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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 main() {
6    float f = colorGreen.y;
7    int i = int(colorGreen.y);
8    bool b = bool(colorGreen.y);
9    float f1 = f;
10    float f2 = float(i);
11    float f3 = float(b);
12    int i1 = int(f);
13    int i2 = i;
14    int i3 = int(b);
15    bool b1 = bool(f);
16    bool b2 = bool(i);
17    bool b3 = b;
18    return (((((((f1 + f2) + f3) + float(i1)) + float(i2)) + float(i3)) + float(b1)) + float(b2)) + float(b3) == 9.0 ? colorGreen : colorRed;
19}
20