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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 testInputs;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    int4 intValues = int4(_uniforms.testInputs * 100.0h);
18    int4 intGreen = int4(_uniforms.colorGreen * 100.0h);
19    int4 expectedA = int4(50, 50, 75, 225);
20    int4 expectedB = int4(0, 100, 75, 225);
21    _out.sk_FragColor = ((((((((((((((max(intValues.x, 50) == expectedA.x && all(max(intValues.xy, 50) == expectedA.xy)) && all(max(intValues.xyz, 50) == expectedA.xyz)) && all(max(intValues, 50) == expectedA)) && 50 == expectedA.x) && all(int2(50, 50) == expectedA.xy)) && all(int3(50, 50, 75) == expectedA.xyz)) && all(int4(50, 50, 75, 225) == expectedA)) && max(intValues.x, intGreen.x) == expectedB.x) && all(max(intValues.xy, intGreen.xy) == expectedB.xy)) && all(max(intValues.xyz, intGreen.xyz) == expectedB.xyz)) && all(max(intValues, intGreen) == expectedB)) && 0 == expectedB.x) && all(int2(0, 100) == expectedB.xy)) && all(int3(0, 100, 75) == expectedB.xyz)) && all(int4(0, 100, 75, 225) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
22    return _out;
23}
24