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1
2uniform vec2 u_skRTFlip;
3out vec4 sk_FragColor;
4void main() {
5    bool sk_Clockwise = gl_FrontFacing;
6    if (u_skRTFlip.y < 0.0) {
7        sk_Clockwise = !sk_Clockwise;
8    }
9    sk_FragColor = vec4(float(sk_Clockwise ? 1 : -1));
10}
11