1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5bool test_ivec_b() { 6 int one = 1; 7 const int two = 2; 8 bool ok = true; 9 ok = ok && -ivec2(-one, one + one) == -ivec2(one - two, 2); 10 return ok; 11} 12bool test_mat_b() { 13 bool ok = true; 14 return ok; 15} 16vec4 main() { 17 const float _0_one = 1.0; 18 float _1_two = 2.0; 19 bool _4_ok = true; 20 _4_ok = _4_ok && -vec4(_1_two) == vec4(-_1_two, vec3(-_1_two)); 21 _4_ok = _4_ok && vec2(1.0, -2.0) == -vec2(_0_one - _1_two, _1_two); 22 return (_4_ok && test_ivec_b()) && test_mat_b() ? colorGreen : colorRed; 23} 24