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1
2out vec4 sk_FragColor;
3vec4 main() {
4    float rgb[3];
5    float a;
6    rgb[0] = 0.0;
7    rgb[1] = 1.0;
8    rgb[2] = 0.0;
9    a = 1.0;
10    return vec4(rgb[0], rgb[1], rgb[2], a);
11}
12