1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "nir_deref.h"
27
28 /** @file nir_lower_io_to_scalar.c
29 *
30 * Replaces nir_load_input/nir_store_output operations with num_components !=
31 * 1 with individual per-channel operations.
32 */
33
34 static void
lower_load_input_to_scalar(nir_builder * b,nir_intrinsic_instr * intr)35 lower_load_input_to_scalar(nir_builder *b, nir_intrinsic_instr *intr)
36 {
37 b->cursor = nir_before_instr(&intr->instr);
38
39 assert(intr->dest.is_ssa);
40
41 nir_ssa_def *loads[NIR_MAX_VEC_COMPONENTS];
42
43 for (unsigned i = 0; i < intr->num_components; i++) {
44 nir_intrinsic_instr *chan_intr =
45 nir_intrinsic_instr_create(b->shader, intr->intrinsic);
46 nir_ssa_dest_init(&chan_intr->instr, &chan_intr->dest,
47 1, intr->dest.ssa.bit_size, NULL);
48 chan_intr->num_components = 1;
49
50 nir_intrinsic_set_base(chan_intr, nir_intrinsic_base(intr));
51 nir_intrinsic_set_component(chan_intr, nir_intrinsic_component(intr) + i);
52 nir_intrinsic_set_dest_type(chan_intr, nir_intrinsic_dest_type(intr));
53 nir_intrinsic_set_io_semantics(chan_intr, nir_intrinsic_io_semantics(intr));
54 /* offset */
55 nir_src_copy(&chan_intr->src[0], &intr->src[0]);
56
57 nir_builder_instr_insert(b, &chan_intr->instr);
58
59 loads[i] = &chan_intr->dest.ssa;
60 }
61
62 nir_ssa_def_rewrite_uses(&intr->dest.ssa,
63 nir_vec(b, loads, intr->num_components));
64 nir_instr_remove(&intr->instr);
65 }
66
67 static void
lower_store_output_to_scalar(nir_builder * b,nir_intrinsic_instr * intr)68 lower_store_output_to_scalar(nir_builder *b, nir_intrinsic_instr *intr)
69 {
70 b->cursor = nir_before_instr(&intr->instr);
71
72 nir_ssa_def *value = nir_ssa_for_src(b, intr->src[0], intr->num_components);
73
74 for (unsigned i = 0; i < intr->num_components; i++) {
75 if (!(nir_intrinsic_write_mask(intr) & (1 << i)))
76 continue;
77
78 nir_intrinsic_instr *chan_intr =
79 nir_intrinsic_instr_create(b->shader, intr->intrinsic);
80 chan_intr->num_components = 1;
81
82 nir_intrinsic_set_base(chan_intr, nir_intrinsic_base(intr));
83 nir_intrinsic_set_write_mask(chan_intr, 0x1);
84 nir_intrinsic_set_component(chan_intr, nir_intrinsic_component(intr) + i);
85 nir_intrinsic_set_src_type(chan_intr, nir_intrinsic_src_type(intr));
86 nir_intrinsic_set_io_semantics(chan_intr, nir_intrinsic_io_semantics(intr));
87
88 /* value */
89 chan_intr->src[0] = nir_src_for_ssa(nir_channel(b, value, i));
90 /* offset */
91 nir_src_copy(&chan_intr->src[1], &intr->src[1]);
92
93 nir_builder_instr_insert(b, &chan_intr->instr);
94 }
95
96 nir_instr_remove(&intr->instr);
97 }
98
99 static bool
nir_lower_io_to_scalar_instr(nir_builder * b,nir_instr * instr,void * data)100 nir_lower_io_to_scalar_instr(nir_builder *b, nir_instr *instr, void *data)
101 {
102 nir_variable_mode mask = *(nir_variable_mode *)data;
103
104 if (instr->type != nir_instr_type_intrinsic)
105 return false;
106
107 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
108
109 if (intr->num_components == 1)
110 return false;
111
112 if (intr->intrinsic == nir_intrinsic_load_input &&
113 (mask & nir_var_shader_in)) {
114 lower_load_input_to_scalar(b, intr);
115 return true;
116 }
117
118 if (intr->intrinsic == nir_intrinsic_store_output &&
119 mask & nir_var_shader_out) {
120 lower_store_output_to_scalar(b, intr);
121 return true;
122 }
123
124 return false;
125 }
126
127 void
nir_lower_io_to_scalar(nir_shader * shader,nir_variable_mode mask)128 nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask)
129 {
130 nir_shader_instructions_pass(shader,
131 nir_lower_io_to_scalar_instr,
132 nir_metadata_block_index |
133 nir_metadata_dominance,
134 &mask);
135 }
136
137 static nir_variable **
get_channel_variables(struct hash_table * ht,nir_variable * var)138 get_channel_variables(struct hash_table *ht, nir_variable *var)
139 {
140 nir_variable **chan_vars;
141 struct hash_entry *entry = _mesa_hash_table_search(ht, var);
142 if (!entry) {
143 chan_vars = (nir_variable **) calloc(4, sizeof(nir_variable *));
144 _mesa_hash_table_insert(ht, var, chan_vars);
145 } else {
146 chan_vars = (nir_variable **) entry->data;
147 }
148
149 return chan_vars;
150 }
151
152 /*
153 * Note that the src deref that we are cloning is the head of the
154 * chain of deref instructions from the original intrinsic, but
155 * the dst we are cloning to is the tail (because chains of deref
156 * instructions are created back to front)
157 */
158
159 static nir_deref_instr *
clone_deref_array(nir_builder * b,nir_deref_instr * dst_tail,const nir_deref_instr * src_head)160 clone_deref_array(nir_builder *b, nir_deref_instr *dst_tail,
161 const nir_deref_instr *src_head)
162 {
163 const nir_deref_instr *parent = nir_deref_instr_parent(src_head);
164
165 if (!parent)
166 return dst_tail;
167
168 assert(src_head->deref_type == nir_deref_type_array);
169
170 dst_tail = clone_deref_array(b, dst_tail, parent);
171
172 return nir_build_deref_array(b, dst_tail,
173 nir_ssa_for_src(b, src_head->arr.index, 1));
174 }
175
176 static void
lower_load_to_scalar_early(nir_builder * b,nir_intrinsic_instr * intr,nir_variable * var,struct hash_table * split_inputs,struct hash_table * split_outputs)177 lower_load_to_scalar_early(nir_builder *b, nir_intrinsic_instr *intr,
178 nir_variable *var, struct hash_table *split_inputs,
179 struct hash_table *split_outputs)
180 {
181 b->cursor = nir_before_instr(&intr->instr);
182
183 assert(intr->dest.is_ssa);
184
185 nir_ssa_def *loads[NIR_MAX_VEC_COMPONENTS];
186
187 nir_variable **chan_vars;
188 if (var->data.mode == nir_var_shader_in) {
189 chan_vars = get_channel_variables(split_inputs, var);
190 } else {
191 chan_vars = get_channel_variables(split_outputs, var);
192 }
193
194 for (unsigned i = 0; i < intr->num_components; i++) {
195 nir_variable *chan_var = chan_vars[var->data.location_frac + i];
196 if (!chan_vars[var->data.location_frac + i]) {
197 chan_var = nir_variable_clone(var, b->shader);
198 chan_var->data.location_frac = var->data.location_frac + i;
199 chan_var->type = glsl_channel_type(chan_var->type);
200 if (var->data.explicit_offset) {
201 unsigned comp_size = glsl_get_bit_size(chan_var->type) / 8;
202 chan_var->data.offset = var->data.offset + i * comp_size;
203 }
204
205 chan_vars[var->data.location_frac + i] = chan_var;
206
207 nir_shader_add_variable(b->shader, chan_var);
208 }
209
210 nir_intrinsic_instr *chan_intr =
211 nir_intrinsic_instr_create(b->shader, intr->intrinsic);
212 nir_ssa_dest_init(&chan_intr->instr, &chan_intr->dest,
213 1, intr->dest.ssa.bit_size, NULL);
214 chan_intr->num_components = 1;
215
216 nir_deref_instr *deref = nir_build_deref_var(b, chan_var);
217
218 deref = clone_deref_array(b, deref, nir_src_as_deref(intr->src[0]));
219
220 chan_intr->src[0] = nir_src_for_ssa(&deref->dest.ssa);
221
222 if (intr->intrinsic == nir_intrinsic_interp_deref_at_offset ||
223 intr->intrinsic == nir_intrinsic_interp_deref_at_sample ||
224 intr->intrinsic == nir_intrinsic_interp_deref_at_vertex)
225 nir_src_copy(&chan_intr->src[1], &intr->src[1]);
226
227 nir_builder_instr_insert(b, &chan_intr->instr);
228
229 loads[i] = &chan_intr->dest.ssa;
230 }
231
232 nir_ssa_def_rewrite_uses(&intr->dest.ssa,
233 nir_vec(b, loads, intr->num_components));
234
235 /* Remove the old load intrinsic */
236 nir_instr_remove(&intr->instr);
237 }
238
239 static void
lower_store_output_to_scalar_early(nir_builder * b,nir_intrinsic_instr * intr,nir_variable * var,struct hash_table * split_outputs)240 lower_store_output_to_scalar_early(nir_builder *b, nir_intrinsic_instr *intr,
241 nir_variable *var,
242 struct hash_table *split_outputs)
243 {
244 b->cursor = nir_before_instr(&intr->instr);
245
246 nir_ssa_def *value = nir_ssa_for_src(b, intr->src[1], intr->num_components);
247
248 nir_variable **chan_vars = get_channel_variables(split_outputs, var);
249 for (unsigned i = 0; i < intr->num_components; i++) {
250 if (!(nir_intrinsic_write_mask(intr) & (1 << i)))
251 continue;
252
253 nir_variable *chan_var = chan_vars[var->data.location_frac + i];
254 if (!chan_vars[var->data.location_frac + i]) {
255 chan_var = nir_variable_clone(var, b->shader);
256 chan_var->data.location_frac = var->data.location_frac + i;
257 chan_var->type = glsl_channel_type(chan_var->type);
258 if (var->data.explicit_offset) {
259 unsigned comp_size = glsl_get_bit_size(chan_var->type) / 8;
260 chan_var->data.offset = var->data.offset + i * comp_size;
261 }
262
263 chan_vars[var->data.location_frac + i] = chan_var;
264
265 nir_shader_add_variable(b->shader, chan_var);
266 }
267
268 nir_intrinsic_instr *chan_intr =
269 nir_intrinsic_instr_create(b->shader, intr->intrinsic);
270 chan_intr->num_components = 1;
271
272 nir_intrinsic_set_write_mask(chan_intr, 0x1);
273
274 nir_deref_instr *deref = nir_build_deref_var(b, chan_var);
275
276 deref = clone_deref_array(b, deref, nir_src_as_deref(intr->src[0]));
277
278 chan_intr->src[0] = nir_src_for_ssa(&deref->dest.ssa);
279 chan_intr->src[1] = nir_src_for_ssa(nir_channel(b, value, i));
280
281 nir_builder_instr_insert(b, &chan_intr->instr);
282 }
283
284 /* Remove the old store intrinsic */
285 nir_instr_remove(&intr->instr);
286 }
287
288 struct io_to_scalar_early_state {
289 struct hash_table *split_inputs, *split_outputs;
290 nir_variable_mode mask;
291 };
292
293 static bool
nir_lower_io_to_scalar_early_instr(nir_builder * b,nir_instr * instr,void * data)294 nir_lower_io_to_scalar_early_instr(nir_builder *b, nir_instr *instr, void *data)
295 {
296 struct io_to_scalar_early_state *state = data;
297
298 if (instr->type != nir_instr_type_intrinsic)
299 return false;
300
301 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
302
303 if (intr->num_components == 1)
304 return false;
305
306 if (intr->intrinsic != nir_intrinsic_load_deref &&
307 intr->intrinsic != nir_intrinsic_store_deref &&
308 intr->intrinsic != nir_intrinsic_interp_deref_at_centroid &&
309 intr->intrinsic != nir_intrinsic_interp_deref_at_sample &&
310 intr->intrinsic != nir_intrinsic_interp_deref_at_offset &&
311 intr->intrinsic != nir_intrinsic_interp_deref_at_vertex)
312 return false;
313
314 nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
315 if (!nir_deref_mode_is_one_of(deref, state->mask))
316 return false;
317
318 nir_variable *var = nir_deref_instr_get_variable(deref);
319 nir_variable_mode mode = var->data.mode;
320
321 /* TODO: add patch support */
322 if (var->data.patch)
323 return false;
324
325 /* TODO: add doubles support */
326 if (glsl_type_is_64bit(glsl_without_array(var->type)))
327 return false;
328
329 if (!(b->shader->info.stage == MESA_SHADER_VERTEX &&
330 mode == nir_var_shader_in) &&
331 var->data.location < VARYING_SLOT_VAR0 &&
332 var->data.location >= 0)
333 return false;
334
335 /* Don't bother splitting if we can't opt away any unused
336 * components.
337 */
338 if (var->data.always_active_io)
339 return false;
340
341 /* Skip types we cannot split */
342 if (glsl_type_is_matrix(glsl_without_array(var->type)) ||
343 glsl_type_is_struct_or_ifc(glsl_without_array(var->type)))
344 return false;
345
346 switch (intr->intrinsic) {
347 case nir_intrinsic_interp_deref_at_centroid:
348 case nir_intrinsic_interp_deref_at_sample:
349 case nir_intrinsic_interp_deref_at_offset:
350 case nir_intrinsic_interp_deref_at_vertex:
351 case nir_intrinsic_load_deref:
352 if ((state->mask & nir_var_shader_in && mode == nir_var_shader_in) ||
353 (state->mask & nir_var_shader_out && mode == nir_var_shader_out)) {
354 lower_load_to_scalar_early(b, intr, var, state->split_inputs,
355 state->split_outputs);
356 return true;
357 }
358 break;
359 case nir_intrinsic_store_deref:
360 if (state->mask & nir_var_shader_out &&
361 mode == nir_var_shader_out) {
362 lower_store_output_to_scalar_early(b, intr, var, state->split_outputs);
363 return true;
364 }
365 break;
366 default:
367 break;
368 }
369
370 return false;
371 }
372
373 /*
374 * This function is intended to be called earlier than nir_lower_io_to_scalar()
375 * i.e. before nir_lower_io() is called.
376 */
377 bool
nir_lower_io_to_scalar_early(nir_shader * shader,nir_variable_mode mask)378 nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask)
379 {
380 struct io_to_scalar_early_state state = {
381 .split_inputs = _mesa_pointer_hash_table_create(NULL),
382 .split_outputs = _mesa_pointer_hash_table_create(NULL),
383 .mask = mask
384 };
385
386 bool progress = nir_shader_instructions_pass(shader,
387 nir_lower_io_to_scalar_early_instr,
388 nir_metadata_block_index |
389 nir_metadata_dominance,
390 &state);
391
392 /* Remove old input from the shaders inputs list */
393 hash_table_foreach(state.split_inputs, entry) {
394 nir_variable *var = (nir_variable *) entry->key;
395 exec_node_remove(&var->node);
396
397 free(entry->data);
398 }
399
400 /* Remove old output from the shaders outputs list */
401 hash_table_foreach(state.split_outputs, entry) {
402 nir_variable *var = (nir_variable *) entry->key;
403 exec_node_remove(&var->node);
404
405 free(entry->data);
406 }
407
408 _mesa_hash_table_destroy(state.split_inputs, NULL);
409 _mesa_hash_table_destroy(state.split_outputs, NULL);
410
411 nir_remove_dead_derefs(shader);
412
413 return progress;
414 }
415