1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6 half4 colorRed; 7 half unknownInput; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 half4 sk_FragColor [[color(0)]]; 13}; 14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 15 Outputs _out; 16 (void)_out; 17 float x = 1.0; 18 float y = 2.0; 19 int z = 3; 20 x = (x - x) + ((y * x) * x) * (y - x); 21 y = (x / y) / x; 22 z = ((z / 2) * 3 + 4) - 2; 23 bool b = x > 4.0 == x < 2.0 || 2.0h >= _uniforms.unknownInput && y <= x; 24 bool c = _uniforms.unknownInput > 2.0h; 25 bool d = b != c; 26 bool e = b && c; 27 bool f = b || c; 28 x += 12.0; 29 x -= 12.0; 30 x *= (y /= 10.0); 31 x = 6.0; 32 y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f); 33 y = 6.0; 34 z = z - 1; 35 z = 6; 36 _out.sk_FragColor = (x == 6.0 && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed; 37 return _out; 38} 39