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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7};
8struct Inputs {
9};
10struct Outputs {
11    half4 sk_FragColor [[color(0)]];
12};
13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
14    Outputs _out;
15    (void)_out;
16    float f = float(_uniforms.colorGreen.y);
17    int i = int(_uniforms.colorGreen.y);
18    bool b = bool(_uniforms.colorGreen.y);
19    float f1 = f;
20    float f2 = float(i);
21    float f3 = float(b);
22    int i1 = int(f);
23    int i2 = i;
24    int i3 = int(b);
25    bool b1 = bool(f);
26    bool b2 = bool(i);
27    bool b3 = b;
28    _out.sk_FragColor = (((((((half(f1) + half(f2)) + half(f3)) + half(i1)) + half(i2)) + half(i3)) + half(b1)) + half(b2)) + half(b3) == 9.0h ? _uniforms.colorGreen : _uniforms.colorRed;
29    return _out;
30}
31