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1
2out vec4 sk_FragColor;
3vec4 main() {
4    float x;
5    float y;
6    x = (y = 1.0);
7    float a;
8    float b;
9    float c;
10    a = (b = (c = 0.0));
11    return vec4(a * b, x, c, y);
12}
13