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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5float foo_ff2(const vec2 v) {
6    return v.x * v.y;
7}
8void bar_vf(inout float x) {
9    float y[2];
10    y[0] = x;
11    y[1] = x * 2.0;
12    x = foo_ff2(vec2(y[0], y[1]));
13}
14vec4 main() {
15    float x = 10.0;
16    bar_vf(x);
17    return x == 200.0 ? colorGreen : colorRed;
18}
19