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1
2out vec4 sk_FragColor;
3uniform float unknownInput;
4void main() {
5    float value = 0.0;
6    switch (0) {
7        case 0:
8            value = 0.0;
9            if (unknownInput == 2.0) {
10                sk_FragColor = vec4(value);
11                break;
12            }
13        case 1:
14            value = 1.0;
15    }
16}
17