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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7};
8struct Inputs {
9};
10struct Outputs {
11    half4 sk_FragColor [[color(0)]];
12};
13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
14    Outputs _out;
15    (void)_out;
16    bool4 v = bool4(bool(_uniforms.colorGreen.y));
17    bool4 result;
18    result = bool4(v.x, true, true, true);
19    result = bool4(v.xy, false, true);
20    result = bool4(v.x, true, true, false);
21    result = bool4(false, v.y, true, true);
22    result = bool4(v.xyz, true);
23    result = bool4(v.xy, true, true);
24    result = bool4(v.x, false, v.z, true);
25    result = bool4(v.x, true, false, false);
26    result = bool4(true, v.yz, false);
27    result = bool4(false, v.y, true, false);
28    result = bool4(true, true, v.z, false);
29    result = v;
30    result = bool4(v.xyz, true);
31    result = bool4(v.xy, false, v.w);
32    result = bool4(v.xy, true, false);
33    result = bool4(v.x, true, v.zw);
34    result = bool4(v.x, false, v.z, true);
35    result = bool4(v.x, true, true, v.w);
36    result = bool4(v.x, true, false, true);
37    result = bool4(true, v.yzw);
38    result = bool4(false, v.yz, true);
39    result = bool4(false, v.y, true, v.w);
40    result = bool4(true, v.y, true, true);
41    result = bool4(false, false, v.zw);
42    result = bool4(false, false, v.z, true);
43    result = bool4(false, true, true, v.w);
44    _out.sk_FragColor = any(result) ? _uniforms.colorGreen : _uniforms.colorRed;
45    return _out;
46}
47