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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 main() {
6    float result = 0.0;
7    for (int x = 0;x <= 1; x++) {
8        {
9            result = 2.0;
10            continue;
11        }
12    }
13    return result == 2.0 ? colorGreen : colorRed;
14}
15