1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6}; 7struct Inputs { 8}; 9struct Outputs { 10 half4 sk_FragColor [[color(0)]]; 11}; 12fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 13 Outputs _out; 14 (void)_out; 15 uint u1 = 0u; 16 u1++; 17 uint u2 = 305441741u; 18 u2++; 19 uint u3 = 2147483646u; 20 u3++; 21 uint u4 = 4294967294u; 22 u4++; 23 ushort u5 = 65534u; 24 u5++; 25 _out.sk_FragColor = _uniforms.colorGreen; 26 return _out; 27} 28