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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    half4 sk_FragColor [[color(0)]];
8};
9fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
10    Outputs _out;
11    (void)_out;
12    float x;
13    float y;
14    x = (y = 1.0);
15    half a;
16    half b;
17    half c;
18    a = (b = (c = 0.0h));
19    _out.sk_FragColor = half4(a * b, half(x), c, half(y));
20    return _out;
21}
22