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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half unknownInput;
6};
7struct Inputs {
8};
9struct Outputs {
10    half4 sk_FragColor [[color(0)]];
11};
12fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
13    Outputs _out;
14    (void)_out;
15    half4 color = half4(0.0h);
16    if (_uniforms.unknownInput == 1.0h) color.y = 1.0h;
17    if (_uniforms.unknownInput == 2.0h) ; else color.w = 1.0h;
18    _out.sk_FragColor = color;
19    return _out;
20}
21