1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6 half4 colorRed; 7 float2x2 testMatrix2x2; 8 float3x3 testMatrix3x3; 9 half4 testInputs; 10}; 11struct Inputs { 12}; 13struct Outputs { 14 half4 sk_FragColor [[color(0)]]; 15}; 16 17thread bool operator==(const float2x2 left, const float2x2 right); 18thread bool operator!=(const float2x2 left, const float2x2 right); 19 20thread bool operator==(const float3x3 left, const float3x3 right); 21thread bool operator!=(const float3x3 left, const float3x3 right); 22 23thread bool operator==(const float3x2 left, const float3x2 right); 24thread bool operator!=(const float3x2 left, const float3x2 right); 25 26thread bool operator==(const float4x4 left, const float4x4 right); 27thread bool operator!=(const float4x4 left, const float4x4 right); 28 29thread bool operator==(const float2x4 left, const float2x4 right); 30thread bool operator!=(const float2x4 left, const float2x4 right); 31 32thread bool operator==(const float4x2 left, const float4x2 right); 33thread bool operator!=(const float4x2 left, const float4x2 right); 34thread bool operator==(const float2x2 left, const float2x2 right) { 35 return all(left[0] == right[0]) && 36 all(left[1] == right[1]); 37} 38thread bool operator!=(const float2x2 left, const float2x2 right) { 39 return !(left == right); 40} 41 42template <typename T, int C, int R> 43matrix<T, C, R> outerProduct(const vec<T, R> a, const vec<T, C> b) { 44 matrix<T, C, R> result; 45 for (int c = 0; c < C; ++c) { 46 result[c] = a * b[c]; 47 } 48 return result; 49} 50thread bool operator==(const float3x3 left, const float3x3 right) { 51 return all(left[0] == right[0]) && 52 all(left[1] == right[1]) && 53 all(left[2] == right[2]); 54} 55thread bool operator!=(const float3x3 left, const float3x3 right) { 56 return !(left == right); 57} 58thread bool operator==(const float3x2 left, const float3x2 right) { 59 return all(left[0] == right[0]) && 60 all(left[1] == right[1]) && 61 all(left[2] == right[2]); 62} 63thread bool operator!=(const float3x2 left, const float3x2 right) { 64 return !(left == right); 65} 66thread bool operator==(const float4x4 left, const float4x4 right) { 67 return all(left[0] == right[0]) && 68 all(left[1] == right[1]) && 69 all(left[2] == right[2]) && 70 all(left[3] == right[3]); 71} 72thread bool operator!=(const float4x4 left, const float4x4 right) { 73 return !(left == right); 74} 75thread bool operator==(const float2x4 left, const float2x4 right) { 76 return all(left[0] == right[0]) && 77 all(left[1] == right[1]); 78} 79thread bool operator!=(const float2x4 left, const float2x4 right) { 80 return !(left == right); 81} 82thread bool operator==(const float4x2 left, const float4x2 right) { 83 return all(left[0] == right[0]) && 84 all(left[1] == right[1]) && 85 all(left[2] == right[2]) && 86 all(left[3] == right[3]); 87} 88thread bool operator!=(const float4x2 left, const float4x2 right) { 89 return !(left == right); 90} 91fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 92 Outputs _out; 93 (void)_out; 94 const float2 c12 = float2(1.0, 2.0); 95 _out.sk_FragColor = ((((outerProduct(_uniforms.testMatrix2x2[0], _uniforms.testMatrix2x2[1]) == float2x2(float2(3.0, 6.0), float2(4.0, 8.0)) && outerProduct(_uniforms.testMatrix3x3[0], _uniforms.testMatrix3x3[1]) == float3x3(float3(4.0, 8.0, 12.0), float3(5.0, 10.0, 15.0), float3(6.0, 12.0, 18.0))) && outerProduct(_uniforms.testMatrix2x2[0], _uniforms.testMatrix3x3[1]) == float3x2(float2(4.0, 8.0), float2(5.0, 10.0), float2(6.0, 12.0))) && float4x4(outerProduct(_uniforms.testInputs, half4(1.0h, 0.0h, 0.0h, 2.0h))) == float4x4(float4(-1.25, 0.0, 0.75, 2.25), float4(0.0, 0.0, 0.0, 0.0), float4(0.0, 0.0, 0.0, 0.0), float4(-2.5, 0.0, 1.5, 4.5))) && outerProduct(float4(_uniforms.testInputs), c12) == float2x4(float4(-1.25, 0.0, 0.75, 2.25), float4(-2.5, 0.0, 1.5, 4.5))) && outerProduct(c12, float4(_uniforms.testInputs)) == float4x2(float2(-1.25, -2.5), float2(0.0, 0.0), float2(0.75, 1.5), float2(2.25, 4.5)) ? _uniforms.colorGreen : _uniforms.colorRed; 96 return _out; 97} 98