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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6};
7struct Inputs {
8};
9struct Outputs {
10    half4 sk_FragColor [[color(0)]];
11};
12fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
13    Outputs _out;
14    (void)_out;
15    uint u1 = 0u;
16    u1++;
17    uint u2 = 305441741u;
18    u2++;
19    uint u3 = 2147483646u;
20    u3++;
21    uint u4 = 4294967294u;
22    u4++;
23    ushort u5 = 65534u;
24    u5++;
25    _out.sk_FragColor = _uniforms.colorGreen;
26    return _out;
27}
28