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1 /*
2  * Copyright © 2017 Valve Corporation.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 
25 #include "main/mtypes.h"
26 #include "main/context.h"
27 
28 #include "main/externalobjects.h"
29 
30 #include "st_context.h"
31 #include "st_texture.h"
32 #include "st_util.h"
33 #include "st_cb_bitmap.h"
34 #include "st_cb_bufferobjects.h"
35 #include "st_cb_semaphoreobjects.h"
36 
37 #include "frontend/drm_driver.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_screen.h"
40 
41 static struct gl_semaphore_object *
st_semaphoreobj_alloc(struct gl_context * ctx,GLuint name)42 st_semaphoreobj_alloc(struct gl_context *ctx, GLuint name)
43 {
44    struct st_semaphore_object *st_obj = ST_CALLOC_STRUCT(st_semaphore_object);
45    if (!st_obj)
46       return NULL;
47 
48    _mesa_initialize_semaphore_object(ctx, &st_obj->Base, name);
49    return &st_obj->Base;
50 }
51 
52 static void
st_semaphoreobj_free(struct gl_context * ctx,struct gl_semaphore_object * semObj)53 st_semaphoreobj_free(struct gl_context *ctx,
54                      struct gl_semaphore_object *semObj)
55 {
56    _mesa_delete_semaphore_object(ctx, semObj);
57 }
58 
59 
60 static void
st_import_semaphoreobj_fd(struct gl_context * ctx,struct gl_semaphore_object * semObj,int fd)61 st_import_semaphoreobj_fd(struct gl_context *ctx,
62                        struct gl_semaphore_object *semObj,
63                        int fd)
64 {
65    struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
66    struct st_context *st = st_context(ctx);
67    struct pipe_context *pipe = st->pipe;
68 
69    pipe->create_fence_fd(pipe, &st_obj->fence, fd, PIPE_FD_TYPE_SYNCOBJ);
70 
71 #if !defined(_WIN32)
72    /* We own fd, but we no longer need it. So get rid of it */
73    close(fd);
74 #endif
75 }
76 
77 static void
st_server_wait_semaphore(struct gl_context * ctx,struct gl_semaphore_object * semObj,GLuint numBufferBarriers,struct gl_buffer_object ** bufObjs,GLuint numTextureBarriers,struct gl_texture_object ** texObjs,const GLenum * srcLayouts)78 st_server_wait_semaphore(struct gl_context *ctx,
79                          struct gl_semaphore_object *semObj,
80                          GLuint numBufferBarriers,
81                          struct gl_buffer_object **bufObjs,
82                          GLuint numTextureBarriers,
83                          struct gl_texture_object **texObjs,
84                          const GLenum *srcLayouts)
85 {
86    struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
87    struct st_context *st = st_context(ctx);
88    struct pipe_context *pipe = st->pipe;
89    struct st_buffer_object *bufObj;
90    struct st_texture_object *texObj;
91 
92    /* The driver is allowed to flush during fence_server_sync, be prepared */
93    st_flush_bitmap_cache(st);
94    pipe->fence_server_sync(pipe, st_obj->fence);
95 
96    /**
97     * According to the EXT_external_objects spec, the memory operations must
98     * follow the wait. This is to make sure the flush is executed after the
99     * other party is done modifying the memory.
100     *
101     * Relevant excerpt from section "4.2.3 Waiting for Semaphores":
102     *
103     * Following completion of the semaphore wait operation, memory will also be
104     * made visible in the specified buffer and texture objects.
105     *
106     */
107    for (unsigned i = 0; i < numBufferBarriers; i++) {
108       if (!bufObjs[i])
109          continue;
110 
111       bufObj = st_buffer_object(bufObjs[i]);
112       if (bufObj->buffer)
113          pipe->flush_resource(pipe, bufObj->buffer);
114    }
115 
116    for (unsigned i = 0; i < numTextureBarriers; i++) {
117       if (!texObjs[i])
118          continue;
119 
120       texObj = st_texture_object(texObjs[i]);
121       if (texObj->pt)
122          pipe->flush_resource(pipe, texObj->pt);
123    }
124 }
125 
126 static void
st_server_signal_semaphore(struct gl_context * ctx,struct gl_semaphore_object * semObj,GLuint numBufferBarriers,struct gl_buffer_object ** bufObjs,GLuint numTextureBarriers,struct gl_texture_object ** texObjs,const GLenum * dstLayouts)127 st_server_signal_semaphore(struct gl_context *ctx,
128                            struct gl_semaphore_object *semObj,
129                            GLuint numBufferBarriers,
130                            struct gl_buffer_object **bufObjs,
131                            GLuint numTextureBarriers,
132                            struct gl_texture_object **texObjs,
133                            const GLenum *dstLayouts)
134 {
135    struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
136    struct st_context *st = st_context(ctx);
137    struct pipe_context *pipe = st->pipe;
138    struct st_buffer_object *bufObj;
139    struct st_texture_object *texObj;
140 
141    for (unsigned i = 0; i < numBufferBarriers; i++) {
142       if (!bufObjs[i])
143          continue;
144 
145       bufObj = st_buffer_object(bufObjs[i]);
146       if (bufObj->buffer)
147          pipe->flush_resource(pipe, bufObj->buffer);
148    }
149 
150    for (unsigned i = 0; i < numTextureBarriers; i++) {
151       if (!texObjs[i])
152          continue;
153 
154       texObj = st_texture_object(texObjs[i]);
155       if (texObj->pt)
156          pipe->flush_resource(pipe, texObj->pt);
157    }
158 
159    /* The driver is allowed to flush during fence_server_signal, be prepared */
160    st_flush_bitmap_cache(st);
161    pipe->fence_server_signal(pipe, st_obj->fence);
162 }
163 
164 void
st_init_semaphoreobject_functions(struct dd_function_table * functions)165 st_init_semaphoreobject_functions(struct dd_function_table *functions)
166 {
167    functions->NewSemaphoreObject = st_semaphoreobj_alloc;
168    functions->DeleteSemaphoreObject = st_semaphoreobj_free;
169    functions->ImportSemaphoreFd = st_import_semaphoreobj_fd;
170    functions->ServerWaitSemaphoreObject = st_server_wait_semaphore;
171    functions->ServerSignalSemaphoreObject = st_server_signal_semaphore;
172 }
173