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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5uniform float unknownInput;
6vec4 main() {
7    float x = 1.0;
8    float y = 2.0;
9    int z = 3;
10    x = (x - x) + ((y * x) * x) * (y - x);
11    y = (x / y) / x;
12    z = (((z / 2) % 3 << 4) >> 2) << 1;
13    x += 12.0;
14    x -= 12.0;
15    x *= (y /= 10.0);
16    z |= 0;
17    z &= -1;
18    z ^= 0;
19    z >>= 2;
20    z <<= 4;
21    z %= 5;
22    x = 6.0;
23    y = 6.0;
24    z = 6;
25    ivec2 w = ivec2(~5);
26    w = ~w;
27    return (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? colorGreen : colorRed;
28}
29