1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half2x2 testMatrix2x2; 6 half4 colorGreen; 7 half4 colorRed; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 half4 sk_FragColor [[color(0)]]; 13}; 14 15half4 half4_from_half2x2(half2x2 x) { 16 return half4(x[0].xy, x[1].xy); 17} 18fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 19 Outputs _out; 20 (void)_out; 21 half4 infiniteValue = half4_from_half2x2(_uniforms.testMatrix2x2) / _uniforms.colorGreen.x; 22 half4 finiteValue = half4_from_half2x2(_uniforms.testMatrix2x2) / _uniforms.colorGreen.y; 23 _out.sk_FragColor = ((((((isinf(float(infiniteValue.x)) && all(isinf(float2(infiniteValue.xy)))) && all(isinf(float3(infiniteValue.xyz)))) && all(isinf(float4(infiniteValue)))) && !isinf(float(finiteValue.x))) && !any(isinf(float2(finiteValue.xy)))) && !any(isinf(float3(finiteValue.xyz)))) && !any(isinf(float4(finiteValue))) ? _uniforms.colorGreen : _uniforms.colorRed; 24 return _out; 25} 26