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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 inputVal;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    half4 expected = half4(3.0h, 3.0h, 5.0h, 13.0h);
18    _out.sk_FragColor = ((((((abs(_uniforms.inputVal.x) == expected.x && length(_uniforms.inputVal.xy) == expected.y) && length(_uniforms.inputVal.xyz) == expected.z) && length(_uniforms.inputVal) == expected.w) && 3.0h == expected.x) && 3.0h == expected.y) && 5.0h == expected.z) && 13.0h == expected.w ? _uniforms.colorGreen : _uniforms.colorRed;
19    return _out;
20}
21