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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7    half unknownInput;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    float x = 1.0;
18    float y = 2.0;
19    int z = 3;
20    x = (x - x) + ((y * x) * x) * (y - x);
21    y = (x / y) / x;
22    z = ((z / 2) * 3 + 4) - 2;
23    bool b = x > 4.0 == x < 2.0 || 2.0h >= _uniforms.unknownInput && y <= x;
24    bool c = _uniforms.unknownInput > 2.0h;
25    bool d = b != c;
26    bool e = b && c;
27    bool f = b || c;
28    x += 12.0;
29    x -= 12.0;
30    x *= (y /= 10.0);
31    x = 6.0;
32    y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f);
33    y = 6.0;
34    z = z - 1;
35    z = 6;
36    _out.sk_FragColor = (x == 6.0 && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed;
37    return _out;
38}
39