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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    half4 sk_FragColor [[color(0)]];
8};
9
10half4 half4_from_half2x2(half2x2 x) {
11    return half4(x[0].xy, x[1].xy);
12}
13fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
14    Outputs _out;
15    (void)_out;
16    half2x2 x = half2x2(half2(0.0h, 1.0h), half2(2.0h, 3.0h));
17    float2 y = float2(half4_from_half2x2(x).xy);
18    _out.sk_FragColor = half4(y.xyxy);
19    return _out;
20}
21