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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7    float unknownInput;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    float x = 1.0;
18    float y = 2.0;
19    int z = 3;
20    x = (x - x) + ((y * x) * x) * (y - x);
21    y = (x / y) / x;
22    z = (((z / 2) % 3 << 4) >> 2) << 1;
23    x += 12.0;
24    x -= 12.0;
25    x *= (y /= 10.0);
26    z |= 0;
27    z &= -1;
28    z ^= 0;
29    z >>= 2;
30    z <<= 4;
31    z %= 5;
32    x = 6.0;
33    y = 6.0;
34    z = 6;
35    int2 w = int2(~5);
36    w = ~w;
37    _out.sk_FragColor = (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed;
38    return _out;
39}
40