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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7};
8struct Inputs {
9};
10struct Outputs {
11    half4 sk_FragColor [[color(0)]];
12};
13half4 unpremul_h4h4(half4 color) {
14    return half4(color.xyz / max(color.w, 9.9999997473787516e-05h), color.w);
15}
16half4 live_fn_h4h4h4(half4 a, half4 b) {
17    return a + b;
18}
19fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
20    Outputs _out;
21    (void)_out;
22    half4 a;
23    half4 b;
24    {
25        a = live_fn_h4h4h4(half4(3.0h), half4(-5.0h));
26    }
27    {
28        b = unpremul_h4h4(half4(1.0h));
29    }
30    _out.sk_FragColor = any(a != half4(0.0h)) && any(b != half4(0.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
31    return _out;
32}
33