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1
2out vec4 sk_FragColor;
3uniform float a;
4uniform float b;
5uniform float c;
6uniform vec4 d;
7uniform vec4 e;
8void main() {
9    sk_FragColor.x = refract(a, b, c);
10    sk_FragColor = refract(d, e, c);
11    sk_FragColor.xy = vec2(0.5, -0.86602538824081421);
12    sk_FragColor.xyz = vec3(0.5, 0.0, -0.86602538824081421);
13    sk_FragColor = vec4(0.5, 0.0, 0.0, -0.86602538824081421);
14}
15