1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6 half4 colorRed; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 half4 sk_FragColor [[color(0)]]; 12}; 13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 14 Outputs _out; 15 (void)_out; 16 bool4 v = bool4(bool(_uniforms.colorGreen.y)); 17 bool4 result; 18 result = bool4(v.x, true, true, true); 19 result = bool4(v.xy, false, true); 20 result = bool4(v.x, true, true, false); 21 result = bool4(false, v.y, true, true); 22 result = bool4(v.xyz, true); 23 result = bool4(v.xy, true, true); 24 result = bool4(v.x, false, v.z, true); 25 result = bool4(v.x, true, false, false); 26 result = bool4(true, v.yz, false); 27 result = bool4(false, v.y, true, false); 28 result = bool4(true, true, v.z, false); 29 result = v; 30 result = bool4(v.xyz, true); 31 result = bool4(v.xy, false, v.w); 32 result = bool4(v.xy, true, false); 33 result = bool4(v.x, true, v.zw); 34 result = bool4(v.x, false, v.z, true); 35 result = bool4(v.x, true, true, v.w); 36 result = bool4(v.x, true, false, true); 37 result = bool4(true, v.yzw); 38 result = bool4(false, v.yz, true); 39 result = bool4(false, v.y, true, v.w); 40 result = bool4(true, v.y, true, true); 41 result = bool4(false, false, v.zw); 42 result = bool4(false, false, v.z, true); 43 result = bool4(false, true, true, v.w); 44 _out.sk_FragColor = any(result) ? _uniforms.colorGreen : _uniforms.colorRed; 45 return _out; 46} 47