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1
2out vec4 sk_FragColor;
3uniform vec4 colorRed;
4uniform vec4 colorGreen;
5uniform vec4 colorWhite;
6uniform vec4 colorBlack;
7void setToColorBlack_vh4(out vec4 x) {
8    x = colorBlack;
9}
10vec4 main() {
11    vec4 a;
12    vec4 b;
13    vec4 c;
14    vec4 d;
15    (b = colorRed , c = colorGreen);
16    a = (setToColorBlack_vh4(d) , colorWhite);
17    a *= a;
18    b *= b;
19    c *= c;
20    d *= d;
21    return ((a == colorWhite && b == colorRed) && c == colorGreen) && d == colorBlack ? colorGreen : colorRed;
22}
23