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1
2out vec4 sk_FragColor;
3uniform float unknownInput;
4vec4 main() {
5    vec4 color = vec4(0.0);
6    if (unknownInput == 1.0) color.y = 1.0;
7    if (unknownInput == 2.0) ; else color.w = 1.0;
8    return color;
9}
10