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1
2out vec4 sk_FragColor;
3uniform vec4 colorWhite;
4vec4 main() {
5    vec4 x = colorWhite;
6    for (float r = -5.0;r < 5.0; r += 1.0) {
7        x.x = clamp(r, 0.0, 1.0);
8        if (x.x == 0.0) break;
9    }
10    for (float b = 5.0;b >= 0.0; b -= 1.0) {
11        x.z = b;
12        if (x.w == 1.0) continue;
13        x.y = 0.0;
14    }
15    return x;
16}
17