1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6 half4 colorRed; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 half4 sk_FragColor [[color(0)]]; 12}; 13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 14 Outputs _out; 15 (void)_out; 16 int a = 0; 17 int b = 0; 18 int c = 0; 19 int d = 0; 20 a = 1; 21 b = 2; 22 c = 5; 23 _out.sk_FragColor = ((a == 1 && b == 2) && c == 5) && d == 0 ? _uniforms.colorGreen : _uniforms.colorRed; 24 return _out; 25} 26