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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5uniform float unknownInput;
6vec4 main() {
7    float x = 1.0;
8    float y = 2.0;
9    int z = 3;
10    x = (x - x) + ((y * x) * x) * (y - x);
11    y = (x / y) / x;
12    z = ((z / 2) * 3 + 4) - 2;
13    bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x;
14    bool c = unknownInput > 2.0;
15    bool d = b ^^ c;
16    bool e = b && c;
17    bool f = b || c;
18    x += 12.0;
19    x -= 12.0;
20    x *= (y /= 10.0);
21    x = 6.0;
22    y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f);
23    y = 6.0;
24    z = z - 1;
25    z = 6;
26    return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed;
27}
28