1 #ifndef __gles2_gl3_h_ 2 #define __gles2_gl3_h_ 1 3 4 #ifdef __cplusplus 5 extern "C" { 6 #endif 7 8 /* 9 ** Copyright 2013-2020 The Khronos Group Inc. 10 ** SPDX-License-Identifier: MIT 11 ** 12 ** This header is generated from the Khronos OpenGL / OpenGL ES XML 13 ** API Registry. The current version of the Registry, generator scripts 14 ** used to make the header, and the header can be found at 15 ** https://github.com/KhronosGroup/OpenGL-Registry 16 */ 17 18 #include <GLES3/gl3platform.h> 19 20 #ifndef GL_APIENTRYP 21 #define GL_APIENTRYP GL_APIENTRY* 22 #endif 23 24 #ifndef GL_GLES_PROTOTYPES 25 #define GL_GLES_PROTOTYPES 1 26 #endif 27 28 /* Generated on date 20210107 */ 29 30 /* Generated C header for: 31 * API: gles2 32 * Profile: common 33 * Versions considered: 2\.[0-9]|3\.0 34 * Versions emitted: .* 35 * Default extensions included: None 36 * Additional extensions included: _nomatch_^ 37 * Extensions removed: _nomatch_^ 38 */ 39 40 #ifndef GL_ES_VERSION_2_0 41 #define GL_ES_VERSION_2_0 1 42 #include <KHR/khrplatform.h> 43 typedef khronos_int8_t GLbyte; 44 typedef khronos_float_t GLclampf; 45 typedef khronos_int32_t GLfixed; 46 typedef khronos_int16_t GLshort; 47 typedef khronos_uint16_t GLushort; 48 typedef void GLvoid; 49 typedef struct __GLsync *GLsync; 50 typedef khronos_int64_t GLint64; 51 typedef khronos_uint64_t GLuint64; 52 typedef unsigned int GLenum; 53 typedef unsigned int GLuint; 54 typedef char GLchar; 55 typedef khronos_float_t GLfloat; 56 typedef khronos_ssize_t GLsizeiptr; 57 typedef khronos_intptr_t GLintptr; 58 typedef unsigned int GLbitfield; 59 typedef int GLint; 60 typedef unsigned char GLboolean; 61 typedef int GLsizei; 62 typedef khronos_uint8_t GLubyte; 63 #define GL_DEPTH_BUFFER_BIT 0x00000100 64 #define GL_STENCIL_BUFFER_BIT 0x00000400 65 #define GL_COLOR_BUFFER_BIT 0x00004000 66 #define GL_FALSE 0 67 #define GL_TRUE 1 68 #define GL_POINTS 0x0000 69 #define GL_LINES 0x0001 70 #define GL_LINE_LOOP 0x0002 71 #define GL_LINE_STRIP 0x0003 72 #define GL_TRIANGLES 0x0004 73 #define GL_TRIANGLE_STRIP 0x0005 74 #define GL_TRIANGLE_FAN 0x0006 75 #define GL_ZERO 0 76 #define GL_ONE 1 77 #define GL_SRC_COLOR 0x0300 78 #define GL_ONE_MINUS_SRC_COLOR 0x0301 79 #define GL_SRC_ALPHA 0x0302 80 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 81 #define GL_DST_ALPHA 0x0304 82 #define GL_ONE_MINUS_DST_ALPHA 0x0305 83 #define GL_DST_COLOR 0x0306 84 #define GL_ONE_MINUS_DST_COLOR 0x0307 85 #define GL_SRC_ALPHA_SATURATE 0x0308 86 #define GL_FUNC_ADD 0x8006 87 #define GL_BLEND_EQUATION 0x8009 88 #define GL_BLEND_EQUATION_RGB 0x8009 89 #define GL_BLEND_EQUATION_ALPHA 0x883D 90 #define GL_FUNC_SUBTRACT 0x800A 91 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 92 #define GL_BLEND_DST_RGB 0x80C8 93 #define GL_BLEND_SRC_RGB 0x80C9 94 #define GL_BLEND_DST_ALPHA 0x80CA 95 #define GL_BLEND_SRC_ALPHA 0x80CB 96 #define GL_CONSTANT_COLOR 0x8001 97 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 98 #define GL_CONSTANT_ALPHA 0x8003 99 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 100 #define GL_BLEND_COLOR 0x8005 101 #define GL_ARRAY_BUFFER 0x8892 102 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 103 #define GL_ARRAY_BUFFER_BINDING 0x8894 104 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 105 #define GL_STREAM_DRAW 0x88E0 106 #define GL_STATIC_DRAW 0x88E4 107 #define GL_DYNAMIC_DRAW 0x88E8 108 #define GL_BUFFER_SIZE 0x8764 109 #define GL_BUFFER_USAGE 0x8765 110 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 111 #define GL_FRONT 0x0404 112 #define GL_BACK 0x0405 113 #define GL_FRONT_AND_BACK 0x0408 114 #define GL_TEXTURE_2D 0x0DE1 115 #define GL_CULL_FACE 0x0B44 116 #define GL_BLEND 0x0BE2 117 #define GL_DITHER 0x0BD0 118 #define GL_STENCIL_TEST 0x0B90 119 #define GL_DEPTH_TEST 0x0B71 120 #define GL_SCISSOR_TEST 0x0C11 121 #define GL_POLYGON_OFFSET_FILL 0x8037 122 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 123 #define GL_SAMPLE_COVERAGE 0x80A0 124 #define GL_NO_ERROR 0 125 #define GL_INVALID_ENUM 0x0500 126 #define GL_INVALID_VALUE 0x0501 127 #define GL_INVALID_OPERATION 0x0502 128 #define GL_OUT_OF_MEMORY 0x0505 129 #define GL_CW 0x0900 130 #define GL_CCW 0x0901 131 #define GL_LINE_WIDTH 0x0B21 132 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 133 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 134 #define GL_CULL_FACE_MODE 0x0B45 135 #define GL_FRONT_FACE 0x0B46 136 #define GL_DEPTH_RANGE 0x0B70 137 #define GL_DEPTH_WRITEMASK 0x0B72 138 #define GL_DEPTH_CLEAR_VALUE 0x0B73 139 #define GL_DEPTH_FUNC 0x0B74 140 #define GL_STENCIL_CLEAR_VALUE 0x0B91 141 #define GL_STENCIL_FUNC 0x0B92 142 #define GL_STENCIL_FAIL 0x0B94 143 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 144 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 145 #define GL_STENCIL_REF 0x0B97 146 #define GL_STENCIL_VALUE_MASK 0x0B93 147 #define GL_STENCIL_WRITEMASK 0x0B98 148 #define GL_STENCIL_BACK_FUNC 0x8800 149 #define GL_STENCIL_BACK_FAIL 0x8801 150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 151 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 152 #define GL_STENCIL_BACK_REF 0x8CA3 153 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 154 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 155 #define GL_VIEWPORT 0x0BA2 156 #define GL_SCISSOR_BOX 0x0C10 157 #define GL_COLOR_CLEAR_VALUE 0x0C22 158 #define GL_COLOR_WRITEMASK 0x0C23 159 #define GL_UNPACK_ALIGNMENT 0x0CF5 160 #define GL_PACK_ALIGNMENT 0x0D05 161 #define GL_MAX_TEXTURE_SIZE 0x0D33 162 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 163 #define GL_SUBPIXEL_BITS 0x0D50 164 #define GL_RED_BITS 0x0D52 165 #define GL_GREEN_BITS 0x0D53 166 #define GL_BLUE_BITS 0x0D54 167 #define GL_ALPHA_BITS 0x0D55 168 #define GL_DEPTH_BITS 0x0D56 169 #define GL_STENCIL_BITS 0x0D57 170 #define GL_POLYGON_OFFSET_UNITS 0x2A00 171 #define GL_POLYGON_OFFSET_FACTOR 0x8038 172 #define GL_TEXTURE_BINDING_2D 0x8069 173 #define GL_SAMPLE_BUFFERS 0x80A8 174 #define GL_SAMPLES 0x80A9 175 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 176 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 177 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 178 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 179 #define GL_DONT_CARE 0x1100 180 #define GL_FASTEST 0x1101 181 #define GL_NICEST 0x1102 182 #define GL_GENERATE_MIPMAP_HINT 0x8192 183 #define GL_BYTE 0x1400 184 #define GL_UNSIGNED_BYTE 0x1401 185 #define GL_SHORT 0x1402 186 #define GL_UNSIGNED_SHORT 0x1403 187 #define GL_INT 0x1404 188 #define GL_UNSIGNED_INT 0x1405 189 #define GL_FLOAT 0x1406 190 #define GL_FIXED 0x140C 191 #define GL_DEPTH_COMPONENT 0x1902 192 #define GL_ALPHA 0x1906 193 #define GL_RGB 0x1907 194 #define GL_RGBA 0x1908 195 #define GL_LUMINANCE 0x1909 196 #define GL_LUMINANCE_ALPHA 0x190A 197 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 198 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 199 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 200 #define GL_FRAGMENT_SHADER 0x8B30 201 #define GL_VERTEX_SHADER 0x8B31 202 #define GL_MAX_VERTEX_ATTRIBS 0x8869 203 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 204 #define GL_MAX_VARYING_VECTORS 0x8DFC 205 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 206 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 207 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 208 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 209 #define GL_SHADER_TYPE 0x8B4F 210 #define GL_DELETE_STATUS 0x8B80 211 #define GL_LINK_STATUS 0x8B82 212 #define GL_VALIDATE_STATUS 0x8B83 213 #define GL_ATTACHED_SHADERS 0x8B85 214 #define GL_ACTIVE_UNIFORMS 0x8B86 215 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 216 #define GL_ACTIVE_ATTRIBUTES 0x8B89 217 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 218 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 219 #define GL_CURRENT_PROGRAM 0x8B8D 220 #define GL_NEVER 0x0200 221 #define GL_LESS 0x0201 222 #define GL_EQUAL 0x0202 223 #define GL_LEQUAL 0x0203 224 #define GL_GREATER 0x0204 225 #define GL_NOTEQUAL 0x0205 226 #define GL_GEQUAL 0x0206 227 #define GL_ALWAYS 0x0207 228 #define GL_KEEP 0x1E00 229 #define GL_REPLACE 0x1E01 230 #define GL_INCR 0x1E02 231 #define GL_DECR 0x1E03 232 #define GL_INVERT 0x150A 233 #define GL_INCR_WRAP 0x8507 234 #define GL_DECR_WRAP 0x8508 235 #define GL_VENDOR 0x1F00 236 #define GL_RENDERER 0x1F01 237 #define GL_VERSION 0x1F02 238 #define GL_EXTENSIONS 0x1F03 239 #define GL_NEAREST 0x2600 240 #define GL_LINEAR 0x2601 241 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 242 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 243 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 244 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 245 #define GL_TEXTURE_MAG_FILTER 0x2800 246 #define GL_TEXTURE_MIN_FILTER 0x2801 247 #define GL_TEXTURE_WRAP_S 0x2802 248 #define GL_TEXTURE_WRAP_T 0x2803 249 #define GL_TEXTURE 0x1702 250 #define GL_TEXTURE_CUBE_MAP 0x8513 251 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 252 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 253 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 254 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 255 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 256 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 257 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 258 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 259 #define GL_TEXTURE0 0x84C0 260 #define GL_TEXTURE1 0x84C1 261 #define GL_TEXTURE2 0x84C2 262 #define GL_TEXTURE3 0x84C3 263 #define GL_TEXTURE4 0x84C4 264 #define GL_TEXTURE5 0x84C5 265 #define GL_TEXTURE6 0x84C6 266 #define GL_TEXTURE7 0x84C7 267 #define GL_TEXTURE8 0x84C8 268 #define GL_TEXTURE9 0x84C9 269 #define GL_TEXTURE10 0x84CA 270 #define GL_TEXTURE11 0x84CB 271 #define GL_TEXTURE12 0x84CC 272 #define GL_TEXTURE13 0x84CD 273 #define GL_TEXTURE14 0x84CE 274 #define GL_TEXTURE15 0x84CF 275 #define GL_TEXTURE16 0x84D0 276 #define GL_TEXTURE17 0x84D1 277 #define GL_TEXTURE18 0x84D2 278 #define GL_TEXTURE19 0x84D3 279 #define GL_TEXTURE20 0x84D4 280 #define GL_TEXTURE21 0x84D5 281 #define GL_TEXTURE22 0x84D6 282 #define GL_TEXTURE23 0x84D7 283 #define GL_TEXTURE24 0x84D8 284 #define GL_TEXTURE25 0x84D9 285 #define GL_TEXTURE26 0x84DA 286 #define GL_TEXTURE27 0x84DB 287 #define GL_TEXTURE28 0x84DC 288 #define GL_TEXTURE29 0x84DD 289 #define GL_TEXTURE30 0x84DE 290 #define GL_TEXTURE31 0x84DF 291 #define GL_ACTIVE_TEXTURE 0x84E0 292 #define GL_REPEAT 0x2901 293 #define GL_CLAMP_TO_EDGE 0x812F 294 #define GL_MIRRORED_REPEAT 0x8370 295 #define GL_FLOAT_VEC2 0x8B50 296 #define GL_FLOAT_VEC3 0x8B51 297 #define GL_FLOAT_VEC4 0x8B52 298 #define GL_INT_VEC2 0x8B53 299 #define GL_INT_VEC3 0x8B54 300 #define GL_INT_VEC4 0x8B55 301 #define GL_BOOL 0x8B56 302 #define GL_BOOL_VEC2 0x8B57 303 #define GL_BOOL_VEC3 0x8B58 304 #define GL_BOOL_VEC4 0x8B59 305 #define GL_FLOAT_MAT2 0x8B5A 306 #define GL_FLOAT_MAT3 0x8B5B 307 #define GL_FLOAT_MAT4 0x8B5C 308 #define GL_SAMPLER_2D 0x8B5E 309 #define GL_SAMPLER_CUBE 0x8B60 310 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 311 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 312 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 313 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 314 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 315 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 316 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 317 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 318 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 319 #define GL_COMPILE_STATUS 0x8B81 320 #define GL_INFO_LOG_LENGTH 0x8B84 321 #define GL_SHADER_SOURCE_LENGTH 0x8B88 322 #define GL_SHADER_COMPILER 0x8DFA 323 #define GL_SHADER_BINARY_FORMATS 0x8DF8 324 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 325 #define GL_LOW_FLOAT 0x8DF0 326 #define GL_MEDIUM_FLOAT 0x8DF1 327 #define GL_HIGH_FLOAT 0x8DF2 328 #define GL_LOW_INT 0x8DF3 329 #define GL_MEDIUM_INT 0x8DF4 330 #define GL_HIGH_INT 0x8DF5 331 #define GL_FRAMEBUFFER 0x8D40 332 #define GL_RENDERBUFFER 0x8D41 333 #define GL_RGBA4 0x8056 334 #define GL_RGB5_A1 0x8057 335 #define GL_RGB565 0x8D62 336 #define GL_DEPTH_COMPONENT16 0x81A5 337 #define GL_STENCIL_INDEX8 0x8D48 338 #define GL_RENDERBUFFER_WIDTH 0x8D42 339 #define GL_RENDERBUFFER_HEIGHT 0x8D43 340 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 341 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 342 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 343 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 344 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 345 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 346 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 347 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 348 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 349 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 350 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 351 #define GL_COLOR_ATTACHMENT0 0x8CE0 352 #define GL_DEPTH_ATTACHMENT 0x8D00 353 #define GL_STENCIL_ATTACHMENT 0x8D20 354 #define GL_NONE 0 355 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 356 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 357 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 358 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 359 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 360 #define GL_FRAMEBUFFER_BINDING 0x8CA6 361 #define GL_RENDERBUFFER_BINDING 0x8CA7 362 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 363 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 364 typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 365 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 366 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 367 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 368 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 369 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 370 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 371 typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 372 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 373 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 374 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 375 typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 376 typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 377 typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 378 typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 379 typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 380 typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 381 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 382 typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 383 typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 384 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 385 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 386 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 387 typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 388 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 389 typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 390 typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 391 typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 392 typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 393 typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 394 typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 395 typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 396 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 397 typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 398 typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 399 typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 400 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 401 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 402 typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 403 typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 404 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 405 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 406 typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 407 typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 408 typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 409 typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 410 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 411 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 412 typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 413 typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 414 typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 415 typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 416 typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 417 typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 418 typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 419 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 421 typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 422 typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 423 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 424 typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 425 typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 426 typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 427 typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 428 typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 429 typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 430 typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 431 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 432 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 434 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 435 typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 436 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 437 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 438 typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 439 typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 440 typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 441 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 442 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 443 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 444 typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 445 typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 446 typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 447 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 448 typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 449 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 450 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 451 typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 452 typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 453 typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 454 typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 455 typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 456 typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 457 typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 458 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 459 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 460 typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 461 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); 462 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 463 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 464 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 465 typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 466 typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 467 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 468 typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 469 typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 470 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 471 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 472 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 473 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 474 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 475 typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 476 typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 477 typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 478 typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 479 typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 480 typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 481 typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 482 typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 483 typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 484 typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 485 typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 486 typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 487 typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 488 typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 489 typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 490 typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 491 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 492 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 493 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 494 typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 495 typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 496 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 497 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 498 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 499 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 500 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 501 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 502 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 503 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 504 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 505 typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 506 #if GL_GLES_PROTOTYPES 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 517 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 518 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 519 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 520 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 521 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 522 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 523 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 524 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 525 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 526 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 527 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 528 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 529 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 530 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 531 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 532 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 533 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 534 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 535 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 536 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 537 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 538 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 539 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 540 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 541 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 542 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 543 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 544 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 545 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 546 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 547 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 548 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 549 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 550 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 551 GL_APICALL void GL_APIENTRY glFinish (void); 552 GL_APICALL void GL_APIENTRY glFlush (void); 553 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 554 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 555 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 556 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 557 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 558 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 559 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 560 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 561 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 562 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 564 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 565 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 566 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 567 GL_APICALL GLenum GL_APIENTRY glGetError (void); 568 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 569 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 570 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 571 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 572 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 573 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 574 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 575 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 576 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 577 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 578 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 579 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 580 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 581 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 582 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 583 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 584 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 585 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 586 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 587 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 588 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 589 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 590 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 591 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 592 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 593 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 594 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 595 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 596 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 597 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 598 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 599 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 600 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 601 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 602 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 603 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 604 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); 605 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 606 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 607 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 608 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 609 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 610 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 611 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 612 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 613 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 614 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 615 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 616 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 617 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 618 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 619 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 620 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 621 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 622 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 623 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 624 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 625 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 626 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 627 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 628 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 629 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 630 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 631 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 632 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 633 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 634 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 635 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 636 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 637 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 638 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 639 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 640 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 641 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 642 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 643 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 644 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 645 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 646 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 647 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 648 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 649 #endif 650 #endif /* GL_ES_VERSION_2_0 */ 651 652 #ifndef GL_ES_VERSION_3_0 653 #define GL_ES_VERSION_3_0 1 654 typedef khronos_uint16_t GLhalf; 655 #define GL_READ_BUFFER 0x0C02 656 #define GL_UNPACK_ROW_LENGTH 0x0CF2 657 #define GL_UNPACK_SKIP_ROWS 0x0CF3 658 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 659 #define GL_PACK_ROW_LENGTH 0x0D02 660 #define GL_PACK_SKIP_ROWS 0x0D03 661 #define GL_PACK_SKIP_PIXELS 0x0D04 662 #define GL_COLOR 0x1800 663 #define GL_DEPTH 0x1801 664 #define GL_STENCIL 0x1802 665 #define GL_RED 0x1903 666 #define GL_RGB8 0x8051 667 #define GL_RGBA8 0x8058 668 #define GL_RGB10_A2 0x8059 669 #define GL_TEXTURE_BINDING_3D 0x806A 670 #define GL_UNPACK_SKIP_IMAGES 0x806D 671 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 672 #define GL_TEXTURE_3D 0x806F 673 #define GL_TEXTURE_WRAP_R 0x8072 674 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 675 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 676 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 677 #define GL_MAX_ELEMENTS_INDICES 0x80E9 678 #define GL_TEXTURE_MIN_LOD 0x813A 679 #define GL_TEXTURE_MAX_LOD 0x813B 680 #define GL_TEXTURE_BASE_LEVEL 0x813C 681 #define GL_TEXTURE_MAX_LEVEL 0x813D 682 #define GL_MIN 0x8007 683 #define GL_MAX 0x8008 684 #define GL_DEPTH_COMPONENT24 0x81A6 685 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 686 #define GL_TEXTURE_COMPARE_MODE 0x884C 687 #define GL_TEXTURE_COMPARE_FUNC 0x884D 688 #define GL_CURRENT_QUERY 0x8865 689 #define GL_QUERY_RESULT 0x8866 690 #define GL_QUERY_RESULT_AVAILABLE 0x8867 691 #define GL_BUFFER_MAPPED 0x88BC 692 #define GL_BUFFER_MAP_POINTER 0x88BD 693 #define GL_STREAM_READ 0x88E1 694 #define GL_STREAM_COPY 0x88E2 695 #define GL_STATIC_READ 0x88E5 696 #define GL_STATIC_COPY 0x88E6 697 #define GL_DYNAMIC_READ 0x88E9 698 #define GL_DYNAMIC_COPY 0x88EA 699 #define GL_MAX_DRAW_BUFFERS 0x8824 700 #define GL_DRAW_BUFFER0 0x8825 701 #define GL_DRAW_BUFFER1 0x8826 702 #define GL_DRAW_BUFFER2 0x8827 703 #define GL_DRAW_BUFFER3 0x8828 704 #define GL_DRAW_BUFFER4 0x8829 705 #define GL_DRAW_BUFFER5 0x882A 706 #define GL_DRAW_BUFFER6 0x882B 707 #define GL_DRAW_BUFFER7 0x882C 708 #define GL_DRAW_BUFFER8 0x882D 709 #define GL_DRAW_BUFFER9 0x882E 710 #define GL_DRAW_BUFFER10 0x882F 711 #define GL_DRAW_BUFFER11 0x8830 712 #define GL_DRAW_BUFFER12 0x8831 713 #define GL_DRAW_BUFFER13 0x8832 714 #define GL_DRAW_BUFFER14 0x8833 715 #define GL_DRAW_BUFFER15 0x8834 716 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 717 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 718 #define GL_SAMPLER_3D 0x8B5F 719 #define GL_SAMPLER_2D_SHADOW 0x8B62 720 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 721 #define GL_PIXEL_PACK_BUFFER 0x88EB 722 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 723 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 724 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 725 #define GL_FLOAT_MAT2x3 0x8B65 726 #define GL_FLOAT_MAT2x4 0x8B66 727 #define GL_FLOAT_MAT3x2 0x8B67 728 #define GL_FLOAT_MAT3x4 0x8B68 729 #define GL_FLOAT_MAT4x2 0x8B69 730 #define GL_FLOAT_MAT4x3 0x8B6A 731 #define GL_SRGB 0x8C40 732 #define GL_SRGB8 0x8C41 733 #define GL_SRGB8_ALPHA8 0x8C43 734 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 735 #define GL_MAJOR_VERSION 0x821B 736 #define GL_MINOR_VERSION 0x821C 737 #define GL_NUM_EXTENSIONS 0x821D 738 #define GL_RGBA32F 0x8814 739 #define GL_RGB32F 0x8815 740 #define GL_RGBA16F 0x881A 741 #define GL_RGB16F 0x881B 742 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 743 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 744 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 745 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 746 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 747 #define GL_TEXTURE_2D_ARRAY 0x8C1A 748 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 749 #define GL_R11F_G11F_B10F 0x8C3A 750 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 751 #define GL_RGB9_E5 0x8C3D 752 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 753 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 754 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 755 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 756 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 757 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 758 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 759 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 760 #define GL_RASTERIZER_DISCARD 0x8C89 761 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 762 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 763 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 764 #define GL_SEPARATE_ATTRIBS 0x8C8D 765 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 766 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 767 #define GL_RGBA32UI 0x8D70 768 #define GL_RGB32UI 0x8D71 769 #define GL_RGBA16UI 0x8D76 770 #define GL_RGB16UI 0x8D77 771 #define GL_RGBA8UI 0x8D7C 772 #define GL_RGB8UI 0x8D7D 773 #define GL_RGBA32I 0x8D82 774 #define GL_RGB32I 0x8D83 775 #define GL_RGBA16I 0x8D88 776 #define GL_RGB16I 0x8D89 777 #define GL_RGBA8I 0x8D8E 778 #define GL_RGB8I 0x8D8F 779 #define GL_RED_INTEGER 0x8D94 780 #define GL_RGB_INTEGER 0x8D98 781 #define GL_RGBA_INTEGER 0x8D99 782 #define GL_SAMPLER_2D_ARRAY 0x8DC1 783 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 784 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 785 #define GL_UNSIGNED_INT_VEC2 0x8DC6 786 #define GL_UNSIGNED_INT_VEC3 0x8DC7 787 #define GL_UNSIGNED_INT_VEC4 0x8DC8 788 #define GL_INT_SAMPLER_2D 0x8DCA 789 #define GL_INT_SAMPLER_3D 0x8DCB 790 #define GL_INT_SAMPLER_CUBE 0x8DCC 791 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 792 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 793 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 794 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 795 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 796 #define GL_BUFFER_ACCESS_FLAGS 0x911F 797 #define GL_BUFFER_MAP_LENGTH 0x9120 798 #define GL_BUFFER_MAP_OFFSET 0x9121 799 #define GL_DEPTH_COMPONENT32F 0x8CAC 800 #define GL_DEPTH32F_STENCIL8 0x8CAD 801 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 802 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 803 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 804 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 805 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 806 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 807 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 808 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 809 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 810 #define GL_FRAMEBUFFER_DEFAULT 0x8218 811 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 812 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 813 #define GL_DEPTH_STENCIL 0x84F9 814 #define GL_UNSIGNED_INT_24_8 0x84FA 815 #define GL_DEPTH24_STENCIL8 0x88F0 816 #define GL_UNSIGNED_NORMALIZED 0x8C17 817 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 818 #define GL_READ_FRAMEBUFFER 0x8CA8 819 #define GL_DRAW_FRAMEBUFFER 0x8CA9 820 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 821 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 822 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 823 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 824 #define GL_COLOR_ATTACHMENT1 0x8CE1 825 #define GL_COLOR_ATTACHMENT2 0x8CE2 826 #define GL_COLOR_ATTACHMENT3 0x8CE3 827 #define GL_COLOR_ATTACHMENT4 0x8CE4 828 #define GL_COLOR_ATTACHMENT5 0x8CE5 829 #define GL_COLOR_ATTACHMENT6 0x8CE6 830 #define GL_COLOR_ATTACHMENT7 0x8CE7 831 #define GL_COLOR_ATTACHMENT8 0x8CE8 832 #define GL_COLOR_ATTACHMENT9 0x8CE9 833 #define GL_COLOR_ATTACHMENT10 0x8CEA 834 #define GL_COLOR_ATTACHMENT11 0x8CEB 835 #define GL_COLOR_ATTACHMENT12 0x8CEC 836 #define GL_COLOR_ATTACHMENT13 0x8CED 837 #define GL_COLOR_ATTACHMENT14 0x8CEE 838 #define GL_COLOR_ATTACHMENT15 0x8CEF 839 #define GL_COLOR_ATTACHMENT16 0x8CF0 840 #define GL_COLOR_ATTACHMENT17 0x8CF1 841 #define GL_COLOR_ATTACHMENT18 0x8CF2 842 #define GL_COLOR_ATTACHMENT19 0x8CF3 843 #define GL_COLOR_ATTACHMENT20 0x8CF4 844 #define GL_COLOR_ATTACHMENT21 0x8CF5 845 #define GL_COLOR_ATTACHMENT22 0x8CF6 846 #define GL_COLOR_ATTACHMENT23 0x8CF7 847 #define GL_COLOR_ATTACHMENT24 0x8CF8 848 #define GL_COLOR_ATTACHMENT25 0x8CF9 849 #define GL_COLOR_ATTACHMENT26 0x8CFA 850 #define GL_COLOR_ATTACHMENT27 0x8CFB 851 #define GL_COLOR_ATTACHMENT28 0x8CFC 852 #define GL_COLOR_ATTACHMENT29 0x8CFD 853 #define GL_COLOR_ATTACHMENT30 0x8CFE 854 #define GL_COLOR_ATTACHMENT31 0x8CFF 855 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 856 #define GL_MAX_SAMPLES 0x8D57 857 #define GL_HALF_FLOAT 0x140B 858 #define GL_MAP_READ_BIT 0x0001 859 #define GL_MAP_WRITE_BIT 0x0002 860 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 861 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 862 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 863 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 864 #define GL_RG 0x8227 865 #define GL_RG_INTEGER 0x8228 866 #define GL_R8 0x8229 867 #define GL_RG8 0x822B 868 #define GL_R16F 0x822D 869 #define GL_R32F 0x822E 870 #define GL_RG16F 0x822F 871 #define GL_RG32F 0x8230 872 #define GL_R8I 0x8231 873 #define GL_R8UI 0x8232 874 #define GL_R16I 0x8233 875 #define GL_R16UI 0x8234 876 #define GL_R32I 0x8235 877 #define GL_R32UI 0x8236 878 #define GL_RG8I 0x8237 879 #define GL_RG8UI 0x8238 880 #define GL_RG16I 0x8239 881 #define GL_RG16UI 0x823A 882 #define GL_RG32I 0x823B 883 #define GL_RG32UI 0x823C 884 #define GL_VERTEX_ARRAY_BINDING 0x85B5 885 #define GL_R8_SNORM 0x8F94 886 #define GL_RG8_SNORM 0x8F95 887 #define GL_RGB8_SNORM 0x8F96 888 #define GL_RGBA8_SNORM 0x8F97 889 #define GL_SIGNED_NORMALIZED 0x8F9C 890 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 891 #define GL_COPY_READ_BUFFER 0x8F36 892 #define GL_COPY_WRITE_BUFFER 0x8F37 893 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 894 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 895 #define GL_UNIFORM_BUFFER 0x8A11 896 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 897 #define GL_UNIFORM_BUFFER_START 0x8A29 898 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 899 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 900 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 901 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 902 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 903 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 904 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 905 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 906 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 907 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 908 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 909 #define GL_UNIFORM_TYPE 0x8A37 910 #define GL_UNIFORM_SIZE 0x8A38 911 #define GL_UNIFORM_NAME_LENGTH 0x8A39 912 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 913 #define GL_UNIFORM_OFFSET 0x8A3B 914 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 915 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 916 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 917 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 918 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 919 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 920 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 921 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 922 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 923 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 924 #define GL_INVALID_INDEX 0xFFFFFFFFu 925 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 926 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 927 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 928 #define GL_OBJECT_TYPE 0x9112 929 #define GL_SYNC_CONDITION 0x9113 930 #define GL_SYNC_STATUS 0x9114 931 #define GL_SYNC_FLAGS 0x9115 932 #define GL_SYNC_FENCE 0x9116 933 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 934 #define GL_UNSIGNALED 0x9118 935 #define GL_SIGNALED 0x9119 936 #define GL_ALREADY_SIGNALED 0x911A 937 #define GL_TIMEOUT_EXPIRED 0x911B 938 #define GL_CONDITION_SATISFIED 0x911C 939 #define GL_WAIT_FAILED 0x911D 940 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 941 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 942 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 943 #define GL_ANY_SAMPLES_PASSED 0x8C2F 944 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 945 #define GL_SAMPLER_BINDING 0x8919 946 #define GL_RGB10_A2UI 0x906F 947 #define GL_TEXTURE_SWIZZLE_R 0x8E42 948 #define GL_TEXTURE_SWIZZLE_G 0x8E43 949 #define GL_TEXTURE_SWIZZLE_B 0x8E44 950 #define GL_TEXTURE_SWIZZLE_A 0x8E45 951 #define GL_GREEN 0x1904 952 #define GL_BLUE 0x1905 953 #define GL_INT_2_10_10_10_REV 0x8D9F 954 #define GL_TRANSFORM_FEEDBACK 0x8E22 955 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 956 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 957 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 958 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 959 #define GL_PROGRAM_BINARY_LENGTH 0x8741 960 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 961 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 962 #define GL_COMPRESSED_R11_EAC 0x9270 963 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 964 #define GL_COMPRESSED_RG11_EAC 0x9272 965 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 966 #define GL_COMPRESSED_RGB8_ETC2 0x9274 967 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 968 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 969 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 970 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 971 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 972 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 973 #define GL_MAX_ELEMENT_INDEX 0x8D6B 974 #define GL_NUM_SAMPLE_COUNTS 0x9380 975 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 976 typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); 977 typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 978 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 979 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 980 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 981 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 982 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 983 typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); 984 typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); 985 typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); 986 typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); 987 typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); 988 typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); 989 typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); 990 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); 991 typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); 992 typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); 993 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 994 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 995 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 996 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 997 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 998 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 999 typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1000 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1001 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1002 typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1003 typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 1004 typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); 1005 typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); 1006 typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); 1007 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); 1008 typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); 1009 typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); 1010 typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); 1011 typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1012 typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); 1013 typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1014 typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1015 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1016 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); 1017 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); 1018 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); 1019 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1020 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); 1021 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); 1022 typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); 1023 typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); 1024 typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); 1025 typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); 1026 typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); 1027 typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1028 typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1029 typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1030 typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1031 typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1032 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); 1033 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); 1034 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1035 typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1036 typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); 1037 typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1038 typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1039 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1040 typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); 1041 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1042 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1043 typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1044 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1045 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1046 typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); 1047 typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); 1048 typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); 1049 typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1050 typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1051 typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); 1052 typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); 1053 typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); 1054 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); 1055 typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); 1056 typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); 1057 typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); 1058 typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); 1059 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); 1060 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 1061 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); 1062 typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); 1063 typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); 1064 typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); 1065 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); 1066 typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); 1067 typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); 1068 typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); 1069 typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); 1070 typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); 1071 typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); 1072 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1073 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1074 typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); 1075 typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1076 typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1077 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1078 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1079 typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); 1080 #if GL_GLES_PROTOTYPES 1081 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); 1082 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 1083 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1084 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1085 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1086 GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1087 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1088 GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); 1089 GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 1090 GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 1091 GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 1092 GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 1093 GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 1094 GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 1095 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 1096 GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); 1097 GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 1098 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1099 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1100 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1101 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1102 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1103 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1104 GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1105 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1106 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1107 GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1108 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 1109 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 1110 GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 1111 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 1112 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 1113 GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 1114 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 1115 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 1116 GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1117 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 1118 GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1119 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1120 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1121 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 1122 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 1123 GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 1124 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1125 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 1126 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 1127 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 1128 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 1129 GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 1130 GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 1131 GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 1132 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1133 GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 1134 GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 1135 GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 1136 GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 1137 GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 1138 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 1139 GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1140 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1141 GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); 1142 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1143 GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1144 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1145 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 1146 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1147 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1148 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1149 GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1150 GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1151 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 1152 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 1153 GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 1154 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1155 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1156 GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); 1157 GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); 1158 GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 1159 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 1160 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 1161 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 1162 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 1163 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 1164 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 1165 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 1166 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 1167 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 1168 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 1169 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 1170 GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 1171 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 1172 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 1173 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 1174 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 1175 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 1176 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 1177 GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1178 GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1179 GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 1180 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1181 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1182 GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1183 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1184 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); 1185 #endif 1186 #endif /* GL_ES_VERSION_3_0 */ 1187 1188 #ifdef __cplusplus 1189 } 1190 #endif 1191 1192 #endif 1193