1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct S { 5 int x; 6 int y; 7}; 8struct Uniforms { 9 half4 colorGreen; 10 half4 colorRed; 11}; 12struct Inputs { 13}; 14struct Outputs { 15 half4 sk_FragColor [[color(0)]]; 16}; 17 18template <typename T1, typename T2, size_t N> 19bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right); 20template <typename T1, typename T2, size_t N> 21bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right); 22 23thread bool operator==(const half2x2 left, const half2x2 right); 24thread bool operator!=(const half2x2 left, const half2x2 right); 25 26thread bool operator==(thread const S& left, thread const S& right); 27thread bool operator!=(thread const S& left, thread const S& right); 28 29template <typename T1, typename T2, size_t N> 30bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) { 31 for (size_t index = 0; index < N; ++index) { 32 if (!all(left[index] == right[index])) { 33 return false; 34 } 35 } 36 return true; 37} 38 39template <typename T1, typename T2, size_t N> 40bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) { 41 return !(left == right); 42} 43thread bool operator==(const half2x2 left, const half2x2 right) { 44 return all(left[0] == right[0]) && 45 all(left[1] == right[1]); 46} 47thread bool operator!=(const half2x2 left, const half2x2 right) { 48 return !(left == right); 49} 50thread bool operator==(thread const S& left, thread const S& right) { 51 return all(left.x == right.x) && 52 all(left.y == right.y); 53} 54thread bool operator!=(thread const S& left, thread const S& right) { 55 return !(left == right); 56} 57fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 58 Outputs _out; 59 (void)_out; 60 array<float, 4> f1 = array<float, 4>{1.0, 2.0, 3.0, 4.0}; 61 array<float, 4> f2 = array<float, 4>{1.0, 2.0, 3.0, 4.0}; 62 array<float, 4> f3 = array<float, 4>{1.0, 2.0, 3.0, -4.0}; 63 array<int3, 2> v1 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)}; 64 array<int3, 2> v2 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)}; 65 array<int3, 2> v3 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, -6)}; 66 array<half2x2, 3> m1 = array<half2x2, 3>{half2x2(1.0h), half2x2(2.0h), half2x2(half2(3.0h, 4.0h), half2(5.0h, 6.0h))}; 67 array<half2x2, 3> m2 = array<half2x2, 3>{half2x2(1.0h), half2x2(2.0h), half2x2(half2(3.0h, 4.0h), half2(5.0h, 6.0h))}; 68 array<half2x2, 3> m3 = array<half2x2, 3>{half2x2(1.0h), half2x2(half2(2.0h, 3.0h), half2(4.0h, 5.0h)), half2x2(6.0h)}; 69 array<S, 3> s1 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}}; 70 array<S, 3> s2 = array<S, 3>{S{1, 2}, S{0, 0}, S{5, 6}}; 71 array<S, 3> s3 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}}; 72 _out.sk_FragColor = ((((((f1 == f2 && f1 != f3) && v1 == v2) && v1 != v3) && m1 == m2) && m1 != m3) && s1 != s2) && s3 == s1 ? _uniforms.colorGreen : _uniforms.colorRed; 73 return _out; 74} 75