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1 /*
2  * Copyright © 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "nir_xfb_info.h"
27 
28 /**
29  * \file nir_lower_gs_intrinsics.c
30  *
31  * Geometry Shaders can call EmitVertex()/EmitStreamVertex() to output an
32  * arbitrary number of vertices.  However, the shader must declare the maximum
33  * number of vertices that it will ever output - further attempts to emit
34  * vertices result in undefined behavior according to the GLSL specification.
35  *
36  * Drivers might use this maximum number of vertices to allocate enough space
37  * to hold the geometry shader's output.  Some drivers (such as i965) need to
38  * implement "safety checks" which ensure that the shader hasn't emitted too
39  * many vertices, to avoid overflowing that space and trashing other memory.
40  *
41  * The count of emitted vertices can also be useful in buffer offset
42  * calculations, so drivers know where to write the GS output.
43  *
44  * However, for simple geometry shaders that emit a statically determinable
45  * number of vertices, this extra bookkeeping is unnecessary and inefficient.
46  * By tracking the vertex count in NIR, we allow constant folding/propagation
47  * and dead control flow optimizations to eliminate most of it where possible.
48  *
49  * This pass introduces a new global variable which stores the current vertex
50  * count (initialized to 0), and converts emit_vertex/end_primitive intrinsics
51  * to their *_with_counter variants.  emit_vertex is also wrapped in a safety
52  * check to avoid buffer overflows.  Finally, it adds a set_vertex_count
53  * intrinsic at the end of the program, informing the driver of the final
54  * vertex count.
55  */
56 
57 struct state {
58    nir_builder *builder;
59    nir_variable *vertex_count_vars[NIR_MAX_XFB_STREAMS];
60    nir_variable *vtxcnt_per_prim_vars[NIR_MAX_XFB_STREAMS];
61    nir_variable *primitive_count_vars[NIR_MAX_XFB_STREAMS];
62    bool per_stream;
63    bool count_prims;
64    bool count_vtx_per_prim;
65    bool overwrite_incomplete;
66    bool progress;
67 };
68 
69 /**
70  * Replace emit_vertex intrinsics with:
71  *
72  * if (vertex_count < max_vertices) {
73  *    emit_vertex_with_counter vertex_count, vertex_count_per_primitive (optional) ...
74  *    vertex_count += 1
75  *    vertex_count_per_primitive += 1
76  * }
77  */
78 static void
rewrite_emit_vertex(nir_intrinsic_instr * intrin,struct state * state)79 rewrite_emit_vertex(nir_intrinsic_instr *intrin, struct state *state)
80 {
81    nir_builder *b = state->builder;
82    unsigned stream = nir_intrinsic_stream_id(intrin);
83 
84    /* Load the vertex count */
85    b->cursor = nir_before_instr(&intrin->instr);
86    assert(state->vertex_count_vars[stream] != NULL);
87    nir_ssa_def *count = nir_load_var(b, state->vertex_count_vars[stream]);
88    nir_ssa_def *count_per_primitive;
89 
90    if (state->count_vtx_per_prim)
91       count_per_primitive = nir_load_var(b, state->vtxcnt_per_prim_vars[stream]);
92    else
93       count_per_primitive = nir_ssa_undef(b, 1, 32);
94 
95    nir_ssa_def *max_vertices =
96       nir_imm_int(b, b->shader->info.gs.vertices_out);
97 
98    /* Create: if (vertex_count < max_vertices) and insert it.
99     *
100     * The new if statement needs to be hooked up to the control flow graph
101     * before we start inserting instructions into it.
102     */
103    nir_push_if(b, nir_ilt(b, count, max_vertices));
104 
105    nir_emit_vertex_with_counter(b, count, count_per_primitive, stream);
106 
107    /* Increment the vertex count by 1 */
108    nir_store_var(b, state->vertex_count_vars[stream],
109                  nir_iadd_imm(b, count, 1),
110                  0x1); /* .x */
111 
112    if (state->count_vtx_per_prim) {
113       /* Increment the per-primitive vertex count by 1 */
114       nir_variable *var = state->vtxcnt_per_prim_vars[stream];
115       nir_ssa_def *vtx_per_prim_cnt = nir_load_var(b, var);
116       nir_store_var(b, var,
117                     nir_iadd_imm(b, vtx_per_prim_cnt, 1),
118                     0x1); /* .x */
119    }
120 
121    nir_pop_if(b, NULL);
122 
123    nir_instr_remove(&intrin->instr);
124 
125    state->progress = true;
126 }
127 
128 /**
129  * Emits code that overwrites incomplete primitives and their vertices.
130  *
131  * A primitive is considered incomplete when it doesn't have enough vertices.
132  * For example, a triangle strip that has 2 or fewer vertices, or a line strip
133  * with 1 vertex are considered incomplete.
134  *
135  * After each end_primitive and at the end of the shader before emitting
136  * set_vertex_and_primitive_count, we check if the primitive that is being
137  * emitted has enough vertices or not, and we adjust the vertex and primitive
138  * counters accordingly.
139  *
140  * This means that the following emit_vertex can reuse the vertex index of
141  * a previous vertex, if the previous primitive was incomplete, so the compiler
142  * backend is expected to simply overwrite any data that belonged to those.
143  */
144 static void
overwrite_incomplete_primitives(struct state * state,unsigned stream)145 overwrite_incomplete_primitives(struct state *state, unsigned stream)
146 {
147    assert(state->count_vtx_per_prim);
148 
149    nir_builder *b = state->builder;
150    unsigned outprim = b->shader->info.gs.output_primitive;
151    unsigned outprim_min_vertices;
152 
153    if (outprim == GL_POINTS)
154       outprim_min_vertices = 1;
155    else if (outprim == GL_LINE_STRIP)
156       outprim_min_vertices = 2;
157    else if (outprim == GL_TRIANGLE_STRIP)
158       outprim_min_vertices = 3;
159    else
160       unreachable("Invalid GS output primitive type.");
161 
162    /* Total count of vertices emitted so far. */
163    nir_ssa_def *vtxcnt_total =
164       nir_load_var(b, state->vertex_count_vars[stream]);
165 
166    /* Number of vertices emitted for the last primitive */
167    nir_ssa_def *vtxcnt_per_primitive =
168       nir_load_var(b, state->vtxcnt_per_prim_vars[stream]);
169 
170    /* See if the current primitive is a incomplete */
171    nir_ssa_def *is_inc_prim =
172       nir_ilt(b, vtxcnt_per_primitive, nir_imm_int(b, outprim_min_vertices));
173 
174    /* Number of vertices in the incomplete primitive */
175    nir_ssa_def *num_inc_vtx =
176       nir_bcsel(b, is_inc_prim, vtxcnt_per_primitive, nir_imm_int(b, 0));
177 
178    /* Store corrected total vertex count */
179    nir_store_var(b, state->vertex_count_vars[stream],
180                  nir_isub(b, vtxcnt_total, num_inc_vtx),
181                  0x1); /* .x */
182 
183    if (state->count_prims) {
184       /* Number of incomplete primitives (0 or 1) */
185       nir_ssa_def *num_inc_prim = nir_b2i32(b, is_inc_prim);
186 
187       /* Store corrected primitive count */
188       nir_ssa_def *prim_cnt = nir_load_var(b, state->primitive_count_vars[stream]);
189       nir_store_var(b, state->primitive_count_vars[stream],
190                     nir_isub(b, prim_cnt, num_inc_prim),
191                     0x1); /* .x */
192    }
193 }
194 
195 /**
196  * Replace end_primitive with end_primitive_with_counter.
197  */
198 static void
rewrite_end_primitive(nir_intrinsic_instr * intrin,struct state * state)199 rewrite_end_primitive(nir_intrinsic_instr *intrin, struct state *state)
200 {
201    nir_builder *b = state->builder;
202    unsigned stream = nir_intrinsic_stream_id(intrin);
203 
204    b->cursor = nir_before_instr(&intrin->instr);
205    assert(state->vertex_count_vars[stream] != NULL);
206    nir_ssa_def *count = nir_load_var(b, state->vertex_count_vars[stream]);
207    nir_ssa_def *count_per_primitive;
208 
209    if (state->count_vtx_per_prim)
210       count_per_primitive = nir_load_var(b, state->vtxcnt_per_prim_vars[stream]);
211    else
212       count_per_primitive = nir_ssa_undef(b, count->num_components, count->bit_size);
213 
214    nir_end_primitive_with_counter(b, count, count_per_primitive, stream);
215 
216    if (state->count_prims) {
217       /* Increment the primitive count by 1 */
218       nir_ssa_def *prim_cnt = nir_load_var(b, state->primitive_count_vars[stream]);
219       nir_store_var(b, state->primitive_count_vars[stream],
220                     nir_iadd_imm(b, prim_cnt, 1),
221                     0x1); /* .x */
222    }
223 
224    if (state->count_vtx_per_prim) {
225       if (state->overwrite_incomplete)
226          overwrite_incomplete_primitives(state, stream);
227 
228       /* Store 0 to per-primitive vertex count */
229       nir_store_var(b, state->vtxcnt_per_prim_vars[stream],
230                     nir_imm_int(b, 0),
231                     0x1); /* .x */
232    }
233 
234    nir_instr_remove(&intrin->instr);
235 
236    state->progress = true;
237 }
238 
239 static bool
rewrite_intrinsics(nir_block * block,struct state * state)240 rewrite_intrinsics(nir_block *block, struct state *state)
241 {
242    nir_foreach_instr_safe(instr, block) {
243       if (instr->type != nir_instr_type_intrinsic)
244          continue;
245 
246       nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
247       switch (intrin->intrinsic) {
248       case nir_intrinsic_emit_vertex:
249       case nir_intrinsic_emit_vertex_with_counter:
250          rewrite_emit_vertex(intrin, state);
251          break;
252       case nir_intrinsic_end_primitive:
253       case nir_intrinsic_end_primitive_with_counter:
254          rewrite_end_primitive(intrin, state);
255          break;
256       default:
257          /* not interesting; skip this */
258          break;
259       }
260    }
261 
262    return true;
263 }
264 
265 /**
266  * Add a set_vertex_and_primitive_count intrinsic at the end of the program
267  * (representing the final total vertex and primitive count).
268  */
269 static void
append_set_vertex_and_primitive_count(nir_block * end_block,struct state * state)270 append_set_vertex_and_primitive_count(nir_block *end_block, struct state *state)
271 {
272    nir_builder *b = state->builder;
273    nir_shader *shader = state->builder->shader;
274 
275    /* Insert the new intrinsic in all of the predecessors of the end block,
276     * but before any jump instructions (return).
277     */
278    set_foreach(end_block->predecessors, entry) {
279       nir_block *pred = (nir_block *) entry->key;
280       b->cursor = nir_after_block_before_jump(pred);
281 
282       for (unsigned stream = 0; stream < NIR_MAX_XFB_STREAMS; ++stream) {
283          /* When it's not per-stream, we only need to write one variable. */
284          if (!state->per_stream && stream != 0)
285             continue;
286 
287          nir_ssa_def *vtx_cnt;
288          nir_ssa_def *prim_cnt;
289 
290          if (state->per_stream && !(shader->info.gs.active_stream_mask & (1 << stream))) {
291             /* Inactive stream: vertex count is 0, primitive count is 0 or undef. */
292             vtx_cnt = nir_imm_int(b, 0);
293             prim_cnt = state->count_prims
294                        ? nir_imm_int(b, 0)
295                        : nir_ssa_undef(b, 1, 32);
296          } else {
297             if (state->overwrite_incomplete)
298                overwrite_incomplete_primitives(state, stream);
299 
300             vtx_cnt = nir_load_var(b, state->vertex_count_vars[stream]);
301             prim_cnt = state->count_prims
302                        ? nir_load_var(b, state->primitive_count_vars[stream])
303                        : nir_ssa_undef(b, 1, 32);
304          }
305 
306          nir_set_vertex_and_primitive_count(b, vtx_cnt, prim_cnt, stream);
307          state->progress = true;
308       }
309    }
310 }
311 
312 /**
313  * Check to see if there are any blocks that need set_vertex_and_primitive_count
314  *
315  * If every block that could need the set_vertex_and_primitive_count intrinsic
316  * already has one, there is nothing for this pass to do.
317  */
318 static bool
a_block_needs_set_vertex_and_primitive_count(nir_block * end_block,bool per_stream)319 a_block_needs_set_vertex_and_primitive_count(nir_block *end_block, bool per_stream)
320 {
321    set_foreach(end_block->predecessors, entry) {
322       nir_block *pred = (nir_block *) entry->key;
323 
324 
325       for (unsigned stream = 0; stream < NIR_MAX_XFB_STREAMS; ++stream) {
326          /* When it's not per-stream, we only need to write one variable. */
327          if (!per_stream && stream != 0)
328             continue;
329 
330          bool found = false;
331 
332          nir_foreach_instr_reverse(instr, pred) {
333             if (instr->type != nir_instr_type_intrinsic)
334                continue;
335 
336             const nir_intrinsic_instr *const intrin =
337                nir_instr_as_intrinsic(instr);
338 
339             if (intrin->intrinsic == nir_intrinsic_set_vertex_and_primitive_count &&
340                 intrin->const_index[0] == stream) {
341                found = true;
342                break;
343             }
344          }
345 
346          if (!found)
347             return true;
348       }
349    }
350 
351    return false;
352 }
353 
354 bool
nir_lower_gs_intrinsics(nir_shader * shader,nir_lower_gs_intrinsics_flags options)355 nir_lower_gs_intrinsics(nir_shader *shader, nir_lower_gs_intrinsics_flags options)
356 {
357    bool per_stream = options & nir_lower_gs_intrinsics_per_stream;
358    bool count_primitives = options & nir_lower_gs_intrinsics_count_primitives;
359    bool overwrite_incomplete = options & nir_lower_gs_intrinsics_overwrite_incomplete;
360    bool count_vtx_per_prim =
361       overwrite_incomplete ||
362       (options & nir_lower_gs_intrinsics_count_vertices_per_primitive);
363 
364    struct state state;
365    state.progress = false;
366    state.count_prims = count_primitives;
367    state.count_vtx_per_prim = count_vtx_per_prim;
368    state.overwrite_incomplete = overwrite_incomplete;
369    state.per_stream = per_stream;
370 
371    nir_function_impl *impl = nir_shader_get_entrypoint(shader);
372    assert(impl);
373 
374    if (!a_block_needs_set_vertex_and_primitive_count(impl->end_block, per_stream))
375       return false;
376 
377    nir_builder b;
378    nir_builder_init(&b, impl);
379    state.builder = &b;
380 
381    b.cursor = nir_before_cf_list(&impl->body);
382 
383    for (unsigned i = 0; i < NIR_MAX_XFB_STREAMS; i++) {
384       if (per_stream && !(shader->info.gs.active_stream_mask & (1 << i)))
385          continue;
386 
387       if (i == 0 || per_stream) {
388          state.vertex_count_vars[i] =
389             nir_local_variable_create(impl, glsl_uint_type(), "vertex_count");
390          /* initialize to 0 */
391          nir_store_var(&b, state.vertex_count_vars[i], nir_imm_int(&b, 0), 0x1);
392 
393          if (count_primitives) {
394             state.primitive_count_vars[i] =
395                nir_local_variable_create(impl, glsl_uint_type(), "primitive_count");
396             /* initialize to 1 */
397             nir_store_var(&b, state.primitive_count_vars[i], nir_imm_int(&b, 1), 0x1);
398          }
399          if (count_vtx_per_prim) {
400             state.vtxcnt_per_prim_vars[i] =
401                nir_local_variable_create(impl, glsl_uint_type(), "vertices_per_primitive");
402             /* initialize to 0 */
403             nir_store_var(&b, state.vtxcnt_per_prim_vars[i], nir_imm_int(&b, 0), 0x1);
404          }
405       } else {
406          /* If per_stream is false, we only have one counter of each kind which we
407           * want to use for all streams. Duplicate the counter pointers so all
408           * streams use the same counters.
409           */
410          state.vertex_count_vars[i] = state.vertex_count_vars[0];
411 
412          if (count_primitives)
413             state.primitive_count_vars[i] = state.primitive_count_vars[0];
414          if (count_vtx_per_prim)
415             state.vtxcnt_per_prim_vars[i] = state.vtxcnt_per_prim_vars[0];
416       }
417    }
418 
419    nir_foreach_block_safe(block, impl)
420       rewrite_intrinsics(block, &state);
421 
422    /* This only works because we have a single main() function. */
423    append_set_vertex_and_primitive_count(impl->end_block, &state);
424 
425    nir_metadata_preserve(impl, 0);
426 
427    return state.progress;
428 }
429