1 2out vec4 sk_FragColor; 3uniform float a; 4uniform float b; 5uniform float c; 6uniform vec4 d; 7uniform vec4 e; 8void main() { 9 sk_FragColor.x = refract(a, b, c); 10 sk_FragColor = refract(d, e, c); 11 sk_FragColor.xy = vec2(0.5, -0.86602538824081421); 12 sk_FragColor.xyz = vec3(0.5, 0.0, -0.86602538824081421); 13 sk_FragColor = vec4(0.5, 0.0, 0.0, -0.86602538824081421); 14} 15