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1  /*
2   * Copyright 2008 The Android Open Source Project
3   *
4   * Use of this source code is governed by a BSD-style license that can be
5   * found in the LICENSE file.
6   */
7  
8  #include "include/core/SkCanvas.h"
9  
10  #include "include/core/SkBlender.h"
11  #include "include/core/SkColorFilter.h"
12  #include "include/core/SkImage.h"
13  #include "include/core/SkImageFilter.h"
14  #include "include/core/SkPathEffect.h"
15  #include "include/core/SkPicture.h"
16  #include "include/core/SkRRect.h"
17  #include "include/core/SkRasterHandleAllocator.h"
18  #include "include/core/SkString.h"
19  #include "include/core/SkTextBlob.h"
20  #include "include/core/SkVertices.h"
21  #include "include/effects/SkRuntimeEffect.h"
22  #include "include/private/SkTOptional.h"
23  #include "include/private/SkTo.h"
24  #include "include/utils/SkNoDrawCanvas.h"
25  #include "src/core/SkArenaAlloc.h"
26  #include "src/core/SkBitmapDevice.h"
27  #include "src/core/SkCanvasPriv.h"
28  #include "src/core/SkClipStack.h"
29  #include "src/core/SkColorFilterBase.h"
30  #include "src/core/SkDraw.h"
31  #include "src/core/SkGlyphRun.h"
32  #include "src/core/SkImageFilterCache.h"
33  #include "src/core/SkImageFilter_Base.h"
34  #include "src/core/SkLatticeIter.h"
35  #include "src/core/SkMSAN.h"
36  #include "src/core/SkMarkerStack.h"
37  #include "src/core/SkMatrixPriv.h"
38  #include "src/core/SkMatrixUtils.h"
39  #include "src/core/SkPaintPriv.h"
40  #include "src/core/SkRasterClip.h"
41  #include "src/core/SkSpecialImage.h"
42  #include "src/core/SkStrikeCache.h"
43  #include "src/core/SkTLazy.h"
44  #include "src/core/SkTextFormatParams.h"
45  #include "src/core/SkTraceEvent.h"
46  #include "src/core/SkVerticesPriv.h"
47  #include "src/image/SkImage_Base.h"
48  #include "src/image/SkSurface_Base.h"
49  #include "src/utils/SkPatchUtils.h"
50  
51  #include <memory>
52  #include <new>
53  
54  #if SK_SUPPORT_GPU
55  #include "include/gpu/GrDirectContext.h"
56  #include "src/gpu/BaseDevice.h"
57  #include "src/gpu/SkGr.h"
58  #if defined(SK_BUILD_FOR_ANDROID_FRAMEWORK)
59  #   include "src/gpu/GrRenderTarget.h"
60  #   include "src/gpu/GrRenderTargetProxy.h"
61  #endif
62  #endif
63  
64  #define RETURN_ON_NULL(ptr)     do { if (nullptr == (ptr)) return; } while (0)
65  #define RETURN_ON_FALSE(pred)   do { if (!(pred)) return; } while (0)
66  
67  // This is a test: static_assert with no message is a c++17 feature,
68  // and std::max() is constexpr only since the c++14 stdlib.
69  static_assert(std::max(3,4) == 4);
70  
71  ///////////////////////////////////////////////////////////////////////////////////////////////////
72  
73  /*
74   *  Return true if the drawing this rect would hit every pixels in the canvas.
75   *
76   *  Returns false if
77   *  - rect does not contain the canvas' bounds
78   *  - paint is not fill
79   *  - paint would blur or otherwise change the coverage of the rect
80   */
wouldOverwriteEntireSurface(const SkRect * rect,const SkPaint * paint,ShaderOverrideOpacity overrideOpacity) const81  bool SkCanvas::wouldOverwriteEntireSurface(const SkRect* rect, const SkPaint* paint,
82                                             ShaderOverrideOpacity overrideOpacity) const {
83      static_assert((int)SkPaintPriv::kNone_ShaderOverrideOpacity ==
84                    (int)kNone_ShaderOverrideOpacity,
85                    "need_matching_enums0");
86      static_assert((int)SkPaintPriv::kOpaque_ShaderOverrideOpacity ==
87                    (int)kOpaque_ShaderOverrideOpacity,
88                    "need_matching_enums1");
89      static_assert((int)SkPaintPriv::kNotOpaque_ShaderOverrideOpacity ==
90                    (int)kNotOpaque_ShaderOverrideOpacity,
91                    "need_matching_enums2");
92  
93      const SkISize size = this->getBaseLayerSize();
94      const SkRect bounds = SkRect::MakeIWH(size.width(), size.height());
95  
96      // if we're clipped at all, we can't overwrite the entire surface
97      {
98          const SkBaseDevice* base = this->baseDevice();
99          const SkBaseDevice* top = this->topDevice();
100          if (base != top) {
101              return false;   // we're in a saveLayer, so conservatively don't assume we'll overwrite
102          }
103          if (!base->clipIsWideOpen()) {
104              return false;
105          }
106      }
107  
108      if (rect) {
109          if (!this->getTotalMatrix().isScaleTranslate()) {
110              return false; // conservative
111          }
112  
113          SkRect devRect;
114          this->getTotalMatrix().mapRectScaleTranslate(&devRect, *rect);
115          if (!devRect.contains(bounds)) {
116              return false;
117          }
118      }
119  
120      if (paint) {
121          SkPaint::Style paintStyle = paint->getStyle();
122          if (!(paintStyle == SkPaint::kFill_Style ||
123                paintStyle == SkPaint::kStrokeAndFill_Style)) {
124              return false;
125          }
126          if (paint->getMaskFilter() || paint->getPathEffect() || paint->getImageFilter()) {
127              return false; // conservative
128          }
129      }
130      return SkPaintPriv::Overwrites(paint, (SkPaintPriv::ShaderOverrideOpacity)overrideOpacity);
131  }
132  
133  ///////////////////////////////////////////////////////////////////////////////////////////////////
134  
135  // experimental for faster tiled drawing...
136  //#define SK_TRACE_SAVERESTORE
137  
138  #ifdef SK_TRACE_SAVERESTORE
139      static int gLayerCounter;
inc_layer()140      static void inc_layer() { ++gLayerCounter; printf("----- inc layer %d\n", gLayerCounter); }
dec_layer()141      static void dec_layer() { --gLayerCounter; printf("----- dec layer %d\n", gLayerCounter); }
142  
143      static int gRecCounter;
inc_rec()144      static void inc_rec() { ++gRecCounter; printf("----- inc rec %d\n", gRecCounter); }
dec_rec()145      static void dec_rec() { --gRecCounter; printf("----- dec rec %d\n", gRecCounter); }
146  
147      static int gCanvasCounter;
inc_canvas()148      static void inc_canvas() { ++gCanvasCounter; printf("----- inc canvas %d\n", gCanvasCounter); }
dec_canvas()149      static void dec_canvas() { --gCanvasCounter; printf("----- dec canvas %d\n", gCanvasCounter); }
150  #else
151      #define inc_layer()
152      #define dec_layer()
153      #define inc_rec()
154      #define dec_rec()
155      #define inc_canvas()
156      #define dec_canvas()
157  #endif
158  
predrawNotify(bool willOverwritesEntireSurface)159  bool SkCanvas::predrawNotify(bool willOverwritesEntireSurface) {
160      if (fSurfaceBase) {
161          if (!fSurfaceBase->aboutToDraw(willOverwritesEntireSurface
162                                         ? SkSurface::kDiscard_ContentChangeMode
163                                         : SkSurface::kRetain_ContentChangeMode)) {
164              return false;
165          }
166      }
167      return true;
168  }
169  
predrawNotify(const SkRect * rect,const SkPaint * paint,ShaderOverrideOpacity overrideOpacity)170  bool SkCanvas::predrawNotify(const SkRect* rect, const SkPaint* paint,
171                               ShaderOverrideOpacity overrideOpacity) {
172      if (fSurfaceBase) {
173          SkSurface::ContentChangeMode mode = SkSurface::kRetain_ContentChangeMode;
174          // Since willOverwriteAllPixels() may not be complete free to call, we only do so if
175          // there is an outstanding snapshot, since w/o that, there will be no copy-on-write
176          // and therefore we don't care which mode we're in.
177          //
178          if (fSurfaceBase->outstandingImageSnapshot()) {
179              if (this->wouldOverwriteEntireSurface(rect, paint, overrideOpacity)) {
180                  mode = SkSurface::kDiscard_ContentChangeMode;
181              }
182          }
183          if (!fSurfaceBase->aboutToDraw(mode)) {
184              return false;
185          }
186      }
187      return true;
188  }
189  
190  ///////////////////////////////////////////////////////////////////////////////
191  
Layer(sk_sp<SkBaseDevice> device,sk_sp<SkImageFilter> imageFilter,const SkPaint & paint)192  SkCanvas::Layer::Layer(sk_sp<SkBaseDevice> device,
193                         sk_sp<SkImageFilter> imageFilter,
194                         const SkPaint& paint)
195          : fDevice(std::move(device))
196          , fImageFilter(std::move(imageFilter))
197          , fPaint(paint)
198          , fDiscard(false) {
199      SkASSERT(fDevice);
200      // Any image filter should have been pulled out and stored in 'imageFilter' so that 'paint'
201      // can be used as-is to draw the result of the filter to the dst device.
202      SkASSERT(!fPaint.getImageFilter());
203  }
204  
MCRec(SkBaseDevice * device)205  SkCanvas::MCRec::MCRec(SkBaseDevice* device) : fDevice(device) {
206      SkASSERT(fDevice);
207      inc_rec();
208  }
209  
MCRec(const MCRec * prev)210  SkCanvas::MCRec::MCRec(const MCRec* prev) : fDevice(prev->fDevice), fMatrix(prev->fMatrix) {
211      SkASSERT(fDevice);
212      inc_rec();
213  }
214  
~MCRec()215  SkCanvas::MCRec::~MCRec() { dec_rec(); }
216  
newLayer(sk_sp<SkBaseDevice> layerDevice,sk_sp<SkImageFilter> filter,const SkPaint & restorePaint)217  void SkCanvas::MCRec::newLayer(sk_sp<SkBaseDevice> layerDevice,
218                                 sk_sp<SkImageFilter> filter,
219                                 const SkPaint& restorePaint) {
220      SkASSERT(!fBackImage);
221      fLayer = std::make_unique<Layer>(std::move(layerDevice), std::move(filter), restorePaint);
222      fDevice = fLayer->fDevice.get();
223  }
224  
reset(SkBaseDevice * device)225  void SkCanvas::MCRec::reset(SkBaseDevice* device) {
226      SkASSERT(!fLayer);
227      SkASSERT(device);
228      SkASSERT(fDeferredSaveCount == 0);
229      fDevice = device;
230      fMatrix.setIdentity();
231  }
232  
233  class SkCanvas::AutoUpdateQRBounds {
234  public:
AutoUpdateQRBounds(SkCanvas * canvas)235      explicit AutoUpdateQRBounds(SkCanvas* canvas) : fCanvas(canvas) {
236          // pre-condition, fQuickRejectBounds and other state should be valid before anything
237          // modifies the device's clip.
238          fCanvas->validateClip();
239      }
~AutoUpdateQRBounds()240      ~AutoUpdateQRBounds() {
241          fCanvas->fQuickRejectBounds = fCanvas->computeDeviceClipBounds();
242          // post-condition, we should remain valid after re-computing the bounds
243          fCanvas->validateClip();
244      }
245  
246  private:
247      SkCanvas* fCanvas;
248  
249      AutoUpdateQRBounds(AutoUpdateQRBounds&&) = delete;
250      AutoUpdateQRBounds(const AutoUpdateQRBounds&) = delete;
251      AutoUpdateQRBounds& operator=(AutoUpdateQRBounds&&) = delete;
252      AutoUpdateQRBounds& operator=(const AutoUpdateQRBounds&) = delete;
253  };
254  
255  /////////////////////////////////////////////////////////////////////////////
256  // Attempts to convert an image filter to its equivalent color filter, which if possible, modifies
257  // the paint to compose the image filter's color filter into the paint's color filter slot.
258  // Returns true if the paint has been modified.
259  // Requires the paint to have an image filter and the copy-on-write be initialized.
image_to_color_filter(SkPaint * paint)260  static bool image_to_color_filter(SkPaint* paint) {
261      SkASSERT(SkToBool(paint) && paint->getImageFilter());
262  
263      SkColorFilter* imgCFPtr;
264      if (!paint->getImageFilter()->asAColorFilter(&imgCFPtr)) {
265          return false;
266      }
267      sk_sp<SkColorFilter> imgCF(imgCFPtr);
268  
269      SkColorFilter* paintCF = paint->getColorFilter();
270      if (paintCF) {
271          // The paint has both a colorfilter(paintCF) and an imagefilter-that-is-a-colorfilter(imgCF)
272          // and we need to combine them into a single colorfilter.
273          imgCF = imgCF->makeComposed(sk_ref_sp(paintCF));
274      }
275  
276      paint->setColorFilter(std::move(imgCF));
277      paint->setImageFilter(nullptr);
278      return true;
279  }
280  
281  /**
282   *  We implement ImageFilters for a given draw by creating a layer, then applying the
283   *  imagefilter to the pixels of that layer (its backing surface/image), and then
284   *  we call restore() to xfer that layer to the main canvas.
285   *
286   *  1. SaveLayer (with a paint containing the current imagefilter and xfermode)
287   *  2. Generate the src pixels:
288   *      Remove the imagefilter and the xfermode from the paint that we (AutoDrawLooper)
289   *      return (fPaint). We then draw the primitive (using srcover) into a cleared
290   *      buffer/surface.
291   *  3. Restore the layer created in #1
292   *      The imagefilter is passed the buffer/surface from the layer (now filled with the
293   *      src pixels of the primitive). It returns a new "filtered" buffer, which we
294   *      draw onto the previous layer using the xfermode from the original paint.
295   */
296  class AutoLayerForImageFilter {
297  public:
298      // "rawBounds" is the original bounds of the primitive about to be drawn, unmodified by the
299      // paint. It's used to determine the size of the offscreen layer for filters.
300      // If null, the clip will be used instead.
301      //
302      // Draw functions should use layer->paint() instead of the passed-in paint.
AutoLayerForImageFilter(SkCanvas * canvas,const SkPaint & paint,const SkRect * rawBounds=nullptr)303      AutoLayerForImageFilter(SkCanvas* canvas,
304                              const SkPaint& paint,
305                              const SkRect* rawBounds = nullptr)
306              : fPaint(paint)
307              , fCanvas(canvas)
308              , fTempLayerForImageFilter(false) {
309          SkDEBUGCODE(fSaveCount = canvas->getSaveCount();)
310  
311          if (fPaint.getImageFilter() && !image_to_color_filter(&fPaint)) {
312              // The draw paint has an image filter that couldn't be simplified to an equivalent
313              // color filter, so we have to inject an automatic saveLayer().
314              SkPaint restorePaint;
315              restorePaint.setImageFilter(fPaint.refImageFilter());
316              restorePaint.setBlender(fPaint.refBlender());
317  
318              // Remove the restorePaint fields from our "working" paint
319              fPaint.setImageFilter(nullptr);
320              fPaint.setBlendMode(SkBlendMode::kSrcOver);
321  
322              SkRect storage;
323              if (rawBounds && fPaint.canComputeFastBounds()) {
324                  // Make rawBounds include all paint outsets except for those due to image filters.
325                  // At this point, fPaint's image filter has been moved to 'restorePaint'.
326                  SkASSERT(!fPaint.getImageFilter());
327                  rawBounds = &fPaint.computeFastBounds(*rawBounds, &storage);
328              }
329  
330              (void)canvas->internalSaveLayer(SkCanvas::SaveLayerRec(rawBounds, &restorePaint),
331                                              SkCanvas::kFullLayer_SaveLayerStrategy);
332              fTempLayerForImageFilter = true;
333          }
334      }
335  
336      AutoLayerForImageFilter(const AutoLayerForImageFilter&) = delete;
337      AutoLayerForImageFilter& operator=(const AutoLayerForImageFilter&) = delete;
338      AutoLayerForImageFilter(AutoLayerForImageFilter&&) = default;
339      AutoLayerForImageFilter& operator=(AutoLayerForImageFilter&&) = default;
340  
~AutoLayerForImageFilter()341      ~AutoLayerForImageFilter() {
342          if (fTempLayerForImageFilter) {
343              fCanvas->internalRestore();
344          }
345          SkASSERT(fCanvas->getSaveCount() == fSaveCount);
346      }
347  
paint() const348      const SkPaint& paint() const { return fPaint; }
349  
350  private:
351      SkPaint         fPaint;
352      SkCanvas*       fCanvas;
353      bool            fTempLayerForImageFilter;
354  
355      SkDEBUGCODE(int fSaveCount;)
356  };
357  
aboutToDraw(SkCanvas * canvas,const SkPaint & paint,const SkRect * rawBounds,CheckForOverwrite checkOverwrite,ShaderOverrideOpacity overrideOpacity)358  skstd::optional<AutoLayerForImageFilter> SkCanvas::aboutToDraw(
359      SkCanvas* canvas,
360      const SkPaint& paint,
361      const SkRect* rawBounds,
362      CheckForOverwrite checkOverwrite,
363      ShaderOverrideOpacity overrideOpacity)
364  {
365      if (checkOverwrite == CheckForOverwrite::kYes) {
366          if (!this->predrawNotify(rawBounds, &paint, overrideOpacity)) {
367              return skstd::nullopt;
368          }
369      } else {
370          if (!this->predrawNotify()) {
371              return skstd::nullopt;
372          }
373      }
374      return skstd::optional<AutoLayerForImageFilter>(canvas, paint, rawBounds);
375  }
376  
377  ////////////////////////////////////////////////////////////////////////////
378  
resetForNextPicture(const SkIRect & bounds)379  void SkCanvas::resetForNextPicture(const SkIRect& bounds) {
380      this->restoreToCount(1);
381  
382      // We're peering through a lot of structs here.  Only at this scope do we
383      // know that the device is a SkNoPixelsDevice.
384      SkASSERT(fBaseDevice->isNoPixelsDevice());
385      static_cast<SkNoPixelsDevice*>(fBaseDevice.get())->resetForNextPicture(bounds);
386      fMCRec->reset(fBaseDevice.get());
387      fQuickRejectBounds = this->computeDeviceClipBounds();
388  }
389  
init(sk_sp<SkBaseDevice> device)390  void SkCanvas::init(sk_sp<SkBaseDevice> device) {
391      // SkCanvas.h declares internal storage for the hidden struct MCRec, and this
392      // assert ensure it's sufficient. <= is used because the struct has pointer fields, so the
393      // declared size is an upper bound across architectures. When the size is smaller, more stack
394      static_assert(sizeof(MCRec) <= kMCRecSize);
395  
396      if (!device) {
397          device = sk_make_sp<SkNoPixelsDevice>(SkIRect::MakeEmpty(), fProps);
398      }
399  
400      // From this point on, SkCanvas will always have a device
401      SkASSERT(device);
402  
403      fSaveCount = 1;
404      fMCRec = new (fMCStack.push_back()) MCRec(device.get());
405      fMarkerStack = sk_make_sp<SkMarkerStack>();
406  
407      // The root device and the canvas should always have the same pixel geometry
408      SkASSERT(fProps.pixelGeometry() == device->surfaceProps().pixelGeometry());
409      device->setMarkerStack(fMarkerStack.get());
410  
411      fSurfaceBase = nullptr;
412      fBaseDevice = std::move(device);
413      fScratchGlyphRunBuilder = std::make_unique<SkGlyphRunBuilder>();
414      fQuickRejectBounds = this->computeDeviceClipBounds();
415  }
416  
SkCanvas()417  SkCanvas::SkCanvas() : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) {
418      inc_canvas();
419      this->init(nullptr);
420  }
421  
SkCanvas(int width,int height,const SkSurfaceProps * props)422  SkCanvas::SkCanvas(int width, int height, const SkSurfaceProps* props)
423          : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage))
424          , fProps(SkSurfacePropsCopyOrDefault(props)) {
425      inc_canvas();
426      this->init(sk_make_sp<SkNoPixelsDevice>(
427              SkIRect::MakeWH(std::max(width, 0), std::max(height, 0)), fProps));
428  }
429  
SkCanvas(const SkIRect & bounds)430  SkCanvas::SkCanvas(const SkIRect& bounds)
431          : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) {
432      inc_canvas();
433  
434      SkIRect r = bounds.isEmpty() ? SkIRect::MakeEmpty() : bounds;
435      this->init(sk_make_sp<SkNoPixelsDevice>(r, fProps));
436  }
437  
SkCanvas(sk_sp<SkBaseDevice> device)438  SkCanvas::SkCanvas(sk_sp<SkBaseDevice> device)
439          : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage))
440          , fProps(device->surfaceProps()) {
441      inc_canvas();
442  
443      this->init(device);
444  }
445  
SkCanvas(const SkBitmap & bitmap,const SkSurfaceProps & props)446  SkCanvas::SkCanvas(const SkBitmap& bitmap, const SkSurfaceProps& props)
447          : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)), fProps(props) {
448      inc_canvas();
449  
450      sk_sp<SkBaseDevice> device(new SkBitmapDevice(bitmap, fProps, nullptr, nullptr));
451      this->init(device);
452  }
453  
SkCanvas(const SkBitmap & bitmap,std::unique_ptr<SkRasterHandleAllocator> alloc,SkRasterHandleAllocator::Handle hndl)454  SkCanvas::SkCanvas(const SkBitmap& bitmap,
455                     std::unique_ptr<SkRasterHandleAllocator> alloc,
456                     SkRasterHandleAllocator::Handle hndl)
457          : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage))
458          , fAllocator(std::move(alloc)) {
459      inc_canvas();
460  
461      sk_sp<SkBaseDevice> device(new SkBitmapDevice(bitmap, fProps, hndl, nullptr));
462      this->init(device);
463  }
464  
SkCanvas(const SkBitmap & bitmap)465  SkCanvas::SkCanvas(const SkBitmap& bitmap) : SkCanvas(bitmap, nullptr, nullptr) {}
466  
467  #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
SkCanvas(const SkBitmap & bitmap,ColorBehavior)468  SkCanvas::SkCanvas(const SkBitmap& bitmap, ColorBehavior)
469          : fMCStack(sizeof(MCRec), fMCRecStorage, sizeof(fMCRecStorage)) {
470      inc_canvas();
471  
472      SkBitmap tmp(bitmap);
473      *const_cast<SkImageInfo*>(&tmp.info()) = tmp.info().makeColorSpace(nullptr);
474      sk_sp<SkBaseDevice> device(new SkBitmapDevice(tmp, fProps, nullptr, nullptr));
475      this->init(device);
476  }
477  #endif
478  
~SkCanvas()479  SkCanvas::~SkCanvas() {
480      // Mark all pending layers to be discarded during restore (rather than drawn)
481      SkDeque::Iter iter(fMCStack, SkDeque::Iter::kFront_IterStart);
482      for (;;) {
483          MCRec* rec = (MCRec*)iter.next();
484          if (!rec) {
485              break;
486          }
487          if (rec->fLayer) {
488              rec->fLayer->fDiscard = true;
489          }
490      }
491  
492      // free up the contents of our deque
493      this->restoreToCount(1);    // restore everything but the last
494      this->internalRestore();    // restore the last, since we're going away
495  
496      dec_canvas();
497  }
498  
499  ///////////////////////////////////////////////////////////////////////////////
500  
flush()501  void SkCanvas::flush() {
502      this->onFlush();
503  }
504  
onFlush()505  void SkCanvas::onFlush() {
506  #if SK_SUPPORT_GPU
507      auto dContext = GrAsDirectContext(this->recordingContext());
508  
509      if (dContext) {
510          dContext->flushAndSubmit();
511      }
512  #endif
513  }
514  
getSurface() const515  SkSurface* SkCanvas::getSurface() const {
516      return fSurfaceBase;
517  }
518  
getBaseLayerSize() const519  SkISize SkCanvas::getBaseLayerSize() const {
520      return this->baseDevice()->imageInfo().dimensions();
521  }
522  
topDevice() const523  SkBaseDevice* SkCanvas::topDevice() const {
524      SkASSERT(fMCRec->fDevice);
525      return fMCRec->fDevice;
526  }
527  
readPixels(const SkPixmap & pm,int x,int y)528  bool SkCanvas::readPixels(const SkPixmap& pm, int x, int y) {
529      return pm.addr() && this->baseDevice()->readPixels(pm, x, y);
530  }
531  
readPixels(const SkImageInfo & dstInfo,void * dstP,size_t rowBytes,int x,int y)532  bool SkCanvas::readPixels(const SkImageInfo& dstInfo, void* dstP, size_t rowBytes, int x, int y) {
533      return this->readPixels({ dstInfo, dstP, rowBytes}, x, y);
534  }
535  
readPixels(const SkBitmap & bm,int x,int y)536  bool SkCanvas::readPixels(const SkBitmap& bm, int x, int y) {
537      SkPixmap pm;
538      return bm.peekPixels(&pm) && this->readPixels(pm, x, y);
539  }
540  
writePixels(const SkBitmap & bitmap,int x,int y)541  bool SkCanvas::writePixels(const SkBitmap& bitmap, int x, int y) {
542      SkPixmap pm;
543      if (bitmap.peekPixels(&pm)) {
544          return this->writePixels(pm.info(), pm.addr(), pm.rowBytes(), x, y);
545      }
546      return false;
547  }
548  
writePixels(const SkImageInfo & srcInfo,const void * pixels,size_t rowBytes,int x,int y)549  bool SkCanvas::writePixels(const SkImageInfo& srcInfo, const void* pixels, size_t rowBytes,
550                             int x, int y) {
551      SkBaseDevice* device = this->baseDevice();
552  
553      // This check gives us an early out and prevents generation ID churn on the surface.
554      // This is purely optional: it is a subset of the checks performed by SkWritePixelsRec.
555      SkIRect srcRect = SkIRect::MakeXYWH(x, y, srcInfo.width(), srcInfo.height());
556      if (!srcRect.intersect({0, 0, device->width(), device->height()})) {
557          return false;
558      }
559  
560      // Tell our owning surface to bump its generation ID.
561      const bool completeOverwrite = srcRect.size() == device->imageInfo().dimensions();
562      if (!this->predrawNotify(completeOverwrite)) {
563          return false;
564      }
565  
566      // This can still fail, most notably in the case of a invalid color type or alpha type
567      // conversion.  We could pull those checks into this function and avoid the unnecessary
568      // generation ID bump.  But then we would be performing those checks twice, since they
569      // are also necessary at the bitmap/pixmap entry points.
570      return device->writePixels({srcInfo, pixels, rowBytes}, x, y);
571  }
572  
573  //////////////////////////////////////////////////////////////////////////////
574  
checkForDeferredSave()575  void SkCanvas::checkForDeferredSave() {
576      if (fMCRec->fDeferredSaveCount > 0) {
577          this->doSave();
578      }
579  }
580  
getSaveCount() const581  int SkCanvas::getSaveCount() const {
582  #ifdef SK_DEBUG
583      int count = 0;
584      SkDeque::Iter iter(fMCStack, SkDeque::Iter::kFront_IterStart);
585      for (;;) {
586          const MCRec* rec = (const MCRec*)iter.next();
587          if (!rec) {
588              break;
589          }
590          count += 1 + rec->fDeferredSaveCount;
591      }
592      SkASSERT(count == fSaveCount);
593  #endif
594      return fSaveCount;
595  }
596  
save()597  int SkCanvas::save() {
598      fSaveCount += 1;
599      fMCRec->fDeferredSaveCount += 1;
600      return this->getSaveCount() - 1;  // return our prev value
601  }
602  
doSave()603  void SkCanvas::doSave() {
604      this->willSave();
605  
606      SkASSERT(fMCRec->fDeferredSaveCount > 0);
607      fMCRec->fDeferredSaveCount -= 1;
608      this->internalSave();
609  }
610  
restore()611  void SkCanvas::restore() {
612      if (fMCRec->fDeferredSaveCount > 0) {
613          SkASSERT(fSaveCount > 1);
614          fSaveCount -= 1;
615          fMCRec->fDeferredSaveCount -= 1;
616      } else {
617          // check for underflow
618          if (fMCStack.count() > 1) {
619              this->willRestore();
620              SkASSERT(fSaveCount > 1);
621              fSaveCount -= 1;
622              this->internalRestore();
623              this->didRestore();
624          }
625      }
626  }
627  
restoreToCount(int count)628  void SkCanvas::restoreToCount(int count) {
629      // safety check
630      if (count < 1) {
631          count = 1;
632      }
633  
634      int n = this->getSaveCount() - count;
635      for (int i = 0; i < n; ++i) {
636          this->restore();
637      }
638  }
639  
internalSave()640  void SkCanvas::internalSave() {
641      fMCRec = new (fMCStack.push_back()) MCRec(fMCRec);
642  
643      this->topDevice()->save();
644  }
645  
saveLayer(const SkRect * bounds,const SkPaint * paint)646  int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint) {
647      return this->saveLayer(SaveLayerRec(bounds, paint, 0));
648  }
649  
saveLayer(const SaveLayerRec & rec)650  int SkCanvas::saveLayer(const SaveLayerRec& rec) {
651      TRACE_EVENT0("skia", TRACE_FUNC);
652      if (rec.fPaint && rec.fPaint->nothingToDraw()) {
653          // no need for the layer (or any of the draws until the matching restore()
654          this->save();
655          this->clipRect({0,0,0,0});
656      } else {
657          SaveLayerStrategy strategy = this->getSaveLayerStrategy(rec);
658          fSaveCount += 1;
659          this->internalSaveLayer(rec, strategy);
660      }
661      return this->getSaveCount() - 1;
662  }
663  
only_axis_aligned_saveBehind(const SkRect * bounds)664  int SkCanvas::only_axis_aligned_saveBehind(const SkRect* bounds) {
665      if (bounds && !this->getLocalClipBounds().intersects(*bounds)) {
666          // Assuming clips never expand, if the request bounds is outside of the current clip
667          // there is no need to copy/restore the area, so just devolve back to a regular save.
668          this->save();
669      } else {
670          bool doTheWork = this->onDoSaveBehind(bounds);
671          fSaveCount += 1;
672          this->internalSave();
673          if (doTheWork) {
674              this->internalSaveBehind(bounds);
675          }
676      }
677      return this->getSaveCount() - 1;
678  }
679  
680  // In our current design/features, we should never have a layer (src) in a different colorspace
681  // than its parent (dst), so we assert that here. This is called out from other asserts, in case
682  // we add some feature in the future to allow a given layer/imagefilter to operate in a specific
683  // colorspace.
check_drawdevice_colorspaces(SkColorSpace * src,SkColorSpace * dst)684  static void check_drawdevice_colorspaces(SkColorSpace* src, SkColorSpace* dst) {
685      SkASSERT(src == dst);
686  }
687  
688  // Helper function to compute the center reference point used for scale decomposition under
689  // non-linear transformations.
compute_decomposition_center(const SkMatrix & dstToLocal,const skif::ParameterSpace<SkRect> * contentBounds,const skif::DeviceSpace<SkIRect> & targetOutput)690  static skif::ParameterSpace<SkPoint> compute_decomposition_center(
691          const SkMatrix& dstToLocal,
692          const skif::ParameterSpace<SkRect>* contentBounds,
693          const skif::DeviceSpace<SkIRect>& targetOutput) {
694      // Will use the inverse and center of the device bounds if the content bounds aren't provided.
695      SkRect rect = contentBounds ? SkRect(*contentBounds) : SkRect::Make(SkIRect(targetOutput));
696      SkPoint center = {rect.centerX(), rect.centerY()};
697      if (!contentBounds) {
698          // Theoretically, the inverse transform could put center's homogeneous coord behind W = 0,
699          // but that case is handled automatically in Mapping::decomposeCTM later.
700          dstToLocal.mapPoints(&center, 1);
701      }
702  
703      return skif::ParameterSpace<SkPoint>(center);
704  }
705  
706  // Compute suitable transformations and layer bounds for a new layer that will be used as the source
707  // input into 'filter'  before being drawn into 'dst' via the returned skif::Mapping.
708  // Null filters are permitted and act as the identity. The returned mapping will be compatible with
709  // the image filter.
710  //
711  // Returns an empty rect if the layer wouldn't draw anything after filtering.
get_layer_mapping_and_bounds(const SkImageFilter * filter,const SkMatrix & localToDst,const skif::DeviceSpace<SkIRect> & targetOutput,const skif::ParameterSpace<SkRect> * contentBounds=nullptr,bool mustCoverDst=true,SkScalar scaleFactor=1.0f)712  static std::pair<skif::Mapping, skif::LayerSpace<SkIRect>> get_layer_mapping_and_bounds(
713          const SkImageFilter* filter,
714          const SkMatrix& localToDst,
715          const skif::DeviceSpace<SkIRect>& targetOutput,
716          const skif::ParameterSpace<SkRect>* contentBounds = nullptr,
717          bool mustCoverDst = true,
718          SkScalar scaleFactor = 1.0f) {
719      auto failedMapping = []() {
720          return std::make_pair<skif::Mapping, skif::LayerSpace<SkIRect>>(
721                  {}, skif::LayerSpace<SkIRect>::Empty());
722      };
723  
724      SkMatrix dstToLocal;
725      if (!localToDst.isFinite() ||
726          !localToDst.invert(&dstToLocal)) {
727          return failedMapping();
728      }
729  
730      skif::ParameterSpace<SkPoint> center =
731              compute_decomposition_center(dstToLocal, contentBounds, targetOutput);
732      // *after* possibly getting a representative point from the provided content bounds, it might
733      // be necessary to discard the bounds for subsequent layer calculations.
734      if (mustCoverDst) {
735          contentBounds = nullptr;
736      }
737  
738      // Determine initial mapping and a reasonable maximum dimension to prevent layer-to-device
739      // transforms with perspective and skew from triggering excessive buffer allocations.
740      skif::Mapping mapping;
741      if (!mapping.decomposeCTM(localToDst, filter, center)) {
742          return failedMapping();
743      }
744      // Push scale factor into layer matrix and device matrix (net no change, but the layer will have
745      // its resolution adjusted in comparison to the final device).
746      if (scaleFactor != 1.0f &&
747          !mapping.adjustLayerSpace(SkMatrix::Scale(scaleFactor, scaleFactor))) {
748          return failedMapping();
749      }
750  
751      // Perspective and skew could exceed this since mapping.deviceToLayer(targetOutput) is
752      // theoretically unbounded under those conditions. Under a 45 degree rotation, a layer needs to
753      // be 2X larger per side of the prior device in order to fully cover it. We use the max of that
754      // and 2048 for a reasonable upper limit (this allows small layers under extreme transforms to
755      // use more relative resolution than a larger layer).
756      static const int kMinDimThreshold = 2048;
757      int maxLayerDim = std::max(Sk64_pin_to_s32(2 * std::max(SkIRect(targetOutput).width64(),
758                                                              SkIRect(targetOutput).height64())),
759                                 kMinDimThreshold);
760  
761      skif::LayerSpace<SkIRect> layerBounds;
762      if (filter) {
763          layerBounds = as_IFB(filter)->getInputBounds(mapping, targetOutput, contentBounds);
764          // When a filter is involved, the layer size may be larger than the default maxLayerDim due
765          // to required inputs for filters (e.g. a displacement map with a large radius).
766          if (layerBounds.width() > maxLayerDim || layerBounds.height() > maxLayerDim) {
767              skif::Mapping idealMapping(SkMatrix::I(), mapping.layerMatrix());
768              auto idealLayerBounds = as_IFB(filter)->getInputBounds(idealMapping, targetOutput,
769                                                                     contentBounds);
770              maxLayerDim = std::max(std::max(idealLayerBounds.width(), idealLayerBounds.height()),
771                                     maxLayerDim);
772          }
773      } else {
774          layerBounds = mapping.deviceToLayer(targetOutput);
775          if (contentBounds) {
776              // For better or for worse, user bounds currently act as a hard clip on the layer's
777              // extent (i.e., they implement the CSS filter-effects 'filter region' feature).
778              skif::LayerSpace<SkIRect> knownBounds = mapping.paramToLayer(*contentBounds).roundOut();
779              if (!layerBounds.intersect(knownBounds)) {
780                  return failedMapping();
781              }
782          }
783      }
784  
785      if (layerBounds.width() > maxLayerDim || layerBounds.height() > maxLayerDim) {
786          skif::LayerSpace<SkIRect> newLayerBounds(
787                  SkIRect::MakeWH(std::min(layerBounds.width(), maxLayerDim),
788                                  std::min(layerBounds.height(), maxLayerDim)));
789          SkMatrix adjust = SkMatrix::MakeRectToRect(SkRect::Make(SkIRect(layerBounds)),
790                                                     SkRect::Make(SkIRect(newLayerBounds)),
791                                                     SkMatrix::kFill_ScaleToFit);
792          if (!mapping.adjustLayerSpace(adjust)) {
793              return failedMapping();
794          } else {
795              layerBounds = newLayerBounds;
796          }
797      }
798  
799      return {mapping, layerBounds};
800  }
801  
make_layer_info(const SkImageInfo & prev,int w,int h,bool f16)802  static SkImageInfo make_layer_info(const SkImageInfo& prev, int w, int h, bool f16) {
803      SkColorType ct = f16 ? SkColorType::kRGBA_F16_SkColorType : prev.colorType();
804      if (!f16 &&
805          prev.bytesPerPixel() <= 4 &&
806          prev.colorType() != kRGBA_8888_SkColorType &&
807          prev.colorType() != kBGRA_8888_SkColorType) {
808          // "Upgrade" A8, G8, 565, 4444, 1010102, 101010x, and 888x to 8888,
809          // ensuring plenty of alpha bits for the layer, perhaps losing some color bits in return.
810          ct = kN32_SkColorType;
811      }
812      return SkImageInfo::Make(w, h, ct, kPremul_SkAlphaType, prev.refColorSpace());
813  }
814  
draw_layer_as_sprite(const SkMatrix & matrix,const SkISize & size)815  static bool draw_layer_as_sprite(const SkMatrix& matrix, const SkISize& size) {
816      // Assume anti-aliasing and highest valid filter mode (linear) for drawing layers and image
817      // filters. If the layer can be drawn as a sprite, these can be downgraded.
818      SkPaint paint;
819      paint.setAntiAlias(true);
820      SkSamplingOptions sampling{SkFilterMode::kLinear};
821      return SkTreatAsSprite(matrix, size, sampling, paint);
822  }
823  
internalDrawDeviceWithFilter(SkBaseDevice * src,SkBaseDevice * dst,const SkImageFilter * filter,const SkPaint & paint,DeviceCompatibleWithFilter compat,SkScalar scaleFactor)824  void SkCanvas::internalDrawDeviceWithFilter(SkBaseDevice* src,
825                                              SkBaseDevice* dst,
826                                              const SkImageFilter* filter,
827                                              const SkPaint& paint,
828                                              DeviceCompatibleWithFilter compat,
829                                              SkScalar scaleFactor) {
830      check_drawdevice_colorspaces(dst->imageInfo().colorSpace(),
831                                   src->imageInfo().colorSpace());
832  
833      // 'filter' sees the src device's buffer as the implicit input image, and processes the image
834      // in this device space (referred to as the "layer" space). However, the filter
835      // parameters need to respect the current matrix, which is not necessarily the local matrix that
836      // was set on 'src' (e.g. because we've popped src off the stack already).
837      // TODO (michaelludwig): Stay in SkM44 once skif::Mapping supports SkM44 instead of SkMatrix.
838      SkMatrix localToSrc = (src->globalToDevice() * fMCRec->fMatrix).asM33();
839      SkISize srcDims = src->imageInfo().dimensions();
840  
841      // Whether or not we need to make a transformed tmp image from 'src', and what that transform is
842      bool needsIntermediateImage = false;
843      SkMatrix srcToIntermediate;
844  
845      skif::Mapping mapping;
846      skif::LayerSpace<SkIRect> requiredInput;
847      if (compat == DeviceCompatibleWithFilter::kYes) {
848          // Just use the relative transform from src to dst and the src's whole image, since
849          // internalSaveLayer should have already determined what was necessary.
850          SkASSERT(scaleFactor == 1.0f);
851          mapping = skif::Mapping(src->getRelativeTransform(*dst), localToSrc);
852          requiredInput = skif::LayerSpace<SkIRect>(SkIRect::MakeSize(srcDims));
853          SkASSERT(!requiredInput.isEmpty());
854      } else {
855          // Compute the image filter mapping by decomposing the local->device matrix of dst and
856          // re-determining the required input.
857          std::tie(mapping, requiredInput) = get_layer_mapping_and_bounds(
858                  filter, dst->localToDevice(), skif::DeviceSpace<SkIRect>(dst->devClipBounds()),
859                  nullptr, true, SkTPin(scaleFactor, 0.f, 1.f));
860          if (requiredInput.isEmpty()) {
861              return;
862          }
863  
864          // The above mapping transforms from local to dst's device space, where the layer space
865          // represents the intermediate buffer. Now we need to determine the transform from src to
866          // intermediate to prepare the input to the filter.
867          if (!localToSrc.invert(&srcToIntermediate)) {
868              return;
869          }
870          srcToIntermediate.postConcat(mapping.layerMatrix());
871          if (draw_layer_as_sprite(srcToIntermediate, srcDims)) {
872              // src differs from intermediate by just an integer translation, so it can be applied
873              // automatically when taking a subset of src if we update the mapping.
874              skif::LayerSpace<SkIPoint> srcOrigin({(int) srcToIntermediate.getTranslateX(),
875                                                    (int) srcToIntermediate.getTranslateY()});
876              mapping.applyOrigin(srcOrigin);
877              requiredInput.offset(-srcOrigin);
878          } else {
879              // The contents of 'src' will be drawn to an intermediate buffer using srcToIntermediate
880              // and that buffer will be the input to the image filter.
881              needsIntermediateImage = true;
882          }
883      }
884  
885      sk_sp<SkSpecialImage> filterInput;
886      if (!needsIntermediateImage) {
887          // The src device can be snapped directly
888          skif::LayerSpace<SkIRect> srcSubset(SkIRect::MakeSize(srcDims));
889          if (srcSubset.intersect(requiredInput)) {
890              filterInput = src->snapSpecial(SkIRect(srcSubset));
891  
892              // TODO: For now image filter input images need to have a (0,0) origin. The required
893              // input's top left has been baked into srcSubset so we use that as the image origin.
894              mapping.applyOrigin(srcSubset.topLeft());
895          }
896      } else {
897          // We need to produce a temporary image that is equivalent to 'src' but transformed to
898          // a coordinate space compatible with the image filter
899  
900          // TODO: If the srcToIntermediate is scale+translate, can we use the framebuffer blit
901          // extensions to handle doing the copy and scale at the same time?
902  
903          SkASSERT(compat == DeviceCompatibleWithFilter::kUnknown);
904          SkRect srcRect;
905          if (!SkMatrixPriv::InverseMapRect(srcToIntermediate, &srcRect,
906                                            SkRect::Make(SkIRect(requiredInput)))) {
907              return;
908          }
909  
910          SkIRect srcSubset = srcRect.roundOut();
911          sk_sp<SkSpecialImage> srcImage;
912          if (srcSubset.intersect(SkIRect::MakeSize(srcDims)) &&
913              (srcImage = src->snapSpecial(srcSubset))) {
914              // Make a new surface and draw 'srcImage' into it with the srcToIntermediate transform
915              // to produce the final input image for the filter
916              SkBaseDevice::CreateInfo info(make_layer_info(src->imageInfo(), requiredInput.width(),
917                                                            requiredInput.height(), false),
918                                            SkPixelGeometry::kUnknown_SkPixelGeometry,
919                                            SkBaseDevice::TileUsage::kNever_TileUsage,
920                                            false, fAllocator.get());
921              sk_sp<SkBaseDevice> intermediateDevice(src->onCreateDevice(info, &paint));
922              if (!intermediateDevice) {
923                  return;
924              }
925              intermediateDevice->setOrigin(SkM44(srcToIntermediate),
926                                            requiredInput.left(), requiredInput.top());
927  
928              SkMatrix offsetLocalToDevice = intermediateDevice->localToDevice();
929              offsetLocalToDevice.preTranslate(srcSubset.left(), srcSubset.top());
930              // We draw with non-AA bilinear since we cover the destination but definitely don't have
931              // a pixel-aligned transform.
932              intermediateDevice->drawSpecial(srcImage.get(), offsetLocalToDevice,
933                                              SkSamplingOptions{SkFilterMode::kLinear}, {});
934              filterInput = intermediateDevice->snapSpecial();
935  
936              // TODO: Like the non-intermediate case, we need to apply the image origin.
937              mapping.applyOrigin(requiredInput.topLeft());
938          }
939      }
940  
941      if (filterInput) {
942          const bool use_nn = draw_layer_as_sprite(mapping.deviceMatrix(),
943                                                   filterInput->subset().size());
944          SkSamplingOptions sampling{use_nn ? SkFilterMode::kNearest : SkFilterMode::kLinear};
945          if (filter) {
946              dst->drawFilteredImage(mapping, filterInput.get(), filter, sampling, paint);
947          } else {
948              dst->drawSpecial(filterInput.get(), mapping.deviceMatrix(), sampling, paint);
949          }
950      }
951  }
952  
953  // This is similar to image_to_color_filter used by AutoLayerForImageFilter, but with key changes:
954  //  - image_to_color_filter requires the entire image filter DAG to be represented as a color filter
955  //    that does not affect transparent black (SkImageFilter::asAColorFilter)
956  //  - when that is met, the image filter's CF is composed around any CF that was on the draw's paint
957  //    since for a draw, the color filtering happens before any image filtering
958  //  - optimize_layer_filter only applies to the last node and does not care about transparent black
959  //    since a layer is being made regardless (SkImageFilter::isColorFilterNode)
960  //  - any extracted CF is composed inside the restore paint's CF because image filters are evaluated
961  //    before the color filter of a restore paint for layers.
962  //
963  // Assumes that 'filter', and thus its inputs, will remain owned by the caller. Modifies 'paint'
964  // to have the updated color filter and returns the image filter to evaluate on restore.
965  //
966  // FIXME: skbug.com/12083 - we modify 'coversDevice' here because for now, only the color filter
967  // produced from an image filter node is checked for affecting transparent black, even though it's
968  // better in the long run to have any CF that affects transparent black expand to the clip.
optimize_layer_filter(const SkImageFilter * filter,SkPaint * paint,bool * coversDevice=nullptr)969  static const SkImageFilter* optimize_layer_filter(const SkImageFilter* filter, SkPaint* paint,
970                                                    bool* coversDevice=nullptr) {
971      SkASSERT(paint);
972      SkColorFilter* cf;
973      if (filter && filter->isColorFilterNode(&cf)) {
974          sk_sp<SkColorFilter> inner(cf);
975          if (paint->getAlphaf() < 1.f) {
976              // The paint's alpha is applied after the image filter but before the paint's color
977              // filter. If there is transparency, we have to apply it between the two filters.
978              // FIXME: The Blend CF should allow composing directly at construction.
979              inner = SkColorFilters::Compose(
980                      SkColorFilters::Blend(/* src */ paint->getColor(), SkBlendMode::kDstIn),
981                                            /* dst */ std::move(inner));
982              paint->setAlphaf(1.f);
983          }
984  
985          // Check if the once-wrapped color filter affects transparent black *before* we combine
986          // it with any original color filter on the paint.
987          if (coversDevice) {
988              *coversDevice = as_CFB(inner)->affectsTransparentBlack();
989          }
990  
991          paint->setColorFilter(SkColorFilters::Compose(paint->refColorFilter(), std::move(inner)));
992          SkASSERT(filter->countInputs() == 1);
993          return filter->getInput(0);
994      } else {
995          if (coversDevice) {
996              *coversDevice = false;
997          }
998          return filter;
999      }
1000  }
1001  
1002  // If there is a backdrop filter, or if the restore paint has a color filter that affects
1003  // transparent black, then the new layer must be sized such that it covers the entire device
1004  // clip bounds of the prior device (otherwise edges of the temporary layer would be visible).
1005  // See skbug.com/8783
must_cover_prior_device(const SkImageFilter * backdrop,const SkPaint & restorePaint)1006  static bool must_cover_prior_device(const SkImageFilter* backdrop,
1007                                      const SkPaint& restorePaint) {
1008      // FIXME(michaelludwig) - see skbug.com/12083, once clients do not depend on user bounds for
1009      // clipping a layer visually, we can respect the fact that the color filter affects transparent
1010      // black and should cover the device.
1011      return SkToBool(backdrop); // ||
1012             // (restorePaint.getColorFilter() &&
1013             // as_CFB(restorePaint.getColorFilter())->affectsTransparentBlack());
1014  }
1015  
internalSaveLayer(const SaveLayerRec & rec,SaveLayerStrategy strategy)1016  void SkCanvas::internalSaveLayer(const SaveLayerRec& rec, SaveLayerStrategy strategy) {
1017      TRACE_EVENT0("skia", TRACE_FUNC);
1018      // Do this before we create the layer. We don't call the public save() since that would invoke a
1019      // possibly overridden virtual.
1020      this->internalSave();
1021  
1022      if (this->isClipEmpty()) {
1023          // Early out if the layer wouldn't draw anything
1024          return;
1025      }
1026  
1027      // Build up the paint for restoring the layer, taking only the pieces of rec.fPaint that are
1028      // relevant. Filtering is automatically chosen in internalDrawDeviceWithFilter based on the
1029      // device's coordinate space.
1030      SkPaint restorePaint(rec.fPaint ? *rec.fPaint : SkPaint());
1031      restorePaint.setMaskFilter(nullptr);  // mask filters are ignored for saved layers
1032      restorePaint.setImageFilter(nullptr); // the image filter is held separately
1033      // Smooth non-axis-aligned layer edges; this automatically downgrades to non-AA for aligned
1034      // layer restores. This is done to match legacy behavior where the post-applied MatrixTransform
1035      // bilerp also smoothed cropped edges. See skbug.com/11252
1036      restorePaint.setAntiAlias(true);
1037  
1038      bool optimizedCFAffectsTransparent;
1039      const SkImageFilter* filter = optimize_layer_filter(
1040              rec.fPaint ? rec.fPaint->getImageFilter() : nullptr, &restorePaint,
1041              &optimizedCFAffectsTransparent);
1042  
1043      // Size the new layer relative to the prior device, which may already be aligned for filters.
1044      SkBaseDevice* priorDevice = this->topDevice();
1045      skif::Mapping newLayerMapping;
1046      skif::LayerSpace<SkIRect> layerBounds;
1047      std::tie(newLayerMapping, layerBounds) = get_layer_mapping_and_bounds(
1048              filter, priorDevice->localToDevice(),
1049              skif::DeviceSpace<SkIRect>(priorDevice->devClipBounds()),
1050              skif::ParameterSpace<SkRect>::Optional(rec.fBounds),
1051              must_cover_prior_device(rec.fBackdrop, restorePaint) || optimizedCFAffectsTransparent);
1052  
1053      auto abortLayer = [this]() {
1054          // The filtered content would not draw anything, or the new device space has an invalid
1055          // coordinate system, in which case we mark the current top device as empty so that nothing
1056          // draws until the canvas is restored past this saveLayer.
1057          AutoUpdateQRBounds aqr(this);
1058          this->topDevice()->clipRect(SkRect::MakeEmpty(), SkClipOp::kIntersect, /* aa */ false);
1059      };
1060  
1061      if (layerBounds.isEmpty()) {
1062          abortLayer();
1063          return;
1064      }
1065  
1066      sk_sp<SkBaseDevice> newDevice;
1067      if (strategy == kFullLayer_SaveLayerStrategy) {
1068          SkASSERT(!layerBounds.isEmpty());
1069          SkImageInfo info = make_layer_info(priorDevice->imageInfo(),
1070                                             layerBounds.width(), layerBounds.height(),
1071                                             SkToBool(rec.fSaveLayerFlags & kF16ColorType));
1072          if (rec.fSaveLayerFlags & kF16ColorType) {
1073              info = info.makeColorType(kRGBA_F16_SkColorType);
1074          }
1075          SkASSERT(info.alphaType() != kOpaque_SkAlphaType);
1076  
1077          SkPixelGeometry geo = rec.fSaveLayerFlags & kPreserveLCDText_SaveLayerFlag
1078                                        ? fProps.pixelGeometry()
1079                                        : kUnknown_SkPixelGeometry;
1080          const bool trackCoverage = SkToBool(
1081                  rec.fSaveLayerFlags & kMaskAgainstCoverage_EXPERIMENTAL_DONT_USE_SaveLayerFlag);
1082          const auto createInfo = SkBaseDevice::CreateInfo(info, geo, SkBaseDevice::kNever_TileUsage,
1083                                                           trackCoverage, fAllocator.get());
1084          // Use the original paint as a hint so that it includes the image filter
1085          newDevice.reset(priorDevice->onCreateDevice(createInfo, rec.fPaint));
1086      }
1087  
1088      bool initBackdrop = (rec.fSaveLayerFlags & kInitWithPrevious_SaveLayerFlag) || rec.fBackdrop;
1089      if (!newDevice) {
1090          // Either we weren't meant to allocate a full layer, or the full layer creation failed.
1091          // Using an explicit NoPixelsDevice lets us reflect what the layer state would have been
1092          // on success (or kFull_LayerStrategy) while squashing draw calls that target something that
1093          // doesn't exist.
1094          newDevice = sk_make_sp<SkNoPixelsDevice>(SkIRect::MakeWH(layerBounds.width(),
1095                                                                   layerBounds.height()),
1096                                                   fProps, this->imageInfo().refColorSpace());
1097          initBackdrop = false;
1098      }
1099  
1100      // Configure device to match determined mapping for any image filters.
1101      // The setDeviceCoordinateSystem applies the prior device's global transform since
1102      // 'newLayerMapping' only defines the transforms between the two devices and it must be updated
1103      // to the global coordinate system.
1104      newDevice->setMarkerStack(fMarkerStack.get());
1105      if (!newDevice->setDeviceCoordinateSystem(priorDevice->deviceToGlobal() *
1106                                                SkM44(newLayerMapping.deviceMatrix()),
1107                                                SkM44(newLayerMapping.layerMatrix()),
1108                                                layerBounds.left(), layerBounds.top())) {
1109          // If we made it this far and the coordinate system is invalid, we most likely had a valid
1110          // mapping until being combined with the previous device-to-global matrix, at which point
1111          // it overflowed or floating point rounding caused it to no longer be invertible. There's
1112          // not much we can do but clean up the layer and mark the clip as empty. This tends to come
1113          // up in fuzzer-generated inputs, so this policy is not unreasonable and helps avoids UB.
1114          newDevice = nullptr;
1115          abortLayer();
1116          return;
1117      }
1118  
1119      if (initBackdrop) {
1120          SkPaint backdropPaint;
1121          const SkImageFilter* backdropFilter = optimize_layer_filter(rec.fBackdrop, &backdropPaint);
1122          // The new device was constructed to be compatible with 'filter', not necessarily
1123          // 'rec.fBackdrop', so allow DrawDeviceWithFilter to transform the prior device contents
1124          // if necessary to evaluate the backdrop filter. If no filters are involved, then the
1125          // devices differ by integer translations and are always compatible.
1126          bool scaleBackdrop = rec.fExperimentalBackdropScale != 1.0f;
1127          auto compat = (filter || backdropFilter || scaleBackdrop)
1128                  ? DeviceCompatibleWithFilter::kUnknown : DeviceCompatibleWithFilter::kYes;
1129          this->internalDrawDeviceWithFilter(priorDevice,     // src
1130                                             newDevice.get(), // dst
1131                                             backdropFilter,
1132                                             backdropPaint,
1133                                             compat,
1134                                             rec.fExperimentalBackdropScale);
1135      }
1136  
1137      fMCRec->newLayer(std::move(newDevice), sk_ref_sp(filter), restorePaint);
1138      fQuickRejectBounds = this->computeDeviceClipBounds();
1139  }
1140  
saveLayerAlpha(const SkRect * bounds,U8CPU alpha)1141  int SkCanvas::saveLayerAlpha(const SkRect* bounds, U8CPU alpha) {
1142      if (0xFF == alpha) {
1143          return this->saveLayer(bounds, nullptr);
1144      } else {
1145          SkPaint tmpPaint;
1146          tmpPaint.setAlpha(alpha);
1147          return this->saveLayer(bounds, &tmpPaint);
1148      }
1149  }
1150  
internalSaveBehind(const SkRect * localBounds)1151  void SkCanvas::internalSaveBehind(const SkRect* localBounds) {
1152      SkBaseDevice* device = this->topDevice();
1153  
1154      // Map the local bounds into the top device's coordinate space (this is not
1155      // necessarily the full global CTM transform).
1156      SkIRect devBounds;
1157      if (localBounds) {
1158          SkRect tmp;
1159          device->localToDevice().mapRect(&tmp, *localBounds);
1160          if (!devBounds.intersect(tmp.round(), device->devClipBounds())) {
1161              devBounds.setEmpty();
1162          }
1163      } else {
1164          devBounds = device->devClipBounds();
1165      }
1166      if (devBounds.isEmpty()) {
1167          return;
1168      }
1169  
1170      // This is getting the special image from the current device, which is then drawn into (both by
1171      // a client, and the drawClippedToSaveBehind below). Since this is not saving a layer, with its
1172      // own device, we need to explicitly copy the back image contents so that its original content
1173      // is available when we splat it back later during restore.
1174      auto backImage = device->snapSpecial(devBounds, /* copy */ true);
1175      if (!backImage) {
1176          return;
1177      }
1178  
1179      // we really need the save, so we can wack the fMCRec
1180      this->checkForDeferredSave();
1181  
1182      fMCRec->fBackImage =
1183              std::make_unique<BackImage>(BackImage{std::move(backImage), devBounds.topLeft()});
1184  
1185      SkPaint paint;
1186      paint.setBlendMode(SkBlendMode::kClear);
1187      this->drawClippedToSaveBehind(paint);
1188  }
1189  
internalRestore()1190  void SkCanvas::internalRestore() {
1191      SkASSERT(!fMCStack.empty());
1192  
1193      // now detach these from fMCRec so we can pop(). Gets freed after its drawn
1194      std::unique_ptr<Layer> layer = std::move(fMCRec->fLayer);
1195      std::unique_ptr<BackImage> backImage = std::move(fMCRec->fBackImage);
1196  
1197      fMarkerStack->restore(fMCRec);
1198  
1199      // now do the normal restore()
1200      fMCRec->~MCRec();       // balanced in save()
1201      fMCStack.pop_back();
1202      fMCRec = (MCRec*) fMCStack.back();
1203  
1204      if (!fMCRec) {
1205          // This was the last record, restored during the destruction of the SkCanvas
1206          return;
1207      }
1208  
1209      this->topDevice()->restore(fMCRec->fMatrix);
1210  
1211      if (backImage) {
1212          SkPaint paint;
1213          paint.setBlendMode(SkBlendMode::kDstOver);
1214          this->topDevice()->drawSpecial(backImage->fImage.get(),
1215                                         SkMatrix::Translate(backImage->fLoc),
1216                                         SkSamplingOptions(),
1217                                         paint);
1218      }
1219  
1220      // Draw the layer's device contents into the now-current older device. We can't call public
1221      // draw functions since we don't want to record them.
1222      if (layer && !layer->fDevice->isNoPixelsDevice() && !layer->fDiscard) {
1223          layer->fDevice->setImmutable();
1224  
1225          // Don't go through AutoLayerForImageFilter since device draws are so closely tied to
1226          // internalSaveLayer and internalRestore.
1227          if (this->predrawNotify()) {
1228              SkBaseDevice* dstDev = this->topDevice();
1229              if (layer->fImageFilter) {
1230                  this->internalDrawDeviceWithFilter(layer->fDevice.get(), // src
1231                                                     dstDev,               // dst
1232                                                     layer->fImageFilter.get(),
1233                                                     layer->fPaint,
1234                                                     DeviceCompatibleWithFilter::kYes);
1235              } else {
1236                  // NOTE: We don't just call internalDrawDeviceWithFilter with a null filter
1237                  // because we want to take advantage of overridden drawDevice functions for
1238                  // document-based devices.
1239                  SkSamplingOptions sampling;
1240                  dstDev->drawDevice(layer->fDevice.get(), sampling, layer->fPaint);
1241              }
1242          }
1243      }
1244  
1245      // Reset the clip restriction if the restore went past the save point that had added it.
1246      if (this->getSaveCount() < fClipRestrictionSaveCount) {
1247          fClipRestrictionRect.setEmpty();
1248          fClipRestrictionSaveCount = -1;
1249      }
1250      // Update the quick-reject bounds in case the restore changed the top device or the
1251      // removed save record had included modifications to the clip stack.
1252      fQuickRejectBounds = this->computeDeviceClipBounds();
1253      this->validateClip();
1254  }
1255  
makeSurface(const SkImageInfo & info,const SkSurfaceProps * props)1256  sk_sp<SkSurface> SkCanvas::makeSurface(const SkImageInfo& info, const SkSurfaceProps* props) {
1257      if (nullptr == props) {
1258          props = &fProps;
1259      }
1260      return this->onNewSurface(info, *props);
1261  }
1262  
onNewSurface(const SkImageInfo & info,const SkSurfaceProps & props)1263  sk_sp<SkSurface> SkCanvas::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) {
1264      return this->baseDevice()->makeSurface(info, props);
1265  }
1266  
imageInfo() const1267  SkImageInfo SkCanvas::imageInfo() const {
1268      return this->onImageInfo();
1269  }
1270  
onImageInfo() const1271  SkImageInfo SkCanvas::onImageInfo() const {
1272      return this->baseDevice()->imageInfo();
1273  }
1274  
getProps(SkSurfaceProps * props) const1275  bool SkCanvas::getProps(SkSurfaceProps* props) const {
1276      return this->onGetProps(props);
1277  }
1278  
onGetProps(SkSurfaceProps * props) const1279  bool SkCanvas::onGetProps(SkSurfaceProps* props) const {
1280      if (props) {
1281          *props = fProps;
1282      }
1283      return true;
1284  }
1285  
peekPixels(SkPixmap * pmap)1286  bool SkCanvas::peekPixels(SkPixmap* pmap) {
1287      return this->onPeekPixels(pmap);
1288  }
1289  
onPeekPixels(SkPixmap * pmap)1290  bool SkCanvas::onPeekPixels(SkPixmap* pmap) {
1291      return this->baseDevice()->peekPixels(pmap);
1292  }
1293  
accessTopLayerPixels(SkImageInfo * info,size_t * rowBytes,SkIPoint * origin)1294  void* SkCanvas::accessTopLayerPixels(SkImageInfo* info, size_t* rowBytes, SkIPoint* origin) {
1295      SkPixmap pmap;
1296      if (!this->onAccessTopLayerPixels(&pmap)) {
1297          return nullptr;
1298      }
1299      if (info) {
1300          *info = pmap.info();
1301      }
1302      if (rowBytes) {
1303          *rowBytes = pmap.rowBytes();
1304      }
1305      if (origin) {
1306          // If the caller requested the origin, they presumably are expecting the returned pixels to
1307          // be axis-aligned with the root canvas. If the top level device isn't axis aligned, that's
1308          // not the case. Until we update accessTopLayerPixels() to accept a coord space matrix
1309          // instead of an origin, just don't expose the pixels in that case. Note that this means
1310          // that layers with complex coordinate spaces can still report their pixels if the caller
1311          // does not ask for the origin (e.g. just to dump its output to a file, etc).
1312          if (this->topDevice()->isPixelAlignedToGlobal()) {
1313              *origin = this->topDevice()->getOrigin();
1314          } else {
1315              return nullptr;
1316          }
1317      }
1318      return pmap.writable_addr();
1319  }
1320  
onAccessTopLayerPixels(SkPixmap * pmap)1321  bool SkCanvas::onAccessTopLayerPixels(SkPixmap* pmap) {
1322      return this->topDevice()->accessPixels(pmap);
1323  }
1324  
1325  /////////////////////////////////////////////////////////////////////////////
1326  
translate(SkScalar dx,SkScalar dy)1327  void SkCanvas::translate(SkScalar dx, SkScalar dy) {
1328      if (dx || dy) {
1329          this->checkForDeferredSave();
1330          fMCRec->fMatrix.preTranslate(dx, dy);
1331  
1332          this->topDevice()->setGlobalCTM(fMCRec->fMatrix);
1333  
1334          this->didTranslate(dx,dy);
1335      }
1336  }
1337  
scale(SkScalar sx,SkScalar sy)1338  void SkCanvas::scale(SkScalar sx, SkScalar sy) {
1339      if (sx != 1 || sy != 1) {
1340          this->checkForDeferredSave();
1341          fMCRec->fMatrix.preScale(sx, sy);
1342  
1343          this->topDevice()->setGlobalCTM(fMCRec->fMatrix);
1344  
1345          this->didScale(sx, sy);
1346      }
1347  }
1348  
rotate(SkScalar degrees)1349  void SkCanvas::rotate(SkScalar degrees) {
1350      SkMatrix m;
1351      m.setRotate(degrees);
1352      this->concat(m);
1353  }
1354  
rotate(SkScalar degrees,SkScalar px,SkScalar py)1355  void SkCanvas::rotate(SkScalar degrees, SkScalar px, SkScalar py) {
1356      SkMatrix m;
1357      m.setRotate(degrees, px, py);
1358      this->concat(m);
1359  }
1360  
skew(SkScalar sx,SkScalar sy)1361  void SkCanvas::skew(SkScalar sx, SkScalar sy) {
1362      SkMatrix m;
1363      m.setSkew(sx, sy);
1364      this->concat(m);
1365  }
1366  
concat(const SkMatrix & matrix)1367  void SkCanvas::concat(const SkMatrix& matrix) {
1368      if (matrix.isIdentity()) {
1369          return;
1370      }
1371      this->concat(SkM44(matrix));
1372  }
1373  
internalConcat44(const SkM44 & m)1374  void SkCanvas::internalConcat44(const SkM44& m) {
1375      this->checkForDeferredSave();
1376  
1377      fMCRec->fMatrix.preConcat(m);
1378  
1379      this->topDevice()->setGlobalCTM(fMCRec->fMatrix);
1380  }
1381  
concat(const SkM44 & m)1382  void SkCanvas::concat(const SkM44& m) {
1383      this->internalConcat44(m);
1384      // notify subclasses
1385      this->didConcat44(m);
1386  }
1387  
internalSetMatrix(const SkM44 & m)1388  void SkCanvas::internalSetMatrix(const SkM44& m) {
1389      fMCRec->fMatrix = m;
1390  
1391      this->topDevice()->setGlobalCTM(fMCRec->fMatrix);
1392  }
1393  
setMatrix(const SkMatrix & matrix)1394  void SkCanvas::setMatrix(const SkMatrix& matrix) {
1395      this->setMatrix(SkM44(matrix));
1396  }
1397  
setMatrix(const SkM44 & m)1398  void SkCanvas::setMatrix(const SkM44& m) {
1399      this->checkForDeferredSave();
1400      this->internalSetMatrix(m);
1401      this->didSetM44(m);
1402  }
1403  
resetMatrix()1404  void SkCanvas::resetMatrix() {
1405      this->setMatrix(SkM44());
1406  }
1407  
markCTM(const char * name)1408  void SkCanvas::markCTM(const char* name) {
1409      if (SkCanvasPriv::ValidateMarker(name)) {
1410          fMarkerStack->setMarker(SkOpts::hash_fn(name, strlen(name), 0),
1411                                  this->getLocalToDevice(), fMCRec);
1412          this->onMarkCTM(name);
1413      }
1414  }
1415  
findMarkedCTM(const char * name,SkM44 * mx) const1416  bool SkCanvas::findMarkedCTM(const char* name, SkM44* mx) const {
1417      return SkCanvasPriv::ValidateMarker(name) &&
1418             fMarkerStack->findMarker(SkOpts::hash_fn(name, strlen(name), 0), mx);
1419  }
1420  
1421  //////////////////////////////////////////////////////////////////////////////
1422  
clipRect(const SkRect & rect,SkClipOp op,bool doAA)1423  void SkCanvas::clipRect(const SkRect& rect, SkClipOp op, bool doAA) {
1424      if (!rect.isFinite()) {
1425          return;
1426      }
1427      this->checkForDeferredSave();
1428      ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle;
1429      this->onClipRect(rect.makeSorted(), op, edgeStyle);
1430  }
1431  
onClipRect(const SkRect & rect,SkClipOp op,ClipEdgeStyle edgeStyle)1432  void SkCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) {
1433      SkASSERT(rect.isSorted());
1434      const bool isAA = kSoft_ClipEdgeStyle == edgeStyle;
1435  
1436      AutoUpdateQRBounds aqr(this);
1437      this->topDevice()->clipRect(rect, op, isAA);
1438  }
1439  
androidFramework_setDeviceClipRestriction(const SkIRect & rect)1440  void SkCanvas::androidFramework_setDeviceClipRestriction(const SkIRect& rect) {
1441      // The device clip restriction is a surface-space rectangular intersection that cannot be
1442      // drawn outside of. The rectangle is remembered so that subsequent resetClip calls still
1443      // respect the restriction. Other than clip resetting, all clip operations restrict the set
1444      // of renderable pixels, so once set, the restriction will be respected until the canvas
1445      // save stack is restored past the point this function was invoked. Unfortunately, the current
1446      // implementation relies on the clip stack of the underyling SkDevices, which leads to some
1447      // awkward behavioral interactions (see skbug.com/12252).
1448      //
1449      // Namely, a canvas restore() could undo the clip restriction's rect, and if
1450      // setDeviceClipRestriction were called at a nested save level, there's no way to undo just the
1451      // prior restriction and re-apply the new one. It also only makes sense to apply to the base
1452      // device; any other device for a saved layer will be clipped back to the base device during its
1453      // matched restore. As such, we:
1454      // - Remember the save count that added the clip restriction and reset the rect to empty when
1455      //   we've restored past that point to keep our state in sync with the device's clip stack.
1456      // - We assert that we're on the base device when this is invoked.
1457      // - We assert that setDeviceClipRestriction() is only called when there was no prior
1458      //   restriction (cannot re-restrict, and prior state must have been reset by restoring the
1459      //   canvas state).
1460      // - Historically, the empty rect would reset the clip restriction but it only could do so
1461      //   partially since the device's clips wasn't adjusted. Resetting is now handled
1462      //   automatically via SkCanvas::restore(), so empty input rects are skipped.
1463      SkASSERT(this->topDevice() == this->baseDevice()); // shouldn't be in a nested layer
1464      // and shouldn't already have a restriction
1465      SkASSERT(fClipRestrictionSaveCount < 0 && fClipRestrictionRect.isEmpty());
1466  
1467      if (fClipRestrictionSaveCount < 0 && !rect.isEmpty()) {
1468          fClipRestrictionRect = rect;
1469          fClipRestrictionSaveCount = this->getSaveCount();
1470  
1471          // A non-empty clip restriction immediately applies an intersection op (ignoring the ctm).
1472          // so we have to resolve the save.
1473          this->checkForDeferredSave();
1474          AutoUpdateQRBounds aqr(this);
1475          // Use clipRegion() since that operates in canvas-space, whereas clipRect() would apply the
1476          // device's current transform first.
1477          this->topDevice()->clipRegion(SkRegion(rect), SkClipOp::kIntersect);
1478      }
1479  }
1480  
internal_private_resetClip()1481  void SkCanvas::internal_private_resetClip() {
1482      this->checkForDeferredSave();
1483      this->onResetClip();
1484  }
1485  
onResetClip()1486  void SkCanvas::onResetClip() {
1487      SkIRect deviceRestriction = this->topDevice()->imageInfo().bounds();
1488      if (fClipRestrictionSaveCount >= 0 && this->topDevice() == this->baseDevice()) {
1489          // Respect the device clip restriction when resetting the clip if we're on the base device.
1490          // If we're not on the base device, then the "reset" applies to the top device's clip stack,
1491          // and the clip restriction will be respected automatically during a restore of the layer.
1492          if (!deviceRestriction.intersect(fClipRestrictionRect)) {
1493              deviceRestriction = SkIRect::MakeEmpty();
1494          }
1495      }
1496  
1497      AutoUpdateQRBounds aqr(this);
1498      this->topDevice()->replaceClip(deviceRestriction);
1499  }
1500  
clipRRect(const SkRRect & rrect,SkClipOp op,bool doAA)1501  void SkCanvas::clipRRect(const SkRRect& rrect, SkClipOp op, bool doAA) {
1502      this->checkForDeferredSave();
1503      ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle;
1504      if (rrect.isRect()) {
1505          this->onClipRect(rrect.getBounds(), op, edgeStyle);
1506      } else {
1507          this->onClipRRect(rrect, op, edgeStyle);
1508      }
1509  }
1510  
onClipRRect(const SkRRect & rrect,SkClipOp op,ClipEdgeStyle edgeStyle)1511  void SkCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
1512      bool isAA = kSoft_ClipEdgeStyle == edgeStyle;
1513  
1514      AutoUpdateQRBounds aqr(this);
1515      this->topDevice()->clipRRect(rrect, op, isAA);
1516  }
1517  
clipPath(const SkPath & path,SkClipOp op,bool doAA)1518  void SkCanvas::clipPath(const SkPath& path, SkClipOp op, bool doAA) {
1519      this->checkForDeferredSave();
1520      ClipEdgeStyle edgeStyle = doAA ? kSoft_ClipEdgeStyle : kHard_ClipEdgeStyle;
1521  
1522      if (!path.isInverseFillType() && fMCRec->fMatrix.asM33().rectStaysRect()) {
1523          SkRect r;
1524          if (path.isRect(&r)) {
1525              this->onClipRect(r, op, edgeStyle);
1526              return;
1527          }
1528          SkRRect rrect;
1529          if (path.isOval(&r)) {
1530              rrect.setOval(r);
1531              this->onClipRRect(rrect, op, edgeStyle);
1532              return;
1533          }
1534          if (path.isRRect(&rrect)) {
1535              this->onClipRRect(rrect, op, edgeStyle);
1536              return;
1537          }
1538      }
1539  
1540      this->onClipPath(path, op, edgeStyle);
1541  }
1542  
onClipPath(const SkPath & path,SkClipOp op,ClipEdgeStyle edgeStyle)1543  void SkCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
1544      bool isAA = kSoft_ClipEdgeStyle == edgeStyle;
1545  
1546      AutoUpdateQRBounds aqr(this);
1547      this->topDevice()->clipPath(path, op, isAA);
1548  }
1549  
clipShader(sk_sp<SkShader> sh,SkClipOp op)1550  void SkCanvas::clipShader(sk_sp<SkShader> sh, SkClipOp op) {
1551      if (sh) {
1552          if (sh->isOpaque()) {
1553              if (op == SkClipOp::kIntersect) {
1554                  // we don't occlude anything, so skip this call
1555              } else {
1556                  SkASSERT(op == SkClipOp::kDifference);
1557                  // we occlude everything, so set the clip to empty
1558                  this->clipRect({0,0,0,0});
1559              }
1560          } else {
1561              this->checkForDeferredSave();
1562              this->onClipShader(std::move(sh), op);
1563          }
1564      }
1565  }
1566  
onClipShader(sk_sp<SkShader> sh,SkClipOp op)1567  void SkCanvas::onClipShader(sk_sp<SkShader> sh, SkClipOp op) {
1568      AutoUpdateQRBounds aqr(this);
1569      this->topDevice()->clipShader(sh, op);
1570  }
1571  
clipRegion(const SkRegion & rgn,SkClipOp op)1572  void SkCanvas::clipRegion(const SkRegion& rgn, SkClipOp op) {
1573      this->checkForDeferredSave();
1574      this->onClipRegion(rgn, op);
1575  }
1576  
onClipRegion(const SkRegion & rgn,SkClipOp op)1577  void SkCanvas::onClipRegion(const SkRegion& rgn, SkClipOp op) {
1578      AutoUpdateQRBounds aqr(this);
1579      this->topDevice()->clipRegion(rgn, op);
1580  }
1581  
validateClip() const1582  void SkCanvas::validateClip() const {
1583  #ifdef SK_DEBUG
1584      SkRect tmp = this->computeDeviceClipBounds();
1585      if (this->isClipEmpty()) {
1586          SkASSERT(fQuickRejectBounds.isEmpty());
1587      } else {
1588          SkASSERT(tmp == fQuickRejectBounds);
1589      }
1590  #endif
1591  }
1592  
androidFramework_isClipAA() const1593  bool SkCanvas::androidFramework_isClipAA() const {
1594      return this->topDevice()->onClipIsAA();
1595  }
1596  
temporary_internal_getRgnClip(SkRegion * rgn)1597  void SkCanvas::temporary_internal_getRgnClip(SkRegion* rgn) {
1598      rgn->setEmpty();
1599      SkBaseDevice* device = this->topDevice();
1600      if (device && device->isPixelAlignedToGlobal()) {
1601          device->onAsRgnClip(rgn);
1602          SkIPoint origin = device->getOrigin();
1603          if (origin.x() | origin.y()) {
1604              rgn->translate(origin.x(), origin.y());
1605          }
1606      }
1607  }
1608  
1609  ///////////////////////////////////////////////////////////////////////////////
1610  
isClipEmpty() const1611  bool SkCanvas::isClipEmpty() const {
1612      return this->topDevice()->onGetClipType() == SkBaseDevice::ClipType::kEmpty;
1613  }
1614  
isClipRect() const1615  bool SkCanvas::isClipRect() const {
1616      return this->topDevice()->onGetClipType() == SkBaseDevice::ClipType::kRect;
1617  }
1618  
quickReject(const SkRect & src) const1619  bool SkCanvas::quickReject(const SkRect& src) const {
1620  #ifdef SK_DEBUG
1621      // Verify that fQuickRejectBounds are set properly.
1622      this->validateClip();
1623  #endif
1624  
1625      SkRect devRect = SkMatrixPriv::MapRect(fMCRec->fMatrix, src);
1626      return !devRect.isFinite() || !devRect.intersects(fQuickRejectBounds);
1627  }
1628  
quickReject(const SkPath & path) const1629  bool SkCanvas::quickReject(const SkPath& path) const {
1630      return path.isEmpty() || this->quickReject(path.getBounds());
1631  }
1632  
internalQuickReject(const SkRect & bounds,const SkPaint & paint,const SkMatrix * matrix)1633  bool SkCanvas::internalQuickReject(const SkRect& bounds, const SkPaint& paint,
1634                                     const SkMatrix* matrix) {
1635      if (!bounds.isFinite() || paint.nothingToDraw()) {
1636          return true;
1637      }
1638  
1639      if (paint.canComputeFastBounds()) {
1640          SkRect tmp = matrix ? matrix->mapRect(bounds) : bounds;
1641          return this->quickReject(paint.computeFastBounds(tmp, &tmp));
1642      }
1643  
1644      return false;
1645  }
1646  
1647  
getLocalClipBounds() const1648  SkRect SkCanvas::getLocalClipBounds() const {
1649      SkIRect ibounds = this->getDeviceClipBounds();
1650      if (ibounds.isEmpty()) {
1651          return SkRect::MakeEmpty();
1652      }
1653  
1654      SkMatrix inverse;
1655      // if we can't invert the CTM, we can't return local clip bounds
1656      if (!fMCRec->fMatrix.asM33().invert(&inverse)) {
1657          return SkRect::MakeEmpty();
1658      }
1659  
1660      SkRect bounds;
1661      // adjust it outwards in case we are antialiasing
1662      const int margin = 1;
1663  
1664      SkRect r = SkRect::Make(ibounds.makeOutset(margin, margin));
1665      inverse.mapRect(&bounds, r);
1666      return bounds;
1667  }
1668  
getDeviceClipBounds() const1669  SkIRect SkCanvas::getDeviceClipBounds() const {
1670      return this->computeDeviceClipBounds(/*outsetForAA=*/false).roundOut();
1671  }
1672  
computeDeviceClipBounds(bool outsetForAA) const1673  SkRect SkCanvas::computeDeviceClipBounds(bool outsetForAA) const {
1674      const SkBaseDevice* dev = this->topDevice();
1675      if (dev->onGetClipType() == SkBaseDevice::ClipType::kEmpty) {
1676          return SkRect::MakeEmpty();
1677      } else {
1678          SkRect devClipBounds =
1679                  SkMatrixPriv::MapRect(dev->deviceToGlobal(), SkRect::Make(dev->devClipBounds()));
1680          if (outsetForAA) {
1681              // Expand bounds out by 1 in case we are anti-aliasing.  We store the
1682              // bounds as floats to enable a faster quick reject implementation.
1683              devClipBounds.outset(1.f, 1.f);
1684          }
1685          return devClipBounds;
1686      }
1687  }
1688  
1689  ///////////////////////////////////////////////////////////////////////
1690  
getTotalMatrix() const1691  SkMatrix SkCanvas::getTotalMatrix() const {
1692      return fMCRec->fMatrix.asM33();
1693  }
1694  
getLocalToDevice() const1695  SkM44 SkCanvas::getLocalToDevice() const {
1696      return fMCRec->fMatrix;
1697  }
1698  
1699  #if defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) && SK_SUPPORT_GPU
1700  
topLayerBounds() const1701  SkIRect SkCanvas::topLayerBounds() const {
1702      return this->topDevice()->getGlobalBounds();
1703  }
1704  
topLayerBackendRenderTarget() const1705  GrBackendRenderTarget SkCanvas::topLayerBackendRenderTarget() const {
1706      auto proxy = SkCanvasPriv::TopDeviceTargetProxy(const_cast<SkCanvas*>(this));
1707      if (!proxy) {
1708          return {};
1709      }
1710      const GrRenderTarget* renderTarget = proxy->peekRenderTarget();
1711      return renderTarget ? renderTarget->getBackendRenderTarget() : GrBackendRenderTarget();
1712  }
1713  #endif
1714  
recordingContext()1715  GrRecordingContext* SkCanvas::recordingContext() {
1716  #if SK_SUPPORT_GPU
1717      if (auto gpuDevice = this->topDevice()->asGpuDevice()) {
1718          return gpuDevice->recordingContext();
1719      }
1720  #endif
1721  
1722      return nullptr;
1723  }
1724  
drawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)1725  void SkCanvas::drawDRRect(const SkRRect& outer, const SkRRect& inner,
1726                            const SkPaint& paint) {
1727      TRACE_EVENT0("skia", TRACE_FUNC);
1728      if (outer.isEmpty()) {
1729          return;
1730      }
1731      if (inner.isEmpty()) {
1732          this->drawRRect(outer, paint);
1733          return;
1734      }
1735  
1736      // We don't have this method (yet), but technically this is what we should
1737      // be able to return ...
1738      // if (!outer.contains(inner))) {
1739      //
1740      // For now at least check for containment of bounds
1741      if (!outer.getBounds().contains(inner.getBounds())) {
1742          return;
1743      }
1744  
1745      this->onDrawDRRect(outer, inner, paint);
1746  }
1747  
drawPaint(const SkPaint & paint)1748  void SkCanvas::drawPaint(const SkPaint& paint) {
1749      TRACE_EVENT0("skia", TRACE_FUNC);
1750      this->onDrawPaint(paint);
1751  }
1752  
drawRect(const SkRect & r,const SkPaint & paint)1753  void SkCanvas::drawRect(const SkRect& r, const SkPaint& paint) {
1754      TRACE_EVENT0("skia", TRACE_FUNC);
1755      // To avoid redundant logic in our culling code and various backends, we always sort rects
1756      // before passing them along.
1757      this->onDrawRect(r.makeSorted(), paint);
1758  }
1759  
drawClippedToSaveBehind(const SkPaint & paint)1760  void SkCanvas::drawClippedToSaveBehind(const SkPaint& paint) {
1761      TRACE_EVENT0("skia", TRACE_FUNC);
1762      this->onDrawBehind(paint);
1763  }
1764  
drawRegion(const SkRegion & region,const SkPaint & paint)1765  void SkCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
1766      TRACE_EVENT0("skia", TRACE_FUNC);
1767      if (region.isEmpty()) {
1768          return;
1769      }
1770  
1771      if (region.isRect()) {
1772          return this->drawIRect(region.getBounds(), paint);
1773      }
1774  
1775      this->onDrawRegion(region, paint);
1776  }
1777  
drawOval(const SkRect & r,const SkPaint & paint)1778  void SkCanvas::drawOval(const SkRect& r, const SkPaint& paint) {
1779      TRACE_EVENT0("skia", TRACE_FUNC);
1780      // To avoid redundant logic in our culling code and various backends, we always sort rects
1781      // before passing them along.
1782      this->onDrawOval(r.makeSorted(), paint);
1783  }
1784  
drawRRect(const SkRRect & rrect,const SkPaint & paint)1785  void SkCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
1786      TRACE_EVENT0("skia", TRACE_FUNC);
1787      this->onDrawRRect(rrect, paint);
1788  }
1789  
drawPoints(PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)1790  void SkCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) {
1791      TRACE_EVENT0("skia", TRACE_FUNC);
1792      this->onDrawPoints(mode, count, pts, paint);
1793  }
1794  
drawVertices(const sk_sp<SkVertices> & vertices,SkBlendMode mode,const SkPaint & paint)1795  void SkCanvas::drawVertices(const sk_sp<SkVertices>& vertices, SkBlendMode mode,
1796                              const SkPaint& paint) {
1797      this->drawVertices(vertices.get(), mode, paint);
1798  }
1799  
drawVertices(const SkVertices * vertices,SkBlendMode mode,const SkPaint & paint)1800  void SkCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const SkPaint& paint) {
1801      TRACE_EVENT0("skia", TRACE_FUNC);
1802      RETURN_ON_NULL(vertices);
1803  
1804      // We expect fans to be converted to triangles when building or deserializing SkVertices.
1805      SkASSERT(vertices->priv().mode() != SkVertices::kTriangleFan_VertexMode);
1806  
1807  #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
1808      // Preserve legacy behavior for Android: ignore the SkShader if there are no texCoords present
1809      if (paint.getShader() && !vertices->priv().hasTexCoords()) {
1810          SkPaint noShaderPaint(paint);
1811          noShaderPaint.setShader(nullptr);
1812          this->onDrawVerticesObject(vertices, mode, noShaderPaint);
1813          return;
1814      }
1815  #endif
1816  
1817      this->onDrawVerticesObject(vertices, mode, paint);
1818  }
1819  
drawPath(const SkPath & path,const SkPaint & paint)1820  void SkCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
1821      TRACE_EVENT0("skia", TRACE_FUNC);
1822      this->onDrawPath(path, paint);
1823  }
1824  
1825  // Returns true if the rect can be "filled" : non-empty and finite
fillable(const SkRect & r)1826  static bool fillable(const SkRect& r) {
1827      SkScalar w = r.width();
1828      SkScalar h = r.height();
1829      return SkScalarIsFinite(w) && w > 0 && SkScalarIsFinite(h) && h > 0;
1830  }
1831  
clean_paint_for_lattice(const SkPaint * paint)1832  static SkPaint clean_paint_for_lattice(const SkPaint* paint) {
1833      SkPaint cleaned;
1834      if (paint) {
1835          cleaned = *paint;
1836          cleaned.setMaskFilter(nullptr);
1837          cleaned.setAntiAlias(false);
1838      }
1839      return cleaned;
1840  }
1841  
drawImageNine(const SkImage * image,const SkIRect & center,const SkRect & dst,SkFilterMode filter,const SkPaint * paint)1842  void SkCanvas::drawImageNine(const SkImage* image, const SkIRect& center, const SkRect& dst,
1843                               SkFilterMode filter, const SkPaint* paint) {
1844      RETURN_ON_NULL(image);
1845  
1846      const int xdivs[] = {center.fLeft, center.fRight};
1847      const int ydivs[] = {center.fTop, center.fBottom};
1848  
1849      Lattice lat;
1850      lat.fXDivs = xdivs;
1851      lat.fYDivs = ydivs;
1852      lat.fRectTypes = nullptr;
1853      lat.fXCount = lat.fYCount = 2;
1854      lat.fBounds = nullptr;
1855      lat.fColors = nullptr;
1856      this->drawImageLattice(image, lat, dst, filter, paint);
1857  }
1858  
drawImageLattice(const SkImage * image,const Lattice & lattice,const SkRect & dst,SkFilterMode filter,const SkPaint * paint)1859  void SkCanvas::drawImageLattice(const SkImage* image, const Lattice& lattice, const SkRect& dst,
1860                                  SkFilterMode filter, const SkPaint* paint) {
1861      TRACE_EVENT0("skia", TRACE_FUNC);
1862      RETURN_ON_NULL(image);
1863      if (dst.isEmpty()) {
1864          return;
1865      }
1866  
1867      SkIRect bounds;
1868      Lattice latticePlusBounds = lattice;
1869      if (!latticePlusBounds.fBounds) {
1870          bounds = SkIRect::MakeWH(image->width(), image->height());
1871          latticePlusBounds.fBounds = &bounds;
1872      }
1873  
1874      if (SkLatticeIter::Valid(image->width(), image->height(), latticePlusBounds)) {
1875          SkPaint latticePaint = clean_paint_for_lattice(paint);
1876          this->onDrawImageLattice2(image, latticePlusBounds, dst, filter, &latticePaint);
1877      } else {
1878          this->drawImageRect(image, SkRect::MakeIWH(image->width(), image->height()), dst,
1879                              SkSamplingOptions(filter), paint, kStrict_SrcRectConstraint);
1880      }
1881  }
1882  
drawAtlas(const SkImage * atlas,const SkRSXform xform[],const SkRect tex[],const SkColor colors[],int count,SkBlendMode mode,const SkSamplingOptions & sampling,const SkRect * cull,const SkPaint * paint)1883  void SkCanvas::drawAtlas(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[],
1884                           const SkColor colors[], int count, SkBlendMode mode,
1885                           const SkSamplingOptions& sampling, const SkRect* cull,
1886                           const SkPaint* paint) {
1887      TRACE_EVENT0("skia", TRACE_FUNC);
1888      RETURN_ON_NULL(atlas);
1889      if (count <= 0) {
1890          return;
1891      }
1892      SkASSERT(atlas);
1893      SkASSERT(tex);
1894      this->onDrawAtlas2(atlas, xform, tex, colors, count, mode, sampling, cull, paint);
1895  }
1896  
drawAnnotation(const SkRect & rect,const char key[],SkData * value)1897  void SkCanvas::drawAnnotation(const SkRect& rect, const char key[], SkData* value) {
1898      TRACE_EVENT0("skia", TRACE_FUNC);
1899      if (key) {
1900          this->onDrawAnnotation(rect, key, value);
1901      }
1902  }
1903  
private_draw_shadow_rec(const SkPath & path,const SkDrawShadowRec & rec)1904  void SkCanvas::private_draw_shadow_rec(const SkPath& path, const SkDrawShadowRec& rec) {
1905      TRACE_EVENT0("skia", TRACE_FUNC);
1906      this->onDrawShadowRec(path, rec);
1907  }
1908  
onDrawShadowRec(const SkPath & path,const SkDrawShadowRec & rec)1909  void SkCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) {
1910      // We don't test quickReject because the shadow outsets the path's bounds.
1911      // TODO(michaelludwig): Is it worth calling SkDrawShadowMetrics::GetLocalBounds here?
1912      if (!this->predrawNotify()) {
1913          return;
1914      }
1915      this->topDevice()->drawShadow(path, rec);
1916  }
1917  
experimental_DrawEdgeAAQuad(const SkRect & rect,const SkPoint clip[4],QuadAAFlags aaFlags,const SkColor4f & color,SkBlendMode mode)1918  void SkCanvas::experimental_DrawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4],
1919                                             QuadAAFlags aaFlags, const SkColor4f& color,
1920                                             SkBlendMode mode) {
1921      TRACE_EVENT0("skia", TRACE_FUNC);
1922      // Make sure the rect is sorted before passing it along
1923      this->onDrawEdgeAAQuad(rect.makeSorted(), clip, aaFlags, color, mode);
1924  }
1925  
experimental_DrawEdgeAAImageSet(const ImageSetEntry imageSet[],int cnt,const SkPoint dstClips[],const SkMatrix preViewMatrices[],const SkSamplingOptions & sampling,const SkPaint * paint,SrcRectConstraint constraint)1926  void SkCanvas::experimental_DrawEdgeAAImageSet(const ImageSetEntry imageSet[], int cnt,
1927                                                 const SkPoint dstClips[],
1928                                                 const SkMatrix preViewMatrices[],
1929                                                 const SkSamplingOptions& sampling,
1930                                                 const SkPaint* paint,
1931                                                 SrcRectConstraint constraint) {
1932      TRACE_EVENT0("skia", TRACE_FUNC);
1933      this->onDrawEdgeAAImageSet2(imageSet, cnt, dstClips, preViewMatrices, sampling, paint,
1934                                  constraint);
1935  }
1936  
1937  //////////////////////////////////////////////////////////////////////////////
1938  //  These are the virtual drawing methods
1939  //////////////////////////////////////////////////////////////////////////////
1940  
onDiscard()1941  void SkCanvas::onDiscard() {
1942      if (fSurfaceBase) {
1943          sk_ignore_unused_variable(fSurfaceBase->aboutToDraw(SkSurface::kDiscard_ContentChangeMode));
1944      }
1945  }
1946  
onDrawPaint(const SkPaint & paint)1947  void SkCanvas::onDrawPaint(const SkPaint& paint) {
1948      this->internalDrawPaint(paint);
1949  }
1950  
internalDrawPaint(const SkPaint & paint)1951  void SkCanvas::internalDrawPaint(const SkPaint& paint) {
1952      // drawPaint does not call internalQuickReject() because computing its geometry is not free
1953      // (see getLocalClipBounds(), and the two conditions below are sufficient.
1954      if (paint.nothingToDraw() || this->isClipEmpty()) {
1955          return;
1956      }
1957  
1958      auto layer = this->aboutToDraw(this, paint, nullptr, CheckForOverwrite::kYes);
1959      if (layer) {
1960          this->topDevice()->drawPaint(layer->paint());
1961      }
1962  }
1963  
onDrawPoints(PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)1964  void SkCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[],
1965                              const SkPaint& paint) {
1966      if ((long)count <= 0 || paint.nothingToDraw()) {
1967          return;
1968      }
1969      SkASSERT(pts != nullptr);
1970  
1971      SkRect bounds;
1972      // Compute bounds from points (common for drawing a single line)
1973      if (count == 2) {
1974          bounds.set(pts[0], pts[1]);
1975      } else {
1976          bounds.setBounds(pts, SkToInt(count));
1977      }
1978  
1979      // Enforce paint style matches implicit behavior of drawPoints
1980      SkPaint strokePaint = paint;
1981      strokePaint.setStyle(SkPaint::kStroke_Style);
1982      if (this->internalQuickReject(bounds, strokePaint)) {
1983          return;
1984      }
1985  
1986      auto layer = this->aboutToDraw(this, strokePaint, &bounds);
1987      if (layer) {
1988          this->topDevice()->drawPoints(mode, count, pts, layer->paint());
1989      }
1990  }
1991  
onDrawRect(const SkRect & r,const SkPaint & paint)1992  void SkCanvas::onDrawRect(const SkRect& r, const SkPaint& paint) {
1993      SkASSERT(r.isSorted());
1994      if (this->internalQuickReject(r, paint)) {
1995          return;
1996      }
1997  
1998      auto layer = this->aboutToDraw(this, paint, &r, CheckForOverwrite::kYes);
1999      if (layer) {
2000          this->topDevice()->drawRect(r, layer->paint());
2001      }
2002  }
2003  
onDrawRegion(const SkRegion & region,const SkPaint & paint)2004  void SkCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
2005      const SkRect bounds = SkRect::Make(region.getBounds());
2006      if (this->internalQuickReject(bounds, paint)) {
2007          return;
2008      }
2009  
2010      auto layer = this->aboutToDraw(this, paint, &bounds);
2011      if (layer) {
2012          this->topDevice()->drawRegion(region, layer->paint());
2013      }
2014  }
2015  
onDrawBehind(const SkPaint & paint)2016  void SkCanvas::onDrawBehind(const SkPaint& paint) {
2017      SkBaseDevice* dev = this->topDevice();
2018      if (!dev) {
2019          return;
2020      }
2021  
2022      SkIRect bounds;
2023      SkDeque::Iter iter(fMCStack, SkDeque::Iter::kBack_IterStart);
2024      for (;;) {
2025          const MCRec* rec = (const MCRec*)iter.prev();
2026          if (!rec) {
2027              return; // no backimages, so nothing to draw
2028          }
2029          if (rec->fBackImage) {
2030              // drawBehind should only have been called when the saveBehind record is active;
2031              // if this fails, it means a real saveLayer was made w/o being restored first.
2032              SkASSERT(dev == rec->fDevice);
2033              bounds = SkIRect::MakeXYWH(rec->fBackImage->fLoc.fX, rec->fBackImage->fLoc.fY,
2034                                         rec->fBackImage->fImage->width(),
2035                                         rec->fBackImage->fImage->height());
2036              break;
2037          }
2038      }
2039  
2040      // The backimage location (and thus bounds) were defined in the device's space, so mark it
2041      // as a clip. We use a clip instead of just drawing a rect in case the paint has an image
2042      // filter on it (which is applied before any auto-layer so the filter is clipped).
2043      dev->save();
2044      {
2045          // We also have to temporarily whack the device matrix since clipRegion is affected by the
2046          // global-to-device matrix and clipRect is affected by the local-to-device.
2047          SkAutoDeviceTransformRestore adtr(dev, SkMatrix::I());
2048          dev->clipRect(SkRect::Make(bounds), SkClipOp::kIntersect, /* aa */ false);
2049          // ~adtr will reset the local-to-device matrix so that drawPaint() shades correctly.
2050      }
2051  
2052      auto layer = this->aboutToDraw(this, paint);
2053      if (layer) {
2054          this->topDevice()->drawPaint(layer->paint());
2055      }
2056  
2057      dev->restore(fMCRec->fMatrix);
2058  }
2059  
onDrawOval(const SkRect & oval,const SkPaint & paint)2060  void SkCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) {
2061      SkASSERT(oval.isSorted());
2062      if (this->internalQuickReject(oval, paint)) {
2063          return;
2064      }
2065  
2066      auto layer = this->aboutToDraw(this, paint, &oval);
2067      if (layer) {
2068          this->topDevice()->drawOval(oval, layer->paint());
2069      }
2070  }
2071  
onDrawArc(const SkRect & oval,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)2072  void SkCanvas::onDrawArc(const SkRect& oval, SkScalar startAngle,
2073                           SkScalar sweepAngle, bool useCenter,
2074                           const SkPaint& paint) {
2075      SkASSERT(oval.isSorted());
2076      if (this->internalQuickReject(oval, paint)) {
2077          return;
2078      }
2079  
2080      auto layer = this->aboutToDraw(this, paint, &oval);
2081      if (layer) {
2082          this->topDevice()->drawArc(oval, startAngle, sweepAngle, useCenter, layer->paint());
2083      }
2084  }
2085  
onDrawRRect(const SkRRect & rrect,const SkPaint & paint)2086  void SkCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
2087      const SkRect& bounds = rrect.getBounds();
2088  
2089      // Delegating to simpler draw operations
2090      if (rrect.isRect()) {
2091          // call the non-virtual version
2092          this->SkCanvas::drawRect(bounds, paint);
2093          return;
2094      } else if (rrect.isOval()) {
2095          // call the non-virtual version
2096          this->SkCanvas::drawOval(bounds, paint);
2097          return;
2098      }
2099  
2100      if (this->internalQuickReject(bounds, paint)) {
2101          return;
2102      }
2103  
2104      auto layer = this->aboutToDraw(this, paint, &bounds);
2105      if (layer) {
2106          this->topDevice()->drawRRect(rrect, layer->paint());
2107      }
2108  }
2109  
onDrawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)2110  void SkCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) {
2111      const SkRect& bounds = outer.getBounds();
2112      if (this->internalQuickReject(bounds, paint)) {
2113          return;
2114      }
2115  
2116      auto layer = this->aboutToDraw(this, paint, &bounds);
2117      if (layer) {
2118          this->topDevice()->drawDRRect(outer, inner, layer->paint());
2119      }
2120  }
2121  
onDrawPath(const SkPath & path,const SkPaint & paint)2122  void SkCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
2123      if (!path.isFinite()) {
2124          return;
2125      }
2126  
2127      const SkRect& pathBounds = path.getBounds();
2128      if (!path.isInverseFillType() && this->internalQuickReject(pathBounds, paint)) {
2129          return;
2130      }
2131      if (path.isInverseFillType() && pathBounds.width() <= 0 && pathBounds.height() <= 0) {
2132          this->internalDrawPaint(paint);
2133          return;
2134      }
2135  
2136      auto layer = this->aboutToDraw(this, paint, &pathBounds);
2137      if (layer) {
2138          this->topDevice()->drawPath(path, layer->paint());
2139      }
2140  }
2141  
canDrawBitmapAsSprite(SkScalar x,SkScalar y,int w,int h,const SkSamplingOptions & sampling,const SkPaint & paint)2142  bool SkCanvas::canDrawBitmapAsSprite(SkScalar x, SkScalar y, int w, int h,
2143                                       const SkSamplingOptions& sampling, const SkPaint& paint) {
2144      if (!paint.getImageFilter()) {
2145          return false;
2146      }
2147  
2148      const SkMatrix& ctm = this->getTotalMatrix();
2149      if (!SkTreatAsSprite(ctm, SkISize::Make(w, h), sampling, paint)) {
2150          return false;
2151      }
2152  
2153      // The other paint effects need to be applied before the image filter, but the sprite draw
2154      // applies the filter explicitly first.
2155      if (paint.getAlphaf() < 1.f || paint.getColorFilter() || paint.getMaskFilter()) {
2156          return false;
2157      }
2158      // Currently we can only use the filterSprite code if we are clipped to the bitmap's bounds.
2159      // Once we can filter and the filter will return a result larger than itself, we should be
2160      // able to remove this constraint.
2161      // skbug.com/4526
2162      //
2163      SkPoint pt;
2164      ctm.mapXY(x, y, &pt);
2165      SkIRect ir = SkIRect::MakeXYWH(SkScalarRoundToInt(pt.x()), SkScalarRoundToInt(pt.y()), w, h);
2166      // quick bounds have been outset by 1px compared to overall device bounds, so this makes the
2167      // contains check equivalent to between ir and device bounds
2168      ir.outset(1, 1);
2169      return ir.contains(fQuickRejectBounds);
2170  }
2171  
2172  // Clean-up the paint to match the drawing semantics for drawImage et al. (skbug.com/7804).
clean_paint_for_drawImage(const SkPaint * paint)2173  static SkPaint clean_paint_for_drawImage(const SkPaint* paint) {
2174      SkPaint cleaned;
2175      if (paint) {
2176          cleaned = *paint;
2177          cleaned.setStyle(SkPaint::kFill_Style);
2178          cleaned.setPathEffect(nullptr);
2179      }
2180      return cleaned;
2181  }
2182  
2183  // drawVertices fills triangles and ignores mask filter and path effect,
2184  // so canonicalize the paint before checking quick reject.
clean_paint_for_drawVertices(SkPaint paint)2185  static SkPaint clean_paint_for_drawVertices(SkPaint paint) {
2186      paint.setStyle(SkPaint::kFill_Style);
2187      paint.setMaskFilter(nullptr);
2188      paint.setPathEffect(nullptr);
2189      return paint;
2190  }
2191  
onDrawImage2(const SkImage * image,SkScalar x,SkScalar y,const SkSamplingOptions & sampling,const SkPaint * paint)2192  void SkCanvas::onDrawImage2(const SkImage* image, SkScalar x, SkScalar y,
2193                              const SkSamplingOptions& sampling, const SkPaint* paint) {
2194      SkPaint realPaint = clean_paint_for_drawImage(paint);
2195  
2196      SkRect bounds = SkRect::MakeXYWH(x, y, image->width(), image->height());
2197      if (this->internalQuickReject(bounds, realPaint)) {
2198          return;
2199      }
2200  
2201      if (realPaint.getImageFilter() &&
2202          this->canDrawBitmapAsSprite(x, y, image->width(), image->height(), sampling, realPaint) &&
2203          !image_to_color_filter(&realPaint)) {
2204          // Evaluate the image filter directly on the input image and then draw the result, instead
2205          // of first drawing the image to a temporary layer and filtering.
2206          SkBaseDevice* device = this->topDevice();
2207          sk_sp<SkSpecialImage> special;
2208          if ((special = device->makeSpecial(image))) {
2209              sk_sp<SkImageFilter> filter = realPaint.refImageFilter();
2210              realPaint.setImageFilter(nullptr);
2211  
2212              // TODO(michaelludwig) - Many filters could probably be evaluated like this even if the
2213              // CTM is not translate-only; the post-transformation of the filtered image by the CTM
2214              // will probably look just as good and not require an extra layer.
2215              // TODO(michaelludwig) - Once image filter implementations can support source images
2216              // with non-(0,0) origins, we can just mark the origin as (x,y) instead of doing a
2217              // pre-concat here.
2218              SkMatrix layerToDevice = device->localToDevice();
2219              layerToDevice.preTranslate(x, y);
2220              skif::Mapping mapping(layerToDevice, SkMatrix::Translate(-x, -y));
2221  
2222              if (this->predrawNotify()) {
2223                  device->drawFilteredImage(mapping, special.get(), filter.get(), sampling,realPaint);
2224              }
2225              return;
2226          } // else fall through to regular drawing path
2227      }
2228  
2229      auto layer = this->aboutToDraw(this, realPaint, &bounds);
2230      if (layer) {
2231          this->topDevice()->drawImageRect(image, nullptr, bounds, sampling,
2232                                           layer->paint(), kStrict_SrcRectConstraint);
2233      }
2234  }
2235  
onDrawImageRect2(const SkImage * image,const SkRect & src,const SkRect & dst,const SkSamplingOptions & sampling,const SkPaint * paint,SrcRectConstraint constraint)2236  void SkCanvas::onDrawImageRect2(const SkImage* image, const SkRect& src, const SkRect& dst,
2237                                  const SkSamplingOptions& sampling, const SkPaint* paint,
2238                                  SrcRectConstraint constraint) {
2239      SkPaint realPaint = clean_paint_for_drawImage(paint);
2240  
2241      if (this->internalQuickReject(dst, realPaint)) {
2242          return;
2243      }
2244  
2245      auto layer = this->aboutToDraw(this, realPaint, &dst, CheckForOverwrite::kYes,
2246                                     image->isOpaque() ? kOpaque_ShaderOverrideOpacity
2247                                                       : kNotOpaque_ShaderOverrideOpacity);
2248      if (layer) {
2249          this->topDevice()->drawImageRect(image, &src, dst, sampling, layer->paint(), constraint);
2250      }
2251  }
2252  
onDrawImageLattice2(const SkImage * image,const Lattice & lattice,const SkRect & dst,SkFilterMode filter,const SkPaint * paint)2253  void SkCanvas::onDrawImageLattice2(const SkImage* image, const Lattice& lattice, const SkRect& dst,
2254                                     SkFilterMode filter, const SkPaint* paint) {
2255      SkPaint realPaint = clean_paint_for_drawImage(paint);
2256  
2257      if (this->internalQuickReject(dst, realPaint)) {
2258          return;
2259      }
2260  
2261      auto layer = this->aboutToDraw(this, realPaint, &dst);
2262      if (layer) {
2263          this->topDevice()->drawImageLattice(image, lattice, dst, filter, layer->paint());
2264      }
2265  }
2266  
drawImage(const SkImage * image,SkScalar x,SkScalar y,const SkSamplingOptions & sampling,const SkPaint * paint)2267  void SkCanvas::drawImage(const SkImage* image, SkScalar x, SkScalar y,
2268                           const SkSamplingOptions& sampling, const SkPaint* paint) {
2269      TRACE_EVENT0("skia", TRACE_FUNC);
2270      RETURN_ON_NULL(image);
2271      this->onDrawImage2(image, x, y, sampling, paint);
2272  }
2273  
drawImageRect(const SkImage * image,const SkRect & src,const SkRect & dst,const SkSamplingOptions & sampling,const SkPaint * paint,SrcRectConstraint constraint)2274  void SkCanvas::drawImageRect(const SkImage* image, const SkRect& src, const SkRect& dst,
2275                               const SkSamplingOptions& sampling, const SkPaint* paint,
2276                               SrcRectConstraint constraint) {
2277      RETURN_ON_NULL(image);
2278      if (!fillable(dst) || !fillable(src)) {
2279          return;
2280      }
2281      this->onDrawImageRect2(image, src, dst, sampling, paint, constraint);
2282  }
2283  
drawImageRect(const SkImage * image,const SkRect & dst,const SkSamplingOptions & sampling,const SkPaint * paint)2284  void SkCanvas::drawImageRect(const SkImage* image, const SkRect& dst,
2285                               const SkSamplingOptions& sampling, const SkPaint* paint) {
2286      RETURN_ON_NULL(image);
2287      this->drawImageRect(image, SkRect::MakeIWH(image->width(), image->height()), dst, sampling,
2288                          paint, kFast_SrcRectConstraint);
2289  }
2290  
onDrawTextBlob(const SkTextBlob * blob,SkScalar x,SkScalar y,const SkPaint & paint)2291  void SkCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
2292                                const SkPaint& paint) {
2293      auto glyphRunList = fScratchGlyphRunBuilder->blobToGlyphRunList(*blob, {x, y});
2294      this->onDrawGlyphRunList(glyphRunList, paint);
2295  }
2296  
onDrawGlyphRunList(const SkGlyphRunList & glyphRunList,const SkPaint & paint)2297  void SkCanvas::onDrawGlyphRunList(const SkGlyphRunList& glyphRunList, const SkPaint& paint) {
2298      SkRect bounds = glyphRunList.sourceBounds();
2299      if (this->internalQuickReject(bounds, paint)) {
2300          return;
2301      }
2302      auto layer = this->aboutToDraw(this, paint, &bounds);
2303      if (layer) {
2304          this->topDevice()->drawGlyphRunList(glyphRunList, layer->paint());
2305      }
2306  }
2307  
2308  // These call the (virtual) onDraw... method
drawSimpleText(const void * text,size_t byteLength,SkTextEncoding encoding,SkScalar x,SkScalar y,const SkFont & font,const SkPaint & paint)2309  void SkCanvas::drawSimpleText(const void* text, size_t byteLength, SkTextEncoding encoding,
2310                                SkScalar x, SkScalar y, const SkFont& font, const SkPaint& paint) {
2311      TRACE_EVENT0("skia", TRACE_FUNC);
2312      if (byteLength) {
2313          sk_msan_assert_initialized(text, SkTAddOffset<const void>(text, byteLength));
2314          const SkGlyphRunList& glyphRunList =
2315              fScratchGlyphRunBuilder->textToGlyphRunList(
2316                      font, paint, text, byteLength, {x, y}, encoding);
2317          if (!glyphRunList.empty()) {
2318              this->onDrawGlyphRunList(glyphRunList, paint);
2319          }
2320      }
2321  }
2322  
drawGlyphs(int count,const SkGlyphID * glyphs,const SkPoint * positions,const uint32_t * clusters,int textByteCount,const char * utf8text,SkPoint origin,const SkFont & font,const SkPaint & paint)2323  void SkCanvas::drawGlyphs(int count, const SkGlyphID* glyphs, const SkPoint* positions,
2324                            const uint32_t* clusters, int textByteCount, const char* utf8text,
2325                            SkPoint origin, const SkFont& font, const SkPaint& paint) {
2326      if (count <= 0) { return; }
2327  
2328      SkGlyphRun glyphRun {
2329              font,
2330              SkMakeSpan(positions, count),
2331              SkMakeSpan(glyphs, count),
2332              SkMakeSpan(utf8text, textByteCount),
2333              SkMakeSpan(clusters, count),
2334              SkSpan<SkVector>()
2335      };
2336      SkGlyphRunList glyphRunList {
2337              glyphRun,
2338              glyphRun.sourceBounds(paint).makeOffset(origin),
2339              origin
2340      };
2341      this->onDrawGlyphRunList(glyphRunList, paint);
2342  }
2343  
drawGlyphs(int count,const SkGlyphID glyphs[],const SkPoint positions[],SkPoint origin,const SkFont & font,const SkPaint & paint)2344  void SkCanvas::drawGlyphs(int count, const SkGlyphID glyphs[], const SkPoint positions[],
2345                            SkPoint origin, const SkFont& font, const SkPaint& paint) {
2346      if (count <= 0) { return; }
2347  
2348      SkGlyphRun glyphRun {
2349          font,
2350          SkMakeSpan(positions, count),
2351          SkMakeSpan(glyphs, count),
2352          SkSpan<const char>(),
2353          SkSpan<const uint32_t>(),
2354          SkSpan<SkVector>()
2355      };
2356      SkGlyphRunList glyphRunList {
2357          glyphRun,
2358          glyphRun.sourceBounds(paint).makeOffset(origin),
2359          origin
2360      };
2361      this->onDrawGlyphRunList(glyphRunList, paint);
2362  }
2363  
drawGlyphs(int count,const SkGlyphID glyphs[],const SkRSXform xforms[],SkPoint origin,const SkFont & font,const SkPaint & paint)2364  void SkCanvas::drawGlyphs(int count, const SkGlyphID glyphs[], const SkRSXform xforms[],
2365                            SkPoint origin, const SkFont& font, const SkPaint& paint) {
2366      if (count <= 0) { return; }
2367  
2368      auto [positions, rotateScales] =
2369              fScratchGlyphRunBuilder->convertRSXForm(SkMakeSpan(xforms, count));
2370  
2371      SkGlyphRun glyphRun {
2372              font,
2373              positions,
2374              SkMakeSpan(glyphs, count),
2375              SkSpan<const char>(),
2376              SkSpan<const uint32_t>(),
2377              rotateScales
2378      };
2379      SkGlyphRunList glyphRunList {
2380              glyphRun,
2381              glyphRun.sourceBounds(paint).makeOffset(origin),
2382              origin
2383      };
2384      this->onDrawGlyphRunList(glyphRunList, paint);
2385  }
2386  
drawTextBlob(const SkTextBlob * blob,SkScalar x,SkScalar y,const SkPaint & paint)2387  void SkCanvas::drawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
2388                              const SkPaint& paint) {
2389      TRACE_EVENT0("skia", TRACE_FUNC);
2390      RETURN_ON_NULL(blob);
2391      RETURN_ON_FALSE(blob->bounds().makeOffset(x, y).isFinite());
2392  
2393      // Overflow if more than 2^21 glyphs stopping a buffer overflow latter in the stack.
2394      // See chromium:1080481
2395      // TODO: can consider unrolling a few at a time if this limit becomes a problem.
2396      int totalGlyphCount = 0;
2397      constexpr int kMaxGlyphCount = 1 << 21;
2398      SkTextBlob::Iter i(*blob);
2399      SkTextBlob::Iter::Run r;
2400      while (i.next(&r)) {
2401          int glyphsLeft = kMaxGlyphCount - totalGlyphCount;
2402          RETURN_ON_FALSE(r.fGlyphCount <= glyphsLeft);
2403          totalGlyphCount += r.fGlyphCount;
2404      }
2405      this->onDrawTextBlob(blob, x, y, paint);
2406  }
2407  
onDrawVerticesObject(const SkVertices * vertices,SkBlendMode bmode,const SkPaint & paint)2408  void SkCanvas::onDrawVerticesObject(const SkVertices* vertices, SkBlendMode bmode,
2409                                      const SkPaint& paint) {
2410      SkPaint simplePaint = clean_paint_for_drawVertices(paint);
2411  
2412      const SkRect& bounds = vertices->bounds();
2413      if (this->internalQuickReject(bounds, simplePaint)) {
2414          return;
2415      }
2416  
2417      auto layer = this->aboutToDraw(this, simplePaint, &bounds);
2418      if (layer) {
2419          this->topDevice()->drawVertices(vertices, bmode, layer->paint());
2420      }
2421  }
2422  
drawPatch(const SkPoint cubics[12],const SkColor colors[4],const SkPoint texCoords[4],SkBlendMode bmode,const SkPaint & paint)2423  void SkCanvas::drawPatch(const SkPoint cubics[12], const SkColor colors[4],
2424                           const SkPoint texCoords[4], SkBlendMode bmode,
2425                           const SkPaint& paint) {
2426      TRACE_EVENT0("skia", TRACE_FUNC);
2427      if (nullptr == cubics) {
2428          return;
2429      }
2430  
2431      this->onDrawPatch(cubics, colors, texCoords, bmode, paint);
2432  }
2433  
onDrawPatch(const SkPoint cubics[12],const SkColor colors[4],const SkPoint texCoords[4],SkBlendMode bmode,const SkPaint & paint)2434  void SkCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
2435                             const SkPoint texCoords[4], SkBlendMode bmode,
2436                             const SkPaint& paint) {
2437      // drawPatch has the same behavior restrictions as drawVertices
2438      SkPaint simplePaint = clean_paint_for_drawVertices(paint);
2439  
2440      // Since a patch is always within the convex hull of the control points, we discard it when its
2441      // bounding rectangle is completely outside the current clip.
2442      SkRect bounds;
2443      bounds.setBounds(cubics, SkPatchUtils::kNumCtrlPts);
2444      if (this->internalQuickReject(bounds, simplePaint)) {
2445          return;
2446      }
2447  
2448      auto layer = this->aboutToDraw(this, simplePaint, &bounds);
2449      if (layer) {
2450          this->topDevice()->drawPatch(cubics, colors, texCoords, bmode, layer->paint());
2451      }
2452  }
2453  
drawDrawable(SkDrawable * dr,SkScalar x,SkScalar y)2454  void SkCanvas::drawDrawable(SkDrawable* dr, SkScalar x, SkScalar y) {
2455  #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
2456      TRACE_EVENT0("skia", TRACE_FUNC);
2457  #endif
2458      RETURN_ON_NULL(dr);
2459      if (x || y) {
2460          SkMatrix matrix = SkMatrix::Translate(x, y);
2461          this->onDrawDrawable(dr, &matrix);
2462      } else {
2463          this->onDrawDrawable(dr, nullptr);
2464      }
2465  }
2466  
drawDrawable(SkDrawable * dr,const SkMatrix * matrix)2467  void SkCanvas::drawDrawable(SkDrawable* dr, const SkMatrix* matrix) {
2468  #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
2469      TRACE_EVENT0("skia", TRACE_FUNC);
2470  #endif
2471      RETURN_ON_NULL(dr);
2472      if (matrix && matrix->isIdentity()) {
2473          matrix = nullptr;
2474      }
2475      this->onDrawDrawable(dr, matrix);
2476  }
2477  
onDrawDrawable(SkDrawable * dr,const SkMatrix * matrix)2478  void SkCanvas::onDrawDrawable(SkDrawable* dr, const SkMatrix* matrix) {
2479      // drawable bounds are no longer reliable (e.g. android displaylist)
2480      // so don't use them for quick-reject
2481      if (this->predrawNotify()) {
2482          this->topDevice()->drawDrawable(dr, matrix, this);
2483      }
2484  }
2485  
onDrawAtlas2(const SkImage * atlas,const SkRSXform xform[],const SkRect tex[],const SkColor colors[],int count,SkBlendMode bmode,const SkSamplingOptions & sampling,const SkRect * cull,const SkPaint * paint)2486  void SkCanvas::onDrawAtlas2(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[],
2487                              const SkColor colors[], int count, SkBlendMode bmode,
2488                              const SkSamplingOptions& sampling, const SkRect* cull,
2489                              const SkPaint* paint) {
2490      // drawAtlas is a combination of drawVertices and drawImage...
2491      SkPaint realPaint = clean_paint_for_drawVertices(clean_paint_for_drawImage(paint));
2492      realPaint.setShader(atlas->makeShader(sampling));
2493  
2494      if (cull && this->internalQuickReject(*cull, realPaint)) {
2495          return;
2496      }
2497  
2498      auto layer = this->aboutToDraw(this, realPaint);
2499      if (layer) {
2500          this->topDevice()->drawAtlas(xform, tex, colors, count, bmode, layer->paint());
2501      }
2502  }
2503  
onDrawAnnotation(const SkRect & rect,const char key[],SkData * value)2504  void SkCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) {
2505      SkASSERT(key);
2506  
2507      if (this->predrawNotify()) {
2508          this->topDevice()->drawAnnotation(rect, key, value);
2509      }
2510  }
2511  
onDrawEdgeAAQuad(const SkRect & r,const SkPoint clip[4],QuadAAFlags edgeAA,const SkColor4f & color,SkBlendMode mode)2512  void SkCanvas::onDrawEdgeAAQuad(const SkRect& r, const SkPoint clip[4], QuadAAFlags edgeAA,
2513                                  const SkColor4f& color, SkBlendMode mode) {
2514      SkASSERT(r.isSorted());
2515  
2516      SkPaint paint{color};
2517      paint.setBlendMode(mode);
2518      if (this->internalQuickReject(r, paint)) {
2519          return;
2520      }
2521  
2522      if (this->predrawNotify()) {
2523          this->topDevice()->drawEdgeAAQuad(r, clip, edgeAA, color, mode);
2524      }
2525  }
2526  
onDrawEdgeAAImageSet2(const ImageSetEntry imageSet[],int count,const SkPoint dstClips[],const SkMatrix preViewMatrices[],const SkSamplingOptions & sampling,const SkPaint * paint,SrcRectConstraint constraint)2527  void SkCanvas::onDrawEdgeAAImageSet2(const ImageSetEntry imageSet[], int count,
2528                                       const SkPoint dstClips[], const SkMatrix preViewMatrices[],
2529                                       const SkSamplingOptions& sampling, const SkPaint* paint,
2530                                       SrcRectConstraint constraint) {
2531      if (count <= 0) {
2532          // Nothing to draw
2533          return;
2534      }
2535  
2536      SkPaint realPaint = clean_paint_for_drawImage(paint);
2537  
2538      // We could calculate the set's dstRect union to always check quickReject(), but we can't reject
2539      // individual entries and Chromium's occlusion culling already makes it likely that at least one
2540      // entry will be visible. So, we only calculate the draw bounds when it's trivial (count == 1),
2541      // or we need it for the autolooper (since it greatly improves image filter perf).
2542      bool needsAutoLayer = SkToBool(realPaint.getImageFilter());
2543      bool setBoundsValid = count == 1 || needsAutoLayer;
2544      SkRect setBounds = imageSet[0].fDstRect;
2545      if (imageSet[0].fMatrixIndex >= 0) {
2546          // Account for the per-entry transform that is applied prior to the CTM when drawing
2547          preViewMatrices[imageSet[0].fMatrixIndex].mapRect(&setBounds);
2548      }
2549      if (needsAutoLayer) {
2550          for (int i = 1; i < count; ++i) {
2551              SkRect entryBounds = imageSet[i].fDstRect;
2552              if (imageSet[i].fMatrixIndex >= 0) {
2553                  preViewMatrices[imageSet[i].fMatrixIndex].mapRect(&entryBounds);
2554              }
2555              setBounds.joinPossiblyEmptyRect(entryBounds);
2556          }
2557      }
2558  
2559      // If we happen to have the draw bounds, though, might as well check quickReject().
2560      if (setBoundsValid && this->internalQuickReject(setBounds, realPaint)) {
2561          return;
2562      }
2563  
2564      auto layer = this->aboutToDraw(this, realPaint, setBoundsValid ? &setBounds : nullptr);
2565      if (layer) {
2566          this->topDevice()->drawEdgeAAImageSet(imageSet, count, dstClips, preViewMatrices, sampling,
2567                                                layer->paint(), constraint);
2568      }
2569  }
2570  
2571  //////////////////////////////////////////////////////////////////////////////
2572  // These methods are NOT virtual, and therefore must call back into virtual
2573  // methods, rather than actually drawing themselves.
2574  //////////////////////////////////////////////////////////////////////////////
2575  
drawColor(const SkColor4f & c,SkBlendMode mode)2576  void SkCanvas::drawColor(const SkColor4f& c, SkBlendMode mode) {
2577      SkPaint paint;
2578      paint.setColor(c);
2579      paint.setBlendMode(mode);
2580      this->drawPaint(paint);
2581  }
2582  
drawPoint(SkScalar x,SkScalar y,const SkPaint & paint)2583  void SkCanvas::drawPoint(SkScalar x, SkScalar y, const SkPaint& paint) {
2584      const SkPoint pt = { x, y };
2585      this->drawPoints(kPoints_PointMode, 1, &pt, paint);
2586  }
2587  
drawLine(SkScalar x0,SkScalar y0,SkScalar x1,SkScalar y1,const SkPaint & paint)2588  void SkCanvas::drawLine(SkScalar x0, SkScalar y0, SkScalar x1, SkScalar y1, const SkPaint& paint) {
2589      SkPoint pts[2];
2590      pts[0].set(x0, y0);
2591      pts[1].set(x1, y1);
2592      this->drawPoints(kLines_PointMode, 2, pts, paint);
2593  }
2594  
drawCircle(SkScalar cx,SkScalar cy,SkScalar radius,const SkPaint & paint)2595  void SkCanvas::drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint& paint) {
2596      if (radius < 0) {
2597          radius = 0;
2598      }
2599  
2600      SkRect  r;
2601      r.setLTRB(cx - radius, cy - radius, cx + radius, cy + radius);
2602      this->drawOval(r, paint);
2603  }
2604  
drawRoundRect(const SkRect & r,SkScalar rx,SkScalar ry,const SkPaint & paint)2605  void SkCanvas::drawRoundRect(const SkRect& r, SkScalar rx, SkScalar ry,
2606                               const SkPaint& paint) {
2607      if (rx > 0 && ry > 0) {
2608          SkRRect rrect;
2609          rrect.setRectXY(r, rx, ry);
2610          this->drawRRect(rrect, paint);
2611      } else {
2612          this->drawRect(r, paint);
2613      }
2614  }
2615  
drawArc(const SkRect & oval,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)2616  void SkCanvas::drawArc(const SkRect& oval, SkScalar startAngle,
2617                         SkScalar sweepAngle, bool useCenter,
2618                         const SkPaint& paint) {
2619      TRACE_EVENT0("skia", TRACE_FUNC);
2620      if (oval.isEmpty() || !sweepAngle) {
2621          return;
2622      }
2623      this->onDrawArc(oval, startAngle, sweepAngle, useCenter, paint);
2624  }
2625  
2626  ///////////////////////////////////////////////////////////////////////////////
2627  #ifdef SK_DISABLE_SKPICTURE
drawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)2628  void SkCanvas::drawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) {}
2629  
2630  
onDrawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)2631  void SkCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
2632                               const SkPaint* paint) {}
2633  #else
2634  
drawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)2635  void SkCanvas::drawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) {
2636      TRACE_EVENT0("skia", TRACE_FUNC);
2637      RETURN_ON_NULL(picture);
2638  
2639      if (matrix && matrix->isIdentity()) {
2640          matrix = nullptr;
2641      }
2642      if (picture->approximateOpCount() <= kMaxPictureOpsToUnrollInsteadOfRef) {
2643          SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
2644          picture->playback(this);
2645      } else {
2646          this->onDrawPicture(picture, matrix, paint);
2647      }
2648  }
2649  
onDrawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)2650  void SkCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
2651                               const SkPaint* paint) {
2652      if (this->internalQuickReject(picture->cullRect(), paint ? *paint : SkPaint{}, matrix)) {
2653          return;
2654      }
2655  
2656      SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
2657      picture->playback(this);
2658  }
2659  #endif
2660  
2661  ///////////////////////////////////////////////////////////////////////////////
2662  
2663  SkCanvas::ImageSetEntry::ImageSetEntry() = default;
2664  SkCanvas::ImageSetEntry::~ImageSetEntry() = default;
2665  SkCanvas::ImageSetEntry::ImageSetEntry(const ImageSetEntry&) = default;
2666  SkCanvas::ImageSetEntry& SkCanvas::ImageSetEntry::operator=(const ImageSetEntry&) = default;
2667  
ImageSetEntry(sk_sp<const SkImage> image,const SkRect & srcRect,const SkRect & dstRect,int matrixIndex,float alpha,unsigned aaFlags,bool hasClip)2668  SkCanvas::ImageSetEntry::ImageSetEntry(sk_sp<const SkImage> image, const SkRect& srcRect,
2669                                         const SkRect& dstRect, int matrixIndex, float alpha,
2670                                         unsigned aaFlags, bool hasClip)
2671                  : fImage(std::move(image))
2672                  , fSrcRect(srcRect)
2673                  , fDstRect(dstRect)
2674                  , fMatrixIndex(matrixIndex)
2675                  , fAlpha(alpha)
2676                  , fAAFlags(aaFlags)
2677                  , fHasClip(hasClip) {}
2678  
ImageSetEntry(sk_sp<const SkImage> image,const SkRect & srcRect,const SkRect & dstRect,float alpha,unsigned aaFlags)2679  SkCanvas::ImageSetEntry::ImageSetEntry(sk_sp<const SkImage> image, const SkRect& srcRect,
2680                                         const SkRect& dstRect, float alpha, unsigned aaFlags)
2681                  : fImage(std::move(image))
2682                  , fSrcRect(srcRect)
2683                  , fDstRect(dstRect)
2684                  , fAlpha(alpha)
2685                  , fAAFlags(aaFlags) {}
2686  
2687  ///////////////////////////////////////////////////////////////////////////////
2688  
MakeRasterDirect(const SkImageInfo & info,void * pixels,size_t rowBytes,const SkSurfaceProps * props)2689  std::unique_ptr<SkCanvas> SkCanvas::MakeRasterDirect(const SkImageInfo& info, void* pixels,
2690                                                       size_t rowBytes, const SkSurfaceProps* props) {
2691      if (!SkSurfaceValidateRasterInfo(info, rowBytes)) {
2692          return nullptr;
2693      }
2694  
2695      SkBitmap bitmap;
2696      if (!bitmap.installPixels(info, pixels, rowBytes)) {
2697          return nullptr;
2698      }
2699  
2700      return props ?
2701          std::make_unique<SkCanvas>(bitmap, *props) :
2702          std::make_unique<SkCanvas>(bitmap);
2703  }
2704  
2705  ///////////////////////////////////////////////////////////////////////////////
2706  
SkNoDrawCanvas(int width,int height)2707  SkNoDrawCanvas::SkNoDrawCanvas(int width, int height)
2708      : INHERITED(SkIRect::MakeWH(width, height)) {}
2709  
SkNoDrawCanvas(const SkIRect & bounds)2710  SkNoDrawCanvas::SkNoDrawCanvas(const SkIRect& bounds)
2711      : INHERITED(bounds) {}
2712  
SkNoDrawCanvas(sk_sp<SkBaseDevice> device)2713  SkNoDrawCanvas::SkNoDrawCanvas(sk_sp<SkBaseDevice> device)
2714      : INHERITED(device) {}
2715  
getSaveLayerStrategy(const SaveLayerRec & rec)2716  SkCanvas::SaveLayerStrategy SkNoDrawCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
2717      (void)this->INHERITED::getSaveLayerStrategy(rec);
2718      return kNoLayer_SaveLayerStrategy;
2719  }
2720  
onDoSaveBehind(const SkRect *)2721  bool SkNoDrawCanvas::onDoSaveBehind(const SkRect*) {
2722      return false;
2723  }
2724  
2725  ///////////////////////////////////////////////////////////////////////////////
2726  
2727  static_assert((int)SkRegion::kDifference_Op == (int)SkClipOp::kDifference, "");
2728  static_assert((int)SkRegion::kIntersect_Op  == (int)SkClipOp::kIntersect, "");
2729  
2730  ///////////////////////////////////////////////////////////////////////////////////////////////////
2731  
accessTopRasterHandle() const2732  SkRasterHandleAllocator::Handle SkCanvas::accessTopRasterHandle() const {
2733      const SkBaseDevice* dev = this->topDevice();
2734      if (fAllocator) {
2735          SkRasterHandleAllocator::Handle handle = dev->getRasterHandle();
2736          SkIRect clip = dev->devClipBounds();
2737          if (!clip.intersect({0, 0, dev->width(), dev->height()})) {
2738              clip.setEmpty();
2739          }
2740  
2741          fAllocator->updateHandle(handle, dev->localToDevice(), clip);
2742          return handle;
2743      }
2744      return nullptr;
2745  }
2746  
install(SkBitmap * bm,const SkImageInfo & info,const SkRasterHandleAllocator::Rec & rec)2747  static bool install(SkBitmap* bm, const SkImageInfo& info,
2748                      const SkRasterHandleAllocator::Rec& rec) {
2749      return bm->installPixels(info, rec.fPixels, rec.fRowBytes, rec.fReleaseProc, rec.fReleaseCtx);
2750  }
2751  
allocBitmap(const SkImageInfo & info,SkBitmap * bm)2752  SkRasterHandleAllocator::Handle SkRasterHandleAllocator::allocBitmap(const SkImageInfo& info,
2753                                                                       SkBitmap* bm) {
2754      SkRasterHandleAllocator::Rec rec;
2755      if (!this->allocHandle(info, &rec) || !install(bm, info, rec)) {
2756          return nullptr;
2757      }
2758      return rec.fHandle;
2759  }
2760  
2761  std::unique_ptr<SkCanvas>
MakeCanvas(std::unique_ptr<SkRasterHandleAllocator> alloc,const SkImageInfo & info,const Rec * rec)2762  SkRasterHandleAllocator::MakeCanvas(std::unique_ptr<SkRasterHandleAllocator> alloc,
2763                                      const SkImageInfo& info, const Rec* rec) {
2764      if (!alloc || !SkSurfaceValidateRasterInfo(info, rec ? rec->fRowBytes : kIgnoreRowBytesValue)) {
2765          return nullptr;
2766      }
2767  
2768      SkBitmap bm;
2769      Handle hndl;
2770  
2771      if (rec) {
2772          hndl = install(&bm, info, *rec) ? rec->fHandle : nullptr;
2773      } else {
2774          hndl = alloc->allocBitmap(info, &bm);
2775      }
2776      return hndl ? std::unique_ptr<SkCanvas>(new SkCanvas(bm, std::move(alloc), hndl)) : nullptr;
2777  }
2778  
2779  ///////////////////////////////////////////////////////////////////////////////////////////////////
2780