1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5vec4 main() { 6 float result = 0.0; 7 for (int x = 0;x <= 1; x++) { 8 { 9 result = 2.0; 10 continue; 11 } 12 } 13 return result == 2.0 ? colorGreen : colorRed; 14} 15