1#version 400 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5bool switch_with_continue_in_loop_bi(int x) { 6 int val = 0; 7 int _tmpSwitchValue1 = x, _tmpSwitchFallthrough0 = 0; 8 for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) { 9 if ((_tmpSwitchValue1 == 1)) { 10 for (int i = 0;i < 10; ++i) { 11 ++val; 12 continue; 13 ++val; 14 } 15 _tmpSwitchFallthrough0 = 1; 16 } 17 ++val; 18 } 19 return val == 11; 20} 21bool loop_with_break_in_switch_bi(int x) { 22 int val = 0; 23 for (int i = 0;i < 10; ++i) { 24 int _tmpSwitchValue4 = x, _tmpSwitchFallthrough3 = 0; 25 for (int _tmpSwitchLoop5 = 0; _tmpSwitchLoop5 < 1; _tmpSwitchLoop5++) { 26 if ((_tmpSwitchValue4 == 1)) { 27 ++val; 28 break; 29 _tmpSwitchFallthrough3 = 1; 30 } 31 return false; 32 } 33 ++val; 34 } 35 return val == 20; 36} 37vec4 main() { 38 int x = int(colorGreen.y); 39 int _0_val = 0; 40 int _tmpSwitchValue7 = x, _tmpSwitchFallthrough6 = 0; 41 for (int _tmpSwitchLoop8 = 0; _tmpSwitchLoop8 < 1; _tmpSwitchLoop8++) { 42 if ((_tmpSwitchValue7 == 1)) { 43 for (int _1_i = 0;_1_i < 10; ++_1_i) { 44 ++_0_val; 45 break; 46 ++_0_val; 47 } 48 _tmpSwitchFallthrough6 = 1; 49 } 50 ++_0_val; 51 } 52 return (_0_val == 2 && switch_with_continue_in_loop_bi(x)) && loop_with_break_in_switch_bi(x) ? colorGreen : colorRed; 53} 54