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1 /*
2  * Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
3  * Copyright © 2018-2019 Google, Inc.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  * Authors:
25  *    Rob Clark <robclark@freedesktop.org>
26  */
27 
28 #include <stdio.h>
29 
30 #include "freedreno_layout.h"
31 
32 static bool
is_r8g8(struct fdl_layout * layout)33 is_r8g8(struct fdl_layout *layout)
34 {
35    return layout->cpp == 2 &&
36           util_format_get_nr_components(layout->format) == 2;
37 }
38 
39 void
fdl6_get_ubwc_blockwidth(struct fdl_layout * layout,uint32_t * blockwidth,uint32_t * blockheight)40 fdl6_get_ubwc_blockwidth(struct fdl_layout *layout, uint32_t *blockwidth,
41                          uint32_t *blockheight)
42 {
43    static const struct {
44       uint8_t width;
45       uint8_t height;
46    } blocksize[] = {
47       { 16, 4 }, /* cpp = 1 */
48       { 16, 4 }, /* cpp = 2 */
49       { 16, 4 }, /* cpp = 4 */
50       {  8, 4 }, /* cpp = 8 */
51       {  4, 4 }, /* cpp = 16 */
52       {  4, 2 }, /* cpp = 32 */
53       {  0, 0 }, /* cpp = 64 (TODO) */
54    };
55 
56    /* special case for r8g8: */
57    if (is_r8g8(layout)) {
58       *blockwidth = 16;
59       *blockheight = 8;
60       return;
61    }
62 
63    uint32_t cpp = fdl_cpp_shift(layout);
64    assert(cpp < ARRAY_SIZE(blocksize));
65    *blockwidth = blocksize[cpp].width;
66    *blockheight = blocksize[cpp].height;
67 }
68 
69 static void
fdl6_tile_alignment(struct fdl_layout * layout,uint32_t * heightalign)70 fdl6_tile_alignment(struct fdl_layout *layout, uint32_t *heightalign)
71 {
72    layout->pitchalign = fdl_cpp_shift(layout);
73    *heightalign = 16;
74 
75    if (is_r8g8(layout) || layout->cpp == 1) {
76       layout->pitchalign = 1;
77       *heightalign = 32;
78    } else if (layout->cpp == 2) {
79       layout->pitchalign = 2;
80    }
81 
82    /* note: this base_align is *probably* not always right,
83     * it doesn't really get tested. for example with UBWC we might
84     * want 4k alignment, since we align UBWC levels to 4k
85     */
86    if (layout->cpp == 1)
87       layout->base_align = 64;
88    else if (layout->cpp == 2)
89       layout->base_align = 128;
90    else
91       layout->base_align = 256;
92 }
93 
94 /* NOTE: good way to test this is:  (for example)
95  *  piglit/bin/texelFetch fs sampler3D 100x100x8
96  */
97 bool
fdl6_layout(struct fdl_layout * layout,enum pipe_format format,uint32_t nr_samples,uint32_t width0,uint32_t height0,uint32_t depth0,uint32_t mip_levels,uint32_t array_size,bool is_3d,struct fdl_explicit_layout * explicit_layout)98 fdl6_layout(struct fdl_layout *layout, enum pipe_format format,
99             uint32_t nr_samples, uint32_t width0, uint32_t height0,
100             uint32_t depth0, uint32_t mip_levels, uint32_t array_size,
101             bool is_3d, struct fdl_explicit_layout *explicit_layout)
102 {
103    uint32_t offset = 0, heightalign;
104    uint32_t ubwc_blockwidth, ubwc_blockheight;
105 
106    assert(nr_samples > 0);
107    layout->width0 = width0;
108    layout->height0 = height0;
109    layout->depth0 = depth0;
110 
111    layout->cpp = util_format_get_blocksize(format);
112    layout->cpp *= nr_samples;
113    layout->cpp_shift = ffs(layout->cpp) - 1;
114 
115    layout->format = format;
116    layout->nr_samples = nr_samples;
117    layout->layer_first = !is_3d;
118 
119    fdl6_get_ubwc_blockwidth(layout, &ubwc_blockwidth, &ubwc_blockheight);
120 
121    if (depth0 > 1 || ubwc_blockwidth == 0)
122       layout->ubwc = false;
123 
124    if (layout->ubwc || util_format_is_depth_or_stencil(format))
125       layout->tile_all = true;
126 
127    /* in layer_first layout, the level (slice) contains just one
128     * layer (since in fact the layer contains the slices)
129     */
130    uint32_t layers_in_level = layout->layer_first ? 1 : array_size;
131 
132    /* note: for tiled+noubwc layouts, we can use a lower pitchalign
133     * which will affect the linear levels only, (the hardware will still
134     * expect the tiled alignment on the tiled levels)
135     */
136    if (layout->tile_mode) {
137       fdl6_tile_alignment(layout, &heightalign);
138    } else {
139       layout->base_align = 64;
140       layout->pitchalign = 0;
141       /* align pitch to at least 16 pixels:
142        * both turnip and galium assume there is enough alignment for 16x4
143        * aligned gmem store. turnip can use CP_BLIT to work without this
144        * extra alignment, but gallium driver doesn't implement it yet
145        */
146       if (layout->cpp > 4)
147          layout->pitchalign = fdl_cpp_shift(layout) - 2;
148 
149       /* when possible, use a bit more alignment than necessary
150        * presumably this is better for performance?
151        */
152       if (!explicit_layout)
153          layout->pitchalign = fdl_cpp_shift(layout);
154 
155       /* not used, avoid "may be used uninitialized" warning */
156       heightalign = 1;
157    }
158 
159    fdl_set_pitchalign(layout, layout->pitchalign + 6);
160 
161    if (explicit_layout) {
162       offset = explicit_layout->offset;
163       layout->pitch0 = explicit_layout->pitch;
164       if (align(layout->pitch0, 1 << layout->pitchalign) != layout->pitch0)
165          return false;
166    }
167 
168    uint32_t ubwc_width0 = width0;
169    uint32_t ubwc_height0 = height0;
170    uint32_t ubwc_tile_height_alignment = RGB_TILE_HEIGHT_ALIGNMENT;
171    if (mip_levels > 1) {
172       /* With mipmapping enabled, UBWC layout is power-of-two sized,
173        * specified in log2 width/height in the descriptors.  The height
174        * alignment is 64 for mipmapping, but for buffer sharing (always
175        * single level) other participants expect 16.
176        */
177       ubwc_width0 = util_next_power_of_two(width0);
178       ubwc_height0 = util_next_power_of_two(height0);
179       ubwc_tile_height_alignment = 64;
180    }
181    layout->ubwc_width0 = align(DIV_ROUND_UP(ubwc_width0, ubwc_blockwidth),
182                                RGB_TILE_WIDTH_ALIGNMENT);
183    ubwc_height0 = align(DIV_ROUND_UP(ubwc_height0, ubwc_blockheight),
184                         ubwc_tile_height_alignment);
185 
186    for (uint32_t level = 0; level < mip_levels; level++) {
187       uint32_t depth = u_minify(depth0, level);
188       struct fdl_slice *slice = &layout->slices[level];
189       struct fdl_slice *ubwc_slice = &layout->ubwc_slices[level];
190       uint32_t tile_mode = fdl_tile_mode(layout, level);
191       uint32_t pitch = fdl_pitch(layout, level);
192       uint32_t height;
193 
194       /* tiled levels of 3D textures are rounded up to PoT dimensions: */
195       if (is_3d && tile_mode) {
196          height = u_minify(util_next_power_of_two(height0), level);
197       } else {
198          height = u_minify(height0, level);
199       }
200 
201       uint32_t nblocksy = util_format_get_nblocksy(format, height);
202       if (tile_mode)
203          nblocksy = align(nblocksy, heightalign);
204 
205       /* The blits used for mem<->gmem work at a granularity of
206        * 16x4, which can cause faults due to over-fetch on the
207        * last level.  The simple solution is to over-allocate a
208        * bit the last level to ensure any over-fetch is harmless.
209        * The pitch is already sufficiently aligned, but height
210        * may not be. note this only matters if last level is linear
211        */
212       if (level == mip_levels - 1)
213          nblocksy = align(nblocksy, 4);
214 
215       slice->offset = offset + layout->size;
216 
217       /* 1d array and 2d array textures must all have the same layer size
218        * for each miplevel on a6xx. 3d textures can have different layer
219        * sizes for high levels, but the hw auto-sizer is buggy (or at least
220        * different than what this code does), so as soon as the layer size
221        * range gets into range, we stop reducing it.
222        */
223       if (is_3d) {
224          if (level < 1 || layout->slices[level - 1].size0 > 0xf000) {
225             slice->size0 = align(nblocksy * pitch, 4096);
226          } else {
227             slice->size0 = layout->slices[level - 1].size0;
228          }
229       } else {
230          slice->size0 = nblocksy * pitch;
231       }
232 
233       layout->size += slice->size0 * depth * layers_in_level;
234 
235       if (layout->ubwc) {
236          /* with UBWC every level is aligned to 4K */
237          layout->size = align(layout->size, 4096);
238 
239          uint32_t meta_pitch = fdl_ubwc_pitch(layout, level);
240          uint32_t meta_height =
241             align(u_minify(ubwc_height0, level), ubwc_tile_height_alignment);
242 
243          ubwc_slice->size0 =
244             align(meta_pitch * meta_height, UBWC_PLANE_SIZE_ALIGNMENT);
245          ubwc_slice->offset = offset + layout->ubwc_layer_size;
246          layout->ubwc_layer_size += ubwc_slice->size0;
247       }
248    }
249 
250    if (layout->layer_first) {
251       layout->layer_size = align(layout->size, 4096);
252       layout->size = layout->layer_size * array_size;
253    }
254 
255    /* Place the UBWC slices before the uncompressed slices, because the
256     * kernel expects UBWC to be at the start of the buffer.  In the HW, we
257     * get to program the UBWC and non-UBWC offset/strides
258     * independently.
259     */
260    if (layout->ubwc) {
261       for (uint32_t level = 0; level < mip_levels; level++)
262          layout->slices[level].offset += layout->ubwc_layer_size * array_size;
263       layout->size += layout->ubwc_layer_size * array_size;
264    }
265 
266    /* include explicit offset in size */
267    layout->size += offset;
268 
269    return true;
270 }
271