• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float unknownInput;
6};
7struct Inputs {
8};
9struct Outputs {
10    half4 sk_FragColor [[color(0)]];
11};
12fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
13    Outputs _out;
14    (void)_out;
15    half value = 0.0h;
16    switch (0) {
17        case 0:
18            value = 0.0h;
19            if (_uniforms.unknownInput == 2.0) {
20                _out.sk_FragColor = half4(value);
21                break;
22            }
23        case 1:
24            value = 1.0h;
25    }
26    return _out;
27}
28