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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    half4 sk_FragColor [[color(0)]];
8};
9fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
10    Outputs _out;
11    (void)_out;
12    half4 result = half4(0.0h);
13    {
14        half a = 0.0h;
15        half b = 0.0h;
16        for (; a < 10.0h && b < 10.0h; (++a , ++b)) {
17            result.x = result.x + a;
18            result.y = result.y + b;
19        }
20    }
21    {
22        int c = 0;
23        for (; c < 10; ++c) {
24            result.z = result.z + 1.0h;
25        }
26    }
27    {
28        array<float, 2> d = array<float, 2>{0.0, 10.0};
29        array<float, 4> e = array<float, 4>{1.0, 2.0, 3.0, 4.0};
30        float f = 9.0;
31        for (; d[0] < d[1]; ++d[0]) {
32            result.w = half(e[0] * f);
33        }
34    }
35    {
36        for (; ; ) break;
37    }
38    for (; ; ) break;
39    _out.sk_FragColor = result;
40    return _out;
41}
42