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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5bool switch_fallthrough_twice_bi(int value) {
6    bool ok = false;
7    switch (value) {
8        case 0:
9            break;
10        case 1:
11        case 2:
12        case 3:
13            ok = true;
14            break;
15        default:
16            break;
17    }
18    return ok;
19}
20vec4 main() {
21    int x = int(colorGreen.y);
22    bool _0_ok = false;
23    switch (x) {
24        case 2:
25            break;
26        case 1:
27        case 0:
28            _0_ok = true;
29            break;
30        default:
31            break;
32    }
33    return _0_ok && switch_fallthrough_twice_bi(x) ? colorGreen : colorRed;
34}
35