet code="104" name="Point size"> 863 <field name="Point Size" size="32" start="0" type="float"/> 864 </packet> 865 866 <packet code="105" name="Line width"> 867 <field name="Line width" size="32" start="0" type="float"/> 868 </packet> 869 870 <packet name="Depth Offset" code="106" max_ver="33"> 871 <field name="Depth Offset Units" size="16" start="16" type="f187"/> 872 <field name="Depth Offset Factor" size="16" start="0" type="f187"/> 873 </packet> 874 875 <packet name="Depth Offset" code="106" min_ver="41"> 876 <field name="Limit" size="32" start="32" type="float"/> 877 <field name="Depth Offset Units" size="16" start="16" type="f187"/> 878 <field name="Depth Offset Factor" size="16" start="0" type="f187"/> 879 </packet> 880 881 <packet shortname="clip" name="clip_window" code="107"> 882 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/> 883 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/> 884 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/> 885 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/> 886 </packet> 887 888 <packet name="Viewport Offset" code="108" max_ver="33"> 889 <field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/> 890 <field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/> 891 </packet> 892 893 <packet name="Viewport Offset" code="108" min_ver="41"> 894 <field name="Coarse Y" size="10" start="54" type="uint"/> 895 <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/> 896 <field name="Coarse X" size="10" start="22" type="uint"/> 897 <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/> 898 </packet> 899 900 <packet shortname="clipz" name="Clipper Z min/max clipping planes" code="109"> 901 <field name="Maximum Zw" size="32" start="32" type="float"/> 902 <field name="Minimum Zw" size="32" start="0" type="float"/> 903 </packet> 904 905 <packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B"> 906 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/> 907 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/> 908 </packet> 909 910 <packet shortname="clipper_z" name="Clipper Z Scale and Offset" code="111" cl="B"> 911 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/> 912 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/> 913 </packet> 914 915 <packet name="Number of Layers" code="119" min_ver="41"> 916 <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/> 917 </packet> 918 919 <packet code="120" name="Tile Binning Mode Cfg (Part1)" max_ver="33"> 920 <field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/> 921 <field name="Multisample Mode (4x)" size="1" start="62" type="bool"/> 922 923 <field name="Maximum BPP of all render targets" size="2" start="60" type="Internal BPP"/> 924 925 <field name="Number of Render Targets" size="4" start="56" type="uint"/> 926 <field name="Height (in tiles)" size="12" start="44" type="uint"/> 927 <field name="Width (in tiles)" size="12" start="32" type="uint"/> 928 929 <field name="Tile State Data Array Base Address" size="26" start="6" type="address"/> 930 931 <field name="tile allocation block size" size="2" start="4" type="uint"> 932 <value name="tile allocation block size 64b" value="0"/> 933 <value name="tile allocation block size 128b" value="1"/> 934 <value name="tile allocation block size 256b" value="2"/> 935 </field> 936 <field name="tile allocation initial block size" size="2" start="2" type="uint"> 937 <value name="tile allocation initial block size 64b" value="0"/> 938 <value name="tile allocation initial block size 128b" value="1"/> 939 <value name="tile allocation initial block size 256b" value="2"/> 940 </field> 941 <field name="auto-initialize tile state data array" size="1" start="1" type="bool" default="1"/> 942 <field name="sub-id" size="1" start="0" type="uint" default="0"/> 943 </packet> 944 945 <packet code="120" name="Tile Binning Mode Cfg" min_ver="41"> 946 947 <field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/> 948 <field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/> 949 950 <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/> 951 <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/> 952 953 <field name="Maximum BPP of all render targets" size="2" start="12" type="Internal BPP"/> 954 955 <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/> 956 957 <field name="tile allocation block size" size="2" start="4" type="uint"> 958 <value name="tile allocation block size 64b" value="0"/> 959 <value name="tile allocation block size 128b" value="1"/> 960 <value name="tile allocation block size 256b" value="2"/> 961 </field> 962 <field name="tile allocation initial block size" size="2" start="2" type="uint"> 963 <value name="tile allocation initial block size 64b" value="0"/> 964 <value name="tile allocation initial block size 128b" value="1"/> 965 <value name="tile allocation initial block size 256b" value="2"/> 966 </field> 967 </packet> 968 969 <packet code="120" name="Tile Binning Mode Cfg (Part2)" cl="B" max_ver="33"> 970 <field name="Tile Allocation Memory Address" size="32" start="32" type="address"/> 971 <field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/> 972 973 <field name="sub-id" size="1" start="0" type="uint" default="1"/> 974 </packet> 975 976 <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" max_ver="33"> 977 <field name="Disable Render Target Stores" size="8" start="56" type="uint"/> 978 <field name="Enable Z Store" size="1" start="55" type="bool"/> 979 <field name="Enable Stencil Store" size="1" start="54" type="bool"/> 980 981 <field name="Early-Z disable" size="1" start="46" type="bool"/> 982 983 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint"> 984 <value name="Early-Z direction LT/LE" value="0"/> 985 <value name="Early-Z direction GT/GE" value="1"/> 986 </field> 987 988 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/> 989 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/> 990 991 <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/> 992 993 <field name="Image Height (pixels)" size="16" start="24" type="uint"/> 994 <field name="Image Width (pixels)" size="16" start="8" type="uint"/> 995 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/> 996 997 <field name="sub-id" size="4" start="0" type="uint" default="0"/> 998 </packet> 999 1000 <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="41"> 1001 <field name="Pad" size="12" start="52" type="uint"/> 1002 1003 <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/> 1004 <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/> 1005 1006 <field name="Early-Z disable" size="1" start="46" type="bool"/> 1007 1008 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint"> 1009 <value name="Early-Z direction LT/LE" value="0"/> 1010 <value name="Early-Z direction GT/GE" value="1"/> 1011 </field> 1012 1013 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/> 1014 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/> 1015 1016 <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/> 1017 1018 <field name="Image Height (pixels)" size="16" start="24" type="uint"/> 1019 <field name="Image Width (pixels)" size="16" start="8" type="uint"/> 1020 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/> 1021 1022 <field name="sub-id" size="4" start="0" type="uint" default="0"/> 1023 </packet> 1024 1025 <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" max_ver="33"> 1026 <field name="Address" size="32" start="32" type="address"/> 1027 1028 <field name="Pad" size="4" start="28" type="uint"/> 1029 1030 <field name="Flip Y" size="1" start="27" type="bool"/> 1031 1032 <field name="Memory Format" size="3" start="24" type="Memory Format"/> 1033 1034 <field name="Dither Mode" size="2" start="22" type="Dither Mode"/> 1035 1036 <field name="Output image format" size="6" start="16" type="Output Image Format"/> 1037 1038 <field name="Decimate mode" size="2" start="14" type="Decimate Mode"/> 1039 1040 <field name="Internal Type" size="4" start="10" type="Internal Type"/> 1041 <field name="Internal BPP" size="2" start="8" type="Internal BPP"/> 1042 <field name="Render Target Number" size="4" start="4" type="uint"/> 1043 <field name="sub-id" size="4" start="0" type="uint" default="2"/> 1044 </packet> 1045 1046 <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" min_ver="41"> 1047 1048 <field name="Pad" size="28" start="36" type="uint"/> 1049 1050 <field name="Render Target 3 Clamp" size="2" start="34" type="Render Target Clamp"/> 1051 <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/> 1052 <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/> 1053 1054 <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/> 1055 <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/> 1056 <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/> 1057 1058 <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/> 1059 <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/> 1060 <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/> 1061 1062 <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/> 1063 <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/> 1064 <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/> 1065 1066 <field name="sub-id" size="4" start="0" type="uint" default="1"/> 1067 </packet> 1068 1069 <packet code="121" name="Tile Rendering Mode Cfg (Z/Stencil)" cl="R" max_ver="33"> 1070 <field name="Address" size="26" start="38" type="address"/> 1071 1072 <field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/> 1073 1074 <field name="Memory Format" size="3" start="22" type="Memory Format"/> 1075 1076 <field name="Output image format" size="6" start="16" type="Z/S Output Image Format"/> 1077 1078 <field name="Decimate mode" size="2" start="14" type="uint"/> 1079 1080 <field name="Internal Type" size="4" start="10" type="Internal Depth Type"/> 1081 1082 <field name="Internal BPP (ignored)" size="2" start="8" type="uint"/> 1083 <!-- selects between Z/Stencil config packet and Separate Stencil packet. --> 1084 <field name="Z/Stencil ID" size="4" start="4" type="uint" default="0"/> 1085 <field name="sub-id" size="4" start="0" type="uint" default="1"/> 1086 </packet> 1087 1088 <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" max_ver="33"> 1089 <field name="unused" size="16" start="48" type="uint"/> 1090 1091 <field name="Z Clear Value" size="32" start="16" type="float"/> 1092 1093 <field name="Stencil Clear Value" size="8" start="8" type="uint"/> 1094 <field name="sub-id" size="4" start="0" type="uint" default="3"/> 1095 </packet> 1096 1097 <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="41"> 1098 <field name="unused" size="16" start="48" type="uint"/> 1099 1100 <field name="Z Clear Value" size="32" start="16" type="float"/> 1101 1102 <field name="Stencil Clear Value" size="8" start="8" type="uint"/> 1103 <field name="sub-id" size="4" start="0" type="uint" default="2"/> 1104 </packet> 1105 1106 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" max_ver="33"> 1107 <!-- Express this as a 56-bit field? --> 1108 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/> 1109 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/> 1110 1111 <field name="Render Target number" size="4" start="4" type="uint"/> 1112 <field name="sub-id" size="4" start="0" type="uint" default="4"/> 1113 </packet> 1114 1115 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" min_ver="41"> 1116 <!-- Express this as a 56-bit field? --> 1117 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/> 1118 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/> 1119 1120 <field name="Render Target number" size="4" start="4" type="uint"/> 1121 <field name="sub-id" size="4" start="0" type="uint" default="3"/> 1122 </packet> 1123 1124 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" max_ver="33"> 1125 <!-- Express this as a 56-bit field? --> 1126 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/> 1127 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/> 1128 1129 <field name="Render Target number" size="4" start="4" type="uint"/> 1130 <field name="sub-id" size="4" start="0" type="uint" default="5"/> 1131 </packet> 1132 1133 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" min_ver="41"> 1134 <!-- Express this as a 56-bit field? --> 1135 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/> 1136 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/> 1137 1138 <field name="Render Target number" size="4" start="4" type="uint"/> 1139 <field name="sub-id" size="4" start="0" type="uint" default="4"/> 1140 </packet> 1141 1142 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" max_ver="33"> 1143 <field name="pad" size="11" start="53" type="uint"/> 1144 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/> 1145 <!-- image height is for Y flipping --> 1146 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/> 1147 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/> 1148 1149 <field name="Render Target number" size="4" start="4" type="uint"/> 1150 <field name="sub-id" size="4" start="0" type="uint" default="6"/> 1151 </packet> 1152 1153 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" min_ver="41"> 1154 <field name="pad" size="11" start="53" type="uint"/> 1155 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/> 1156 <!-- image height is for Y flipping --> 1157 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/> 1158 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/> 1159 1160 <field name="Render Target number" size="4" start="4" type="uint"/> 1161 <field name="sub-id" size="4" start="0" type="uint" default="5"/> 1162 </packet> 1163 1164 <packet code="124" shortname="tile_coords" name="Tile Coordinates"> 1165 <field name="tile row number" size="12" start="12" type="uint"/> 1166 <field name="tile column number" size="12" start="0" type="uint"/> 1167 </packet> 1168 1169 <packet code="122" name="Multicore Rendering Supertile Cfg" cl="R"> 1170 <field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/> 1171 <field name="Supertile Raster Order" size="1" start="60" type="bool"/> 1172 <field name="Multicore Enable" size="1" start="56" type="bool"/> 1173 1174 <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/> 1175 <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/> 1176 1177 <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/> 1178 <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/> 1179 1180 <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/> 1181 <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/> 1182 </packet> 1183 1184 <packet code="123" shortname="multicore_rendering_tile_list_base" name="Multicore Rendering Tile List Set Base" cl="R"> 1185 <field name="address" size="26" start="6" type="address"/> 1186 <field name="Tile List Set Number" size="4" start="0" type="uint"/> 1187 </packet> 1188 1189 <!-- add fields --> 1190 <packet code="125" shortname="implicit_tile_coords" name="Tile Coordinates Implicit"/> 1191 1192 <packet code="126" name="Tile List Initial Block Size"> 1193 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/> 1194 1195 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint"> 1196 <value name="tile allocation block size 64b" value="0"/> 1197 <value name="tile allocation block size 128b" value="1"/> 1198 <value name="tile allocation block size 256b" value="2"/> 1199 </field> 1200 </packet> 1201 1202 <struct name="GL Shader State Record" max_ver="33"> 1203 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/> 1204 <field name="Enable clipping" size="1" start="1" type="bool"/> 1205 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/> 1206 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/> 1207 <field name="Vertex ID read by vertex shader" size="1" start="4" type="bool"/> 1208 <field name="Instance ID read by vertex shader" size="1" start="5" type="bool"/> 1209 <field name="Fragment shader does Z writes" size="1" start="6" type="bool"/> 1210 <field name="Turn off early-z test" size="1" start="7" type="bool"/> 1211 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="8" type="bool"/> 1212 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="9" type="bool"/> 1213 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="10" type="bool"/> 1214 1215 <field name="Number of varyings in Fragment Shader" size="8" start="2b" type="uint"/> 1216 <field name="Coordinate Shader output VPM segment size" size="8" start="4b" type="uint"/> 1217 <field name="Coordinate Shader input VPM segment size" size="8" start="5b" type="uint"/> 1218 <field name="Vertex Shader output VPM segment size" size="8" start="6b" type="uint"/> 1219 <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/> 1220 <field name="Address of default attribute values" size="32" start="8b" type="address"/> 1221 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/> 1222 <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/> 1223 <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/> 1224 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/> 1225 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/> 1226 <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/> 1227 <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/> 1228 <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/> 1229 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/> 1230 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/> 1231 <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/> 1232 <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/> 1233 <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/> 1234 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/> 1235 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/> 1236 </struct> 1237 1238 <struct name="GL Shader State Record" min_ver="41"> 1239 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/> 1240 <field name="Enable clipping" size="1" start="1" type="bool"/> 1241 1242 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/> 1243 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/> 1244 <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/> 1245 <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/> 1246 <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/> 1247 <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/> 1248 1249 <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/> 1250 <field name="Turn off early-z test" size="1" start="9" type="bool"/> 1251 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/> 1252 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/> 1253 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/> 1254 <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/> 1255 <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/> 1256 <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/> 1257 <field name="Turn off scoreboard" size="1" start="16" type="bool"/> 1258 <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/> 1259 <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/> 1260 <field name="No prim pack" size="1" start="19" type="bool"/> 1261 1262 <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/> 1263 1264 <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/> 1265 <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/> 1266 1267 <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/> 1268 <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/> 1269 1270 <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/> 1271 <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/> 1272 1273 <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/> 1274 <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/> 1275 1276 <field name="Address of default attribute values" size="32" start="8b" type="address"/> 1277 1278 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/> 1279 <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/> 1280 <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/> 1281 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/> 1282 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/> 1283 1284 <field name="Vertex Shader Code Address" size="29" start="163" type="address"/> 1285 <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/> 1286 <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/> 1287 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/> 1288 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/> 1289 1290 <field name="Coordinate Shader Code Address" size="29" start="227" type="address"/> 1291 <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/> 1292 <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/> 1293 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/> 1294 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/> 1295 </struct> 1296 1297 <struct name="Geometry Shader State Record" min_ver="41"> 1298 <field name="Geometry Bin Mode Shader Code Address" size="29" start="3" type="address"/> 1299 <field name="Geometry Bin Mode Shader 4-way threadable" size="1" start="0" type="bool"/> 1300 <field name="Geometry Bin Mode Shader Start in final thread section" size="1" start="1" type="bool"/> 1301 <field name="Geometry Bin Mode Shader Propagate NaNs" size="1" start="2" type="bool"/> 1302 <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/> 1303 <field name="Geometry Render Mode Shader Code Address" size="29" start="67" type="address"/> 1304 <field name="Geometry Render Mode Shader 4-way threadable" size="1" start="64" type="bool"/> 1305 <field name="Geometry Render Mode Shader Start in final thread section" size="1" start="65" type="bool"/> 1306 <field name="Geometry Render Mode Shader Propagate NaNs" size="1" start="66" type="bool"/> 1307 <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/> 1308 </struct> 1309 1310 <struct name="Tessellation Shader State Record" min_ver="41"> 1311 <field name="Tessellation Bin Mode Control Shader Code Address" size="29" start="3" type="address"/> 1312 <field name="Tessellation Bin Mode Control Shader 4-way threadable" size="1" start="0" type="bool"/> 1313 <field name="Tessellation Bin Mode Control Shader Start in final thread section" size="1" start="1" type="bool"/> 1314 <field name="Tessellation Bin Mode Control Shader Propagate NaNs" size="1" start="2" type="bool"/> 1315 <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/> 1316 <field name="Tessellation Render Mode Control Shader Code Address" size="29" start="67" type="address"/> 1317 <field name="Tessellation Render Mode Control Shader 4-way threadable" size="1" start="64" type="bool"/> 1318 <field name="Tessellation Render Mode Control Shader Start in final thread section" size="1" start="65" type="bool"/> 1319 <field name="Tessellation Render Mode Control Shader Propagate NaNs" size="1" start="66" type="bool"/> 1320 <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/> 1321 1322 <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="29" start="131" type="address"/> 1323 <field name="Tessellation Bin Mode Evaluation Shader 4-way threadable" size="1" start="128" type="bool"/> 1324 <field name="Tessellation Bin Mode Evaluation Shader Start in final thread section" size="1" start="129" type="bool"/> 1325 <field name="Tessellation Bin Mode Evaluation Shader Propagate NaNs" size="1" start="130" type="bool"/> 1326 <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/> 1327 <field name="Tessellation Render Mode Evaluation Shader Code Address" size="29" start="195" type="address"/> 1328 <field name="Tessellation Render Mode Evaluation Shader 4-way threadable" size="1" start="192" type="bool"/> 1329 <field name="Tessellation Render Mode Evaluation Shader Start in final thread section" size="1" start="193" type="bool"/> 1330 <field name="Tessellation Render Mode Evaluation Shader Propagate NaNs" size="1" start="194" type="bool"/> 1331 <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/> 1332 </struct> 1333 1334 <struct name="Tessellation/Geometry Common Params" min_ver="41"> 1335 <field name="Tessellation Type" size="2" start="1" type="uint"> 1336 <value name="Tessellation Type Triangle" value="0"/> 1337 <value name="Tessellation Type Quads" value="1"/> 1338 <value name="Tessellation Type Isolines" value="2"/> 1339 </field> 1340 1341 <field name="Tessellation point mode" size="1" start="3" type="bool"/> 1342 1343 <field name="Tessellation Edge Spacing" size="2" start="4" type="uint"> 1344 <value name="Tessellation Edge Spacing Even" value="0"/> 1345 <value name="Tessellation Edge Spacing Fractional Even" value="1"/> 1346 <value name="Tessellation Edge Spacing Fractional Odd" value="2"/> 1347 </field> 1348 1349 <field name="Tessellation clockwise" size="1" start="6" type="bool"/> 1350 1351 <field name="Tessellation Invocations" size="5" start="12" type="uint"/> <!-- 0 == 32 --> 1352 1353 <field name="Geometry Shader output format" size="2" start="17" type="uint"> 1354 <value name="Geometry Shader Points" value="0"/> 1355 <value name="Geometry Shader Line Strip" value="1"/> 1356 <value name="Geometry Shader Tri Strip" value="2"/> 1357 </field> 1358 1359 <field name="Geometry Shader Instances" size="5" start="19" type="uint"/> <!-- 0 == 32 --> 1360 1361 <!-- This field should not be filled, but we need it in the struct description so 1362 we don't compute an incorrect packet size, since it uses an full byte. 1363 --> 1364 <field name="Reserved" size="8" start="24" type="uint"/> 1365 1366 <!-- followed by "Tessellation/Geometry Shader Params" for bin, then render --> 1367 </struct> 1368 1369 <struct name="Tessellation/Geometry Shader Params"> 1370 <field name="TCS Batch Flush Mode" size="2" start="0" type="TCS flush mode"/> 1371 <field name="Per-patch data column depth" size="4" start="2" type="uint"/> <!-- 8-dword units, 0==16 --> 1372 1373 <field name="TCS output segment size in sectors" size="6" start="8" type="uint"/> 1374 <field name="TCS output segment pack mode" size="2" start="14" type="Pack Mode"/> 1375 1376 <field name="TES output segment size in sectors" size="6" start="16" type="uint"/> 1377 <field name="TES output segment pack mode" size="2" start="22" type="Pack Mode"/> 1378 1379 <field name="GS output segment size in sectors" size="6" start="24" type="uint"/> 1380 <field name="GS output segment pack mode" size="2" start="30" type="Pack Mode"/> 1381 1382 <field name="TBG max patches per TCS batch" size="4" start="32" type="uint" minus_one="true"/> 1383 <field name="TBG max extra vertex segs for patches after first" size="2" start="36" type="uint"/> 1384 <field name="TBG min TCS output segments required in play" size="2" start="38" type="uint" minus_one="true"/> 1385 <field name="TBG min per-patch data segments required in play" size="3" start="40" type="uint" minus_one="true"/> 1386 <field name="TPG max patches per TES batch" size="4" start="45" type="uint" minus_one="true"/> 1387 <field name="TPG max vertex segments per TES batch" size="2" start="49" type="uint"/> 1388 <field name="TPG max TCS output segments per TES batch" size="3" start="51" type="uint" minus_one="true"/> 1389 <field name="TPG min TES output segments required in play" size="3" start="54" type="uint" minus_one="true"/> 1390 <field name="GBG max TES output/vertex segments per GS batch" size="2" start="57" type="uint"/> 1391 <field name="GBG min GS output segments required in play" size="3" start="59" type="uint" minus_one="true"/> 1392 </struct> 1393 1394 <struct name="GL Shader State Attribute Record" max_ver="33"> 1395 <field name="Address" size="32" start="0" type="address"/> 1396 1397 <field name="Vec size" size="2" start="32" type="uint"/> 1398 <field name="Type" size="3" start="34" type="uint"> 1399 <value name="Attribute half-float" value="1"/> 1400 <value name="Attribute float" value="2"/> 1401 <value name="Attribute fixed" value="3"/> 1402 <value name="Attribute byte" value="4"/> 1403 <value name="Attribute short" value="5"/> 1404 <value name="Attribute int" value="6"/> 1405 <value name="Attribute int2_10_10_10" value="7"/> 1406 </field> 1407 <field name="Signed int type" size="1" start="37" type="bool"/> 1408 <field name="Normalized int type" size="1" start="38" type="bool"/> 1409 <field name="Read as int/uint" size="1" start="39" type="bool"/> 1410 1411 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/> 1412 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/> 1413 1414 <field name="Instance Divisor" size="16" start="6b" type="uint"/> 1415 <field name="Stride" size="32" start="8b" type="uint"/> 1416 </struct> 1417 1418 <struct name="GL Shader State Attribute Record" min_ver="41"> 1419 <field name="Address" size="32" start="0" type="address"/> 1420 1421 <field name="Vec size" size="2" start="32" type="uint"/> 1422 <field name="Type" size="3" start="34" type="uint"> 1423 <value name="Attribute half-float" value="1"/> 1424 <value name="Attribute float" value="2"/> 1425 <value name="Attribute fixed" value="3"/> 1426 <value name="Attribute byte" value="4"/> 1427 <value name="Attribute short" value="5"/> 1428 <value name="Attribute int" value="6"/> 1429 <value name="Attribute int2_10_10_10" value="7"/> 1430 </field> 1431 <field name="Signed int type" size="1" start="37" type="bool"/> 1432 <field name="Normalized int type" size="1" start="38" type="bool"/> 1433 <field name="Read as int/uint" size="1" start="39" type="bool"/> 1434 1435 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/> 1436 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/> 1437 1438 <field name="Instance Divisor" size="16" start="6b" type="uint"/> 1439 <field name="Stride" size="32" start="8b" type="uint"/> 1440 <field name="Maximum Index" size="32" start="12b" type="uint"/> 1441 </struct> 1442 1443 <struct name="VPM generic block write setup"> 1444 <field name="id" size="2" start="30" type="uint" default="0"/> 1445 <field name="id0" size="3" start="27" type="uint" default="0"/> 1446 1447 <field name="horiz" size="1" start="24" type="bool"/> 1448 <field name="laned" size="1" start="23" type="bool"/> 1449 <field name="segs" size="1" start="22" type="bool"/> 1450 <field name="stride" size="7" start="15" type="int"/> 1451 1452 <field name="size" size="2" start="13" type="uint"> 1453 <value name="VPM setup size 8-bit" value="0"/> 1454 <value name="VPM setup size 16-bit" value="1"/> 1455 <value name="VPM setup size 32-bit" value="2"/> 1456 </field> 1457 1458 <field name="addr" size="13" start="0" type="uint"/> 1459 </struct> 1460 1461 <struct name="VPM generic block read setup"> 1462 <field name="id" size="2" start="30" type="uint" default="1"/> 1463 1464 <field name="horiz" size="1" start="29" type="bool"/> 1465 <field name="laned" size="1" start="28" type="bool"/> 1466 <field name="segs" size="1" start="27" type="bool"/> 1467 <field name="num" size="5" start="22" type="uint"/> 1468 <field name="stride" size="7" start="15" type="int"/> 1469 1470 <field name="size" size="2" start="13" type="uint"> 1471 <value name="VPM setup size 8-bit" value="0"/> 1472 <value name="VPM setup size 16-bit" value="1"/> 1473 <value name="VPM setup size 32-bit" value="2"/> 1474 </field> 1475 1476 <field name="addr" size="13" start="0" type="uint"/> 1477 </struct> 1478 1479 <struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33"> 1480 <field name="Per-pixel mask enable" size="1" start="31" type="bool"/> 1481 1482 <field name="Texel offset for r coordinate" size="4" start="27" type="int"/> 1483 <field name="Texel offset for t coordinate" size="4" start="23" type="int"/> 1484 <field name="Texel offset for s coordinate" size="4" start="19" type="int"/> 1485 1486 <field name="R Wrap Mode" size="3" start="16" type="Wrap Mode"/> 1487 <field name="T Wrap Mode" size="3" start="13" type="Wrap Mode"/> 1488 <field name="S Wrap Mode" size="3" start="10" type="Wrap Mode"/> 1489 1490 <field name="New configuration mode" size="1" start="9" type="bool" default="1"/> 1491 1492 <field name="Shadow" size="1" start="8" type="bool"/> 1493 <field name="Coefficient lookup mode" size="1" start="7" type="bool"/> 1494 <field name="Disable AutoLOD, use bias only" size="1" start="6" type="bool"/> 1495 <field name="Bias supplied" size="1" start="5" type="bool"/> 1496 <field name="Gather sample mode" size="1" start="4" type="bool"/> 1497 <field name="Fetch sample mode" size="1" start="3" type="bool"/> 1498 1499 <field name="Lookup Type" size="3" start="0" type="uint"> 1500 <value name="Texture 2D" value="0"/> 1501 <value name="Texture 2D array" value="1"/> 1502 <value name="Texture 3D" value="2"/> 1503 <value name="Texture Cube Map" value="3"/> 1504 <value name="Texture 1D" value="4"/> 1505 <value name="Texture 1D Array" value="5"/> 1506 <value name="Texture Child Image" value="6"/> 1507 </field> 1508 </struct> 1509 1510 <struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33"> 1511 <field name="Texture state record base address" size="28" start="4" type="address"/> 1512 <field name="Return words of texture data" size="4" start="0" type="uint"/> 1513 </struct> 1514 1515 <struct name="TMU Config Parameter 0" min_ver="41"> 1516 <field name="Texture state address" size="32" start="0" type="address"/> 1517 <field name="Return words of texture data" size="4" start="0" type="uint"/> 1518 </struct> 1519 1520 <struct name="TMU Config Parameter 1" min_ver="41"> 1521 <field name="Sampler state address" size="32" start="0" type="address"/> 1522 <field name="Per-pixel mask enable" size="1" start="2" type="bool"/> 1523 <field name="Unnormalized coordinates" size="1" start="1" type="bool"/> 1524 <field name="Output Type 32-bit" size="1" start="0" type="bool"/> 1525 </struct> 1526 1527 <struct name="TMU Config Parameter 2" min_ver="41" max_ver="41"> 1528 <field name="Pad" size="8" start="24" type="uint"/> 1529 <field name="Op" size="4" start="20" type="TMU Op"/> 1530 <field name="Offset R" size="4" start="16" type="int"/> 1531 <field name="Offset T" size="4" start="12" type="int"/> 1532 <field name="Offset S" size="4" start="8" type="int"/> 1533 <field name="Gather Mode" size="1" start="7" type="bool"/> 1534 <field name="Gather Component" size="2" start="5" type="uint"/> 1535 <field name="Coefficient Mode" size="1" start="4" type="bool"/> 1536 <field name="Sample Number" size="2" start="2" type="uint"/> 1537 <field name="Disable AutoLOD" size="1" start="1" type="bool"/> 1538 <field name="Offset Format 8" size="1" start="0" type="bool"/> 1539 </struct> 1540 1541 <struct name="TMU Config Parameter 2" min_ver="42"> 1542 <field name="Pad" size="7" start="25" type="uint"/> 1543 <field name="LOD Query" size="1" start="24" type="bool"/> 1544 <field name="Op" size="4" start="20" type="TMU Op"/> 1545 <field name="Offset R" size="4" start="16" type="int"/> 1546 <field name="Offset T" size="4" start="12" type="int"/> 1547 <field name="Offset S" size="4" start="8" type="int"/> 1548 <field name="Gather Mode" size="1" start="7" type="bool"/> 1549 <field name="Gather Component" size="2" start="5" type="uint"/> 1550 <field name="Coefficient Mode" size="1" start="4" type="bool"/> 1551 <field name="Sample Number" size="2" start="2" type="uint"/> 1552 <field name="Disable AutoLOD" size="1" start="1" type="bool"/> 1553 <field name="Offset Format 8" size="1" start="0" type="bool"/> 1554 </struct> 1555 1556 <struct name="Texture Shader State" max_ver="33"> 1557 <field name="UIF XOR disable" size="1" start="255" type="bool"/> 1558 <field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/> 1559 <field name="Level 0 XOR enable" size="1" start="252" type="bool"/> 1560 <field name="Level 0 UB_PAD" size="4" start="248" type="uint"/> 1561 <field name="Output 32-bit" size="1" start="246" type="bool"/> 1562 <field name="Sample Number" size="2" start="244" type="uint"/> 1563 1564 <field name="Base Level" size="4" start="240" type="uint"/> 1565 <field name="Fixed Bias" size="16" start="224" type="s8.8"/> 1566 <field name="Max Level-of-Detail" size="16" start="208" type="s8.8"/> 1567 <field name="Min Level-of-Detail" size="16" start="192" type="s8.8"/> 1568 1569 <field name="Border Color alpha" size="16" start="176" type="uint"/> 1570 <field name="Border Color blue" size="16" start="160" type="uint"/> 1571 <field name="Border Color green" size="16" start="144" type="uint"/> 1572 <field name="Border Color red" size="16" start="128" type="uint"/> 1573 1574 <field name="Flip S and T on incoming request" size="1" start="127" type="bool"/> 1575 <field name="Flip ETC Y" size="1" start="126" type="bool" default="1"/> 1576 <field name="Flip texture Y Axis" size="1" start="125" type="bool"/> 1577 <field name="Flip texture X Axis" size="1" start="124" type="bool"/> 1578 1579 <field name="Swizzle A" size="3" start="121" type="uint"> 1580 <value name="Swizzle Zero" value="0"/> 1581 <value name="Swizzle One" value="1"/> 1582 <value name="Swizzle Red" value="2"/> 1583 <value name="Swizzle Green" value="3"/> 1584 <value name="Swizzle Blue" value="4"/> 1585 <value name="Swizzle Alpha" value="5"/> 1586 </field> 1587 1588 <field name="Swizzle B" size="3" start="118" type="uint"/> 1589 <field name="Swizzle G" size="3" start="115" type="uint"/> 1590 <field name="Swizzle R" size="3" start="112" type="uint"/> 1591 1592 <field name="Depth Compare Function" size="3" start="109" type="Compare Function"/> 1593 1594 <field name="sRGB" size="1" start="107" type="bool"/> 1595 1596 <field name="Texture type" size="7" start="100" type="uint"/> 1597 1598 <field name="Image Depth" size="14" start="86" type="uint"/> 1599 <field name="Image Height" size="14" start="72" type="uint"/> 1600 <field name="Image Width" size="14" start="58" type="uint"/> 1601 1602 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/> 1603 1604 <field name="Texture base pointer" size="30" start="2" type="address"/> 1605 1606 <field name="Filter" size="4" start="0" type="TMU Filter"/> 1607 </struct> 1608 1609 <struct name="Texture Shader State" min_ver="41"> 1610 <field name="Pad" size="56" start="136" type="uint"/> 1611 <field name="UIF XOR disable" size="1" start="135" type="bool"/> 1612 <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/> 1613 <field name="Level 0 XOR enable" size="1" start="132" type="bool"/> 1614 <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/> 1615 1616 <field name="Base Level" size="4" start="124" type="uint"/> 1617 <field name="Max Level" size="4" start="120" type="uint"/> 1618 1619 <field name="Swizzle A" size="3" start="117" type="uint"> 1620 <value name="Swizzle Zero" value="0"/> 1621 <value name="Swizzle One" value="1"/> 1622 <value name="Swizzle Red" value="2"/> 1623 <value name="Swizzle Green" value="3"/> 1624 <value name="Swizzle Blue" value="4"/> 1625 <value name="Swizzle Alpha" value="5"/> 1626 </field> 1627 1628 <field name="Swizzle B" size="3" start="114" type="uint"/> 1629 <field name="Swizzle G" size="3" start="111" type="uint"/> 1630 <field name="Swizzle R" size="3" start="108" type="uint"/> 1631 <field name="Extended" size="1" start="107" type="bool"/> 1632 1633 <field name="Texture type" size="7" start="100" type="uint"/> 1634 <field name="Image Depth" size="14" start="86" type="uint"/> 1635 <field name="Image Height" size="14" start="72" type="uint"/> 1636 <field name="Image Width" size="14" start="58" type="uint"/> 1637 1638 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/> 1639 1640 <field name="Texture base pointer" size="32" start="0" type="address"/> 1641 1642 <field name="Reverse Standard Border Color" size="1" start="5" type="bool"/> 1643 <field name="AHDR" size="1" start="4" type="bool"/> 1644 <field name="sRGB" size="1" start="3" type="bool"/> 1645 <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/> 1646 <field name="Flip texture Y Axis" size="1" start="1" type="bool"/> 1647 <field name="Flip texture X Axis" size="1" start="0" type="bool"/> 1648 </struct> 1649 1650 <struct name="Sampler State" min_ver="41"> 1651 <field name="Border color word 3" size="32" start="160" type="uint"/> 1652 <field name="Border color word 2" size="32" start="128" type="uint"/> 1653 <field name="Border color word 1" size="32" start="96" type="uint"/> 1654 <field name="Border color word 0" size="32" start="64" type="uint"/> 1655 1656 <field name="Maximum Anisotropy" size="2" start="61" type="uint"/> 1657 <field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/> 1658 <field name="Wrap I Border" size="1" start="57" type="bool"/> 1659 <field name="Wrap R" size="3" start="54" type="Wrap Mode"/> 1660 <field name="Wrap T" size="3" start="51" type="Wrap Mode"/> 1661 <field name="Wrap S" size="3" start="48" type="Wrap Mode"/> 1662 1663 <field name="Fixed Bias" size="16" start="32" type="s8.8"/> 1664 <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/> 1665 <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/> 1666 1667 <field name="sRGB Disable" size="1" start="7" type="bool"/> 1668 1669 <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/> 1670 1671 <field name="Anisotropy Enable" size="1" start="3" type="bool"/> 1672 <field name="Mip filter Nearest" size="1" start="2" type="bool"/> 1673 <field name="Min filter Nearest" size="1" start="1" type="bool"/> 1674 <field name="Mag filter Nearest" size="1" start="0" type="bool"/> 1675 </struct> 1676 1677 <enum name="Texture Data Formats"> 1678 <!-- 1679 most formats here have R in the low bits, A in the high bits. 1680 Exceptions noted. 1681 --> 1682 <value name="Texture Data Format R8" value="0"/> 1683 <value name="Texture Data Format R8 SNORM" value="1"/> 1684 <value name="Texture Data Format RG8" value="2"/> 1685 <value name="Texture Data Format RG8 SNORM" value="3"/> 1686 <value name="Texture Data Format RGBA8" value="4"/> 1687 <value name="Texture Data Format RGBA8 SNORM" value="5"/> 1688 <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits --> 1689 <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high --> 1690 <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high --> 1691 <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high --> 1692 <value name="Texture Data Format R16" value="10"/> 1693 <value name="Texture Data Format R16 SNORM" value="11"/> 1694 <value name="Texture Data Format RG16" value="12"/> 1695 <value name="Texture Data Format RG16 SNORM" value="13"/> 1696 <value name="Texture Data Format RGBA16" value="14"/> 1697 <value name="Texture Data Format RGBA16 SNORM" value="15"/> 1698 <value name="Texture Data Format R16F" value="16"/> 1699 <value name="Texture Data Format RG16F" value="17"/> 1700 <value name="Texture Data Format RGBA16F" value="18"/> 1701 <value name="Texture Data Format R11F_G11F_B10F" value="19"/> 1702 <value name="Texture Data Format RGB9_E5" value="20"/> 1703 <value name="Texture Data Format DEPTH COMP16" value="21"/> 1704 <value name="Texture Data Format DEPTH COMP24" value="22"/> 1705 <value name="Texture Data Format DEPTH COMP32F" value="23"/> 1706 <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high --> 1707 <value name="Texture Data Format R4" value="25"/> 1708 <value name="Texture Data Format R1" value="26"/> 1709 <!-- generic unfiltered 8-bit sample --> 1710 <value name="Texture Data Format S8" value="27"/> 1711 <!-- generic unfiltered 16-bit sample --> 1712 <value name="Texture Data Format S16" value="28"/> 1713 <!-- generic unfiltered 32-bit sample --> 1714 <value name="Texture Data Format R32F" value="29"/> 1715 <!-- generic unfiltered 64-bit sample --> 1716 <value name="Texture Data Format RG32F" value="30"/> 1717 <!-- generic unfiltered 128-bit sample --> 1718 <value name="Texture Data Format RGBA32F" value="31"/> 1719 1720 <value name="Texture Data Format RGB8_ETC2" value="32"/> 1721 <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/> 1722 1723 <value name="Texture Data Format R11_EAC" value="34"/> 1724 <value name="Texture Data Format SIGNED_R11_EAC" value="35"/> 1725 <value name="Texture Data Format RG11_EAC" value="36"/> 1726 <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/> 1727 1728 <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/> 1729 <value name="Texture Data Format YCBCR_LUMA" value="39"/> 1730 <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/> 1731 1732 <value name="Texture Data Format BC1" value="48"/> 1733 <value name="Texture Data Format BC2" value="49"/> 1734 <value name="Texture Data Format BC3" value="50"/> 1735 1736 <value name="Texture Data Format ASTC_4x4" value="64"/> 1737 <value name="Texture Data Format ASTC_5x4" value="65"/> 1738 <value name="Texture Data Format ASTC_5x5" value="66"/> 1739 <value name="Texture Data Format ASTC_6x5" value="67"/> 1740 <value name="Texture Data Format ASTC_6x6" value="68"/> 1741 <value name="Texture Data Format ASTC_8x5" value="69"/> 1742 <value name="Texture Data Format ASTC_8x6" value="70"/> 1743 <value name="Texture Data Format ASTC_8x8" value="71"/> 1744 <value name="Texture Data Format ASTC_10x5" value="72"/> 1745 <value name="Texture Data Format ASTC_10x6" value="73"/> 1746 <value name="Texture Data Format ASTC_10x8" value="74"/> 1747 <value name="Texture Data Format ASTC_10x10" value="75"/> 1748 <value name="Texture Data Format ASTC_12x10" value="76"/> 1749 <value name="Texture Data Format ASTC_12x12" value="77"/> 1750 1751 <value name="Texture Data Format R8I" value="96"/> 1752 <value name="Texture Data Format R8UI" value="97"/> 1753 <value name="Texture Data Format RG8I" value="98"/> 1754 <value name="Texture Data Format RG8UI" value="99"/> 1755 <value name="Texture Data Format RGBA8I" value="100"/> 1756 <value name="Texture Data Format RGBA8UI" value="101"/> 1757 1758 <value name="Texture Data Format R16I" value="102"/> 1759 <value name="Texture Data Format R16UI" value="103"/> 1760 <value name="Texture Data Format RG16I" value="104"/> 1761 <value name="Texture Data Format RG16UI" value="105"/> 1762 <value name="Texture Data Format RGBA16I" value="106"/> 1763 <value name="Texture Data Format RGBA16UI" value="107"/> 1764 1765 <value name="Texture Data Format R32I" value="108"/> 1766 <value name="Texture Data Format R32UI" value="109"/> 1767 <value name="Texture Data Format RG32I" value="110"/> 1768 <value name="Texture Data Format RG32UI" value="111"/> 1769 <value name="Texture Data Format RGBA32I" value="112"/> 1770 <value name="Texture Data Format RGBA32UI" value="113"/> 1771 <value name="Texture Data Format RGB10_A2UI" value="114"/> 1772 <value name="Texture Data Format A1_RGB5" value="115"/> 1773 1774 </enum> 1775</vcxml> 1776