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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 testInputs;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    const half4 constGreen = half4(0.0h, 1.0h, 0.0h, 1.0h);
18    half4 expectedA = half4(0.0h, 0.0h, 1.0h, 1.0h);
19    half4 expectedB = half4(1.0h, 1.0h, 0.0h, 0.0h);
20    _out.sk_FragColor = ((((((((((((((step(0.5h, _uniforms.testInputs.x) == expectedA.x && all(step(0.5h, _uniforms.testInputs.xy) == expectedA.xy)) && all(step(0.5h, _uniforms.testInputs.xyz) == expectedA.xyz)) && all(step(0.5h, _uniforms.testInputs) == expectedA)) && 0.0h == expectedA.x) && all(half2(0.0h, 0.0h) == expectedA.xy)) && all(half3(0.0h, 0.0h, 1.0h) == expectedA.xyz)) && all(half4(0.0h, 0.0h, 1.0h, 1.0h) == expectedA)) && step(_uniforms.testInputs.x, 0.0h) == expectedB.x) && all(step(_uniforms.testInputs.xy, half2(0.0h, 1.0h)) == expectedB.xy)) && all(step(_uniforms.testInputs.xyz, half3(0.0h, 1.0h, 0.0h)) == expectedB.xyz)) && all(step(_uniforms.testInputs, constGreen) == expectedB)) && 1.0h == expectedB.x) && all(half2(1.0h, 1.0h) == expectedB.xy)) && all(half3(1.0h, 1.0h, 0.0h) == expectedB.xyz)) && all(half4(1.0h, 1.0h, 0.0h, 0.0h) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
21    return _out;
22}
23