1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6 half4 colorRed; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 half4 sk_FragColor [[color(0)]]; 12}; 13bool test_ivec_b() { 14 int one = 1; 15 const int two = 2; 16 bool ok = true; 17 ok = ok && all(-int2(-one, one + one) == -int2(one - two, 2)); 18 return ok; 19} 20bool test_mat_b() { 21 bool ok = true; 22 return ok; 23} 24fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 25 Outputs _out; 26 (void)_out; 27 const float _0_one = 1.0; 28 float _1_two = 2.0; 29 bool _4_ok = true; 30 _4_ok = _4_ok && all(-half4(half(_1_two)) == half4(half(-_1_two), half3(half(-_1_two)))); 31 _4_ok = _4_ok && all(half2(1.0h, -2.0h) == -half2(half(_0_one - _1_two), half(_1_two))); 32 _out.sk_FragColor = (_4_ok && test_ivec_b()) && test_mat_b() ? _uniforms.colorGreen : _uniforms.colorRed; 33 return _out; 34} 35