1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %main "main" 9OpDecorate %sk_FragColor RelaxedPrecision 10OpDecorate %sk_FragColor Location 0 11OpDecorate %sk_FragColor Index 0 12OpDecorate %sk_Clockwise BuiltIn FrontFacing 13OpDecorate %19 RelaxedPrecision 14%float = OpTypeFloat 32 15%v4float = OpTypeVector %float 4 16%_ptr_Output_v4float = OpTypePointer Output %v4float 17%sk_FragColor = OpVariable %_ptr_Output_v4float Output 18%bool = OpTypeBool 19%_ptr_Input_bool = OpTypePointer Input %bool 20%sk_Clockwise = OpVariable %_ptr_Input_bool Input 21%void = OpTypeVoid 22%11 = OpTypeFunction %void 23%float_1 = OpConstant %float 1 24%19 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 25%false = OpConstantFalse %bool 26%main = OpFunction %void None %11 27%12 = OpLabel 28OpBranch %13 29%13 = OpLabel 30OpLoopMerge %17 %16 None 31OpBranch %14 32%14 = OpLabel 33OpStore %sk_FragColor %19 34OpBranch %15 35%15 = OpLabel 36OpBranch %16 37%16 = OpLabel 38OpBranchConditional %false %13 %17 39%17 = OpLabel 40OpReturn 41OpFunctionEnd 42