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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5uniform mat2 testMatrix2x2;
6vec4 main() {
7    bool ok = true;
8    ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
9    ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
10    ok = ok && ivec4(vec4(testMatrix2x2)) == ivec4(1, 2, 3, 4);
11    ok = ok && bvec4(vec4(testMatrix2x2)) == bvec4(true, true, true, true);
12    return ok ? colorGreen : colorRed;
13}
14