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1  /*
2   * Copyright 2015 Google Inc.
3   *
4   * Use of this source code is governed by a BSD-style license that can be
5   * found in the LICENSE file.
6   */
7  
8  #include "include/core/SkCanvas.h"
9  #include "include/core/SkColorFilter.h"
10  #include "include/core/SkColorPriv.h"
11  #include "include/core/SkFont.h"
12  #include "include/core/SkImage.h"
13  #include "include/core/SkTime.h"
14  #include "include/core/SkTypeface.h"
15  #include "include/utils/SkRandom.h"
16  #include "samplecode/Sample.h"
17  #include "src/utils/SkUTF.h"
18  
19  #if SK_SUPPORT_GPU
20  #include "include/gpu/GrDirectContext.h"
21  #include "src/gpu/GrDirectContextPriv.h"
22  #endif
23  
24  SkRandom gRand;
25  
DrawTheText(SkCanvas * canvas,const char text[],size_t length,SkScalar x,SkScalar y,const SkFont & font,const SkPaint & paint)26  static void DrawTheText(SkCanvas* canvas, const char text[], size_t length, SkScalar x, SkScalar y,
27                          const SkFont& font, const SkPaint& paint) {
28      SkFont f(font);
29      f.setSubpixel(true);
30      canvas->drawSimpleText(text, length, SkTextEncoding::kUTF8, x, y, f, paint);
31  }
32  
33  // This sample demonstrates the cache behavior of bitmap vs. distance field text
34  // It renders variously sized text with an animated scale and rotation.
35  // Specifically one should:
36  //   use 'D' to toggle between bitmap and distance field fonts
37  //   use '2' to toggle between scaling the image by 2x
38  //            -- this feature boosts the rendering out of the small point-size
39  //               SDF-text special case (which falls back to bitmap fonts for small points)
40  
41  class AnimatedTextView : public Sample {
42      float fScale = 1;
43      float fScaleInc = 0.1f;
44      float fRotation = 0;
45      int   fSizeScale = 1;
46  
name()47      SkString name() override { return SkString("AnimatedText"); }
48  
onChar(SkUnichar uni)49      bool onChar(SkUnichar uni) override {
50              if ('2' == uni) {
51                  if (fSizeScale == 2) {
52                      fSizeScale = 1;
53                  } else {
54                      fSizeScale = 2;
55                  }
56                  return true;
57              }
58              return false;
59      }
60  
onDrawContent(SkCanvas * canvas)61      void onDrawContent(SkCanvas* canvas) override {
62          SkFont font(SkTypeface::MakeFromFile("/skimages/samplefont.ttf"));
63  
64          SkPaint paint;
65          paint.setAntiAlias(true);
66  
67          canvas->save();
68  
69  #if SK_SUPPORT_GPU
70          auto direct = GrAsDirectContext(canvas->recordingContext());
71          if (direct) {
72              SkSamplingOptions sampling(SkFilterMode::kLinear, SkMipmapMode::kNearest);
73              sk_sp<SkImage> image = direct->priv().testingOnly_getFontAtlasImage(
74                                                                  GrMaskFormat::kA8_GrMaskFormat);
75              const SkRect rect = SkRect::MakeXYWH(512.0f, 10.0f, 512.0f, 512.0f);
76              canvas->drawImageRect(image.get(), rect, rect, sampling, &paint,
77                                    SkCanvas::kFast_SrcRectConstraint);
78          }
79  #endif
80          canvas->translate(180, 180);
81          canvas->rotate(fRotation);
82          canvas->scale(fScale, fScale);
83          canvas->translate(-180, -180);
84  
85          const char* text = "Hamburgefons";
86          size_t length = strlen(text);
87  
88          SkScalar y = SkIntToScalar(0);
89          for (int i = 12; i <= 26; i++) {
90              font.setSize(SkIntToScalar(i*fSizeScale));
91              y += font.getSpacing();
92              DrawTheText(canvas, text, length, SkIntToScalar(110), y, font, paint);
93          }
94          canvas->restore();
95  
96          font.setSize(16);
97      }
98  
onAnimate(double nanos)99      bool onAnimate(double nanos) override {
100          // TODO: use nanos
101          // We add noise to the scale and rotation animations to
102          // keep the font atlas from falling into a steady state
103          fRotation += (1.0f + gRand.nextRangeF(-0.1f, 0.1f));
104          fScale += (fScaleInc + gRand.nextRangeF(-0.025f, 0.025f));
105          if (fScale >= 2.0f) {
106              fScaleInc = -0.1f;
107          } else if (fScale <= 1.0f) {
108              fScaleInc = 0.1f;
109          }
110          return true;
111      }
112  };
113  
114  DEF_SAMPLE( return new AnimatedTextView(); )
115