1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6 half4 colorRed; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 half4 sk_FragColor [[color(0)]]; 12}; 13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 14 Outputs _out; 15 (void)_out; 16 float result = 0.0; 17 for (int x = 0;x <= 1; x++) { 18 { 19 result = 2.0; 20 continue; 21 } 22 } 23 _out.sk_FragColor = result == 2.0 ? _uniforms.colorGreen : _uniforms.colorRed; 24 return _out; 25} 26