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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7    half2x2 testMatrix2x2;
8    half3x3 testMatrix3x3;
9};
10struct Inputs {
11};
12struct Outputs {
13    half4 sk_FragColor [[color(0)]];
14};
15
16thread bool operator==(const half2x2 left, const half2x2 right);
17thread bool operator!=(const half2x2 left, const half2x2 right);
18
19thread bool operator==(const half3x3 left, const half3x3 right);
20thread bool operator!=(const half3x3 left, const half3x3 right);
21thread bool operator==(const half2x2 left, const half2x2 right) {
22    return all(left[0] == right[0]) &&
23           all(left[1] == right[1]);
24}
25thread bool operator!=(const half2x2 left, const half2x2 right) {
26    return !(left == right);
27}
28thread bool operator==(const half3x3 left, const half3x3 right) {
29    return all(left[0] == right[0]) &&
30           all(left[1] == right[1]) &&
31           all(left[2] == right[2]);
32}
33thread bool operator!=(const half3x3 left, const half3x3 right) {
34    return !(left == right);
35}
36fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
37    Outputs _out;
38    (void)_out;
39    bool _0_ok = true;
40    _0_ok = _0_ok && _uniforms.testMatrix2x2 == half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h));
41    _0_ok = _0_ok && _uniforms.testMatrix3x3 == half3x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h));
42    _0_ok = _0_ok && _uniforms.testMatrix2x2 != half2x2(100.0h);
43    _0_ok = _0_ok && _uniforms.testMatrix3x3 != half3x3(half3(9.0h, 8.0h, 7.0h), half3(6.0h, 5.0h, 4.0h), half3(3.0h, 2.0h, 1.0h));
44    _out.sk_FragColor = _0_ok ? _uniforms.colorGreen : _uniforms.colorRed;
45    return _out;
46}
47