1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float unknownInput; 6}; 7struct Inputs { 8}; 9struct Outputs { 10 half4 sk_FragColor [[color(0)]]; 11}; 12fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 13 Outputs _out; 14 (void)_out; 15 half value = 0.0h; 16 switch (0) { 17 case 0: 18 value = 0.0h; 19 if (_uniforms.unknownInput == 2.0) break; 20 case 1: 21 value = 1.0h; 22 } 23 _out.sk_FragColor = half4(value); 24 return _out; 25} 26